More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed
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@@ -369,7 +369,7 @@ script = ExtResource("1_xcol5")
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_playerStatResource = SubResource("Resource_bj1ma")
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[node name="PlayerGeometryCollision" type="CollisionShape3D" parent="."]
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transform = Transform3D(-0.0242399, 0.00507889, 0.999693, 0.000123113, 0.999987, -0.00507739, -0.999706, 0, -0.0242402, 0, 1.06447, -0.153069)
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transform = Transform3D(-0.0242399, 0.00507889, 0.999693, 0.000123113, 0.999987, -0.00507739, -0.999706, 0, -0.0242402, 0, 1.06447, 0.00162865)
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shape = SubResource("CapsuleShape3D_dw45s")
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[node name="HealthTimer" type="Timer" parent="."]
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@@ -399,24 +399,24 @@ flip_v = true
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[node name="Camera" type="Node3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="Camera"]
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transform = Transform3D(1, 6.69834e-05, 0.000118448, -6.06525e-05, 0.998614, -0.052638, -0.000121811, 0.052638, 0.998614, 0.003, 1.4, 0.462)
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transform = Transform3D(1, 6.69803e-05, 0.000118449, -6.06525e-05, 0.998614, -0.052638, -0.000121811, 0.052638, 0.998614, 0.003, 1.4, -0.0095706)
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cull_mask = 1048569
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doppler_tracking = 1
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fov = 52.0
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far = 9000.0
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[node name="player_model" type="Node3D" parent="Camera"]
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transform = Transform3D(-0.015, 0, -2.26494e-09, 0, 0.015, 0, 2.26494e-09, 0, -0.015, 0, -0.268445, 0.826517)
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transform = Transform3D(-0.015, 0, -2.26494e-09, 0, 0.015, 0, 2.26494e-09, 0, -0.015, 0, -0.268445, -0.00941753)
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[node name="Lights" type="Node3D" parent="Camera"]
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[node name="OmniLight3D" type="OmniLight3D" parent="Camera/Lights"]
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transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, 0.0645475, 1.59919, 2.57452)
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light_energy = 1.692
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transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, -0.109951, 1.37487, -0.0100155)
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visible = false
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light_bake_mode = 1
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shadow_enabled = true
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omni_range = 16.18
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omni_attenuation = 1.76
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omni_range = 1.0
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omni_attenuation = 2.0
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[node name="Minimap" type="Node3D" parent="."]
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@@ -440,6 +440,7 @@ collision_mask = 2048
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script = ExtResource("2_lb3qc")
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[node name="HitboxCollision" type="CollisionShape3D" parent="Collision/Hitbox"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.989787)
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shape = SubResource("BoxShape3D_wedu3")
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disabled = true
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@@ -450,7 +451,7 @@ collision_layer = 448
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collision_mask = 452
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Collision/CollisionDetector"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0479561, 0.509249, -0.25133)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0479561, 0.509249, 0.0101219)
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shape = SubResource("BoxShape3D_hs4wf")
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[node name="WallCheck" type="RigidBody3D" parent="Collision"]
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@@ -467,5 +468,5 @@ contact_monitor = true
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max_contacts_reported = 100
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Collision/WallCheck"]
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transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, -1.51238, 1.03938, -0.250428)
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transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, -1.51238, 1.03938, -0.0105059)
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shape = SubResource("CapsuleShape3D_es4xk")
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