diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn index 2cf1d436..e932e1d9 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=1184 format=3 uid="uid://dcm53j3rncxdm"] +[gd_scene load_steps=1188 format=3 uid="uid://dcm53j3rncxdm"] [ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_ol7va"] [ext_resource type="Script" uid="uid://dlsgyx4i1jmp3" path="res://src/enemy/EnemyLoreInfo.cs" id="2_6vf6u"] @@ -4203,6 +4203,18 @@ tracks/6/keys = { "update": 1, "values": [0] } +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("Attack VFX Player:current_animation") +tracks/7/interp = 1 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [""] +} [sub_resource type="Animation" id="Animation_48n28"] resource_name = "activate" @@ -5245,6 +5257,18 @@ tracks/5/keys = { "update": 1, "values": [true] } +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("Attack VFX Player:current_animation") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0, 1.25, 1.33333), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 1, +"values": ["", "", &"ATTACK 1"] +} [sub_resource type="Animation" id="Animation_kqe3s"] resource_name = "primary_attack_back" @@ -5577,6 +5601,18 @@ tracks/6/keys = { "update": 1, "values": [0] } +tracks/7/type = "value" +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/path = NodePath("Attack VFX Player:current_animation") +tracks/7/interp = 1 +tracks/7/loop_wrap = true +tracks/7/keys = { +"times": PackedFloat32Array(0.5, 3), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [&"ATTACK 2", ""] +} [sub_resource type="Animation" id="Animation_32cdq"] resource_name = "secondary_attack_back" @@ -6446,7 +6482,7 @@ states/left/position = Vector2(819, 372) states/right/node = SubResource("AnimationNodeAnimation_n737b") states/right/position = Vector2(1160, 5) transitions = ["appear_front", "appear_right", SubResource("AnimationNodeStateMachineTransition_u86rl"), "appear_front", "appear_back", SubResource("AnimationNodeStateMachineTransition_uflom"), "appear_front", "appear_left", SubResource("AnimationNodeStateMachineTransition_n737b"), "appear_left", "appear_front", SubResource("AnimationNodeStateMachineTransition_1ebmq"), "appear_left", "appear_right", SubResource("AnimationNodeStateMachineTransition_rei16"), "appear_left", "appear_back", SubResource("AnimationNodeStateMachineTransition_36car"), "appear_back", "appear_left", SubResource("AnimationNodeStateMachineTransition_8ibrv"), "appear_back", "appear_front", SubResource("AnimationNodeStateMachineTransition_nryy0"), "appear_back", "appear_right", SubResource("AnimationNodeStateMachineTransition_wiqwp"), "appear_right", "appear_back", SubResource("AnimationNodeStateMachineTransition_h78qd"), "appear_right", "appear_front", SubResource("AnimationNodeStateMachineTransition_puo0m"), "appear_right", "appear_left", SubResource("AnimationNodeStateMachineTransition_0wf03"), "appear_front", "front", SubResource("AnimationNodeStateMachineTransition_vx836"), "appear_left", "left", SubResource("AnimationNodeStateMachineTransition_61mt4"), "appear_back", "back", SubResource("AnimationNodeStateMachineTransition_mle3q"), "appear_right", "right", SubResource("AnimationNodeStateMachineTransition_ov0ka"), "appear_front", "right", SubResource("AnimationNodeStateMachineTransition_6l842"), "appear_front", "left", SubResource("AnimationNodeStateMachineTransition_4a52m"), "appear_front", "back", SubResource("AnimationNodeStateMachineTransition_853at"), "appear_right", "front", SubResource("AnimationNodeStateMachineTransition_7747u"), "appear_right", "left", SubResource("AnimationNodeStateMachineTransition_j68mp"), "appear_right", "back", SubResource("AnimationNodeStateMachineTransition_f7875"), "appear_left", "front", SubResource("AnimationNodeStateMachineTransition_fwqgi"), "appear_left", "right", SubResource("AnimationNodeStateMachineTransition_ja5r0"), "appear_left", "back", SubResource("AnimationNodeStateMachineTransition_fx8qk"), "appear_back", "front", SubResource("AnimationNodeStateMachineTransition_4aent"), "appear_back", "left", SubResource("AnimationNodeStateMachineTransition_ofalu"), "appear_back", "right", SubResource("AnimationNodeStateMachineTransition_26a75"), "front", "left", SubResource("AnimationNodeStateMachineTransition_xw806"), "front", "back", SubResource("AnimationNodeStateMachineTransition_lh6fm"), "front", "right", SubResource("AnimationNodeStateMachineTransition_r80ld"), "right", "front", SubResource("AnimationNodeStateMachineTransition_b04nj"), "right", "left", SubResource("AnimationNodeStateMachineTransition_fcn2i"), "right", "back", SubResource("AnimationNodeStateMachineTransition_7dqih"), "back", "right", SubResource("AnimationNodeStateMachineTransition_lg1l0"), "back", "left", SubResource("AnimationNodeStateMachineTransition_8chr7"), "back", "front", SubResource("AnimationNodeStateMachineTransition_wk5wj"), "left", "back", SubResource("AnimationNodeStateMachineTransition_yuqg3"), "left", "front", SubResource("AnimationNodeStateMachineTransition_fo1ps"), "left", "right", SubResource("AnimationNodeStateMachineTransition_fqmmj"), "Start", "appear_front", SubResource("AnimationNodeStateMachineTransition_rqgr1"), "Start", "appear_right", SubResource("AnimationNodeStateMachineTransition_mmslw"), "Start", "appear_left", SubResource("AnimationNodeStateMachineTransition_w35hd"), "Start", "appear_back", SubResource("AnimationNodeStateMachineTransition_voekp")] -graph_offset = Vector2(-30, -158.935) +graph_offset = Vector2(-96, 164.065) [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_p70s4"] advance_mode = 2 @@ -6488,6 +6524,119 @@ states/Walking/node = ExtResource("976_vxyya") states/Walking/position = Vector2(359, 184) transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_p70s4"), "Idle", "Activate", SubResource("AnimationNodeStateMachineTransition_jrkfh"), "Activate", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_mud4o"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_vxyya"), "Walking", "Idle", SubResource("AnimationNodeStateMachineTransition_jj0f0"), "Activated Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_28bos"), "Activated Idle", "Secondary Attack", SubResource("AnimationNodeStateMachineTransition_ylf7i"), "Primary Attack", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_btfu3"), "Secondary Attack", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_yl7ba")] +[sub_resource type="Animation" id="Animation_jrkfh"] +resource_name = "ATTACK 1" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.866667), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 26] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.0666667, 0.133333, 0.2, 0.266667, 0.333333, 0.4, 0.466667, 0.533333, 0.6, 0.648535, 0.715201, 0.781868, 0.848535, 0.915201, 0.981868, 1.04853, 1.1152, 1.18187), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 0.292663, 0.80703, 1), Color(1, 1, 1, 1), Color(0.0676858, 0.916132, 1, 1), Color(1, 1, 1, 1), Color(0.953217, 0.875907, 0, 1), Color(1, 1, 1, 1), Color(0.948335, 0, 0.201769, 1), Color(1, 1, 1, 1), Color(0.0166117, 0.464766, 1, 1), Color(1, 0.292663, 0.80703, 1), Color(1, 1, 1, 1), Color(0.0676858, 0.916132, 1, 1), Color(1, 1, 1, 1), Color(0.953217, 0.875907, 0, 1), Color(1, 1, 1, 1), Color(0.948335, 0, 0.201769, 1), Color(1, 1, 1, 1), Color(0.0166117, 0.464766, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_mud4o"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [26] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("../Attack 2:frame") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:modulate") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("../Attack 2:modulate") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_vxyya"] +resource_name = "ATTACK 2" +length = 2.33334 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("../Attack 2:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 2.33333), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 70] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("../Attack 2:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.0666667, 0.133333, 0.2, 0.266667, 0.333333, 0.433333, 0.533333, 0.633333, 0.766667, 0.9, 1.1, 1.23333, 1.5, 1.6, 1.7), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.6), Color(1, 1, 1, 0.1), Color(1, 1, 1, 0.8), Color(1, 1, 1, 0.3), Color(1, 1, 1, 0.735), Color(1, 1, 1, 0.1), Color(1, 1, 1, 0.8), Color(1, 1, 1, 0.3), Color(1, 1, 1, 0.8), Color(1, 1, 1, 0.1), Color(1, 1, 1, 0.8), Color(1, 1, 1, 0.1), Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 1)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_jj0f0"] +_data = { +&"ATTACK 1": SubResource("Animation_jrkfh"), +&"ATTACK 2": SubResource("Animation_vxyya"), +&"RESET": SubResource("Animation_mud4o") +} + [sub_resource type="AtlasTexture" id="AtlasTexture_t2d7k"] atlas = ExtResource("972_5duvr") region = Rect2(1024, 0, 512, 512) @@ -6682,7 +6831,7 @@ animations = [{ }], "loop": false, "name": &"default", -"speed": 22.0 +"speed": 30.0 }] [sub_resource type="AtlasTexture" id="AtlasTexture_n3k46"] @@ -7181,7 +7330,7 @@ animations = [{ "duration": 1.0, "texture": SubResource("AtlasTexture_5b1s1") }], -"loop": true, +"loop": false, "name": &"default", "speed": 22.0 }] @@ -7271,10 +7420,17 @@ tree_root = SubResource("AnimationNodeStateMachine_katqq") advance_expression_base_node = NodePath("..") anim_player = NodePath("../AnimationPlayer") -[node name="Attack 1" type="AnimatedSprite3D" parent="."] -transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 0, 2.57675, 0) -sprite_frames = SubResource("SpriteFrames_nb6b0") +[node name="Attack VFX Player" type="AnimationPlayer" parent="."] +root_node = NodePath("Attack 1") +libraries = { +&"": SubResource("AnimationLibrary_jj0f0") +} -[node name="Attack 2" type="AnimatedSprite3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.67787, 0) +[node name="Attack 1" type="AnimatedSprite3D" parent="Attack VFX Player"] +transform = Transform3D(0.84, 0, 0, 0, 0.84, 0, 0, 0, 0.84, -0.189979, 1.67911, 0) +sprite_frames = SubResource("SpriteFrames_nb6b0") +frame = 26 + +[node name="Attack 2" type="AnimatedSprite3D" parent="Attack VFX Player"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.12026, 1.4116, 0) sprite_frames = SubResource("SpriteFrames_i4gi3") diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/ChinteModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/ChinteModelView.tscn index 1759466d..11086f82 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/ChinteModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/ChinteModelView.tscn @@ -1781,7 +1781,7 @@ tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Color(0.000573334, 0.289675, 0.922403, 1)] +"values": [Color(1, 1, 1, 1)] } tracks/10/type = "value" tracks/10/imported = false @@ -1793,7 +1793,7 @@ tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, -"values": [true] +"values": [false] } tracks/11/type = "value" tracks/11/imported = false @@ -2492,8 +2492,8 @@ tracks/3/path = NodePath("Attack VFX") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { -"clips": PackedStringArray("[stop]", "Attack"), -"times": PackedFloat32Array(0, 1.5) +"clips": PackedStringArray("[stop]", "[stop]", "Attack", "[stop]"), +"times": PackedFloat32Array(0, 1.41667, 1.5, 2.41667) } [sub_resource type="Animation" id="Animation_oxq0i"] @@ -2950,7 +2950,7 @@ states/Idle/position = Vector2(357, 100) "states/Secondary Attack/position" = Vector2(583, 404) states/Start/position = Vector2(199, 100) transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_umemc"), "Idle", "Activate", SubResource("AnimationNodeStateMachineTransition_t3xhd"), "Activate", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_5jjkq"), "Activated Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_2oumr"), "Activated Idle", "Secondary Attack", SubResource("AnimationNodeStateMachineTransition_gr3tp"), "Primary Attack", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_oxq0i"), "Secondary Attack", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_ixs6i")] -graph_offset = Vector2(-55, -9) +graph_offset = Vector2(-27, 57) [sub_resource type="AtlasTexture" id="AtlasTexture_tawq7"] atlas = ExtResource("395_ymova") @@ -3216,7 +3216,6 @@ script = ExtResource("1_6dej3") [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) -modulate = Color(0.000573334, 0.289675, 0.922403, 1) pixel_size = 0.005 billboard = 2 texture_filter = 0 @@ -3279,6 +3278,7 @@ libraries = { } [node name="GPUParticles3D" type="GPUParticles3D" parent="."] +emitting = false amount = 48 lifetime = 2.04 one_shot = true diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/11. Palan/PalanModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/11. Palan/PalanModelView.tscn index 321e1edc..37844f17 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/11. Palan/PalanModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/11. Palan/PalanModelView.