diff --git a/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs b/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs index 6d14278b..2a20d4ac 100644 --- a/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs +++ b/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs @@ -37,7 +37,7 @@ public partial class EnemyModelView2D : Node3D, IEnemyModelView public void OnReady() { - _stateMachine = (AnimationNodeStateMachinePlayback)AnimationTree.Get("parameters/playback"); + _stateMachine = (AnimationNodeStateMachinePlayback)AnimationTree.Get("parameters/playback"); } public void SetCurrentDirection(Basis enemyBasis, Vector3 cameraDirection) => _enemyDirection = GetEnemyDirection(enemyBasis, cameraDirection, _upperThreshold, _lowerThreshold); @@ -56,111 +56,111 @@ public partial class EnemyModelView2D : Node3D, IEnemyModelView public void PlayHitAnimation() { - LoadShader("res://src/vfx/shaders/DamageHit.gdshader"); - var tweener = GetTree().CreateTween(); - tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f); + LoadShader("res://src/vfx/shaders/DamageHit.gdshader"); + var tweener = GetTree().CreateTween(); + tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f); } public void PlayDeathAnimation() { - LoadShader("res://src/vfx/shaders/PixelMelt.gdshader"); - var tweener = GetTree().CreateTween(); - tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f); - tweener.TweenCallback(Callable.From(QueueFree)); + LoadShader("res://src/vfx/shaders/PixelMelt.gdshader"); + var tweener = GetTree().CreateTween(); + tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f); + tweener.TweenCallback(Callable.From(QueueFree)); } private EnemyDirection GetEnemyDirection( - Basis enemyBasis, - Vector3 cameraDirection, - float rotateUpperThreshold, - float rotateLowerThreshold) + Basis enemyBasis, + Vector3 cameraDirection, + float rotateUpperThreshold, + float rotateLowerThreshold) { - var enemyForwardDirection = enemyBasis.Z; - var enemyLeftDirection = enemyBasis.X; + var enemyForwardDirection = enemyBasis.Z; + var enemyLeftDirection = enemyBasis.X; - var leftDotProduct = enemyLeftDirection.Dot(cameraDirection); - var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection); + var leftDotProduct = enemyLeftDirection.Dot(cameraDirection); + var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection); - // Check if forward facing. If the dot product is -1, the enemy is facing the camera. - if (forwardDotProduct < _lowerThreshold) - { - SetForward(); - return EnemyDirection.Forward; - } + // Check if forward facing. If the dot product is -1, the enemy is facing the camera. + if (forwardDotProduct < _lowerThreshold) + { + SetForward(); + return EnemyDirection.Forward; + } - // Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera. - else if (forwardDotProduct > rotateUpperThreshold) - { - SetBack(); - return EnemyDirection.Backward; - } - else - { - // If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored). - if (leftDotProduct < _lowerThreshold) - { - SetRight(); - return EnemyDirection.Left; - } + // Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera. + else if (forwardDotProduct > rotateUpperThreshold) + { + SetBack(); + return EnemyDirection.Backward; + } + else + { + // If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored). + if (leftDotProduct < _lowerThreshold) + { + SetRight(); + return EnemyDirection.Left; + } - // Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning. - if (leftDotProduct > rotateUpperThreshold) - { - SetLeft(); - return EnemyDirection.Right; - } - } + // Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning. + if (leftDotProduct > rotateUpperThreshold) + { + SetLeft(); + return EnemyDirection.Right; + } + } - return _enemyDirection; + return _enemyDirection; } private void LoadShader(string shaderPath) { - var shader = GD.Load(shaderPath); - var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); - foreach (var sprite in sprites) - { - sprite.Material = new ShaderMaterial(); - var shaderMaterial = (ShaderMaterial)sprite.Material; - shaderMaterial.Shader = shader; - } + var shader = GD.Load(shaderPath); + var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); + foreach (var sprite in sprites) + { + sprite.Material = new ShaderMaterial(); + var shaderMaterial = (ShaderMaterial)sprite.Material; + shaderMaterial.Shader = shader; + } } private void SetShaderValue(float shaderValue) { - var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); - foreach (var sprite in sprites) - { - var shaderMaterial = (ShaderMaterial)sprite.Material; - shaderMaterial.SetShaderParameter("progress", shaderValue); - } + var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); + foreach (var sprite in sprites) + { + var shaderMaterial = (ShaderMaterial)sprite.Material; + shaderMaterial.SetShaderParameter("progress", shaderValue); + } } private void SetForward() { - _enemyDirection = EnemyDirection.Forward; + _enemyDirection = EnemyDirection.Forward; } private void SetLeft() { - _enemyDirection = EnemyDirection.Left; + _enemyDirection = EnemyDirection.Left; } private void SetRight() { - _enemyDirection = EnemyDirection.Right; + _enemyDirection = EnemyDirection.Right; } private void SetBack() { - _enemyDirection = EnemyDirection.Backward; + _enemyDirection = EnemyDirection.Backward; } private enum EnemyDirection { - Left, - Right, - Forward, - Backward + Left, + Right, + Forward, + Backward } } diff --git 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-"texture": ExtResource("42_wnf4a") +"texture": ExtResource("282_a6eo6") }, { "duration": 1.0, -"texture": ExtResource("43_khm33") +"texture": ExtResource("283_vhpph") }, { "duration": 1.0, -"texture": ExtResource("44_q25x3") +"texture": ExtResource("284_jwelw") }, { "duration": 1.0, -"texture": ExtResource("45_3iu4q") +"texture": ExtResource("285_lv848") }, { "duration": 1.0, -"texture": ExtResource("46_f7m0w") -}, { -"duration": 1.0, -"texture": ExtResource("47_ajo64") -}, { -"duration": 1.0, -"texture": ExtResource("48_ptk6f") -}, { -"duration": 1.0, -"texture": ExtResource("49_2530t") -}, { -"duration": 1.0, -"texture": ExtResource("50_shci7") -}, { -"duration": 1.0, -"texture": ExtResource("51_x6i3u") -}, { -"duration": 1.0, -"texture": ExtResource("52_syjm0") -}, { -"duration": 1.0, -"texture": ExtResource("53_u06t8") -}, { -"duration": 1.0, -"texture": ExtResource("54_onul4") -}, { -"duration": 1.0, -"texture": ExtResource("55_5syoy") -}, { -"duration": 1.0, -"texture": ExtResource("56_1bw8i") +"texture": ExtResource("286_hom1t") }], "loop": true, "name": &"idle_left_walk", -"speed": 5.0 +"speed": 9.0 }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("116_8ver2") +"texture": ExtResource("2_3sdh3") }], "loop": true, "name": &"inactive_back", @@ -891,7 +1311,7 @@ animations = [{ }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("117_bpa81") +"texture": ExtResource("8_ygbk6") }], "loop": true, "name": &"inactive_front", @@ -899,7 +1319,7 @@ animations = [{ }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("118_f7hsl") +"texture": ExtResource("14_a4qq0") }], "loop": true, "name": &"inactive_left", @@ -907,135 +1327,331 @@ animations = [{ }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("57_syjm0") +"texture": ExtResource("287_s6e7l") }, { "duration": 1.0, -"texture": ExtResource("58_u06t8") +"texture": ExtResource("288_qn47x") }, { "duration": 1.0, -"texture": ExtResource("59_onul4") +"texture": ExtResource("289_30p4w") }, { "duration": 1.0, -"texture": ExtResource("60_5syoy") +"texture": ExtResource("290_2wjs5") }, { "duration": 1.0, -"texture": ExtResource("61_1bw8i") +"texture": ExtResource("291_63kdp") }, { "duration": 1.0, -"texture": ExtResource("62_wjklo") +"texture": ExtResource("292_3yu0b") }, { "duration": 1.0, -"texture": ExtResource("63_sodds") +"texture": ExtResource("293_rgw11") }, { "duration": 1.0, -"texture": ExtResource("64_dh2jp") +"texture": ExtResource("294_p4nis") }, { "duration": 1.0, -"texture": ExtResource("65_l2ena") +"texture": ExtResource("295_2flc0") }, { "duration": 1.0, -"texture": ExtResource("66_s6jhv") +"texture": ExtResource("296_2pyap") }, { "duration": 1.0, -"texture": ExtResource("67_e64o6") +"texture": ExtResource("297_bn2iw") }, { "duration": 1.0, -"texture": ExtResource("68_eyy1p") +"texture": ExtResource("298_hqrax") }, { "duration": 1.0, -"texture": ExtResource("69_yof82") +"texture": ExtResource("299_v6fw8") }, { "duration": 1.0, -"texture": ExtResource("70_nossm") +"texture": ExtResource("300_5gcnu") }, { "duration": 1.0, -"texture": ExtResource("71_amnwg") +"texture": ExtResource("301_018lq") }, { "duration": 1.0, -"texture": ExtResource("72_ycqjk") +"texture": ExtResource("302_odhjv") }, { "duration": 1.0, -"texture": ExtResource("73_hv728") +"texture": ExtResource("303_ymiat") }, { "duration": 1.0, -"texture": ExtResource("74_enbvd") +"texture": ExtResource("304_54cub") }, { "duration": 1.0, -"texture": ExtResource("75_fn0g1") +"texture": ExtResource("305_1325a") }, { "duration": 1.0, -"texture": ExtResource("76_a1a5a") +"texture": ExtResource("306_21tft") }, { "duration": 1.0, -"texture": ExtResource("77_h1q27") +"texture": ExtResource("307_eovey") }, { "duration": 1.0, -"texture": ExtResource("78_5nhn3") +"texture": ExtResource("308_rqu7v") }, { "duration": 1.0, -"texture": ExtResource("79_bgt1u") +"texture": ExtResource("309_v23u4") }, { "duration": 1.0, -"texture": ExtResource("80_lo6gm") +"texture": ExtResource("310_72npc") }, { "duration": 1.0, -"texture": ExtResource("81_yrerp") +"texture": ExtResource("311_f7ohl") }, { "duration": 