Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -21,25 +21,4 @@ public partial class UsableItemTagEnumContext : JsonSerializerContext;
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public partial class BoxItemTagEnumContext : JsonSerializerContext;
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[JsonSerializable(typeof(ElementType))]
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public partial class ElementTypeEnumContext : JsonSerializerContext;
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[JsonSerializable(typeof(IHealthComponent))]
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public partial class HealthComponentContext : JsonSerializerContext;
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[JsonSerializable(typeof(IVTComponent))]
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public partial class VTComponentContext : JsonSerializerContext;
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[JsonSerializable(typeof(IAttackComponent))]
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public partial class AttackComponentContext : JsonSerializerContext;
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[JsonSerializable(typeof(IDefenseComponent))]
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public partial class DefenseComponentContext : JsonSerializerContext;
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[JsonSerializable(typeof(IExperiencePointsComponent))]
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public partial class ExperiencePointsComponentContext : JsonSerializerContext;
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[JsonSerializable(typeof(ILuckComponent))]
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public partial class LuckComponentContext : JsonSerializerContext;
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[JsonSerializable(typeof(IEquipmentComponent))]
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public partial class EquipmentComponentContext : JsonSerializerContext;
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public partial class ElementTypeEnumContext : JsonSerializerContext;
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