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=238 format=3 uid="uid://dxwwfbt2mtmer"] +[gd_scene load_steps=320 format=3 uid="uid://dxwwfbt2mtmer"] [ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_yke7o"] [ext_resource type="Texture2D" uid="uid://cob5mo4lrbkrp" path="res://src/enemy/enemy_types/11. Palan/animations/B/frame_000_delay-0.01s.png" id="2_lf0wi"] @@ -206,6 +206,8 @@ [ext_resource type="AnimationNodeStateMachine" uid="uid://cbq8xog50cjjy" path="res://src/enemy/animation_state_machines/PrimaryAttackStateMachine.tres" id="204_vaycn"] [ext_resource type="AnimationNodeStateMachine" uid="uid://clybvwx3itfeo" path="res://src/enemy/animation_state_machines/SecondaryAttackStateMachine.tres" id="205_klhid"] [ext_resource type="AnimationNodeStateMachine" uid="uid://cy2ngl55c0rws" path="res://src/enemy/animation_state_machines/WalkingStateMachine.tres" id="206_1bumx"] +[ext_resource type="Texture2D" uid="uid://cmgw55dygbvqj" path="res://src/vfx/Enemy/sunblast.png" id="207_klhid"] +[ext_resource type="Texture2D" uid="uid://bn83xiolaxr6j" path="res://src/vfx/Enemy/PALANQUIN ATTACK 1.png" id="208_1bumx"] [sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"] viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport") @@ -946,6 +948,18 @@ tracks/2/keys = { "update": 1, "values": [true] } +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("AnimationPlayer2:current_animation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [""] +} [sub_resource type="Animation" id="Animation_fc7at"] resource_name = "idle_back" @@ -1189,7 +1203,7 @@ tracks/1/keys = { [sub_resource type="Animation" id="Animation_iw0no"] resource_name = "primary_attack" -length = 0.750008 +length = 1.41667 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false @@ -1210,10 +1224,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0, 0.75), -"transitions": PackedFloat32Array(1, 1), +"times": PackedFloat32Array(0, 0.75, 0.833333, 1.41667), +"transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, -"values": [0, 9] +"values": [0, 8, 4, 0] } tracks/2/type = "value" tracks/2/imported = false @@ -1227,6 +1241,18 @@ tracks/2/keys = { "update": 1, "values": [true, false, true] } +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("AnimationPlayer2:current_animation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.333333, 1.41667), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 1, +"values": ["", &"Sunblast", ""] +} [sub_resource type="Animation" id="Animation_r6aec"] resource_name = "primary_attack_back" @@ -1391,6 +1417,18 @@ tracks/2/keys = { "update": 1, "values": [true, false, true] } +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("AnimationPlayer2:current_animation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.0833333, 0.25), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 1, +"values": ["", &"Primary Attack", &"Primary Attack"] +} [sub_resource type="Animation" id="Animation_jbc40"] resource_name = "secondary_attack_back" @@ -1569,10 +1607,610 @@ states/Idle/position = Vector2(386, 100) states/Walking/node = ExtResource("206_1bumx") states/Walking/position = Vector2(705, 100) transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_0yqqu"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_r6aec"), "Secondary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_lid5r"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_au0i1"), "Walking", "Idle", SubResource("AnimationNodeStateMachineTransition_jbc40"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_0qt6f"), "Idle", "Secondary Attack", SubResource("AnimationNodeStateMachineTransition_2bn25"), "Walking", "Secondary Attack", SubResource("AnimationNodeStateMachineTransition_h2ml5"), "Walking", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_uma8i")] +graph_offset = Vector2(-15, 35) + +[sub_resource type="Animation" id="Animation_0qt6f"] +resource_name = "Sunblast" +length = 0.500003 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.5), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 15] +} + +[sub_resource type="Animation" id="Animation_2bn25"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [15] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("../Primary Attack:frame") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [14] +} + +[sub_resource type="Animation" id="Animation_h2ml5"] +resource_name = "Primary Attack" +length = 1.03334 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("../Primary Attack:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 57] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_uma8i"] +_data = { +&"Primary Attack": SubResource("Animation_h2ml5"), +&"RESET": SubResource("Animation_2bn25"), +&"Sunblast": SubResource("Animation_0qt6f") +} + +[sub_resource type="AtlasTexture" id="AtlasTexture_ycu4d"] +atlas = ExtResource("207_klhid") +region = Rect2(2560, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_u6rpl"] +atlas = ExtResource("207_klhid") +region = Rect2(3072, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xmbum"] +atlas = ExtResource("207_klhid") +region = Rect2(3584, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_5etdo"] +atlas = ExtResource("207_klhid") +region = Rect2(4096, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_l2yl1"] +atlas = ExtResource("207_klhid") +region = Rect2(4608, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xldvr"] +atlas = ExtResource("207_klhid") +region = Rect2(5120, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_73ixp"] +atlas = ExtResource("207_klhid") +region = Rect2(5632, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_yn1iw"] +atlas = ExtResource("207_klhid") +region = Rect2(6144, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_vyvum"] +atlas = ExtResource("207_klhid") +region = Rect2(6656, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_r8nxd"] +atlas = ExtResource("207_klhid") +region = Rect2(7168, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_3t1w7"] +atlas = ExtResource("207_klhid") +region = Rect2(7680, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wfs0y"] +atlas = ExtResource("207_klhid") +region = Rect2(8192, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ucayo"] +atlas = ExtResource("207_klhid") +region = Rect2(8704, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7pkyy"] +atlas = ExtResource("207_klhid") +region = Rect2(9216, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_hp2cu"] +atlas = ExtResource("207_klhid") +region = Rect2(9728, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_36022"] +atlas = ExtResource("207_klhid") +region = Rect2(10240, 0, 512, 512) + +[sub_resource type="SpriteFrames" id="SpriteFrames_skutu"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_ycu4d") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_u6rpl") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xmbum") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_5etdo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_l2yl1") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xldvr") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_73ixp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_yn1iw") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vyvum") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_r8nxd") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_3t1w7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_wfs0y") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ucayo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7pkyy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_hp2cu") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_36022") +}], +"loop": false, +"name": &"default", +"speed": 20.0 +}] + +[sub_resource type="AtlasTexture" id="AtlasTexture_lfx76"] +atlas = ExtResource("208_1bumx") +region = Rect2(1536, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_esogq"] +atlas = ExtResource("208_1bumx") +region = Rect2(2048, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_p6prl"] +atlas = ExtResource("208_1bumx") +region = Rect2(2560, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_1bx82"] +atlas = ExtResource("208_1bumx") +region = Rect2(3072, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2r7qj"] +atlas = ExtResource("208_1bumx") +region = Rect2(3584, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_roe23"] +atlas = ExtResource("208_1bumx") +region = Rect2(4096, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_3c2vn"] +atlas = ExtResource("208_1bumx") +region = Rect2(4608, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7vfvi"] +atlas = ExtResource("208_1bumx") +region = Rect2(5120, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_duqa0"] +atlas = ExtResource("208_1bumx") +region = Rect2(5632, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_15wcb"] +atlas = ExtResource("208_1bumx") +region = Rect2(6144, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_485il"] +atlas = ExtResource("208_1bumx") +region = Rect2(6656, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_1ad8r"] +atlas = ExtResource("208_1bumx") +region = Rect2(7168, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dabot"] +atlas = ExtResource("208_1bumx") +region = Rect2(7680, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_j5vwn"] +atlas = ExtResource("208_1bumx") +region = Rect2(8192, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_pgvhf"] +atlas = ExtResource("208_1bumx") +region = Rect2(8704, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dypo2"] +atlas = ExtResource("208_1bumx") +region = Rect2(9216, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qfppj"] +atlas = ExtResource("208_1bumx") +region = Rect2(9728, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nn6wu"] +atlas = ExtResource("208_1bumx") +region = Rect2(10240, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_hxual"] +atlas = ExtResource("208_1bumx") +region = Rect2(10752, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4pon6"] +atlas = ExtResource("208_1bumx") +region = Rect2(11264, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7t0c1"] +atlas = ExtResource("208_1bumx") +region = Rect2(11776, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_23nq1"] +atlas = ExtResource("208_1bumx") +region = Rect2(12288, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_74s5u"] +atlas = ExtResource("208_1bumx") +region = Rect2(12800, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_h5aaw"] +atlas = ExtResource("208_1bumx") +region = Rect2(13312, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tpwkh"] +atlas = ExtResource("208_1bumx") +region = Rect2(13824, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wj2yp"] +atlas = ExtResource("208_1bumx") +region = Rect2(14336, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_3778w"] +atlas = ExtResource("208_1bumx") +region = Rect2(14848, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ibrcd"] +atlas = ExtResource("208_1bumx") +region = Rect2(15360, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ao225"] +atlas = ExtResource("208_1bumx") +region = Rect2(15872, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_yeh15"] +atlas = ExtResource("208_1bumx") +region = Rect2(0, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_klbq3"] +atlas = ExtResource("208_1bumx") +region = Rect2(512, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nby80"] +atlas = ExtResource("208_1bumx") +region = Rect2(1024, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_hj4pt"] +atlas = ExtResource("208_1bumx") +region = Rect2(1536, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_52fee"] +atlas = ExtResource("208_1bumx") +region = Rect2(2048, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_knwtr"] +atlas = ExtResource("208_1bumx") +region = Rect2(2560, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_w2gpb"] +atlas = ExtResource("208_1bumx") +region = Rect2(3072, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_451ej"] +atlas = ExtResource("208_1bumx") +region = Rect2(3584, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_io8kp"] +atlas = ExtResource("208_1bumx") +region = Rect2(4096, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_mfwlx"] +atlas = ExtResource("208_1bumx") +region = Rect2(4608, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_6xnkb"] +atlas = ExtResource("208_1bumx") +region = Rect2(5120, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_8mxfo"] +atlas = ExtResource("208_1bumx") +region = Rect2(5632, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_o6st7"] +atlas = ExtResource("208_1bumx") +region = Rect2(6144, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_knt6e"] +atlas = ExtResource("208_1bumx") +region = Rect2(6656, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_g0n6k"] +atlas = ExtResource("208_1bumx") +region = Rect2(7168, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ufmw7"] +atlas = ExtResource("208_1bumx") +region = Rect2(7680, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_w3xca"] +atlas = ExtResource("208_1bumx") +region = Rect2(8192, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_gwfhu"] +atlas = ExtResource("208_1bumx") +region = Rect2(8704, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ysml0"] +atlas = ExtResource("208_1bumx") +region = Rect2(9216, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_au2wy"] +atlas = ExtResource("208_1bumx") +region = Rect2(9728, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_m3te5"] +atlas = ExtResource("208_1bumx") +region = Rect2(10240, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nxn0i"] +atlas = ExtResource("208_1bumx") +region = Rect2(10752, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_hxgbc"] +atlas = ExtResource("208_1bumx") +region = Rect2(11264, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_kr8yc"] +atlas = ExtResource("208_1bumx") +region = Rect2(11776, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_mx134"] +atlas = ExtResource("208_1bumx") +region = Rect2(12288, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_5pui3"] +atlas = ExtResource("208_1bumx") +region = Rect2(12800, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_b81am"] +atlas = ExtResource("208_1bumx") +region = Rect2(13312, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ktubo"] +atlas = ExtResource("208_1bumx") +region = Rect2(13824, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_vuiua"] +atlas = ExtResource("208_1bumx") +region = Rect2(14336, 512, 512, 512) + +[sub_resource type="SpriteFrames" id="SpriteFrames_j3g1o"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_lfx76") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_esogq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_p6prl") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_1bx82") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2r7qj") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_roe23") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_3c2vn") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7vfvi") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_duqa0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_15wcb") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_485il") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_1ad8r") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_dabot") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_j5vwn") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_pgvhf") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_dypo2") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qfppj") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_nn6wu") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_hxual") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4pon6") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7t0c1") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_23nq1") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_74s5u") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_h5aaw") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tpwkh") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_wj2yp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_3778w") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ibrcd") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ao225") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_yeh15") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_klbq3") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_nby80") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_hj4pt") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_52fee") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_knwtr") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_w2gpb") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_451ej") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_io8kp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_mfwlx") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_6xnkb") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_8mxfo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_o6st7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_knt6e") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_g0n6k") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ufmw7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_w3xca") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_gwfhu") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ysml0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_au2wy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_m3te5") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_nxn0i") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_hxgbc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_kr8yc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_mx134") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_5pui3") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_b81am") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ktubo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vuiua") +}], +"loop": true, +"name": &"default", +"speed": 30.0 +}] [node name="EnemyModelView" type="Node3D"] script = ExtResource("1_yke7o") -_enemyDirection = 1 [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 1.5643, 0) @@ -1626,3 +2264,21 @@ root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeStateMachine_ycu4d") advance_expression_base_node = NodePath("..") anim_player = NodePath("../AnimationPlayer") + +[node name="AnimationPlayer2" type="AnimationPlayer" parent="."] +root_node = NodePath("Sunblast") +libraries = { +&"": SubResource("AnimationLibrary_uma8i") +} + +[node name="Sunblast" type="AnimatedSprite3D" parent="AnimationPlayer2"] +transform = Transform3D(0.335, 0, 0, 0, 0.335, 0, 0, 0, 0.335, -0.546079, 1.9693, 0) +sprite_frames = SubResource("SpriteFrames_skutu") +frame = 15 + +[node name="Primary Attack" type="AnimatedSprite3D" parent="AnimationPlayer2"] +transform = Transform3D(0.275, 0, 0, 0, 0.275, 0, 0, 0, 0.275, 0, 2.86574, -0.317864) +billboard = 1 +render_priority = 102 +sprite_frames = SubResource("SpriteFrames_j3g1o") +frame = 14 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn index 9cd05f56..72314212 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=446 format=3 uid="uid://drkaq6grim1fb"] +[gd_scene load_steps=579 format=3 uid="uid://drkaq6grim1fb"] [ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_h8pla"] [ext_resource type="Texture2D" uid="uid://clwj6yknpw74n" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0001.png" id="2_2eclh"] @@ -383,7 +383,139 @@ [ext_resource type="Texture2D" uid="uid://doaxai7xgsuup" path="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack 2 Side/0162.png" id="492_5ji2o"] +[ext_resource type="Texture2D" uid="uid://bkxau3jv5xa2q" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0165.png" id="493_titq5"] +[ext_resource type="Texture2D" uid="uid://bg3p54dfnfo18" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0168.png" id="494_qw5wu"] +[ext_resource type="Texture2D" uid="uid://firewl8n2i20" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0171.png" id="495_fttji"] +[ext_resource type="Texture2D" uid="uid://dyiu86d2a0jl8" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0174.png" id="496_fmesm"] +[ext_resource type="Texture2D" uid="uid://bq7ysa7j8aymt" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0177.png" id="497_r57c7"] +[ext_resource type="Texture2D" uid="uid://byqqt7p0s73lj" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0180.png" id="498_j3phb"] +[ext_resource type="Texture2D" uid="uid://mpcyi68plwlk" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0183.png" id="499_rq6aq"] +[ext_resource type="Texture2D" uid="uid://dm2gg4864yg86" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0186.png" id="500_rehda"] +[ext_resource type="Texture2D" uid="uid://2j5y0lwvbsnk" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0189.png" id="501_fsbol"] +[ext_resource type="Texture2D" uid="uid://csyima3k868gi" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0192.png" id="502_uofcw"] +[ext_resource type="Texture2D" uid="uid://cdg3uxwkqkp2c" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0195.png" id="503_cig0n"] +[ext_resource type="Texture2D" uid="uid://b0870ad6q6u0m" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0198.png" id="504_yvyii"] +[ext_resource type="Texture2D" uid="uid://ddpd2v8c5bhid" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0201.png" id="505_jriq0"] +[ext_resource type="Texture2D" uid="uid://dgimuabi5jy6n" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0204.png" id="506_t0d4r"] +[ext_resource type="Texture2D" uid="uid://bwgrg6reh7b5v" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0207.png" id="507_bvtkc"] +[ext_resource type="Texture2D" uid="uid://citpnnqmeyjbg" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0210.png" id="508_c7fi5"] +[ext_resource type="Texture2D" uid="uid://d4n0cmhct64jk" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0213.png" id="509_rapyg"] +[ext_resource type="Texture2D" uid="uid://65waqa5didi3" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0216.png" id="510_y0rel"] +[ext_resource type="Texture2D" uid="uid://1rwwabqj0mms" path="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0219.png" id="511_vbtxj"] [sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"] viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport") @@ -1568,6 +1700,417 @@ animations = [{ "loop": true, "name": &"primary_attack_left", "speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("380_bo2bp") +}, { +"duration": 1.0, +"texture": ExtResource("381_clfnl") +}, { +"duration": 1.0, +"texture": ExtResource("382_0pum8") +}, { +"duration": 1.0, +"texture": ExtResource("383_vwlpl") +}, { +"duration": 1.0, +"texture": ExtResource("384_l1ir8") +}, { +"duration": 1.0, +"texture": ExtResource("385_j5so5") +}, { +"duration": 1.0, +"texture": ExtResource("386_5rro0") +}, { +"duration": 1.0, +"texture": ExtResource("387_ykxpm") +}, { +"duration": 1.0, +"texture": ExtResource("388_6ikgy") +}, { +"duration": 