re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.
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+6
-4
@@ -771,6 +771,7 @@ shader_parameter/ssr_screen_fade = 0.05
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script = ExtResource("1_j4ho3")
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[node name="Model" type="Node3D" parent="."]
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
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[node name="GoG Room mirrored" type="Node3D" parent="Model"]
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@@ -810,6 +811,7 @@ mesh = SubResource("ArrayMesh_oeav2")
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skeleton = NodePath("")
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[node name="Collision" type="Node3D" parent="."]
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
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visible = false
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[node name="Maze" type="StaticBody3D" parent="Collision"]
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@@ -1052,18 +1054,18 @@ shape = SubResource("CylinderShape3D_xwr0f")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -81.8501, 4.43835, -13.2627)
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shape = SubResource("CylinderShape3D_1pour")
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[node name="Doors" type="Node3D" parent="."]
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[node name="Spawn Points" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -66.2332)
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, -66.2332)
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[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87173, -1.37707, 2.25211)
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, -1.87173, -1.07068, -13.6911)
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[node name="Room" type="Node3D" parent="."]
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
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[node name="Minimap" type="Node3D" parent="."]
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_1t8a7")
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