1.0, -"texture": ExtResource("82_e08pp") +"texture": ExtResource("312_1rfaa") }, { "duration": 1.0, -"texture": ExtResource("83_rkc3l") +"texture": ExtResource("313_3lr0c") }, { "duration": 1.0, -"texture": ExtResource("84_w023d") +"texture": ExtResource("314_tywf7") }, { "duration": 1.0, -"texture": ExtResource("85_gsd4b") +"texture": ExtResource("315_uk5ko") }, { "duration": 1.0, -"texture": ExtResource("86_w3lnt") +"texture": ExtResource("316_4mlaa") }, { "duration": 1.0, -"texture": ExtResource("87_hflxm") +"texture": ExtResource("317_ajb3i") }], "loop": true, "name": &"primary_attack", -"speed": 5.0 +"speed": 9.0 }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("150_1cgr5") +"texture": ExtResource("318_ylcw7") }, { "duration": 1.0, -"texture": ExtResource("151_slsns") +"texture": ExtResource("319_bhgyf") }, { "duration": 1.0, -"texture": ExtResource("152_g4ewi") +"texture": ExtResource("320_1vea8") }, { "duration": 1.0, -"texture": ExtResource("153_udart") +"texture": ExtResource("321_l5p8a") }, { "duration": 1.0, -"texture": ExtResource("154_kilb8") +"texture": ExtResource("322_txf4t") }, { "duration": 1.0, -"texture": ExtResource("155_sapra") +"texture": ExtResource("323_41aq1") }, { "duration": 1.0, -"texture": ExtResource("156_37mk7") +"texture": ExtResource("324_f3r0h") }, { "duration": 1.0, -"texture": ExtResource("157_pyfpi") +"texture": ExtResource("325_7ixb3") }, { "duration": 1.0, -"texture": ExtResource("158_bo0u7") +"texture": ExtResource("326_fw2b6") }, { "duration": 1.0, -"texture": ExtResource("159_mmg6v") +"texture": ExtResource("327_0p4cy") }, { "duration": 1.0, -"texture": ExtResource("160_ugn17") +"texture": ExtResource("328_a5mr4") +}, { +"duration": 1.0, +"texture": ExtResource("329_jqcdc") +}, { +"duration": 1.0, +"texture": ExtResource("330_divye") +}, { +"duration": 1.0, +"texture": ExtResource("331_ox2ku") +}, { +"duration": 1.0, +"texture": ExtResource("332_bhgio") +}, { +"duration": 1.0, +"texture": ExtResource("333_ml8qk") +}, { +"duration": 1.0, +"texture": ExtResource("334_ru078") +}, { +"duration": 1.0, +"texture": ExtResource("335_eb4x6") +}, { +"duration": 1.0, +"texture": ExtResource("336_3s5v7") +}, { +"duration": 1.0, +"texture": ExtResource("337_jbmvo") +}, { +"duration": 1.0, +"texture": ExtResource("338_ht168") +}, { +"duration": 1.0, +"texture": ExtResource("339_jx88n") +}, { +"duration": 1.0, +"texture": ExtResource("340_eb7hl") +}, { +"duration": 1.0, +"texture": ExtResource("341_iyd1g") +}, { +"duration": 1.0, +"texture": ExtResource("342_usofk") +}, { +"duration": 1.0, +"texture": ExtResource("343_si5de") +}, { +"duration": 1.0, +"texture": ExtResource("344_d7j74") +}, { +"duration": 1.0, +"texture": ExtResource("345_eusx2") +}, { +"duration": 1.0, +"texture": ExtResource("346_jsp4v") +}, { +"duration": 1.0, +"texture": ExtResource("347_l7k6d") +}, { +"duration": 1.0, +"texture": ExtResource("348_pwcdm") +}], +"loop": true, +"name": &"primary_attack_back", +"speed": 9.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("349_08jc1") +}, { +"duration": 1.0, +"texture": ExtResource("350_mara5") +}, { +"duration": 1.0, +"texture": ExtResource("351_0rox1") +}, { +"duration": 1.0, +"texture": ExtResource("352_kj4dl") +}, { +"duration": 1.0, +"texture": ExtResource("353_cxvth") +}, { +"duration": 1.0, +"texture": ExtResource("354_x6uv7") +}, { +"duration": 1.0, +"texture": ExtResource("355_ajrhy") +}, { +"duration": 1.0, +"texture": ExtResource("356_3w87e") +}, { +"duration": 1.0, +"texture": ExtResource("357_a40iq") +}, { +"duration": 1.0, +"texture": ExtResource("358_4ki6m") +}, { +"duration": 1.0, +"texture": ExtResource("359_g2axq") +}, { +"duration": 1.0, +"texture": ExtResource("360_thot5") +}, { +"duration": 1.0, +"texture": ExtResource("361_tp2ht") +}, { +"duration": 1.0, +"texture": ExtResource("362_vrrmi") +}, { +"duration": 1.0, +"texture": ExtResource("363_4y84f") +}, { +"duration": 1.0, +"texture": ExtResource("364_biq7f") +}, { +"duration": 1.0, +"texture": ExtResource("365_77v7l") +}, { +"duration": 1.0, +"texture": ExtResource("366_0a7st") +}, { +"duration": 1.0, +"texture": ExtResource("367_xnbux") +}, { +"duration": 1.0, +"texture": ExtResource("368_k31lr") +}, { +"duration": 1.0, +"texture": ExtResource("369_u5ftf") +}, { +"duration": 1.0, +"texture": ExtResource("370_nb364") +}, { +"duration": 1.0, +"texture": ExtResource("371_4g0k6") +}, { +"duration": 1.0, +"texture": ExtResource("372_exp70") +}, { +"duration": 1.0, +"texture": ExtResource("373_qnybf") +}, { +"duration": 1.0, +"texture": ExtResource("374_kfgch") +}, { +"duration": 1.0, +"texture": ExtResource("375_n3etb") +}, { +"duration": 1.0, +"texture": ExtResource("376_dfr2f") +}, { +"duration": 1.0, +"texture": ExtResource("377_isvjg") +}, { +"duration": 1.0, +"texture": ExtResource("378_rh6rc") +}, { +"duration": 1.0, +"texture": ExtResource("379_mcon2") +}], +"loop": true, +"name": &"primary_attack_left", +"speed": 9.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("380_cq4eh") +}, { +"duration": 1.0, +"texture": ExtResource("381_t570k") +}, { +"duration": 1.0, +"texture": ExtResource("382_ir0vq") +}, { +"duration": 1.0, +"texture": ExtResource("383_aeqkr") +}, { +"duration": 1.0, +"texture": ExtResource("384_klcy7") +}, { +"duration": 1.0, +"texture": ExtResource("385_pryl5") +}, { +"duration": 1.0, +"texture": ExtResource("386_j0u6g") +}, { +"duration": 1.0, +"texture": ExtResource("387_wep7u") +}, { +"duration": 1.0, +"texture": ExtResource("388_l12jf") +}, { +"duration": 1.0, +"texture": ExtResource("389_whqu2") +}, { +"duration": 1.0, +"texture": ExtResource("390_ksvn0") }], "loop": true, "name": &"teleport", @@ -1131,6 +1747,78 @@ tracks/6/keys = { "update": 1, "values": [false] } +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("Sprite3D:scale:x") +tracks/7/interp = 1 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [1.5] +} +tracks/8/type = "value" +tracks/8/imported = false +tracks/8/enabled = true +tracks/8/path = NodePath("Sprite3D:scale") +tracks/8/interp = 1 +tracks/8/loop_wrap = true +tracks/8/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector3(1.5, 1.5, 1.5)] +} +tracks/9/type = "value" +tracks/9/imported = false +tracks/9/enabled = true +tracks/9/path = NodePath("Sprite3D:modulate") +tracks/9/interp = 1 +tracks/9/loop_wrap = true +tracks/9/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(0.000573334, 0.289675, 0.922403, 1)] +} +tracks/10/type = "value" +tracks/10/imported = false +tracks/10/enabled = true +tracks/10/path = NodePath("GPUParticles3D:emitting") +tracks/10/interp = 1 +tracks/10/loop_wrap = true +tracks/10/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/11/type = "value" +tracks/11/imported = false +tracks/11/enabled = true +tracks/11/path = NodePath("Sprite3D:transparency") +tracks/11/interp = 1 +tracks/11/loop_wrap = true +tracks/11/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/12/type = "value" +tracks/12/imported = false +tracks/12/enabled = true +tracks/12/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSprite:modulate") +tracks/12/interp = 1 +tracks/12/loop_wrap = true +tracks/12/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} [sub_resource type="Animation" id="Animation_7d8af"] resource_name = "activate_front" @@ -1797,6 +2485,16 @@ tracks/2/keys = { "update": 1, "values": [true, false, true] } +tracks/3/type = "animation" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Attack VFX") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"clips": PackedStringArray("[stop]", "Attack"), +"times": PackedFloat32Array(0, 1.5) +} [sub_resource type="Animation" id="Animation_oxq0i"] resource_name = "primary_attack_back" @@ -2036,6 +2734,154 @@ tracks/1/keys = { "update": 0, "values": [0, 10] } +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite3D:scale:x") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 0.583333, 0.666667, 0.75), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [1.5, Vector3(0, -8.54, 0), Vector3(0, 14.05, 0), Vector3(0, -13.51, 0)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite3D:position") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector3(0, 0, 0)] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("Sprite3D:scale") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0.25, 0.416667, 0.583333, 0.75, 0.833333), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1), +"update": 0, +"values": [Vector3(1.5, 1.5, 1.5), Vector3(1.5, -4.765, 1.5), Vector3(7.31, 0.66, 1.5), Vector3(0.397, 2.422, 1.5), Vector3(1.005, 0.005, 1.5)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("Sprite3D:modulate") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0, 0.25, 0.416667, 0.583333, 0.75, 0.833333), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(0, 0.291333, 0.92, 0.705882), Color(1, 0, 0, 0.917647), Color(0.3625, 1, 0.15, 0.552941), Color(0.685, 0.3, 1, 0.839216), Color(1, 1, 1, 1)] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("GPUParticles3D:emitting") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0, 0.583333, 0.666667), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 1, +"values": [false, false, true] +} + +[sub_resource type="Animation" id="Animation_3sdh3"] +resource_name = "teleport in" +step = 0.0833333 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.666667), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 10] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite3D:transparency") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.416667), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [1.0, 