1.0, +"texture": ExtResource("389_umcw6") +}, { +"duration": 1.0, +"texture": ExtResource("390_w38pl") +}, { +"duration": 1.0, +"texture": ExtResource("391_428gt") +}, { +"duration": 1.0, +"texture": ExtResource("392_q066v") +}, { +"duration": 1.0, +"texture": ExtResource("393_vsbtg") +}, { +"duration": 1.0, +"texture": ExtResource("394_gt24l") +}, { +"duration": 1.0, +"texture": ExtResource("395_pjr2h") +}, { +"duration": 1.0, +"texture": ExtResource("396_hlh43") +}, { +"duration": 1.0, +"texture": ExtResource("397_10f6n") +}, { +"duration": 1.0, +"texture": ExtResource("398_tnkq4") +}, { +"duration": 1.0, +"texture": ExtResource("399_kwnpp") +}, { +"duration": 1.0, +"texture": ExtResource("400_8twok") +}, { +"duration": 1.0, +"texture": ExtResource("401_ty4do") +}, { +"duration": 1.0, +"texture": ExtResource("402_doobi") +}, { +"duration": 1.0, +"texture": ExtResource("403_xgpec") +}, { +"duration": 1.0, +"texture": ExtResource("404_kuq7w") +}, { +"duration": 1.0, +"texture": ExtResource("405_0ylr2") +}, { +"duration": 1.0, +"texture": ExtResource("406_2cvlb") +}, { +"duration": 1.0, +"texture": ExtResource("407_ra2b7") +}, { +"duration": 1.0, +"texture": ExtResource("408_g1ib5") +}, { +"duration": 1.0, +"texture": ExtResource("409_sylm4") +}, { +"duration": 1.0, +"texture": ExtResource("410_b2qny") +}, { +"duration": 1.0, +"texture": ExtResource("411_f5f8h") +}, { +"duration": 1.0, +"texture": ExtResource("412_hscq4") +}, { +"duration": 1.0, +"texture": ExtResource("413_5wfq2") +}, { +"duration": 1.0, +"texture": ExtResource("414_fg5ik") +}, { +"duration": 1.0, +"texture": ExtResource("415_8x6tb") +}, { +"duration": 1.0, +"texture": ExtResource("416_78h87") +}, { +"duration": 1.0, +"texture": ExtResource("417_t78uy") +}, { +"duration": 1.0, +"texture": ExtResource("418_pyum4") +}, { +"duration": 1.0, +"texture": ExtResource("419_cmlr5") +}, { +"duration": 1.0, +"texture": ExtResource("420_fbrm5") +}, { +"duration": 1.0, +"texture": ExtResource("421_h30vj") +}, { +"duration": 1.0, +"texture": ExtResource("422_edc0y") +}, { +"duration": 1.0, +"texture": ExtResource("423_w34i7") +}], +"loop": true, +"name": &"secondary_attack", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("424_0meco") +}, { +"duration": 1.0, +"texture": ExtResource("425_iqeob") +}, { +"duration": 1.0, +"texture": ExtResource("426_01wam") +}, { +"duration": 1.0, +"texture": ExtResource("427_6ki7d") +}, { +"duration": 1.0, +"texture": ExtResource("428_niyua") +}, { +"duration": 1.0, +"texture": ExtResource("429_nsnbx") +}, { +"duration": 1.0, +"texture": ExtResource("430_5kjya") +}, { +"duration": 1.0, +"texture": ExtResource("431_rwpm3") +}, { +"duration": 1.0, +"texture": ExtResource("432_k7knw") +}, { +"duration": 1.0, +"texture": ExtResource("433_cvkw4") +}, { +"duration": 1.0, +"texture": ExtResource("434_k3ihw") +}, { +"duration": 1.0, +"texture": ExtResource("435_x3raq") +}, { +"duration": 1.0, +"texture": ExtResource("436_v3b40") +}, { +"duration": 1.0, +"texture": ExtResource("437_64tmx") +}, { +"duration": 1.0, +"texture": ExtResource("438_gmuv8") +}, { +"duration": 1.0, +"texture": ExtResource("439_qru73") +}, { +"duration": 1.0, +"texture": ExtResource("440_vjyjo") +}, { +"duration": 1.0, +"texture": ExtResource("441_vf1w5") +}, { +"duration": 1.0, +"texture": ExtResource("442_nwwwd") +}, { +"duration": 1.0, +"texture": ExtResource("443_gxeo4") +}, { +"duration": 1.0, +"texture": ExtResource("444_rorqa") +}, { +"duration": 1.0, +"texture": ExtResource("445_5uyjy") +}, { +"duration": 1.0, +"texture": ExtResource("446_7yet0") +}, { +"duration": 1.0, +"texture": ExtResource("447_qou20") +}, { +"duration": 1.0, +"texture": ExtResource("448_cu57h") +}, { +"duration": 1.0, +"texture": ExtResource("449_dtyqu") +}, { +"duration": 1.0, +"texture": ExtResource("450_eeh15") +}, { +"duration": 1.0, +"texture": ExtResource("451_th2tf") +}, { +"duration": 1.0, +"texture": ExtResource("452_3i2wl") +}, { +"duration": 1.0, +"texture": ExtResource("453_yq8fv") +}, { +"duration": 1.0, +"texture": ExtResource("454_d58kl") +}, { +"duration": 1.0, +"texture": ExtResource("455_qn3h8") +}, { +"duration": 1.0, +"texture": ExtResource("456_p8u5a") +}, { +"duration": 1.0, +"texture": ExtResource("457_cx651") +}, { +"duration": 1.0, +"texture": ExtResource("458_nbaqs") +}, { +"duration": 1.0, +"texture": ExtResource("459_urvfq") +}, { +"duration": 1.0, +"texture": ExtResource("460_cyw5y") +}, { +"duration": 1.0, +"texture": ExtResource("461_pfrwj") +}, { +"duration": 1.0, +"texture": ExtResource("462_d31c4") +}, { +"duration": 1.0, +"texture": ExtResource("463_wb4qa") +}, { +"duration": 1.0, +"texture": ExtResource("464_m50kb") +}, { +"duration": 1.0, +"texture": ExtResource("465_garrr") +}, { +"duration": 1.0, +"texture": ExtResource("466_do4py") +}, { +"duration": 1.0, +"texture": ExtResource("467_twetu") +}], +"loop": true, +"name": &"secondary_back", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("468_3svoe") +}, { +"duration": 1.0, +"texture": ExtResource("469_edtow") +}, { +"duration": 1.0, +"texture": ExtResource("470_hve2q") +}, { +"duration": 1.0, +"texture": ExtResource("471_xj7n5") +}, { +"duration": 1.0, +"texture": ExtResource("472_x1svv") +}, { +"duration": 1.0, +"texture": ExtResource("473_uvied") +}, { +"duration": 1.0, +"texture": ExtResource("474_yt0fh") +}, { +"duration": 1.0, +"texture": ExtResource("475_d00lf") +}, { +"duration": 1.0, +"texture": ExtResource("476_f4wd4") +}, { +"duration": 1.0, +"texture": ExtResource("477_ll6t4") +}, { +"duration": 1.0, +"texture": ExtResource("478_bxsc3") +}, { +"duration": 1.0, +"texture": ExtResource("479_sqnea") +}, { +"duration": 1.0, +"texture": ExtResource("480_xv4dm") +}, { +"duration": 1.0, +"texture": ExtResource("481_xu6og") +}, { +"duration": 1.0, +"texture": ExtResource("482_6c478") +}, { +"duration": 1.0, +"texture": ExtResource("483_4u8tl") +}, { +"duration": 1.0, +"texture": ExtResource("484_i4hng") +}, { +"duration": 1.0, +"texture": ExtResource("485_o820o") +}, { +"duration": 1.0, +"texture": ExtResource("486_4mion") +}, { +"duration": 1.0, +"texture": ExtResource("487_tprvc") +}, { +"duration": 1.0, +"texture": ExtResource("488_rwxhx") +}, { +"duration": 1.0, +"texture": ExtResource("489_8g66o") +}, { +"duration": 1.0, +"texture": ExtResource("490_lxemu") +}, { +"duration": 1.0, +"texture": ExtResource("491_ffnnw") +}, { +"duration": 1.0, +"texture": ExtResource("492_5ji2o") +}, { +"duration": 1.0, +"texture": ExtResource("493_titq5") +}, { +"duration": 1.0, +"texture": ExtResource("494_qw5wu") +}, { +"duration": 1.0, +"texture": ExtResource("495_fttji") +}, { +"duration": 1.0, +"texture": ExtResource("496_fmesm") +}, { +"duration": 1.0, +"texture": ExtResource("497_r57c7") +}, { +"duration": 1.0, +"texture": ExtResource("498_j3phb") +}, { +"duration": 1.0, +"texture": ExtResource("499_rq6aq") +}, { +"duration": 1.0, +"texture": ExtResource("500_rehda") +}, { +"duration": 1.0, +"texture": ExtResource("501_fsbol") +}, { +"duration": 1.0, +"texture": ExtResource("502_uofcw") +}, { +"duration": 1.0, +"texture": ExtResource("503_cig0n") +}, { +"duration": 1.0, +"texture": ExtResource("504_yvyii") +}, { +"duration": 1.0, +"texture": ExtResource("505_jriq0") +}, { +"duration": 1.0, +"texture": ExtResource("506_t0d4r") +}, { +"duration": 1.0, +"texture": ExtResource("507_bvtkc") +}, { +"duration": 1.0, +"texture": ExtResource("508_c7fi5") +}, { +"duration": 1.0, +"texture": ExtResource("509_rapyg") +}, { +"duration": 1.0, +"texture": ExtResource("510_y0rel") +}, { +"duration": 1.0, +"texture": ExtResource("511_vbtxj") +}], +"loop": true, +"name": &"secondary_right", +"speed": 12.0 }] [sub_resource type="BoxShape3D" id="BoxShape3D_l4fpo"] @@ -2015,7 +2558,7 @@ tracks/3/keys = { tracks/4/type = "animation" tracks/4/imported = false tracks/4/enabled = true -tracks/4/path = NodePath("Attack VFX/VFX Animation Player") +tracks/4/path = NodePath("VFX Animation Player") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { @@ -2435,6 +2978,42 @@ states/Walking/node = ExtResource("169_w7rrw") states/Walking/position = Vector2(687, 100) transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_y7ljc"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_08dxp"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_yk2s3"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_mb5pg"), "Walking", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_olfsm"), "Walking", "Idle", SubResource("AnimationNodeStateMachineTransition_f1vvk")] +[sub_resource type="Animation" id="Animation_v8s5q"] +resource_name = "ATTACK VFX" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(-5.96046e-08, 0.966667), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 29] +} + +[sub_resource type="Animation" id="Animation_jd3bx"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [23] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_yuosm"] +_data = { +&"ATTACK VFX": SubResource("Animation_v8s5q"), +&"RESET": SubResource("Animation_jd3bx") +} + [sub_resource type="AtlasTexture" id="AtlasTexture_iv5px"] atlas = ExtResource("381_moqrm") region = Rect2(0, 0, 512, 512) @@ -2649,48 +3228,13 @@ animations = [{ "speed": 24.0 }] -[sub_resource type="Animation" id="Animation_v8s5q"] -resource_name = "ATTACK VFX" -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath(".:frame") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(-5.96046e-08, 0.966667), -"transitions": PackedFloat32Array(1, 1), -"update": 0, -"values": [0, 29] -} - -[sub_resource type="Animation" id="Animation_jd3bx"] -length = 0.001 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath(".:frame") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [23] -} - -[sub_resource type="AnimationLibrary" id="AnimationLibrary_yuosm"] -_data = { -&"ATTACK VFX": SubResource("Animation_v8s5q"), -&"RESET": SubResource("Animation_jd3bx") -} +[sub_resource type="SpriteFrames" id="SpriteFrames_lgwan"] [node name="EnemyModelView" type="Node3D"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.83885, 0) script = ExtResource("1_h8pla") [node name="Sprite3D" type="Sprite3D" parent="."] -transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 3.8716, 0) billboard = 2 alpha_cut = 1 texture_filter = 0 @@ -2740,15 +3284,19 @@ tree_root = SubResource("AnimationNodeStateMachine_mhdbq") advance_expression_base_node = NodePath("..") anim_player = NodePath("../AnimationPlayer") -[node name="Attack VFX" type="AnimatedSprite3D" parent="."] -transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0.733219) +[node name="VFX Animation Player" type="AnimationPlayer" parent="."] +root_node = NodePath("Attack 1 VFX") +libraries = { +&"": SubResource("AnimationLibrary_yuosm") +} + +[node name="Attack 1 VFX" type="AnimatedSprite3D" parent="VFX Animation Player"] +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 3.8961, 0.733219) modulate = Color(1, 1, 1, 0.788235) billboard = 1 texture_filter = 0 sprite_frames = SubResource("SpriteFrames_ie7uh") +frame = 23 -[node name="VFX Animation Player" type="AnimationPlayer" parent="Attack VFX"] -active = false -libraries = { -&"": SubResource("AnimationLibrary_yuosm") -} +[node name="Attack 2 VFX" type="AnimatedSprite3D" parent="VFX Animation Player"] +sprite_frames = SubResource("SpriteFrames_lgwan") diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldOfHeaven.cs b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldOfHeaven.cs index 6f0afefb..c5e9224c 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldOfHeaven.cs +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldOfHeaven.cs @@ -26,16 +26,16 @@ public partial class ShieldOfHeaven : FollowsPlayerEnemy, IHasPrimaryAttack, IHa public void OnReady() { - SetPhysicsProcess(true); - ((EnemyModelView2D)EnemyModelView).Hitbox.AreaEntered += Hitbox_AreaEntered; + SetPhysicsProcess(true); + ((EnemyModelView2D)EnemyModelView).Hitbox.AreaEntered += Hitbox_AreaEntered; } public void OnPhysicsProcess(double delta) { - _enemyLogic.Input(new EnemyLogic.Input.PhysicsTick(delta)); - FollowPlayerAndAttack(_enemyLogic, GlobalPosition, _player.CurrentPosition); - Velocity = _navigationAgentClient.Velocity; - base._PhysicsProcess(delta); + _enemyLogic.Input(new EnemyLogic.Input.PhysicsTick(delta)); + FollowPlayerAndAttack(_enemyLogic, GlobalPosition, _player.CurrentPosition); + Velocity = _navigationAgentClient.Velocity; + base._PhysicsProcess(delta); } public override void TakeAction() @@ -48,17 +48,17 @@ public partial class ShieldOfHeaven : FollowsPlayerEnemy, IHasPrimaryAttack, IHa public override void Die() { - base.Die(); + base.Die(); } public void PrimaryAttack() { - EnemyModelView.PlayPrimaryAttackAnimation(); + EnemyModelView.PlayPrimaryAttackAnimation(); } public void SecondaryAttack() { - EnemyModelView.PlaySecondaryAttackAnimation(); + EnemyModelView.PlaySecondaryAttackAnimation(); } public override void SetTarget(Vector3 target) => _navigationAgentClient.SetTarget(target); diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack 2 Back/0153.