Add item spawn menu

Fix game over bug
Start adding more implementation for jewels
This commit is contained in:
2026-02-11 15:25:20 -08:00
parent 8ce38c3c13
commit 230b47061d
32 changed files with 1215 additions and 358 deletions

View File

@@ -15,8 +15,12 @@ public partial class Overworld : SpecialFloor, IDungeonFloor
[Dependency] protected IPlayer Player => this.DependOn<IPlayer>();
[Dependency] protected IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Node] public Marker3D PlayerSpawnPoint { get; set; } = default!;
[Node] public Area3D ItemRescueInteractZone { get; set; } = default!;
[Node] private Area3D Exit { get; set; } = default!;
[Node] private Area3D RestoreArea { get; set; } = default!;
@@ -25,6 +29,8 @@ public partial class Overworld : SpecialFloor, IDungeonFloor
private Timer RestoreTimer { get; set; }
private bool _insideItemRescueZone = false;
public override void InitializeDungeon()
{
Show();
@@ -37,11 +43,28 @@ public partial class Overworld : SpecialFloor, IDungeonFloor
AddChild(RestoreTimer);
FloorIsLoaded = true;
ItemRescueInteractZone.AreaEntered += ItemRescueInteractZone_AreaEntered;
var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();
foreach (var dimmable in dimmableAudio)
dimmable.FadeIn();
}
public void OnResolved()
{
Game.ItemRescueMenu.MenuClosing += ItemRescueMenu_MenuClosing;
}
private void ItemRescueMenu_MenuClosing()
{
GameRepo.Resume();
}
private void ItemRescueInteractZone_AreaEntered(Area3D area)
{
GameRepo.Pause();
Game.ItemRescueMenu.Show();
}
public override void FadeOutAudio()
{
var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();