0.0] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite3D:scale:x") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 0.416667, 0.5, 0.583333), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [1.5, Vector3(0, -8.54, 0), Vector3(0, 14.05, 0), Vector3(0, -13.51, 0)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite3D:position") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector3(0, 0, 0)] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("Sprite3D:scale") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.416667, 0.583333, 0.666667), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), +"update": 0, +"values": [Vector3(1.005, 0.005, 1.5), Vector3(0.255, -5.205, 1.5), Vector3(0.313, -0.617, 1.5), Vector3(6.281, -0.15, 1.5), Vector3(0.723, 1.868, 1.5), Vector3(3.44, -0.22, 1.5), Vector3(1.5, 1.5, 1.5)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("Sprite3D:modulate") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0.333333, 0.416667, 0.583333, 0.666667), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(0.3625, 1, 0.15, 0.552941), Color(0.685, 0.3, 1, 0.839216), Color(1, 1, 1, 1)] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSprite:modulate") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0, 0.5, 0.666667), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(100, 100, 100, 1), Color(1, 1, 1, 1)] +} [sub_resource type="AnimationLibrary" id="AnimationLibrary_46p8q"] _data = { @@ -2063,7 +2909,8 @@ _data = { &"secondary_attack": SubResource("Animation_6avl1"), &"secondary_attack_back": SubResource("Animation_nusgj"), &"secondary_attack_left": SubResource("Animation_ixs6i"), -&"teleport": SubResource("Animation_6dej3") +&"teleport": SubResource("Animation_6dej3"), +&"teleport in": SubResource("Animation_3sdh3") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_op3hf"] @@ -2105,12 +2952,271 @@ states/Start/position = Vector2(199, 100) transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_umemc"), "Idle", "Activate", SubResource("AnimationNodeStateMachineTransition_t3xhd"), "Activate", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_5jjkq"), "Activated Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_2oumr"), "Activated Idle", "Secondary Attack", SubResource("AnimationNodeStateMachineTransition_gr3tp"), "Primary Attack", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_oxq0i"), "Secondary Attack", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_ixs6i")] graph_offset = Vector2(-55, -9) +[sub_resource type="AtlasTexture" id="AtlasTexture_tawq7"] +atlas = ExtResource("395_ymova") +region = Rect2(0, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xnma8"] +atlas = ExtResource("395_ymova") +region = Rect2(512, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wh5ng"] +atlas = ExtResource("395_ymova") +region = Rect2(1024, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fy730"] +atlas = ExtResource("395_ymova") +region = Rect2(1536, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_j1my3"] +atlas = ExtResource("395_ymova") +region = Rect2(2048, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_acp38"] +atlas = ExtResource("395_ymova") +region = Rect2(2560, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_iptwb"] +atlas = ExtResource("395_ymova") +region = Rect2(3072, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fy4sk"] +atlas = ExtResource("395_ymova") +region = Rect2(3584, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_rjbv7"] +atlas = ExtResource("395_ymova") +region = Rect2(4096, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tjmx6"] +atlas = ExtResource("395_ymova") +region = Rect2(4608, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_mypem"] +atlas = ExtResource("395_ymova") +region = Rect2(5120, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4b16j"] +atlas = ExtResource("395_ymova") +region = Rect2(5632, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ctjkl"] +atlas = ExtResource("395_ymova") +region = Rect2(6144, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_g42sn"] +atlas = ExtResource("395_ymova") +region = Rect2(6656, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_3pq3s"] +atlas = ExtResource("395_ymova") +region = Rect2(7168, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tun8r"] +atlas = ExtResource("395_ymova") +region = Rect2(7680, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_magsj"] +atlas = ExtResource("395_ymova") +region = Rect2(8192, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_aawl0"] +atlas = ExtResource("395_ymova") +region = Rect2(8704, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_bn0nd"] +atlas = ExtResource("395_ymova") +region = Rect2(9216, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_0rdoi"] +atlas = ExtResource("395_ymova") +region = Rect2(9728, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nn3ir"] +atlas = ExtResource("395_ymova") +region = Rect2(10240, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_u1xis"] +atlas = ExtResource("395_ymova") +region = Rect2(10752, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_85ppp"] +atlas = ExtResource("395_ymova") +region = Rect2(11264, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_8lwyv"] +atlas = ExtResource("395_ymova") +region = Rect2(11776, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qexi4"] +atlas = ExtResource("395_ymova") +region = Rect2(12288, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ufrrv"] +atlas = ExtResource("395_ymova") +region = Rect2(12800, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_a6hue"] +atlas = ExtResource("395_ymova") +region = Rect2(13312, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_gx5lj"] +atlas = ExtResource("395_ymova") +region = Rect2(13824, 0, 512, 512) + +[sub_resource type="SpriteFrames" id="SpriteFrames_4f8vl"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_tawq7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xnma8") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_wh5ng") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fy730") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_j1my3") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_acp38") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_iptwb") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fy4sk") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_rjbv7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tjmx6") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_mypem") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4b16j") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ctjkl") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_g42sn") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_3pq3s") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tun8r") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_magsj") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_aawl0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_bn0nd") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_0rdoi") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_nn3ir") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_u1xis") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_85ppp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_8lwyv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qexi4") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ufrrv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_a6hue") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_gx5lj") +}], +"loop": true, +"name": &"default", +"speed": 22.0 +}] + +[sub_resource type="Animation" id="Animation_pms4k"] +resource_name = "Attack" +length = 0.900003 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("AnimatedSprite3D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.9), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 27] +} + +[sub_resource type="Animation" id="Animation_f2m6w"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("AnimatedSprite3D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [14] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_wj5ph"] +_data = { +&"Attack": SubResource("Animation_pms4k"), +&"RESET": SubResource("Animation_f2m6w") +} + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dbwem"] +emission_shape = 1 +emission_sphere_radius = 1.0 +spread = 180.0 +gravity = Vector3(0, 0, 0) +radial_accel_min = -2.23517e-06 +radial_accel_max = 33.08 + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y7pe6"] +shading_mode = 0 + +[sub_resource type="SphereMesh" id="SphereMesh_xu4hf"] +material = SubResource("StandardMaterial3D_y7pe6") +radius = 0.035 +height = 0.046 +radial_segments = 8 +rings = 8 + [node name="EnemyModelView" type="Node3D"] script = ExtResource("1_6dej3") -_enemyDirection = 3 [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) +modulate = Color(0.000573334, 0.289675, 0.922403, 1) pixel_size = 0.005 billboard = 2 texture_filter = 0 @@ -2159,3 +3265,24 @@ root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeStateMachine_nvqie") advance_expression_base_node = NodePath("..") anim_player = NodePath("../AnimationPlayer") + +[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.788494, 0.186749, 0.63838) +billboard = 2 +render_priority = 101 +sprite_frames = SubResource("SpriteFrames_4f8vl") +frame = 14 + +[node name="Attack VFX" type="AnimationPlayer" parent="."] +libraries = { +&"": SubResource("AnimationLibrary_wj5ph") +} + +[node name="GPUParticles3D" type="GPUParticles3D" parent="."] +amount = 48 +lifetime = 2.04 +one_shot = true +preprocess = 0.2 +explosiveness = 1.0 +process_material = SubResource("ParticleProcessMaterial_dbwem") +draw_pass_1 = SubResource("SphereMesh_xu4hf") diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0000.