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-FRONT/IDLE-FRONT_page_0032.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Back/0153.png.import similarity index 72% rename from Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-FRONT/IDLE-FRONT_page_0032.png.import rename to Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Back/0153.png.import index 59a027f2..70d96c52 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-FRONT/IDLE-FRONT_page_0032.png.import +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack 2 Back/0162.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-BACK/IDLE-BACK_page_0007.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Back/0162.png.import similarity index 72% rename from Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-BACK/IDLE-BACK_page_0007.png.import rename to Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Back/0162.png.import index 4dfcc9ad..a082c1f3 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-BACK/IDLE-BACK_page_0007.png.import +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack 2 Front/0108.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0108.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0108.png.import new file mode 100644 index 00000000..ec2d3677 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0108.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dl4jyjx85ewhi" +path="res://.godot/imported/0108.png-518693fd7f06654a4ba29f2f65c7d1c6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack 2 Front/0111.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0111.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0111.png.import new file mode 100644 index 00000000..ce9f6c78 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0111.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://chdjcfx73w3gd" +path="res://.godot/imported/0111.png-943e2b3133ac9915f15577834d7ba9ee.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack 2 Front/0114.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0114.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0114.png.import new file mode 100644 index 00000000..8b6b42f7 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0114.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0g27d3e3lip0" +path="res://.godot/imported/0114.png-c7855d8ec87e7a6855d730dcf936b4de.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack 2 Front/0123.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0123.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0123.png.import new file mode 100644 index 00000000..b96872b6 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Front/0123.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cpf5tprxmfyus" +path="res://.godot/imported/0123.png-009b42b2da720c17cbee16ac3fe44d80.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack 2 Side/0180.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-SIDE/IDLE-SIDE_page_0005.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0180.png.import similarity index 73% rename from Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-SIDE/IDLE-SIDE_page_0005.png.import rename to Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0180.png.import index 7f62216c..e23f74ad 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-SIDE/IDLE-SIDE_page_0005.png.import +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack 2 Side/0204.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0204.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0204.png.import new file mode 100644 index 00000000..dbc27655 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0204.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dgimuabi5jy6n" +path="res://.godot/imported/0204.png-4ce18ad7279f2eb3f611fbc1b4073aaa.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack 2 Side/0207.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0207.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0207.png.import new file mode 100644 index 00000000..4c7e04e1 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0207.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bwgrg6reh7b5v" +path="res://.godot/imported/0207.png-782e9d31097263abff0963ea3cb55f26.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0207.png" +dest_files=["res://.godot/imported/0207.png-782e9d31097263abff0963ea3cb55f26.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0210.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0210.png new file mode 100644 index 00000000..4168f132 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0210.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0210.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0210.png.import new file mode 100644 index 00000000..cfa0455c --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0210.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://citpnnqmeyjbg" +path="res://.godot/imported/0210.png-0b464ebfffc2b1bf989eb96ab1f8eaee.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0210.png" +dest_files=["res://.godot/imported/0210.png-0b464ebfffc2b1bf989eb96ab1f8eaee.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0213.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0213.png new file mode 100644 index 00000000..b9dd6f75 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0213.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-SIDE/IDLE-SIDE_page_0019.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0213.png.import similarity index 74% rename from Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-SIDE/IDLE-SIDE_page_0019.png.import rename to Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0213.png.import index 150fb8cc..914d18ba 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-SIDE/IDLE-SIDE_page_0019.png.import +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0213.png.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://bg3teh70asddm" -path="res://.godot/imported/IDLE-SIDE_page_0019.png-48eb84ff2496c5eecdc893930599d3bb.ctex" +uid="uid://d4n0cmhct64jk" +path="res://.godot/imported/0213.png-9aaaf92c003e640870e5951a27cb94f0.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://src/enemy/enemy_types/12. Shield of Heaven/animations/IDLE-SIDE/IDLE-SIDE_page_0019.png" -dest_files=["res://.godot/imported/IDLE-SIDE_page_0019.png-48eb84ff2496c5eecdc893930599d3bb.ctex"] +source_file="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0213.png" +dest_files=["res://.godot/imported/0213.png-9aaaf92c003e640870e5951a27cb94f0.ctex"] [params] diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0216.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0216.png new file mode 100644 index 00000000..2818c72e Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0216.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0216.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0216.png.import new file mode 100644 index 00000000..43253323 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0216.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://65waqa5didi3" +path="res://.godot/imported/0216.png-b5040d6db69e14823c7e571e437c4e66.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0216.png" +dest_files=["res://.godot/imported/0216.png-b5040d6db69e14823c7e571e437c4e66.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0219.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0219.png new file mode 100644 index 00000000..d9be2eea Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0219.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0219.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0219.png.import new file mode 100644 index 00000000..bcceee5f --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0219.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://1rwwabqj0mms" +path="res://.godot/imported/0219.png-b28bec412b4d627f435b06697f6a45f3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack 2 Side/0219.png" +dest_files=["res://.godot/imported/0219.png-b28bec412b4d627f435b06697f6a45f3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm1.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm1.tscn index 97c035d7..4d6ad1d2 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm1.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm1.tscn @@ -1970,43 +1970,43 @@ bones/0/name = "Bone" bones/0/parent = -1 bones/0/rest = Transform3D(0.664239, -0.5079, 0.548475, 0.747326, 0.467912, -0.471764, -0.017029, 0.723254, 0.690372, 1.32537, -1.1447, -1.67359) bones/0/enabled = true -bones/0/position = Vector3(1.35528, -0.94031, -0.943041) -bones/0/rotation = Quaternion(0.090735, 0.582431, 0.66196, 0.46298) +bones/0/position = Vector3(1.40784, -1.06997, -0.968705) +bones/0/rotation = Quaternion(0.0123396, 0.674013, 0.439247, 0.593815) bones/0/scale = Vector3(1, 1, 1) bones/1/name = "Bone.001" bones/1/parent = 0 bones/1/rest = Transform3D(0.997342, -0.0728408, -0.00159767, 0.0728462, 0.996536, 0.0401248, -0.00133059, -0.0401345, 0.999193, 1.19209e-07, 1.85949, 3.57628e-07) bones/1/enabled = true bones/1/position = Vector3(1.19209e-07, 1.85949, 3.57628e-07) -bones/1/rotation = Quaternion(0.0164535, 0.02751, 0.0452165, 0.998463) +bones/1/rotation = Quaternion(-0.190038, 0.356288, 0.291912, 0.867024) bones/1/scale = Vector3(1, 1, 1) bones/2/name = "Bone.002" bones/2/parent = 1 bones/2/rest = Transform3D(0.175378, 0.963955, 0.200084, -0.983796, 0.179284, -0.00142574, -0.0372462, -0.196592, 0.979778, -1.19209e-07, 0.416929, 0) bones/2/enabled = true bones/2/position = Vector3(-1.19209e-07, 0.416929, 0) -bones/2/rotation = Quaternion(-0.0630328, 0.0796715, -0.643281, 0.75886) +bones/2/rotation = Quaternion(-0.0530884, 0.10245, -0.708154, 0.696566) bones/2/scale = Vector3(1, 1, 1) bones/3/name = "Bone.003" bones/3/parent = 2 bones/3/rest = Transform3D(0.795965, -0.570793, -0.201581, 0.584249, 0.811523, 0.00907765, 0.158406, -0.124999, 0.97943, 0, 0.298125, -7.15256e-07) bones/3/enabled = true bones/3/position = Vector3(0, 0.298125, -7.15256e-07) -bones/3/rotation = Quaternion(-0.0281599, -0.0977981, 0.31262, 0.944411) +bones/3/rotation = Quaternion(0.0575465, -0.131542, 0.408228, 0.901518) bones/3/scale = Vector3(1, 1, 1) bones/4/name = "Bone.004" bones/4/parent = 3 bones/4/rest = Transform3D(0.989609, -0.143492, 0.00920886, 0.143739, 0.98559, -0.0891694, 0.00371892, 0.0895665, 0.995974, 2.38419e-07, 0.217615, -1.19209e-07) bones/4/enabled = true bones/4/position = Vector3(2.38419e-07, 0.217615, -1.19209e-07) -bones/4/rotation = Quaternion(0.0497187, 0.00657559, 0.0891745, 0.994753) +bones/4/rotation = Quaternion(-0.0197099, -0.0686087, 0.330507, 0.9411) bones/4/scale = Vector3(1, 1, 1) bones/5/name = "Bone.005" bones/5/parent = 1 bones/5/rest = Transform3D(0.891186, 0.451267, 0.0463144, -0.453483, 0.888891, 0.0650073, -0.0118328, -0.0789364, 0.996809, -1.19209e-07, 0.416929, 0) bones/5/enabled = true bones/5/position = Vector3(-1.19209e-07, 0.416929, 0) -bones/5/rotation = Quaternion(-0.0185074, 0.0178289, -0.234558, 0.971763) +bones/5/rotation = Quaternion(0.0227858, -0.0067049, -0.254039, 