Re-introduce prototype code
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28
src/game/GameLogic.State.cs
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28
src/game/GameLogic.State.cs
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@@ -0,0 +1,28 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace GameJamDungeon
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{
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public partial class GameLogic
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{
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[Meta]
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public abstract partial record State : StateLogic<State>
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{
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protected State()
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{
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OnAttach(() =>
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{
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var gameRepo = Get<IGameRepo>();
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gameRepo.IsPaused.Sync += OnIsPaused;
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});
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OnDetach(() =>
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{
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var gameRepo = Get<IGameRepo>();
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gameRepo.IsPaused.Sync -= OnIsPaused;
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});
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}
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public void OnIsPaused(bool isPaused) => Output(new Output.SetPauseMode(isPaused));
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}
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}
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}
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