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0000.png new file mode 100644 index 00000000..bbbac46f Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0000.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0000.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0000.png.import new file mode 100644 index 00000000..e0f967e4 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0000.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://beitfbbq8ifi2" +path="res://.godot/imported/0000.png-944e59ee69985b2d7b46437a2c8365b9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0000.png" +dest_files=["res://.godot/imported/0000.png-944e59ee69985b2d7b46437a2c8365b9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0002.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0002.png new file mode 100644 index 00000000..56c16442 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0002.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0002.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0002.png.import new file mode 100644 index 00000000..53e59d89 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0002.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://chemqmlions13" +path="res://.godot/imported/0002.png-5d32d10f294bdb7f615ad84ff06d23b5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0002.png" +dest_files=["res://.godot/imported/0002.png-5d32d10f294bdb7f615ad84ff06d23b5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0004.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0004.png new file mode 100644 index 00000000..d781a34c Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0004.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0004.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0004.png.import new file mode 100644 index 00000000..1b575695 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0004.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmvvtwl6eylpw" +path="res://.godot/imported/0004.png-72c86af62b842e7f66b355eb4a118df6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0004.png" +dest_files=["res://.godot/imported/0004.png-72c86af62b842e7f66b355eb4a118df6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0006.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0006.png new file mode 100644 index 00000000..3b0fafb0 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0006.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0006.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0006.png.import new file mode 100644 index 00000000..1dd0277d --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0006.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bb6eudfmhpoy8" +path="res://.godot/imported/0006.png-9bef775a88868bbfa1921442cd270773.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0006.png" +dest_files=["res://.godot/imported/0006.png-9bef775a88868bbfa1921442cd270773.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0008.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0008.png new file mode 100644 index 00000000..ee64d427 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0008.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0008.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0008.png.import new file mode 100644 index 00000000..eb66d0b9 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0008.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b4opx376q23j1" +path="res://.godot/imported/0008.png-a952ca07ad23fb2912ca3a65c89421f6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0008.png" +dest_files=["res://.godot/imported/0008.png-a952ca07ad23fb2912ca3a65c89421f6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0010.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0010.png new file mode 100644 index 00000000..6e1f57e3 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0010.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0010.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0010.png.import new file mode 100644 index 00000000..cea4730a --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0010.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d1x4ked76qumq" +path="res://.godot/imported/0010.png-ef137062de12f620659dd550f470b283.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0010.png" +dest_files=["res://.godot/imported/0010.png-ef137062de12f620659dd550f470b283.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0012.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0012.png new file mode 100644 index 00000000..b43ae870 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0012.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0012.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0012.png.import new file mode 100644 index 00000000..4a0e02d7 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0012.png.import @@ -0,0 +1,34 @@ 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b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0014.png new file mode 100644 index 00000000..139ad0bd Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0014.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0014.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0014.png.import new file mode 100644 index 00000000..77b06bd1 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0014.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bp6oqq77e4hit" +path="res://.godot/imported/0014.png-694cfb68d4f0a1f21f345df72dec38dd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0014.png" 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chinthe/animations/CHINTHE - RERENDER/BACK/0016.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0016.png.import new file mode 100644 index 00000000..d9a71162 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0016.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1i4363gp8b8t" +path="res://.godot/imported/0016.png-8adea22be30a355d7aabc76c0841fa91.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0016.png" +dest_files=["res://.godot/imported/0016.png-8adea22be30a355d7aabc76c0841fa91.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0020.png new file mode 100644 index 00000000..3a43f5f1 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0020.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0020.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0020.png.import new file mode 100644 index 00000000..3da7a73c --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0020.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b41phr42rldf6" +path="res://.godot/imported/0020.png-941a377b6cb1ed613c10191cd262b1b1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0020.png" 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chinthe/animations/CHINTHE - RERENDER/BACK/0022.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0022.png.import new file mode 100644 index 00000000..95a96508 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0022.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qcasj5le0tps" +path="res://.godot/imported/0022.png-f38797c9f3bbdda86a3d7d5a2b7381ab.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0022.png" +dest_files=["res://.godot/imported/0022.png-f38797c9f3bbdda86a3d7d5a2b7381ab.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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chinthe/animations/CHINTHE - RERENDER/BACK/0028.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0028.png.import new file mode 100644 index 00000000..de141021 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0028.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cydym8ceqgfeb" +path="res://.godot/imported/0028.png-2a31f901c37683fa570dc844fb1d5be0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0028.png" +dest_files=["res://.godot/imported/0028.png-2a31f901c37683fa570dc844fb1d5be0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0122.png new file mode 100644 index 00000000..c12105f2 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0122.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0122.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0122.png.import new file mode 100644 index 00000000..fa737993 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0122.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://87uqgo82k6wi" +path="res://.godot/imported/0122.png-fcb7cfbd4c0825340ffe71f3c4b953f6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0122.png" 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chinthe/animations/CHINTHE - RERENDER/BACK/0124.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0124.png.import new file mode 100644 index 00000000..7692799d --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0124.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dk8tyvu4qd7jk" +path="res://.godot/imported/0124.png-91d3d8a3dcd88e09f2300d8f88bc48c1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0124.png" +dest_files=["res://.godot/imported/0124.png-91d3d8a3dcd88e09f2300d8f88bc48c1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0128.png new file mode 100644 index 00000000..12618dd7 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0128.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0128.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0128.png.import new file mode 100644 index 00000000..a928cd6f --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0128.