re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.

This commit is contained in:
Pal
2025-10-09 03:23:27 -07:00
parent b0f6aa176e
commit 2786c95c22
1658 changed files with 30211 additions and 639 deletions

View File

@@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://d4l4qutp8x40c"]
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[ext_resource type="Resource" uid="uid://cf7ycgdiihyh" path="res://src/npc/Rat/ratdialogue.dialogue" id="2_ru5ai"]
@@ -7,6 +7,45 @@
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[ext_resource type="Texture2D" uid="uid://cxlqx5s0e2rmp" path="res://src/npc/Rat/Frames - Teky/5.png" id="6_juxnv"]
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resource_name = "new_animation"
length = 2.20002
loop_mode = 1
step = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1, 2.2),
"transitions": PackedFloat32Array(1, 1, 1),
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"values": [0, 5, 0]
}
[sub_resource type="Animation" id="Animation_gb32p"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
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animations = [{
"frames": [{
@@ -48,12 +87,19 @@ radius = 1.941
script = ExtResource("1_4xcbq")
Dialogue = ExtResource("2_ru5ai")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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&"": SubResource("AnimationLibrary_gbae2")
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
billboard = 2
shaded = true
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[node name="DialogueZone" type="Area3D" parent="."]
unique_name_in_owner = true