re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://c5ekisphioovm"]
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[gd_scene load_steps=15 format=3 uid="uid://c5ekisphioovm"]
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[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_cfhj4"]
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[ext_resource type="PackedScene" uid="uid://dhkbvos11tkdw" path="res://src/map/dungeon/rooms/Set A/12. Jump Scare Room.tscn" id="1_crv4e"]
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@@ -10,7 +10,8 @@
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[ext_resource type="PackedScene" uid="uid://cjxrkxr0bgeh1" path="res://src/map/dungeon/corridors/A - Corridor - Corner .tscn" id="7_y0uwp"]
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[ext_resource type="PackedScene" uid="uid://8d6n4tk5aam0" path="res://src/map/dungeon/corridors/A - Corridor - End Piece Straight .tscn" id="8_nv4rm"]
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[ext_resource type="PackedScene" uid="uid://8u5kue6pljh0" path="res://src/map/dungeon/corridors/A - Corridor - T-Block.tscn" id="9_n5246"]
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[ext_resource type="PackedScene" uid="uid://6wwibo25iv0f" path="res://src/map/assets/Dungeon Doors/A1DOORWAY.glb" id="10_yrcgx"]
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[ext_resource type="PackedScene" uid="uid://cam640h4euewx" path="res://src/map/dungeon/rooms/Set A/05. Pit Room A.tscn" id="12_4sygy"]
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[ext_resource type="PackedScene" uid="uid://cdkcvd7pwmr2r" path="res://src/map/assets/Dungeon Doors/DOORA.tscn" id="12_hkp1m"]
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[sub_resource type="Environment" id="Environment_yrcgx"]
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background_mode = 1
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@@ -131,6 +132,9 @@ transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -53.82
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[node name="Node3D8" parent="Corridors" instance=ExtResource("6_hsujv")]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -53.8223, 0, -10.0189)
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[node name="Node3D8" parent="Corridors/Node3D8" instance=ExtResource("6_hsujv")]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -8.59965, -0.00168645, -51.6956)
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[node name="Node3D9" parent="Corridors" instance=ExtResource("6_hsujv")]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -53.8223, 0, -14.0189)
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@@ -179,8 +183,8 @@ transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.084
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[node name="Node3D29" parent="Corridors" instance=ExtResource("7_y0uwp")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -8.0497, 0, 51.9862)
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[node name="A1DOORWAY" parent="." instance=ExtResource("10_yrcgx")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30.0831, 0, 11)
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[node name="Pit Room A" parent="." instance=ExtResource("12_4sygy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20.095, 0, -56.669)
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[node name="A1DOORWAY2" parent="." instance=ExtResource("10_yrcgx")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.07064, 0, -15)
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[node name="Node3D" parent="." instance=ExtResource("12_hkp1m")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30.1149, -0.0400015, 11.7445)
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@@ -771,6 +771,7 @@ shader_parameter/ssr_screen_fade = 0.05
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script = ExtResource("1_j4ho3")
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[node name="Model" type="Node3D" parent="."]
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
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[node name="GoG Room mirrored" type="Node3D" parent="Model"]
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@@ -810,6 +811,7 @@ mesh = SubResource("ArrayMesh_oeav2")
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skeleton = NodePath("")
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[node name="Collision" type="Node3D" parent="."]
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
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visible = false
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[node name="Maze" type="StaticBody3D" parent="Collision"]
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@@ -1052,18 +1054,18 @@ shape = SubResource("CylinderShape3D_xwr0f")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -81.8501, 4.43835, -13.2627)
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shape = SubResource("CylinderShape3D_1pour")
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[node name="Doors" type="Node3D" parent="."]
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[node name="Spawn Points" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -66.2332)
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, -66.2332)
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[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87173, -1.37707, 2.25211)
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, -1.87173, -1.07068, -13.6911)
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[node name="Room" type="Node3D" parent="."]
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
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[node name="Minimap" type="Node3D" parent="."]
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, 0)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_1t8a7")
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