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://0441km45ug6w" +path="res://.godot/imported/0128.png-da9e544eee4aa8be0400a0750d1667cf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0128.png" 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chinthe/animations/CHINTHE - RERENDER/BACK/0130.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0130.png.import new file mode 100644 index 00000000..93f7e569 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0130.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://blryo6g1hq05j" +path="res://.godot/imported/0130.png-2fd9ab439630e75b97c7e2b1abf77fd9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0130.png" +dest_files=["res://.godot/imported/0130.png-2fd9ab439630e75b97c7e2b1abf77fd9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0338.png new file mode 100644 index 00000000..e964976c Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0338.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0338.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0338.png.import new file mode 100644 index 00000000..27aa4ec2 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0338.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dlc337totbar4" +path="res://.godot/imported/0338.png-d369a1e2f5875c2872910b5687653719.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0338.png" 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chinthe/animations/CHINTHE - RERENDER/BACK/0340.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0340.png.import new file mode 100644 index 00000000..c8f77654 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0340.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bn1y4q5aq42mx" +path="res://.godot/imported/0340.png-6c0b8b9f58d7ee48c6be9dfd5a50a0a7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0340.png" +dest_files=["res://.godot/imported/0340.png-6c0b8b9f58d7ee48c6be9dfd5a50a0a7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0344.png new file mode 100644 index 00000000..c7513a03 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0344.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0344.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0344.png.import new file mode 100644 index 00000000..0a469d56 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0344.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfkibhepj4hay" +path="res://.godot/imported/0344.png-b1d7f2be180b44805b5611edcb398d8f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0344.png" 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chinthe/animations/CHINTHE - RERENDER/BACK/0346.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0346.png.import new file mode 100644 index 00000000..59b18931 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0346.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ucgd0xmj208x" +path="res://.godot/imported/0346.png-8d170861e726f875253d390966144bb8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0346.png" +dest_files=["res://.godot/imported/0346.png-8d170861e726f875253d390966144bb8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0034.png new file mode 100644 index 00000000..10a4be55 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0034.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0034.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0034.png.import new file mode 100644 index 00000000..60273f0b --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0034.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ccihw48jn5iq1" +path="res://.godot/imported/0034.png-6abf96d2d9133b898a92d3b9eacfa373.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0034.png" 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chinthe/animations/CHINTHE - RERENDER/FRONT/0036.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0036.png.import new file mode 100644 index 00000000..ba68925a --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0036.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmvkwy8fvxar6" +path="res://.godot/imported/0036.png-cc23222d4d2469e1362623794ac4620d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0036.png" +dest_files=["res://.godot/imported/0036.png-cc23222d4d2469e1362623794ac4620d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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chinthe/animations/CHINTHE - RERENDER/FRONT/0042.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0042.png.import new file mode 100644 index 00000000..6604d017 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0042.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://82pmqsuxdxiy" +path="res://.godot/imported/0042.png-803b8373baa4d5fd0f5e85ed1b2f9088.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0042.png" +dest_files=["res://.godot/imported/0042.png-803b8373baa4d5fd0f5e85ed1b2f9088.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0142.png new file mode 100644 index 00000000..5002ddf0 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0142.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0142.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0142.png.import new file mode 100644 index 00000000..beb7f075 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0142.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://pb7tr77jsb1x" +path="res://.godot/imported/0142.png-f66567120d3b8fc89e03e8f925df7129.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0142.png" 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chinthe/animations/CHINTHE - RERENDER/FRONT/0144.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0144.png.import new file mode 100644 index 00000000..2410f08c --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0144.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c3qlyni7n63ux" +path="res://.godot/imported/0144.png-08b589843fb9131abec0bd8a2773af3c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0144.png" +dest_files=["res://.godot/imported/0144.png-08b589843fb9131abec0bd8a2773af3c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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chinthe/animations/CHINTHE - RERENDER/FRONT/0150.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0150.png.import new file mode 100644 index 00000000..5522e30f --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0150.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d02xw5t4s816s" +path="res://.godot/imported/0150.png-faa42c8558cf5b8a1de18e2b7f5f61d5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0150.png" +dest_files=["res://.godot/imported/0150.png-faa42c8558cf5b8a1de18e2b7f5f61d5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0250.png new file mode 100644 index 00000000..9b9ac248 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0250.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0250.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0250.png.import new file mode 100644 index 00000000..6c8044e5 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0250.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckjm747oiu5gi" +path="res://.godot/imported/0250.png-f39353390877aacdd29bc5f59e906a29.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0250.png" 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chinthe/animations/CHINTHE - RERENDER/FRONT/0252.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0252.png.import new file mode 100644 index 00000000..0bb77294 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0252.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://de6kr0kgid83g" +path="res://.godot/imported/0252.png-19f3bfdc1abcc1d9cb01db19e08a4f57.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0252.png" +dest_files=["res://.godot/imported/0252.png-19f3bfdc1abcc1d9cb01db19e08a4f57.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0256.png new file mode 100644 index 00000000..5831bc5f Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0256.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0256.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0256.png.import new file mode 100644 index 00000000..0e859f3e --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0256.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cwu25icf8wnj8" +path="res://.godot/imported/0256.png-4b8e7d0cf938b635c65cff111645c7cf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0256.png" 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chinthe/animations/CHINTHE - RERENDER/FRONT/0258.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0258.png.import new file mode 100644 index 00000000..d12dc0c2 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0258.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d0o22redopbfa" +path="res://.godot/imported/0258.png-a4e4c945a7bb6822b7bfa7fb4d14a42d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0258.png" +dest_files=["res://.godot/imported/0258.png-a4e4c945a7bb6822b7bfa7fb4d14a42d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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chinthe/animations/CHINTHE - RERENDER/FRONT/0264.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0264.png.import new file mode 100644 index 00000000..b5b6bb01 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0264.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bte6j38u2b8py" +path="res://.godot/imported/0264.png-61cc41dfda598ccee5ceb9d90f227877.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0264.png" +dest_files=["res://.godot/imported/0264.png-61cc41dfda598ccee5ceb9d90f227877.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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chinthe/animations/CHINTHE - RERENDER/FRONT/0366.