Add item spawn menu

Fix game over bug
Start adding more implementation for jewels
This commit is contained in:
2026-02-11 15:25:20 -08:00
parent 8ce38c3c13
commit 230b47061d
32 changed files with 1215 additions and 358 deletions

View File

@@ -15,8 +15,12 @@ public partial class Overworld : SpecialFloor, IDungeonFloor
[Dependency] protected IPlayer Player => this.DependOn<IPlayer>();
[Dependency] protected IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Node] public Marker3D PlayerSpawnPoint { get; set; } = default!;
[Node] public Area3D ItemRescueInteractZone { get; set; } = default!;
[Node] private Area3D Exit { get; set; } = default!;
[Node] private Area3D RestoreArea { get; set; } = default!;
@@ -25,6 +29,8 @@ public partial class Overworld : SpecialFloor, IDungeonFloor
private Timer RestoreTimer { get; set; }
private bool _insideItemRescueZone = false;
public override void InitializeDungeon()
{
Show();
@@ -37,11 +43,28 @@ public partial class Overworld : SpecialFloor, IDungeonFloor
AddChild(RestoreTimer);
FloorIsLoaded = true;
ItemRescueInteractZone.AreaEntered += ItemRescueInteractZone_AreaEntered;
var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();
foreach (var dimmable in dimmableAudio)
dimmable.FadeIn();
}
public void OnResolved()
{
Game.ItemRescueMenu.MenuClosing += ItemRescueMenu_MenuClosing;
}
private void ItemRescueMenu_MenuClosing()
{
GameRepo.Resume();
}
private void ItemRescueInteractZone_AreaEntered(Area3D area)
{
GameRepo.Pause();
Game.ItemRescueMenu.Show();
}
public override void FadeOutAudio()
{
var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=558 format=4 uid="uid://dvnc26rebk6o0"]
[gd_scene load_steps=559 format=4 uid="uid://dvnc26rebk6o0"]
[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"]
[ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"]
@@ -10255,6 +10255,9 @@ shadow_mesh = SubResource("ArrayMesh_1annr")
[sub_resource type="BoxShape3D" id="BoxShape3D_q7hpd"]
size = Vector3(2.49086, 4.52832, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_5fm5y"]
size = Vector3(5.40659, 4.93652, 3.9856)
[node name="Overworld" type="Node3D"]
script = ExtResource("1_5hmt3")
@@ -11204,6 +11207,15 @@ skeleton = NodePath("")
transform = Transform3D(0.943674, 0, -0.330877, 0, 1, 0, 0.330877, 0, 0.943674, -0.0489807, -0.637752, -0.318357)
shape = SubResource("BoxShape3D_q7hpd")
[node name="ItemRescueInteractZone" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 256
collision_mask = 256
[node name="CollisionShape3D" type="CollisionShape3D" parent="ItemRescueInteractZone"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -280.996, 2.8715, 88.7621)
shape = SubResource("BoxShape3D_5fm5y")
[editable path="Node3D/Actors/Rat"]
[editable path="Node3D/Actors/Clalo"]
[editable path="Node3D/Actors/Caretaker of Saints"]