Improvements to save and loading

Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
This commit is contained in:
2025-10-24 01:33:18 -07:00
parent f5360adbf1
commit 286c221530
93 changed files with 497 additions and 678 deletions

View File

@@ -21,25 +21,4 @@ public partial class UsableItemTagEnumContext : JsonSerializerContext;
public partial class BoxItemTagEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(ElementType))]
public partial class ElementTypeEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(IHealthComponent))]
public partial class HealthComponentContext : JsonSerializerContext;
[JsonSerializable(typeof(IVTComponent))]
public partial class VTComponentContext : JsonSerializerContext;
[JsonSerializable(typeof(IAttackComponent))]
public partial class AttackComponentContext : JsonSerializerContext;
[JsonSerializable(typeof(IDefenseComponent))]
public partial class DefenseComponentContext : JsonSerializerContext;
[JsonSerializable(typeof(IExperiencePointsComponent))]
public partial class ExperiencePointsComponentContext : JsonSerializerContext;
[JsonSerializable(typeof(ILuckComponent))]
public partial class LuckComponentContext : JsonSerializerContext;
[JsonSerializable(typeof(IEquipmentComponent))]
public partial class EquipmentComponentContext : JsonSerializerContext;
public partial class ElementTypeEnumContext : JsonSerializerContext;