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0366.png.import new file mode 100644 index 00000000..2a51ada2 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0366.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://xgq17b5d6bsn" +path="res://.godot/imported/0366.png-a0a96a882e552a0027941ba0f7d999da.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/FRONT/0366.png" +dest_files=["res://.godot/imported/0366.png-a0a96a882e552a0027941ba0f7d999da.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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+process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0400.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0400.png new file mode 100644 index 00000000..7e381388 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0400.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0400.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0400.png.import new file mode 100644 index 00000000..1118aba2 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0400.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://5sg8hbf5pq2s" 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RERENDER/RIGHT/0404.png.import new file mode 100644 index 00000000..14630088 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0404.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bl385udj15gsu" +path="res://.godot/imported/0404.png-2afb2885cfbd1e79e204b10bf3ad1540.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0404.png" +dest_files=["res://.godot/imported/0404.png-2afb2885cfbd1e79e204b10bf3ad1540.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0406.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0406.png new file mode 100644 index 00000000..14879fae Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0406.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0406.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0406.png.import new file mode 100644 index 00000000..7ccd852a --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0406.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bs1tuk3p5lich" +path="res://.godot/imported/0406.png-25b0bb22b68ea69da577d3d4692e385f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0406.png" +dest_files=["res://.godot/imported/0406.png-25b0bb22b68ea69da577d3d4692e385f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0408.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0408.png new file mode 100644 index 00000000..01e9c0c7 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0408.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0408.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0408.png.import new file mode 100644 index 00000000..912875f5 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0408.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ioudvdpywi8h" +path="res://.godot/imported/0408.png-da061c5714c156c0139f5f018e439c33.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0408.png" +dest_files=["res://.godot/imported/0408.png-da061c5714c156c0139f5f018e439c33.ctex"] + +[params] + +compress/mode=0 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RERENDER/RIGHT/0410.png.import new file mode 100644 index 00000000..1b2aecf8 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0410.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b4xpqhnirkyw2" +path="res://.godot/imported/0410.png-b4799c29ff09bcba7deaf3fce2c07952.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/RIGHT/0410.png" +dest_files=["res://.godot/imported/0410.png-b4799c29ff09bcba7deaf3fce2c07952.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/DOORA.tscn b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/DOORA.tscn new file mode 100644 index 00000000..7195c774 --- /dev/null +++ b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/DOORA.tscn @@ -0,0 +1,29 @@ +[gd_scene load_steps=5 format=3 uid="uid://cdkcvd7pwmr2r"] + +[ext_resource type="PackedScene" uid="uid://6wwibo25iv0f" path="res://src/map/assets/Dungeon Doors/A1DOORWAY.glb" id="1_7s0hs"] + +[sub_resource type="PlaneMesh" id="PlaneMesh_pebkc"] + +[sub_resource type="PlaneMesh" id="PlaneMesh_y350u"] + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x7ln1"] +shading_mode = 0 +texture_filter = 0 + +[node name="Node3D" type="Node3D"] + +[node name="A1DOORWAY" parent="." instance=ExtResource("1_7s0hs")] + +[node name="MeshInstance3D" type="MeshInstance3D" parent="A1DOORWAY"] +transform = Transform3D(2.08, 0, 0, 0, 2.08, 0, 0, 0, 0.48, 0, 0, 0) +mesh = SubResource("PlaneMesh_pebkc") + +[node name="Minimap" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.61193, 0.859072, 0) + +[node name="Minimap" type="MeshInstance3D" parent="Minimap"] +unique_name_in_owner = true +transform = Transform3D(2.075, 0, 0, 0, 1, 0, 0, 0, 0.485, 0.6263, -0.983959, 0.00100249) +layers = 2 +mesh = SubResource("PlaneMesh_y350u") +surface_material_override/0 = SubResource("StandardMaterial3D_x7ln1") diff --git a/Zennysoft.Game.Ma/src/map/dungeon/floors/SetAFloors/test_floor.tscn b/Zennysoft.Game.Ma/src/map/dungeon/floors/SetAFloors/test_floor.tscn index aa38d584..fcf223a0 100644 --- a/Zennysoft.Game.Ma/src/map/dungeon/floors/SetAFloors/test_floor.tscn +++ b/Zennysoft.Game.Ma/src/map/dungeon/floors/SetAFloors/test_floor.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=14 format=3 uid="uid://c5ekisphioovm"] +[gd_scene load_steps=15 format=3 uid="uid://c5ekisphioovm"] [ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_cfhj4"] [ext_resource type="PackedScene" uid="uid://dhkbvos11tkdw" path="res://src/map/dungeon/rooms/Set A/12. Jump Scare Room.tscn" id="1_crv4e"] @@ -10,7 +10,8 @@ [ext_resource type="PackedScene" uid="uid://cjxrkxr0bgeh1" path="res://src/map/dungeon/corridors/A - Corridor - Corner .tscn" id="7_y0uwp"] [ext_resource type="PackedScene" uid="uid://8d6n4tk5aam0" path="res://src/map/dungeon/corridors/A - Corridor - End Piece Straight .tscn" id="8_nv4rm"] [ext_resource type="PackedScene" uid="uid://8u5kue6pljh0" path="res://src/map/dungeon/corridors/A - Corridor - T-Block.tscn" id="9_n5246"] -[ext_resource type="PackedScene" uid="uid://6wwibo25iv0f" path="res://src/map/assets/Dungeon Doors/A1DOORWAY.glb" id="10_yrcgx"] +[ext_resource type="PackedScene" uid="uid://cam640h4euewx" path="res://src/map/dungeon/rooms/Set A/05. Pit Room A.tscn" id="12_4sygy"] +[ext_resource type="PackedScene" uid="uid://cdkcvd7pwmr2r" path="res://src/map/assets/Dungeon Doors/DOORA.tscn" id="12_hkp1m"] [sub_resource type="Environment" id="Environment_yrcgx"] background_mode = 1 @@ -131,6 +132,9 @@ transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -53.82 [node name="Node3D8" parent="Corridors" instance=ExtResource("6_hsujv")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -53.8223, 0, -10.0189) +[node name="Node3D8" parent="Corridors/Node3D8" instance=ExtResource("6_hsujv")] +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -8.59965, -0.00168645, -51.6956) + [node name="Node3D9" parent="Corridors" instance=ExtResource("6_hsujv")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -53.8223, 0, -14.0189) @@ -179,8 +183,8 @@ transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.084 [node name="Node3D29" parent="Corridors" instance=ExtResource("7_y0uwp")] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -8.0497, 0, 51.9862) -[node name="A1DOORWAY" parent="." instance=ExtResource("10_yrcgx")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30.0831, 0, 11) +[node name="Pit Room A" parent="." instance=ExtResource("12_4sygy")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20.095, 0, -56.669) -[node name="A1DOORWAY2" parent="." instance=ExtResource("10_yrcgx")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.07064, 0, -15) +[node name="Node3D" parent="." instance=ExtResource("12_hkp1m")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30.1149, -0.0400015, 11.7445) diff --git a/Zennysoft.Game.Ma/src/map/dungeon/floors/Special Floors/35. Goddess of Guidance's Room.tscn b/Zennysoft.Game.Ma/src/map/dungeon/floors/Special Floors/35. Goddess of Guidance's Room.tscn index 3ee1435c..70ee0881 100644 --- a/Zennysoft.Game.Ma/src/map/dungeon/floors/Special Floors/35. Goddess of Guidance's Room.tscn +++ b/Zennysoft.Game.Ma/src/map/dungeon/floors/Special Floors/35. Goddess of Guidance's Room.tscn @@ -771,6 +771,7 @@ shader_parameter/ssr_screen_fade = 0.05 script = ExtResource("1_j4ho3") [node name="Model" type="Node3D" parent="."] +transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0) [node name="GoG Room mirrored" type="Node3D" parent="Model"] @@ -810,6 +811,7 @@ mesh = SubResource("ArrayMesh_oeav2") skeleton = NodePath("") [node name="Collision" type="Node3D" parent="."] +transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0) visible = false [node name="Maze" type="StaticBody3D" parent="Collision"] @@ -1052,18 +1054,18 @@ shape = SubResource("CylinderShape3D_xwr0f") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -81.8501, 4.43835, -13.2627) shape = SubResource("CylinderShape3D_1pour") -[node name="Doors" type="Node3D" parent="."] - [node name="Spawn Points" type="Node3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -66.2332) +transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, -66.2332) [node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"] unique_name_in_owner = true -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87173, -1.37707, 2.25211) +transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, -1.87173, -1.07068, -13.6911) [node name="Room" type="Node3D" parent="."] +transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0) [node name="Minimap" type="Node3D" parent="."] +transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_1t8a7") diff --git a/Zennysoft.Game.Ma/src/map/dungeon/rooms/Set A/05. Pit Room A.tscn b/Zennysoft.Game.Ma/src/map/dungeon/rooms/Set A/05. Pit Room A.tscn index 7023f468..cf38f8f9 100644 --- a/Zennysoft.Game.Ma/src/map/dungeon/rooms/Set A/05. Pit Room A.tscn +++ b/Zennysoft.Game.Ma/src/map/dungeon/rooms/Set A/05. Pit Room A.