re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.
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29
Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/DOORA.tscn
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29
Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/DOORA.tscn
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[gd_scene load_steps=5 format=3 uid="uid://cdkcvd7pwmr2r"]
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[ext_resource type="PackedScene" uid="uid://6wwibo25iv0f" path="res://src/map/assets/Dungeon Doors/A1DOORWAY.glb" id="1_7s0hs"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_pebkc"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_y350u"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x7ln1"]
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shading_mode = 0
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texture_filter = 0
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[node name="Node3D" type="Node3D"]
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[node name="A1DOORWAY" parent="." instance=ExtResource("1_7s0hs")]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="A1DOORWAY"]
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transform = Transform3D(2.08, 0, 0, 0, 2.08, 0, 0, 0, 0.48, 0, 0, 0)
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mesh = SubResource("PlaneMesh_pebkc")
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[node name="Minimap" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.61193, 0.859072, 0)
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(2.075, 0, 0, 0, 1, 0, 0, 0, 0.485, 0.6263, -0.983959, 0.00100249)
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layers = 2
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mesh = SubResource("PlaneMesh_y350u")
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surface_material_override/0 = SubResource("StandardMaterial3D_x7ln1")
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