re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.

This commit is contained in:
Pal
2025-10-09 03:23:27 -07:00
parent b0f6aa176e
commit 2786c95c22
1658 changed files with 30211 additions and 639 deletions

View File

@@ -0,0 +1,29 @@
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[sub_resource type="PlaneMesh" id="PlaneMesh_pebkc"]
[sub_resource type="PlaneMesh" id="PlaneMesh_y350u"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x7ln1"]
shading_mode = 0
texture_filter = 0
[node name="Node3D" type="Node3D"]
[node name="A1DOORWAY" parent="." instance=ExtResource("1_7s0hs")]
[node name="MeshInstance3D" type="MeshInstance3D" parent="A1DOORWAY"]
transform = Transform3D(2.08, 0, 0, 0, 2.08, 0, 0, 0, 0.48, 0, 0, 0)
mesh = SubResource("PlaneMesh_pebkc")
[node name="Minimap" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.61193, 0.859072, 0)
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
unique_name_in_owner = true
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mesh = SubResource("PlaneMesh_y350u")
surface_material_override/0 = SubResource("StandardMaterial3D_x7ln1")