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=76 format=4 uid="uid://cam640h4euewx"] +[gd_scene load_steps=79 format=4 uid="uid://cam640h4euewx"] [ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="1_5ni02"] [ext_resource type="PackedScene" uid="uid://c67r6e54ilvyv" path="res://src/map/dungeon/models/Area 1/Pit/pitroomupdate.glb" id="2_7cn32"] @@ -794,13 +794,78 @@ radius = 2.0 [sub_resource type="BoxShape3D" id="BoxShape3D_c4wqw"] size = Vector3(36, 8, 36) +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_06rpm"] +albedo_texture = ExtResource("6_5ju0l") +emission_enabled = true +emission = Color(1, 1, 1, 1) +emission_energy_multiplier = 0.0 +texture_filter = 0 + [sub_resource type="PlaneMesh" id="PlaneMesh_gx7da"] +material = SubResource("StandardMaterial3D_06rpm") size = Vector2(36, 36) -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_06rpm"] -shading_mode = 0 -albedo_texture = ExtResource("6_5ju0l") -texture_filter = 0 +[sub_resource type="Animation" id="Animation_c4wqw"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("../AnimationPlayer/OmniLight3D:omni_attenuation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.091] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("../AnimationPlayer/OmniLight3D:light_energy") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [1.0] +} + +[sub_resource type="Animation" id="Animation_7cn32"] +resource_name = "new_animation" +length = 2.5 +loop_mode = 1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("../AnimationPlayer/OmniLight3D:omni_attenuation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 2.5), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.091, 0.091] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("../AnimationPlayer/OmniLight3D:light_energy") +tracks/1/interp = 2 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 1.26667, 2.5), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [3.0, 6.0, 3.0] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_eb182"] +_data = { +&"RESET": SubResource("Animation_c4wqw"), +&"new_animation": SubResource("Animation_7cn32") +} [sub_resource type="Curve" id="Curve_7744s"] _limits = [-2.0, 2.0, 0.0, 1.0] @@ -844,6 +909,7 @@ script = ExtResource("1_5ni02") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.0746, 5.13098, 26.6426) light_color = Color(1.97336e-06, 0.703962, 0.150021, 1) light_energy = 0.155 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 11.236 omni_attenuation = -0.343 @@ -852,6 +918,7 @@ omni_attenuation = -0.343 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 27.8411, 5.13098, 27.8112) light_color = Color(1.97336e-06, 0.703962, 0.150021, 1) light_energy = 0.155 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 11.236 omni_attenuation = -0.343 @@ -860,6 +927,7 @@ omni_attenuation = -0.343 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 27.1805, 5.13098, 7.72368) light_color = Color(1.97336e-06, 0.703962, 0.150021, 1) light_energy = 0.155 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 11.236 omni_attenuation = -0.343 @@ -868,6 +936,7 @@ omni_attenuation = -0.343 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.49731, 5.13098, 8.48584) light_color = Color(1.97336e-06, 0.703962, 0.150021, 1) light_energy = 0.155 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 11.236 omni_attenuation = -0.343 @@ -876,6 +945,7 @@ omni_attenuation = -0.343 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 0, 18) [node name="pitroomupdate" parent="A1-Pit" instance=ExtResource("2_7cn32")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.30241) [node name="Ceiling Structure 2" type="MeshInstance3D" parent="A1-Pit"] transform = Transform3D(-3.13664, -4.72924e-07, 3.87385e-07, 4.7362e-07, 0, 2.56553, -4.7362e-07, 3.13204, 5.84935e-14, 0.0952569, 9.30535, 0.0901994) @@ -1114,11 +1184,23 @@ shape = SubResource("BoxShape3D_c4wqw") [node name="Minimap" type="MeshInstance3D" parent="Minimap"] unique_name_in_owner = true -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 0, 18) -visible = false +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 0, 17.9999) layers = 2 mesh = SubResource("PlaneMesh_gx7da") -surface_material_override/0 = SubResource("StandardMaterial3D_06rpm") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="Minimap"] +root_node = NodePath("../Minimap") +libraries = { +&"": SubResource("AnimationLibrary_eb182") +} +autoplay = "new_animation" + +[node name="OmniLight3D" type="OmniLight3D" parent="Minimap/AnimationPlayer"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.0173, 17.2525, 17.6794) +layers = 2 +light_cull_mask = 4294967294 +omni_range = 4096.0 +omni_attenuation = 0.091 [node name="GPUParticles3D2" type="GPUParticles3D" parent="."] transform = Transform3D(0.869, 0, 0, 0, 0.332, 0, 0, 0, 0.967, 18.031, 4.51225, 17.599) @@ -1132,6 +1214,7 @@ draw_pass_1 = SubResource("QuadMesh_1b53s") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.8063, 1.72011, 17.7728) light_color = Color(0.288422, 0.532296, 0.224511, 1) light_energy = 1.875 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 16.104 @@ -1139,6 +1222,7 @@ omni_range = 16.104 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.2248, 1.72011, 18.0123) light_color = Color(0.288422, 0.532296, 0.224511, 1) light_energy = 1.875 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 16.104 @@ -1146,6 +1230,7 @@ omni_range = 16.104 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.5594, 1.72011, 14.6588) light_color = Color(0.288422, 0.532296, 0.224511, 1) light_energy = 1.875 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 16.104 @@ -1153,6 +1238,7 @@ omni_range = 16.104 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.6107, 1.72011, 21.4342) light_color = Color(0.288422, 0.532296, 0.224511, 1) light_energy = 1.875 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 16.104 @@ -1160,6 +1246,7 @@ omni_range = 16.104 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.1011, 1.72011, 22.7346) light_color = Color(0.288422, 0.532296, 0.224511, 1) light_energy = 1.875 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 16.104 @@ -1167,6 +1254,7 @@ omni_range = 16.104 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 21.5231, 1.72011, 21.2803) light_color = Color(0.288422, 0.532296, 0.224511, 1) light_energy = 1.875 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 16.104 @@ -1174,6 +1262,7 @@ omni_range = 16.104 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.8616, 1.72011, 13.2044) light_color = Color(0.288422, 0.532296, 0.224511, 1) light_energy = 1.875 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 16.104 @@ -1181,6 +1270,7 @@ omni_range = 16.104 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 21.3349, 1.72011, 14.385) light_color = Color(0.288422, 0.532296, 0.224511, 1) light_energy = 1.875 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 16.104 @@ -1188,6 +1278,7 @@ omni_range = 16.104 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 21.6428, 1.72011, 21.2631) light_color = Color(0.288422, 0.532296, 0.224511, 1) light_energy = 1.875 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 16.104 @@ -1195,6 +1286,7 @@ omni_range = 16.104 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.28, 0.166375, 18.488) light_color = Color(0.288422, 0.532296, 0.224511, 1) light_energy = 1.875 +light_cull_mask = 4294967293 shadow_enabled = true omni_range = 7.598 omni_attenuation = 1.969 diff --git a/Zennysoft.Game.Ma/src/map/map shaders/35. Goddess of Gduidance's Room.gdshader b/Zennysoft.Game.Ma/src/map/map shaders/35. Goddess of Gduidance's Room.gdshader new file mode 100644 index 00000000..4a29ba06 --- /dev/null +++ b/Zennysoft.Game.Ma/src/map/map shaders/35. Goddess of Gduidance's Room.gdshader @@ -0,0 +1,244 @@ +shader_type spatial; +render_mode world_vertex_coords, cull_disabled; + +uniform sampler2D screen : hint_screen_texture, filter_linear_mipmap_anisotropic, repeat_disable; +group_uniforms colours; +uniform vec3 surfacecolour : source_color; +uniform vec3 volumecolour : source_color; + +group_uniforms material; +uniform float AirIOR = 1.0; +uniform float IOR = 1.33; + +group_uniforms textures; +uniform vec2 sampler1speed = vec2(0.02, 0.0); +uniform vec2 sampler2speed = vec2(0.0, 0.02); +uniform float samplermix : hint_range(0.0, 1.0, 0.1) = 0.5; +uniform vec2 samplerscale = vec2(0.1); +uniform sampler2D normal1tex : filter_linear_mipmap_anisotropic, hint_normal; +uniform sampler2D normal2tex : filter_linear_mipmap_anisotropic, hint_normal; +uniform float normalstrength : hint_range(0.0, 5.0, 0.01) = 1.0; +uniform sampler2D height1tex : filter_linear_mipmap_anisotropic; +uniform sampler2D height2tex : filter_linear_mipmap_anisotropic; +uniform float heightstrength : hint_range(0.0, 5.0, 0.01) = 0.12; +uniform sampler2D edge1tex : filter_linear_mipmap_anisotropic; +uniform sampler2D edge2tex : filter_linear_mipmap_anisotropic; + +varying vec2 position; +varying vec3 wposition; + +group_uniforms refraction; + +uniform float refrationamount : hint_range(0.0, 1.0, 0.01); +uniform