0.966902) bones/5/scale = Vector3(1, 1, 1) bones/6/name = "Bone.006" bones/6/parent = 5 @@ -2020,7 +2020,7 @@ bones/7/parent = 6 bones/7/rest = Transform3D(0.999951, -0.0095981, -0.00243508, 0.00990217, 0.968863, 0.247398, -1.52888e-05, -0.24741, 0.968911, -5.96046e-08, 0.229155, 1.19209e-07) bones/7/enabled = true bones/7/position = Vector3(-5.96046e-08, 0.229155, 1.19209e-07) -bones/7/rotation = Quaternion(-0.124815, -0.00122416, 0.00910217, 0.992138) +bones/7/rotation = Quaternion(-0.124676, -0.000609761, 0.00491343, 0.992185) bones/7/scale = Vector3(1, 1, 1) bones/8/name = "Bone.008" bones/8/parent = 7 @@ -2034,91 +2034,91 @@ bones/9/parent = 1 bones/9/rest = Transform3D(0.998888, 0.0470342, 0.00321046, -0.047142, 0.997098, 0.0597768, -0.000389597, -0.0598616, 0.998207, -1.19209e-07, 0.416929, 0) bones/9/enabled = true bones/9/position = Vector3(-1.19209e-07, 0.416929, 0) -bones/9/rotation = Quaternion(-0.0160835, 0.00254086, -0.0272487, 0.999496) +bones/9/rotation = Quaternion(-0.0299314, 0.000900694, -0.0235612, 0.999274) bones/9/scale = Vector3(1, 1, 1) bones/10/name = "Bone.010" bones/10/parent = 9 bones/10/rest = Transform3D(0.999465, -0.0299684, -0.0130876, 0.0321775, 0.972617, 0.230175, 0.00583128, -0.230473, 0.973061, -5.96046e-07, 0.347821, -4.76837e-07) bones/10/enabled = true bones/10/position = Vector3(-5.96046e-07, 0.347821, -4.76837e-07) -bones/10/rotation = Quaternion(-0.103562, -0.00339407, 0.0160572, 0.994488) +bones/10/rotation = Quaternion(0.040836, 0.0124512, 0.020644, 0.998875) bones/10/scale = Vector3(1, 1, 1) bones/11/name = "Bone.011" bones/11/parent = 10 bones/11/rest = Transform3D(0.999927, -0.00347527, -0.0115401, 0.00624295, 0.968404, 0.249307, 0.0103091, -0.249361, 0.968356, 5.36442e-07, 0.236611, 0) bones/11/enabled = true bones/11/position = Vector3(5.36442e-07, 0.236611, 0) -bones/11/rotation = Quaternion(-0.143954, -0.00980163, 0.00360626, 0.989529) +bones/11/rotation = Quaternion(-0.351479, -0.0591771, 0.0168826, 0.934171) bones/11/scale = Vector3(1, 1, 1) bones/12/name = "Bone.012" bones/12/parent = 11 bones/12/rest = Transform3D(0.997952, 0.0219232, -0.0600952, -0.0135761, 0.990624, 0.13594, 0.062512, -0.134846, 0.988893, 1.07288e-06, 0.172989, -1.19209e-07) bones/12/enabled = true bones/12/position = Vector3(1.07288e-06, 0.172989, -1.19209e-07) -bones/12/rotation = Quaternion(-0.0862636, -0.0353182, -0.00791275, 0.995615) +bones/12/rotation = Quaternion(-0.296299, -0.0872988, 0.00370382, 0.95109) bones/12/scale = Vector3(1, 1, 1) bones/13/name = "Bone.013" bones/13/parent = 1 bones/13/rest = Transform3D(0.924677, -0.380197, -0.0205529, 0.380735, 0.922776, 0.0593796, -0.0036102, -0.0627321, 0.998024, -1.19209e-07, 0.416929, 0) bones/13/enabled = true bones/13/position = Vector3(-1.19209e-07, 0.416929, 0) -bones/13/rotation = Quaternion(-0.0108998, 0.00215694, 0.181764, 0.983279) +bones/13/rotation = Quaternion(0.144524, 0.065323, 0.166822, 0.973148) bones/13/scale = Vector3(1, 1, 1) bones/14/name = "Bone.014" bones/14/parent = 13 bones/14/rest = Transform3D(0.961502, 0.268958, 0.0563539, -0.274785, 0.938956, 0.207014, 0.00276425, -0.214529, 0.976714, -5.36442e-07, 0.369994, -4.76837e-07) bones/14/enabled = true bones/14/position = Vector3(-5.36442e-07, 0.369994, -4.76837e-07) -bones/14/rotation = Quaternion(-0.180074, 0.0101998, -0.129152, 0.975084) +bones/14/rotation = Quaternion(-0.214199, -0.0220554, -0.14695, 0.965421) bones/14/scale = Vector3(1, 1, 1) bones/15/name = "Bone.015" bones/15/parent = 14 bones/15/rest = Transform3D(0.991898, -0.123693, -0.0289439, 0.12423, 0.896879, 0.424471, -0.026545, -0.424628, 0.904979, -1.63913e-07, 0.248163, 0) bones/15/enabled = true bones/15/position = Vector3(-1.63913e-07, 0.248163, 0) -bones/15/rotation = Quaternion(-0.268376, 0.0046501, 0.0658738, 0.961048) +bones/15/rotation = Quaternion(-0.217968, -0.000615816, 0.0636434, 0.973878) bones/15/scale = Vector3(1, 1, 1) bones/16/name = "Bone.016" bones/16/parent = 15 bones/16/rest = Transform3D(0.985406, 0.151262, 0.0780702, -0.133163, 0.97071, -0.199976, -0.106032, 0.186662, 0.976686, 3.20375e-07, 0.160424, -2.98023e-07) bones/16/enabled = true bones/16/position = Vector3(3.20375e-07, 0.160424, -2.98023e-07) -bones/16/rotation = Quaternion(0.0408606, 0.042538, -0.0784724, 0.99517) +bones/16/rotation = Quaternion(-0.172602, -0.0448319, -0.159063, 0.971029) bones/16/scale = Vector3(1, 1, 1) bones/17/name = "Bone.017" bones/17/parent = 1 bones/17/rest = Transform3D(0.731154, -0.681923, -0.0198731, 0.682037, 0.729994, 0.0439829, -0.0154858, -0.0457125, 0.998835, -1.19209e-07, 0.416929, 0) bones/17/enabled = true bones/17/position = Vector3(-1.19209e-07, 0.416929, 0) -bones/17/rotation = Quaternion(-0.0223397, -0.00723466, 0.365898, 0.930359) +bones/17/rotation = Quaternion(-0.0814658, -0.0778514, 0.520065, 0.846661) bones/17/scale = Vector3(1, 1, 1) bones/18/name = "Bone.018" bones/18/parent = 17 bones/18/rest = Transform3D(0.857942, 0.502854, 0.105234, -0.513704, 0.842316, 0.163131, -0.00660927, -0.194016, 0.980976, 4.17233e-07, 0.400229, -2.38419e-07) bones/18/enabled = true bones/18/position = Vector3(4.17233e-07, 0.400229, -2.38419e-07) -bones/18/rotation = Quaternion(-0.158839, 0.0284271, -0.245724, 0.955815) +bones/18/rotation = Quaternion(-0.0930721, 0.0291462, -0.264914, 0.959327) bones/18/scale = Vector3(1, 1, 1) bones/19/name = "Bone.019" bones/19/parent = 18 bones/19/rest = Transform3D(0.998612, 0.0399293, -0.034358, -0.038507, 0.998412, 0.0411089, 0.0359449, -0.0397288, 0.998564, 1.04308e-07, 0.196712, 4.76837e-07) bones/19/enabled = true bones/19/position = Vector3(1.04308e-07, 0.196712, 4.76837e-07) -bones/19/rotation = Quaternion(-0.0719751, -0.0110157, -0.0162197, 0.997214) +bones/19/rotation = Quaternion(-0.0202206, -0.0175854, -0.0196199, 0.999448) bones/19/scale = Vector3(1, 1, 1) bones/20/name = "Bone.020" bones/20/parent = 19 bones/20/rest = Transform3D(0.986969, -0.15974, -0.0193679, 0.158639, 0.945818, 0.283305, -0.0269366, -0.282686, 0.958834, -1.04308e-07, 0.127214, -1.19209e-07) bones/20/enabled = true bones/20/position = Vector3(-1.04308e-07, 0.127214, -1.19209e-07) -bones/20/rotation = Quaternion(-0.177838, 0.00798269, 0.0840566, 0.980431) +bones/20/rotation = Quaternion(-0.143455, 0.0019183, 0.0806953, 0.98636) bones/20/scale = Vector3(1, 1, 1) bones/21/name = "Bone.021" bones/21/parent = -1 bones/21/rest = Transform3D(0.638395, -0.466665, -0.612107, -0.416251, 0.459614, -0.784532, 0.647447, 0.755632, 0.0991655, 2.29161, -2.09633, -3.23813) bones/21/enabled = true -bones/21/position = Vector3(2.23447, -0.387439, -2.80547) -bones/21/rotation = Quaternion(0.673464, 0.0515862, 0.44069, 0.591252) +bones/21/position = Vector3(2.1845, -0.249322, -2.77981) +bones/21/rotation = Quaternion(0.725462, 0.0455603, 0.423981, 0.540249) bones/21/scale = Vector3(1, 1, 1) [node name="CHEST_006" type="MeshInstance3D" parent="Pivot/ARM1/1_ R TELLERIC PROJECTILE ARM/Skeleton3D"] @@ -2126,7 +2126,7 @@ mesh = SubResource("ArrayMesh_5cjg8") skin = SubResource("Skin_my7ts") [node name="BoneAttachment3D" type="BoneAttachment3D" parent="Pivot/ARM1/1_ R TELLERIC PROJECTILE ARM/Skeleton3D"] -transform = Transform3D(-0.663683, -0.579213, 0.473326, 0.738429, -0.406351, 0.538146, -0.119365, 0.706676, 0.697396, 0.170638, -0.962881, 1.53515) +transform = Transform3D(-0.918527, 0.107575, 0.38044, 0.314263, -0.385204, 0.867673, 0.239887, 0.91654, 0.320013, 0.644265, -0.0976639, 1.01292) bone_name = "Bone.019" bone_idx = 19 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm2.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm2.tscn index 9e3f7900..f8ffbe64 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm2.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm2.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=21 format=4 uid="uid://ctlvo2kw5r0ey"] +[gd_scene load_steps=27 format=4 uid="uid://ctlvo2kw5r0ey"] [ext_resource type="Script" uid="uid://vgvrmwsrwakf" path="res://src/enemy/enemy_types/16. demon wall/DemonWallArm.cs" id="1_jkuo4"] [ext_resource type="Texture2D" uid="uid://fjwfbrwtb7ps" path="res://src/enemy/enemy_types/16. demon wall/model/ARM2_AREA_2_MAIN_222STONE.png" id="2_hmqyn"] @@ -108,11 +108,14 @@ bind/21/name = &"Bone.021" bind/21/bone = -1 bind/21/pose = Transform3D(0.30763, -0.0387805, -0.252074, 0.25424, 0.0153773, 0.307908, -0.0201816, -0.397419, 0.0365116, 4.94729, 3.71658, 1.67751) +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wpd4r"] + [sub_resource type="BoxMesh" id="BoxMesh_hmqyn"] +material = SubResource("StandardMaterial3D_wpd4r") size = Vector3(10, 1, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_hmqyn"] -size = Vector3(10, 1, 1) +size = Vector3(16.0713, 1, 0.180725) [sub_resource type="Animation" id="Animation_xi6q5"] resource_name = "ARM 2 IDLE" @@ -468,7 +471,7 @@ tracks/24/keys = { "times": PackedFloat32Array(0, 0.3, 1.1333), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, -"values": [false, true, false] +"values": [false, false, false] } tracks/25/type = "value" tracks/25/imported = false @@ -482,6 +485,49 @@ tracks/25/keys = { "update": 1, "values": [true, false, true] } +tracks/26/type = "value" +tracks/26/imported = false +tracks/26/enabled = true +tracks/26/path = NodePath("MeshInstance3D:mesh:material:shader_parameter/line_length") +tracks/26/interp = 1 +tracks/26/loop_wrap = true +tracks/26/keys = { +"times": PackedFloat32Array(0.0666667, 0.3), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 60.0] +} +tracks/27/type = "value" +tracks/27/imported = false +tracks/27/enabled = true +tracks/27/path = NodePath("MeshInstance3D:mesh:material:shader_parameter/brightness") +tracks/27/interp = 1 +tracks/27/loop_wrap = true +tracks/27/keys = { +"times": PackedFloat32Array(0, 0.0666667, 0.133333, 0.2, 0.266667, 0.333333, 0.4, 0.466667, 0.533333, 0.6, 0.666667, 0.733333, 0.8, 0.866667, 0.933333, 1, 1.06667, 1.13333, 1.2, 1.26667, 1.33333, 1.4, 1.46667, 1.53333), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), +"update": 0, +"values": [4.505, 3.0, 4.505, 3.0, 4.505, 3.0, 4.505, 3.0, 4.505, 3.0, 4.505, 3.0, 4.505, 3.0, 4.505, 3.0, 4.505, 3.0, 4.505, 3.0, 4.505, 3.0, 4.505, 3.0] +} +tracks/28/type = "position_3d" +tracks/28/imported = false +tracks/28/enabled = true +tracks/28/path = NodePath("MeshInstance3D") +tracks/28/interp = 1 +tracks/28/loop_wrap = true +tracks/28/keys = PackedFloat32Array(0, 1, -12.8881, 6.58119, 12.1415, 1.16667, 1, -12.8881, 6.58119, 12.1415, 1.5, 1, -12.888, 6.581, 120.517) +tracks/29/type = "value" +tracks/29/imported = false +tracks/29/enabled = true +tracks/29/path = NodePath("MeshInstance3D:visible") +tracks/29/interp = 1 +tracks/29/loop_wrap = true +tracks/29/keys = { +"times": PackedFloat32Array(0, 0.0666667, 1.43333, 1.5), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [false, true, true, false] +} [sub_resource type="Animation" id="Animation_hmqyn"] length = 0.001 @@ -509,6 +555,49 @@ tracks/1/keys = { "update": 1, "values": [true] } +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("MeshInstance3D:mesh:material:shader_parameter/line_length") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.005] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("MeshInstance3D:mesh:material:shader_parameter/brightness") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [4.505] +} +tracks/4/type = "position_3d" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("MeshInstance3D") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = PackedFloat32Array(0, 1, -12.8881, 6.58119, 12.1415) +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("MeshInstance3D:visible") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} [sub_resource type="AnimationLibrary" id="AnimationLibrary_18vwv"] _data = { @@ -541,6 +630,111 @@ states/idle/node = SubResource("AnimationNodeAnimation_dqcrh") states/idle/position = Vector2(402, 109) transitions = ["idle", "attack", SubResource("AnimationNodeStateMachineTransition_xj37f"), "attack", "idle", SubResource("AnimationNodeStateMachineTransition_jlfdv"), "Start", "idle", SubResource("AnimationNodeStateMachineTransition_hmqyn")] +[sub_resource