re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.

This commit is contained in:
Pal
2025-10-09 03:23:27 -07:00
parent b0f6aa176e
commit 2786c95c22
1658 changed files with 30211 additions and 639 deletions
@@ -771,6 +771,7 @@ shader_parameter/ssr_screen_fade = 0.05
script = ExtResource("1_j4ho3")
[node name="Model" type="Node3D" parent="."]
transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
[node name="GoG Room mirrored" type="Node3D" parent="Model"]
@@ -810,6 +811,7 @@ mesh = SubResource("ArrayMesh_oeav2")
skeleton = NodePath("")
[node name="Collision" type="Node3D" parent="."]
transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
visible = false
[node name="Maze" type="StaticBody3D" parent="Collision"]
@@ -1052,18 +1054,18 @@ shape = SubResource("CylinderShape3D_xwr0f")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -81.8501, 4.43835, -13.2627)
shape = SubResource("CylinderShape3D_1pour")
[node name="Doors" type="Node3D" parent="."]
[node name="Spawn Points" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -66.2332)
transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, -66.2332)
[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87173, -1.37707, 2.25211)
transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, -1.87173, -1.07068, -13.6911)
[node name="Room" type="Node3D" parent="."]
transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
[node name="Minimap" type="Node3D" parent="."]
transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1t8a7")