bool fog_underwater; + +group_uniforms edge; + +uniform float edge_size : hint_range(0.01, 0.5, 0.01) = 0.1; +uniform bool foam_or_fade = false; + +uniform sampler2D DEPTH_TEXTURE : hint_depth_texture, filter_linear_mipmap, repeat_disable; + +group_uniforms screen_space_reflection; + +uniform float far_clip = 50.0; +uniform int steps : hint_range(64, 1024, 16) = 512; +uniform float ssr_screen_fade : hint_range(0.01, 0.5, 0.01) = 0.05; + +float schlickfresnel(float ior1, float ior2, vec3 view, vec3 norm) { + float incident = dot(view, norm); + float reflectance = pow(((ior2 - ior1)/(ior2 + ior1)), 2.0); + float fresnelincident = reflectance + (1.0 - reflectance) * pow(1.0 - cos(incident), 5.0); + return(fresnelincident / incident); +} + +void vertex() { + position = VERTEX.xz; + UV = VERTEX.xz * samplerscale + (sampler1speed * TIME); + UV2 = VERTEX.xz * samplerscale + (sampler2speed * TIME); + float height = mix(texture(height1tex, UV),texture(height2tex, UV2),samplermix).x; + VERTEX.y += (height - 0.5) * heightstrength; + wposition = VERTEX; + // Called for every vertex the material is visible on. +} + +float snells_window(vec3 normal, vec3 view, float ior) { + float cos_theta = dot(normal, view); + return step(sqrt(1.0 - cos_theta * cos_theta) * ior, 1.0); +} + +float linear_depth(float nonlinear_depth, mat4 inv_projection_matrix) { + return 1.0 / (nonlinear_depth * inv_projection_matrix[2].w + inv_projection_matrix[3].w); +} + +float nonlinear_depth(float linear_depth, mat4 inv_projection_matrix) { + return (1.0 / linear_depth - inv_projection_matrix[3].w) / inv_projection_matrix[2].w; +} + +vec2 view2uv(vec3 position_view_space, mat4 proj_m) +{ + vec4 position_clip_space = proj_m * vec4(position_view_space.xyz, 1.0); + vec2 position_ndc = position_clip_space.xy / position_clip_space.w; + return position_ndc.xy * 0.5 + 0.5; +} + +float remap(float x, float min1, float max1, float min2, float max2) { + return ((x - min1) / (max1 - min1) + min2) * (max2 - min2); +} +float remap1(float x, float min1, float max1) { + return (x - min1) / (max1 - min1); +} + +float edge_fade(vec2 uv, float size) { + float x1 = clamp(remap1(uv.x, 0.0, size), 0.0, 1.0); + float x2 = clamp(remap1(uv.x, 1.0, 1.0 - size), 0.0, 1.0); + float y1 = clamp(remap1(uv.y, 0.0, size), 0.0, 1.0); + float y2 = clamp(remap1(uv.y, 1.0, 1.0 - size), 0.0, 1.0); + return x1*x2*y1*y2; +} + +void fragment() { + + vec3 onorm = NORMAL; + + vec2 normmap = mix(texture(normal1tex, UV),texture(normal2tex, UV2),samplermix).xy; + NORMAL += TANGENT * (normmap.x - 0.5) * normalstrength; + NORMAL += BINORMAL * (normmap.y - 0.5) * normalstrength; + + vec3 wnorm = (vec4(NORMAL, 0.0) * VIEW_MATRIX).xyz; + vec3 wview = (vec4(VIEW, 0.0) * VIEW_MATRIX).xyz; + if (FRONT_FACING) { + + ROUGHNESS = 0.0; + METALLIC = 1.0; + SPECULAR = 0.0; + + float fres = schlickfresnel(AirIOR, IOR, VIEW, NORMAL); + ALBEDO = surfacecolour * fres; + + // REFRACTION + + float lineardepth = linear_depth(texture(DEPTH_TEXTURE, SCREEN_UV).r, INV_PROJECTION_MATRIX); + float selfdepth = -VERTEX.z; + float depth_diff = lineardepth - selfdepth; + vec3 tanx = BINORMAL * (normmap.x - 0.5) * normalstrength; + vec3 tany = TANGENT * (normmap.y - 0.5) * normalstrength; + vec2 refracted_uv = SCREEN_UV + (tanx + tany).xy * refrationamount * depth_diff / lineardepth; + float newdepth = linear_depth(texture(DEPTH_TEXTURE, refracted_uv).r, INV_PROJECTION_MATRIX); + //float selfdepth = 1.0/(1.0 + 2.0 * distance(wposition, CAMERA_POSITION_WORLD)); + vec3 newvolcolour = mix(volumecolour, vec3(1.0), clamp(1.0 / (depth_diff * 1.0), 0.0, 1.0)); + EMISSION = newvolcolour * texture(screen, refracted_uv).rgb; + + if (newdepth < selfdepth) { + EMISSION = newvolcolour * texture(screen, SCREEN_UV).rgb; + } + + // SSR + + vec3 reflected = -reflect(VIEW, NORMAL); + vec3 pos = VERTEX; + int curstep = 0; + bool finished = false; + vec2 uv; + float currentdepth; + while (curstep < steps) { + float step_scale = float(curstep + 1) / float(steps); + float step_dist = step_scale * step_scale * far_clip; + pos += reflected * step_dist; + curstep += 1; + currentdepth = -pos.z; + uv = view2uv(pos, PROJECTION_MATRIX); + if (!(uv.x < 1.0 && uv.y < 1.0 && uv.x > 0.0 && uv.y > 0.0)) { + break; + } + float testdepth = linear_depth(texture(DEPTH_TEXTURE, uv).r, INV_PROJECTION_MATRIX); + if (testdepth < currentdepth) { + finished = true; + break; + } + } + if (finished && currentdepth < far_clip * 0.99) { + ALBEDO *= 1.0 - edge_fade(uv, ssr_screen_fade); + METALLIC *= 1.0 - edge_fade(uv, ssr_screen_fade); + EMISSION += texture(screen, uv).xyz * schlickfresnel(1.0, 1.33, VIEW, NORMAL) * edge_fade(uv, ssr_screen_fade); + } + + // EDGE EFFECT + + float distfromedge = depth_diff * dot(normalize(NORMAL), normalize(-VERTEX)) / VIEW.z; + if (distfromedge < edge_size) { + distfromedge /= edge_size; + if (foam_or_fade) { + ALPHA = distfromedge; + } else { + float edgetex = mix(texture(edge1tex, UV).r, texture(edge2tex, UV2).r, samplermix); + if (edgetex > distfromedge) { + ALBEDO = vec3(1.0); + ROUGHNESS = 1.0; + METALLIC = 1.0; + EMISSION = vec3(0.0); + NORMAL = onorm; + } + } + } + + } else { + + // SNELLS WINDOW + float window = snells_window(wnorm, wview, IOR); + + if (window > 0.5) { + ROUGHNESS = 1.0; + METALLIC = 1.0; + ALBEDO = vec3(0.0); + SPECULAR = 0.0; + float linear_depth = 1.0 / (texture(DEPTH_TEXTURE, SCREEN_UV).r * INV_PROJECTION_MATRIX[2].w + INV_PROJECTION_MATRIX[3].w); + float selfdepth = 1.0 / (FRAGCOORD.z * INV_PROJECTION_MATRIX[2].w + INV_PROJECTION_MATRIX[3].w); + float depth_diff = linear_depth - selfdepth; + vec3 tanx = BINORMAL * (normmap.x - 0.5) * normalstrength; + vec3 tany = TANGENT * (normmap.y - 0.5) * normalstrength; + float newdepth = 1.0 / (texture(DEPTH_TEXTURE, SCREEN_UV + (tanx + tany).xy * refrationamount).r * INV_PROJECTION_MATRIX[2].w + INV_PROJECTION_MATRIX[3].w); + //float selfdepth = 1.0/(1.0 + 2.0 * distance(wposition, CAMERA_POSITION_WORLD)); + vec3 newvolcolour = mix(volumecolour, vec3(1.0), clamp(1.0 / (selfdepth * 1.0), 0.0, 1.0)); + if (!fog_underwater) { + newvolcolour = vec3(1.0); + } + EMISSION = newvolcolour * texture(screen, SCREEN_UV + (tanx + tany).xy * refrationamount).rgb; + } else { + ALBEDO = surfacecolour; + ROUGHNESS = 0.0; + METALLIC = 1.0; + + // SSR + + vec3 reflected = -reflect(VIEW, NORMAL); + vec3 pos = VERTEX; + int curstep = 0; + bool finished = false; + vec2 uv; + float currentdepth; + while (curstep < steps) { + float step_scale = float(curstep + 1) / float(steps); + float step_dist = step_scale * step_scale * far_clip; + pos += reflected * step_dist; + curstep += 1; + currentdepth = -pos.z; + uv = view2uv(pos, PROJECTION_MATRIX); + if (!(uv.x < 1.0 && uv.y < 1.0 && uv.x > 0.0 && uv.y > 0.0)) { + break; + } + float testdepth = linear_depth(texture(DEPTH_TEXTURE, uv).r, INV_PROJECTION_MATRIX); + if (testdepth < currentdepth) { + finished = true; + break; + } + } + if (finished && currentdepth < far_clip * 0.99) { + ALBEDO *= 1.0 - edge_fade(uv, ssr_screen_fade); + METALLIC *= 1.0 - edge_fade(uv, ssr_screen_fade); + EMISSION += texture(screen, uv).xyz * schlickfresnel(1.0, 1.33, VIEW, NORMAL) * edge_fade(uv, ssr_screen_fade); + } + } + + } +} \ No newline at end of file diff --git a/Zennysoft.Game.Ma/src/map/map shaders/35. Goddess of Gduidance's Room.gdshader.uid b/Zennysoft.Game.Ma/src/map/map shaders/35. Goddess of Gduidance's Room.gdshader.uid new file mode 100644 index 00000000..ae8cce43 --- /dev/null +++ b/Zennysoft.Game.Ma/src/map/map shaders/35. Goddess of Gduidance's Room.gdshader.uid @@ -0,0 +1 @@ +uid://xaibn4lwsd17 diff --git a/Zennysoft.Game.Ma/src/npc/Rat/Rat.tscn b/Zennysoft.Game.Ma/src/npc/Rat/Rat.tscn index 64abda98..7bf92bd8 100644 --- a/Zennysoft.Game.Ma/src/npc/Rat/Rat.tscn +++ b/Zennysoft.Game.Ma/src/npc/Rat/Rat.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=11 format=3 uid="uid://d4l4qutp8x40c"] +[gd_scene load_steps=14 format=3 uid="uid://d4l4qutp8x40c"] [ext_resource type="Script" uid="uid://dcqssoikr3pl7" path="res://src/npc/Npc.cs" id="1_4xcbq"] [ext_resource type="Resource" uid="uid://cf7ycgdiihyh" path="res://src/npc/Rat/ratdialogue.dialogue" id="2_ru5ai"] @@ -7,6 +7,45 @@ [ext_resource type="Texture2D" uid="uid://dfkxdiyiavxcp" path="res://src/npc/Rat/Frames - Teky/3.png" id="5_gbae2"] [ext_resource type="Texture2D" uid="uid://cxlqx5s0e2rmp" path="res://src/npc/Rat/Frames - Teky/5.png" id="6_juxnv"] +[sub_resource type="Animation" id="Animation_vmosa"] +resource_name = "new_animation" +length = 2.20002 +loop_mode = 1 +step = 0.2 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1, 2.2), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0, 5, 0] +} + +[sub_resource type="Animation" id="Animation_gb32p"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_gbae2"] +_data = { +&"RESET": SubResource("Animation_gb32p"), +&"new_animation": SubResource("Animation_vmosa") +} + [sub_resource type="SpriteFrames" id="SpriteFrames_02w3f"] animations = [{ "frames": [{ @@ -48,12 +87,19 @@ radius = 1.941 script = ExtResource("1_4xcbq") Dialogue = ExtResource("2_ru5ai") +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +root_node = NodePath("../AnimatedSprite3D") +libraries = { +&"": SubResource("AnimationLibrary_gbae2") +} +autoplay = "new_animation" + [node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."] billboard = 2 shaded = true texture_filter = 1 sprite_frames = SubResource("SpriteFrames_02w3f") -frame_progress = 0.871554 +autoplay = "default" [node name="DialogueZone" type="Area3D" parent="."] unique_name_in_owner = true