Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
using Chickensoft.Introspection;
|
||||
using static Zennysoft.Game.Ma.EnemyLogic.Input;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
public partial class EnemyLogic
|
||||
{
|
||||
public partial record State
|
||||
{
|
||||
[Meta, Id("enemy_logic_state_unactivated")]
|
||||
public partial record Unactivated : Alive, IGet<Alert>
|
||||
{
|
||||
public Transition On(in Alert _) => To<Activated>();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user