type="Shader" id="Shader_phvjc"] +code = "/* + +LineRendering solution + +create a MeshInstance3D +set the mesh as a quad (default settings) +set texture (a vertical gradient with alpha looks best) + +the quad is stretched into position based on the parameters and rotation, you can also set the default axis (default +y) + +modified from: +https://godotshaders.com/shader/billboard-sprite3d-hitflash-godot-4-x/ + +*/ + +shader_type spatial; +render_mode unshaded; // optional + +uniform sampler2D albedo: hint_default_white; // the laser texture, a vertical gradient is suggested + +uniform float line_width = 1.0; +uniform float line_length = 1.0; // set this larger to stretch the line + +uniform bool correct_uv = true; // correct the uv stretching + +uniform vec2 uv_offset_animation = vec2(0, 1); // (optional) scroll the texture, it could look like a moving beam + +uniform vec3 default_axis = vec3(0.0, 1.0, 0.0); // default axis the line follows before rotation (rotate the nodes transform) + +uniform vec4 color: source_color = vec4(1.0); // modulate the color + +uniform float brightness = 1.0; // make extra bright, good for lasers + + +void vertex() { + + VERTEX += vec3(0,0.5,0); // correction for quad to make it stretch correctly + + VERTEX.y *= line_length; // stretch the lines length + VERTEX.x *= line_width; // thin or fat line + + vec3 _target_position = normalize((MODEL_MATRIX * vec4(default_axis.x, default_axis.y, default_axis.z, 0.0)).xyz); + + // this is the same as a the y-billboard code but we can set any vector as the direction + // as a consequence of the matrix, it also stretches the line! + MODELVIEW_MATRIX = VIEW_MATRIX * + mat4( + vec4(normalize(cross(_target_position, INV_VIEW_MATRIX[2].xyz)), 0.0), + vec4(_target_position.x, _target_position.y, _target_position.z, 0.0), + vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, _target_position)), + 0.0 + ), + MODEL_MATRIX[3]); + + //cargo code? i probabally don't need this unless we try to use normal maps + //MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX); +} + +void fragment() { + + vec2 uv = UV; + + if (correct_uv){ + uv.y *= line_length; + } + + uv += uv_offset_animation * TIME; // scrolls the texture + + vec4 _color = texture(albedo, uv); + _color *= color; + _color.r *= brightness; + _color.g *= brightness; + _color.b *= brightness; + + + ALBEDO = vec3(_color.r, _color.g, _color.b); + ALPHA = _color.a; +}" + +[sub_resource type="Gradient" id="Gradient_ctuoa"] +offsets = PackedFloat32Array(0, 0.166667, 0.5, 0.833333, 1) +colors = PackedColorArray(0, 0, 0, 0, 0.747, 0, 0.011, 0.73, 1, 1, 1, 1, 0.919, 0.002, 0, 0.73, 0, 0, 0, 0) +metadata/_snap_enabled = true +metadata/_snap_count = 6 + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_8dmxd"] +gradient = SubResource("Gradient_ctuoa") + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_k4tl8"] +render_priority = 0 +shader = SubResource("Shader_phvjc") +shader_parameter/albedo = SubResource("GradientTexture1D_8dmxd") +shader_parameter/line_width = 0.205 +shader_parameter/line_length = 0.005 +shader_parameter/correct_uv = false +shader_parameter/uv_offset_animation = Vector2(0, 0.165) +shader_parameter/default_axis = Vector3(0, 1, 0) +shader_parameter/color = Color(1, 1, 1, 1) +shader_parameter/brightness = 4.505 + +[sub_resource type="QuadMesh" id="QuadMesh_a6ruh"] +lightmap_size_hint = Vector2i(7, 7) +material = SubResource("ShaderMaterial_k4tl8") + [node name="Arm2" type="Node3D"] script = ExtResource("1_jkuo4") @@ -559,155 +753,155 @@ bones/0/name = "Bone" bones/0/parent = -1 bones/0/rest = Transform3D(0.0151222, 0.673616, -0.738927, -0.999829, 0.0180683, -0.00399019, 0.0106633, 0.738861, 0.673774, -1.71286, 0.00923252, -1.71285) bones/0/enabled = true -bones/0/position = Vector3(-1.86094, 0.771787, -1.64674) -bones/0/rotation = Quaternion(0.0876057, -0.452969, -0.645835, 0.60831) +bones/0/position = Vector3(-2.04279, 0.628214, -1.77738) +bones/0/rotation = Quaternion(0.553646, -0.462054, -0.468912, 0.510004) bones/0/scale = Vector3(1, 1, 1) bones/1/name = "Bone.001" bones/1/parent = 0 bones/1/rest = Transform3D(0.997342, 0.0728408, -0.00158073, -0.072718, 0.996536, 0.0403565, 0.00451486, -0.0401343, 0.999184, -4.4331e-07, 1.85949, -4.81494e-07) bones/1/enabled = true bones/1/position = Vector3(-4.4331e-07, 1.85949, -4.81494e-07) -bones/1/rotation = Quaternion(0.0410918, -0.20991, 0.0844406, 0.9732) +bones/1/rotation = Quaternion(0.00595559, -0.555987, 0.0306637, 0.830604) bones/1/scale = Vector3(1, 1, 1) bones/2/name = "Bone.002" bones/2/parent = 1 bones/2/rest = Transform3D(0.189846, -0.964577, -0.183168, 0.981103, 0.179283, 0.0727582, -0.037342, -0.19352, 0.980385, -9.68575e-08, 0.416929, 8.61473e-09) bones/2/enabled = true bones/2/position = Vector3(-9.68575e-08, 0.416929, 8.61473e-09) -bones/2/rotation = Quaternion(-0.297461, 0.183907, 0.681268, 0.643094) +bones/2/rotation = Quaternion(-0.413777, 0.0246759, 0.548295, 0.726328) bones/2/scale = Vector3(1, 1, 1) bones/3/name = "Bone.003" bones/3/parent = 2 bones/3/rest = Transform3D(0.810203, 0.578594, -0.0938093, -0.560363, 0.811523, 0.165602, 0.171945, -0.0816043, 0.981721, -4.76837e-07, 0.298125, -2.68221e-07) bones/3/enabled = true bones/3/position = Vector3(-4.76837e-07, 0.298125, -2.68221e-07) -bones/3/rotation = Quaternion(-0.0387355, -0.0754352, -0.379119, 0.921454) +bones/3/rotation = Quaternion(-0.265917, -0.517647, -0.55651, 0.592981) bones/3/scale = Vector3(1, 1, 1) bones/4/name = "Bone.004" bones/4/parent = 3 bones/4/rest = Transform3D(0.986624, 0.16227, 0.0155213, -0.161299, 0.98559, -0.050939, -0.0235636, 0.0477541, 0.998581, 2.38419e-07, 0.217614, 5.96046e-08) bones/4/enabled = true bones/4/position = Vector3(2.38419e-07, 0.217614, 5.96046e-08) -bones/4/rotation = Quaternion(0.0378718, -0.0674446, -0.203057, 0.976107) +bones/4/rotation = Quaternion(-0.235352, 0.28963, -0.380433, 0.846165) bones/4/scale = Vector3(1, 1, 1) bones/5/name = "Bone.005" bones/5/parent = 1 bones/5/rest = Transform3D(0.89182, -0.451516, 0.0281062, 0.446851, 0.888891, 0.100982, -0.0705786, -0.0774989, 0.994491, -9.68575e-08, 0.416929, 8.61473e-09) bones/5/enabled = true bones/5/position = Vector3(-9.68575e-08, 0.416929, 8.61473e-09) -bones/5/rotation = Quaternion(0.110751, 0.00988905, 0.304452, 0.946016) +bones/5/rotation = Quaternion(-0.0359133, 0.0244231, 0.2361, 0.970758) bones/5/scale = Vector3(1, 1, 1) bones/6/name = "Bone.006" bones/6/parent = 5 bones/6/rest = Transform3D(0.941856, 0.326827, -0.0780507, -0.307446, 0.931929, 0.192316, 0.135592, -0.157137, 0.978224, 0, 0.366571, -7.45058e-08) bones/6/enabled = true bones/6/position = Vector3(0, 0.366571, -7.45058e-08) -bones/6/rotation = Quaternion(-0.401124, -0.0616759, -0.0383871, 0.913138) +bones/6/rotation = Quaternion(-0.0177034, -0.103473, -0.259263, 0.960085) bones/6/scale = Vector3(1, 1, 1) bones/7/name = "Bone.007" bones/7/parent = 6 bones/7/rest = Transform3D(0.999908, -0.0133759, -0.00243115, 0.0135617, 0.968863, 0.247224, -0.000951389, -0.247234, 0.968955, 8.75443e-08, 0.229155, 1.19209e-07) bones/7/enabled = true bones/7/position = Vector3(8.75443e-08, 0.229155, 1.19209e-07) -bones/7/rotation = Quaternion(-0.172853, -0.00425687, 0.0177757, 0.984778) +bones/7/rotation = Quaternion(0.0450268, -0.0255307, -0.00750371, 0.998631) bones/7/scale = Vector3(1, 1, 1) bones/8/name = "Bone.008" bones/8/parent = 7 bones/8/rest = Transform3D(0.996542, 0.0206638, -0.0804854, -0.00720722, 0.986431, 0.164018, 0.0827825, -0.162871, 0.983168, -1.49012e-08, 0.142665, 6.85453e-07) bones/8/enabled = true bones/8/position = Vector3(-1.49012e-08, 0.142665, 6.85453e-07) -bones/8/rotation = Quaternion(-0.199509, -0.0555823, 0.0225751, 0.978058) +bones/8/rotation = Quaternion(0.0903047, -0.0661763, -0.0523669, 0.992332) bones/8/scale = Vector3(1, 1, 1) bones/9/name = "Bone.009" bones/9/parent = 1 bones/9/rest = Transform3D(0.998879, -0.0472251, 0.00320398, 0.0469487, 0.997098, 0.0599298, -0.00602488, -0.0597122, 0.998197, -9.68575e-08, 0.416929, 8.61473e-09) bones/9/enabled = true bones/9/position = Vector3(-9.68575e-08, 0.416929, 8.61473e-09) -bones/9/rotation = Quaternion(0.0741887, 0.0532471, 0.0613375, 0.993931) +bones/9/rotation = Quaternion(-0.0232149, 0.00560281, 0.0260133, 0.999376) bones/9/scale = Vector3(1, 1, 1) bones/10/name = "Bone.010" bones/10/parent = 9 bones/10/rest = Transform3D(0.999443, 0.0307123, -0.0130676, -0.0268696, 0.972617, 0.230853, 0.0197998, -0.230373, 0.972901, 1.21567e-07, 0.347822, -2.08616e-07) bones/10/enabled = true bones/10/position = Vector3(1.21567e-07, 0.347822, -2.08616e-07) -bones/10/rotation = Quaternion(-0.352987, -0.131832, 0.0415252, 0.925363) +bones/10/rotation = Quaternion(0.0167576, -0.0558181, -0.0061938, 0.998281) bones/10/scale = Vector3(1, 1, 1) bones/11/name = "Bone.011" bones/11/parent = 10 bones/11/rest = Transform3D(0.999931, -0.0022571, -0.0115383, 0.00506303, 0.968404, 0.249333, 0.010611, -0.249375, 0.968349, 1.37836e-07, 0.236611, 3.53903e-07) bones/11/enabled = true bones/11/position = Vector3(1.37836e-07, 0.236611, 3.53903e-07) -bones/11/rotation = Quaternion(-0.125676, -0.00558169, 0.0018447, 0.992054) +bones/11/rotation = Quaternion(0.0183635, -0.0218316, 0.013077, 0.999507) bones/11/scale = Vector3(1, 1, 1) bones/12/name = "Bone.012" bones/12/parent = 11 bones/12/rest = Transform3D(0.997806, -0.0280254, -0.0599811, 0.0357503, 0.990623, 0.131861, 0.0557232, -0.133716, 0.989452, 1.18278e-07, 0.172989, 2.01166e-07) bones/12/enabled = true bones/12/position = Vector3(1.18278e-07, 0.172989, 2.01166e-07) -bones/12/rotation = Quaternion(-0.15767, 0.000548867, 0.0479703, 0.986326) +bones/12/rotation = Quaternion(0.0513961, -0.044052, -0.0331636, 0.997155) bones/12/scale = Vector3(1, 1, 1) bones/13/name = "Bone.013" bones/13/parent = 1 bones/13/rest = Transform3D(0.92488, 0.379995, -0.0141585, -0.377983, 0.922776, 0.0749236, 0.0415357, -0.0639437, 0.997089, -9.68575e-08, 0.416929, 8.61473e-09) bones/13/enabled = true bones/13/position = Vector3(-9.68575e-08, 0.416929, 8.61473e-09) -bones/13/rotation = Quaternion(0.0779296, 0.0752285, -0.168754, 0.979689) +bones/13/rotation = Quaternion(-0.0420054, -0.00972719, -0.112364, 0.992731) bones/13/scale = Vector3(1, 1, 1) bones/14/name = "Bone.014" bones/14/parent = 13 bones/14/rest = Transform3D(0.959373, -0.277519, 0.050852, 0.259649, 0.938956, 0.225709, -0.110386, -0.203336, 0.972867, 1.78814e-07, 0.369994, -3.53903e-07) bones/14/enabled = true bones/14/position = Vector3(1.78814e-07, 0.369994, -3.53903e-07) -bones/14/rotation = Quaternion(-0.29147, -0.109887, 0.112503, 0.943564) +bones/14/rotation = Quaternion(-0.8809, -0.119386, 0.00312777, 0.457987) bones/14/scale = Vector3(1, 1, 1) bones/15/name = "Bone.015" bones/15/parent = 14 bones/15/rest = Transform3D(0.987789, 0.153061, -0.029059, -0.126507, 0.896881, 0.423794, 0.0909288, -0.414943, 0.905292, -5.96046e-08, 0.248162, 5.96046e-08) bones/15/enabled = true bones/15/position = Vector3(-5.96046e-08, 0.248162, 5.96046e-08) -bones/15/rotation = Quaternion(-0.276358, -0.0157602, 0.0134743, 0.960831) +bones/15/rotation = Quaternion(-0.783805, -0.0455323, -0.0450259, 0.617696) bones/15/scale = Vector3(1, 1, 1) bones/16/name = "Bone.016" bones/16/parent = 15 bones/16/rest = Transform3D(0.985539, -0.152261, 0.0743639, 0.163269, 0.970709, -0.17626, -0.0453481, 0.185853, 0.98153, -1.78814e-07, 0.160425, -4.02331e-07) bones/16/enabled = true bones/16/position = Vector3(-1.78814e-07, 0.160425, -4.02331e-07) -bones/16/rotation = Quaternion(-0.0233024, 0.0420893, 0.0726497, 0.996197) +bones/16/rotation = Quaternion(-0.695006, -0.000138842, 0.0482284, 0.717385) bones/16/scale = Vector3(1, 1, 1) bones/17/name = "Bone.017" bones/17/parent = 1 bones/17/rest = Transform3D(0.731563, 0.681774, 8.39818e-05, -0.680319, 0.729994, 0.0653797, 0.0445129, -0.0478865, 0.99786, -9.68575e-08, 0.416929, 8.61473e-09) bones/17/enabled = true bones/17/position = Vector3(-9.68575e-08, 0.416929, 8.61473e-09) -bones/17/rotation = Quaternion(0.0817896, 0.00645953, -0.374336, 0.923657) +bones/17/rotation = Quaternion(-0.0402354, -0.0157531, -0.236275, 0.970725) bones/17/scale = Vector3(1, 1, 1) bones/18/name = "Bone.018" bones/18/parent = 17 bones/18/rest = Transform3D(0.858902, -0.5087, 0.059257, 0.482273, 0.842315, 0.240663, -0.172338, -0.178128, 0.968798, 3.57628e-07, 0.400229, -2.95229e-07) bones/18/enabled = true bones/18/position = Vector3(3.57628e-07, 0.400229, -2.95229e-07) -bones/18/rotation = Quaternion(-0.309013, -0.238071, 0.338781, 0.856189) +bones/18/rotation = Quaternion(-0.814831, 0.0346116, -0.200371, 0.542867) bones/18/scale = Vector3(1, 1, 1) bones/19/name = "Bone.019" bones/19/parent = 18 bones/19/rest = Transform3D(0.998851, -0.0332967, -0.0344649, 0.0348099, 0.998413, 0.0442783, 0.0329358, -0.0454271, 0.998425, 0, 0.196712, 3.57628e-07) bones/19/enabled = true bones/19/position = Vector3(0, 0.196712, 3.57628e-07) -bones/19/rotation = Quaternion(-0.0541371, -0.0144308, 0.00327301, 0.998424) +bones/19/rotation = Quaternion(-0.694139, -0.211747, -0.27267, 0.631653) bones/19/scale = Vector3(1, 1, 1) bones/20/name = "Bone.020" bones/20/parent = 19 bones/20/rest = Transform3D(0.982791, 0.183548, -0.0207611, -0.170809, 0.945817, 0.276144, 0.0703217, -0.267845, 0.960892, 2.98023e-07, 0.127214, 5.96046e-08) bones/20/enabled = true bones/20/position = Vector3(2.98023e-07, 0.127214, 5.96046e-08) -bones/20/rotation = Quaternion(-0.198376, -0.0349482, -0.0335251, 0.978929) +bones/20/rotation = Quaternion(-0.672507, 0.0739211, 0.0366838, 0.735476) bones/20/scale = Vector3(1, 1, 1) bones/21/name = "Bone.021" bones/21/parent = -1 bones/21/rest = Transform3D(0.769842, 0.636233, -0.0505042, -0.0970478, 0.0384815, -0.994536, -0.630813, 0.770536, 0.0913697, -3.03019, -0.0704439, -3.30826) bones/21/enabled = true -bones/21/position = Vector3(-2.17663, 0.746731, -3.6777) -bones/21/rotation = Quaternion(0.197419, -0.658238, -0.658828, 0.306094) +bones/21/position = Vector3(-2.06607, 0.879806, -3.83246) +bones/21/rotation = Quaternion(0.338171, -0.60599, -0.652831, 0.303692) bones/21/scale = Vector3(1, 1, 1) [node name="CHEST_004" type="MeshInstance3D" parent="Pivot/ARM2/2_ R MAGIC ARM 4/Skeleton3D"] @@ -715,7 +909,7 @@ mesh = SubResource("ArrayMesh_ddgyy") skin = SubResource("Skin_lcoox") [node name="BoneAttachment3D" type="BoneAttachment3D" parent="Pivot/ARM2/2_ R MAGIC ARM 4/Skeleton3D"] -transform = Transform3D(0.918499, 0.388887, 0.0716003, -0.243018, 0.412316, 0.878031, 0.311933, -0.823871, 0.473218, -0.251957, 1.18754, -0.0997951) +transform = Transform3D(-0.112841, 0.993339, 0.0233374, -0.616932, -0.0884549, 0.78203, 0.778885, 0.0738476, 0.622804, -2.11185, 0.533136, 0.495338) bone_name = "Bone.002" bone_idx = 2 @@ -730,7 +924,7 @@ collision_layer = 64 collision_mask = 64 [node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/ARM2/2_ R MAGIC ARM 4/Skeleton3D/BoneAttachment3D/Hitbox"] -transform = Transform3D(0.832558, -0.126381, -0.539328, 0.0257065, 0.981392, -0.190286, 0.55334, 0.14456, 0.820315, 4.9416, 0.276478, 3.4164) +transform = Transform3D(0.786184, -0.135952, -0.602853, 0.0189266, 0.980341, -0.196398, 0.617702, 0.142995, 0.773302, 6.93223, 0.286263, 5.5035) shape = SubResource("BoxShape3D_hmqyn") disabled = true @@ -746,6 +940,12 @@ root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeStateMachine_jkuo4") anim_player = NodePath("../AnimationPlayer") +[node name="MeshInstance3D" type="MeshInstance3D" parent="Pivot/ARM2"] +transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, -12.8881, 6.58119, 12.1415) +visible = false +mesh = SubResource("QuadMesh_a6ruh") +skeleton = NodePath("../../..") + [node name="Rotation" type="Node3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.6188, 7.72862, -1.3327) diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm4.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm4.tscn index ed363c21..d54e9ddc 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm4.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm4.tscn @@ -780,8 +780,8 @@ bones/0/name = "Bone" bones/0/parent = -1 bones/0/rest = Transform3D(0.0151219, 0.673616, -0.738927, -0.999828, 0.0180682, -0.00398999, 0.0106634, 0.738861, 0.673774, -1.71741, 0.00290632, -1.71742) bones/0/enabled = true -bones/0/position = Vector3(-2.20192, -0.366227, -1.81281) -bones/0/rotation = Quaternion(0.105958, -0.507364, -0.46009, 0.720882) +bones/0/position = Vector3(-2.1996, -0.363059, -1.80911) +bones/0/rotation = Quaternion(0.105613, -0.507544, -0.459568, 0.72114) bones/0/scale = Vector3(1, 1, 1) bones/1/name = "Bone.001" bones/1/parent = 0 @@ -934,8 +934,8 @@ bones/22/name = "Bone.021" bones/22/parent = -1 bones/22/rest = Transform3D(0.769842, 0.636233, -0.050504, -0.0970476, 0.0384815, -0.994536, -0.630813, 0.770536, 0.0913696, -3.03474, -0.0767703, -3.31282) bones/22/enabled = true -bones/22/position = Vector3(-2.00788, 0.928402, -3.63169) -bones/22/rotation = Quaternion(0.863747, -0.137895, -0.181118, 0.449581) +bones/22/position = Vector3(-2.00846, 0.925536, -3.63189) +bones/22/rotation = Quaternion(0.863091, -0.137402, -0.180787, 0.451121) bones/22/scale = Vector3(1, 1, 1) [node name="CHEST_003" type="MeshInstance3D" parent="ARM4/4_ R WEAPON ARM/Skeleton3D"] @@ -943,7 +943,7 @@ mesh = SubResource("ArrayMesh_k01v5") skin = SubResource("Skin_f7n3b") [node name="BoneAttachment3D" type="BoneAttachment3D" parent="ARM4/4_ R WEAPON ARM/Skeleton3D"] -transform = Transform3D(0.169077, -0.934867, 0.312147, -0.855783, -0.296358, -0.424037, 0.488926, -0.195436, -0.850151, -0.426439, 1.03813, -0.516979) +transform = Transform3D(0.169695, -0.93473, 0.312225, -0.855071, -0.297164, -0.424909, 0.489957, -0.194869, -0.849687, -0.424691, 1.04398, -0.515404) bone_name = "Bone.008" bone_idx = 8 @@ -990,7 +990,7 @@ skeleton = NodePath("../BOLT4") surface_material_override/0 = SubResource("StandardMaterial3D_ft2eu") [node name="BOLT4" type="MeshInstance3D" parent="Lightning"] -transform = Transform3D(-0.907979, -0.989005, -1.15998e-05, 0, -3.61999e-06, 3.24, -6.07249, 0.147879, 1.73444e-06, -5.22496, 1.90714, 8.66453) +transform = Transform3D(-0.907979, -0.989005, -1.40068e-07, 0, -4.37114e-08, 3.24, -6.07249, 0.147879, 2.09434e-08, -5.22496, 1.90714, 8.66453) mesh = SubResource("PlaneMesh_20074") surface_material_override/0 = SubResource("StandardMaterial3D_tpigo") diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm5.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm5.tscn index 3d1a9d72..ef94eeca 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm5.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm5.tscn @@ -1127,6 +1127,18 @@ tracks/26/keys = { "clips": PackedStringArray("[stop]", "Animation"), "times": PackedFloat32Array(0, 1.03333) } +tracks/27/type = "value" +tracks/27/imported = false +tracks/27/enabled = true +tracks/27/path = NodePath("../ROCK SMASH:visible") +tracks/27/interp = 1 +tracks/27/loop_wrap = true +tracks/27/keys = { +"times": PackedFloat32Array(0, 1, 1.03333, 4.96667, 5.03333), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1), +"update": 1, +"values": [false, false, true, true, false] +} [sub_resource type="Animation" id="Animation_8dvpv"] resource_name = "ARM 5 IDLE" @@ -1327,6 +1339,18 @@ tracks/1/keys = { "update": 1, "values": [true] } +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("../ROCK SMASH:visible") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} [sub_resource type="Animation" id="Animation_flp87"] resource_name = "Rock Smash" @@ -1367,7 +1391,7 @@ transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition script = ExtResource("1_j3ruw") [node name="ROCK SMASH" type="Node3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.591, 6.167, 10.111) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.59119, 7.25161, 10.1115) [node name="Rock Smash Animation" type="AnimationPlayer" parent="ROCK SMASH"] process_mode = 3 @@ -1455,43 +1479,43 @@ bones/0/name = "Bone" bones/0/parent = -1 bones/0/rest = Transform3D(0.0151219, -0.673616, 0.738927, 0.999829, 0.0180681, -0.00399013, -0.0106631, 0.738861, 0.673774, 1.71286, 0.00923371, -1.71285) bones/0/enabled = true -bones/0/position = Vector3(2.75396, -0.456737, -1.76049) -bones/0/rotation = Quaternion(0.421808, 0.429203, 0.595452, 0.532258) +bones/0/position = Vector3(2.62569, -0.0349066, -1.21983) +bones/0/rotation = Quaternion(0.288488, 0.553689, 0.652755, 0.429084) bones/0/scale = Vector3(1, 1, 1) bones/1/name = "Bone.001" bones/1/parent = 0 bones/1/rest = Transform3D(0.997342, -0.0728417, -0.00159788, 0.0728471, 0.996536, 0.040124, -0.00133035, -0.0401337, 0.999193, -2.93367e-07, 1.85949, 2.16067e-07) bones/1/enabled = true bones/1/position = Vector3(-2.93367e-07, 1.85949, 2.16067e-07) -bones/1/rotation = Quaternion(0.0430436, 0.623911, 0.114527, 0.771859) +bones/1/rotation = Quaternion(-0.191539, 0.13042, -0.0271536, 0.972402) bones/1/scale = Vector3(1, 1, 1) bones/2/name = "Bone.002" bones/2/parent = 1 bones/2/rest = Transform3D(0.175376, 0.963955, 0.200086, -0.983797, 0.179282, -0.00142622, -0.0372466, -0.196594, 0.979777, 5.40167e-08, 0.416929, 1.78814e-07) bones/2/enabled = true bones/2/position = Vector3(5.40167e-08, 0.416929, 1.78814e-07) -bones/2/rotation = Quaternion(-0.124729, 0.0488896, -0.685638, 0.715509) +bones/2/rotation = Quaternion(-0.53644, -0.0319246, -0.417881, 0.732522) bones/2/scale = Vector3(1, 1, 1) bones/3/name = "Bone.003" bones/3/parent = 2 bones/3/rest = Transform3D(0.795966, -0.570792, -0.201583, 0.584248, 0.811525, 0.00907693, 0.158408, -0.124999, 0.97943, -1.04308e-07, 0.298126, 2.5332e-07) bones/3/enabled = true bones/3/position = Vector3(-1.04308e-07, 0.298126, 2.5332e-07) -bones/3/rotation = Quaternion(0.159925, -0.437822, 0.222957, 0.856169) +bones/3/rotation = Quaternion(0.106525, -0.412173, 0.141205, 0.893771) bones/3/scale = Vector3(1, 1, 1) bones/4/name = "Bone.004" bones/4/parent = 3 bones/4/rest = Transform3D(0.989608, -0.143495, 0.00921016, 0.143742, 0.98559, -0.0891694, 0.00371789, 0.0895667, 0.995974, -2.08616e-07, 0.217615, -2.68221e-07) bones/4/enabled = true bones/4/position = Vector3(-2.08616e-07, 0.217615, -2.68221e-07) -bones/4/rotation = Quaternion(-0.0551459, 0.0184301, 0.466036, 0.882853) +bones/4/rotation = Quaternion(0.0344162, 0.0906012, 0.385334, 0.917673) bones/4/scale = Vector3(1, 1, 1) bones/5/name = "Bone.005" bones/5/parent = 1 bones/5/rest = Transform3D(0.891185, 0.451269, 0.046316, -0.453486, 0.88889, 0.0650086, -0.0118334, -0.0789384, 0.996809, 5.40167e-08, 0.416929, 1.78814e-07) bones/5/enabled = true bones/5/position = Vector3(5.40167e-08, 0.416929, 1.78814e-07) -bones/5/rotation = Quaternion(0.021948, 0.049143, -0.355349, 0.933183) +bones/5/rotation = Quaternion(-0.270474, 0.176192, -0.185232, 0.928164) bones/5/scale = Vector3(1, 1, 1) bones/6/name = "Bone.006" bones/6/parent = 5 @@ -1512,28 +1536,28 @@ bones/8/parent = 7 bones/8/rest = Transform3D(0.996094, -0.035984, -0.080632, 0.0483354, 0.986431, 0.156897, 0.0738921, -0.160182, 0.984318, -2.98023e-08, 0.142665, -1.49012e-07) bones/8/enabled = true bones/8/position = Vector3(-2.98023e-08, 0.142665, -1.49012e-07) -bones/8/rotation = Quaternion(-0.216176, -0.0177159, 0.121016, 0.968664) +bones/8/rotation = Quaternion(-0.216176, -0.017716, 0.121016, 0.968664) bones/8/scale = Vector3(1, 1, 1) bones/9/name = "Bone.009" bones/9/parent = 1 bones/9/rest = Transform3D(0.998888, 0.0470357, 0.00321129, -0.0471435, 0.997098, 0.0597784, -0.000390256, -0.0598634, 0.998206, 5.40167e-08, 0.416929, 1.78814e-07) bones/9/enabled = true bones/9/position = Vector3(5.40167e-08, 0.416929, 1.78814e-07) -bones/9/rotation = Quaternion(0.0817415, 0.00807526, -0.0892643, 0.992615) +bones/9/rotation = Quaternion(-0.161916, 0.220053, 0.0688103, 0.959492) bones/9/scale = Vector3(1, 1, 1) bones/10/name = "Bone.010" bones/10/parent = 9 bones/10/rest = Transform3D(0.999465, -0.0299665, -0.0130887, 0.0321758, 0.972617, 0.230174, 0.00583279, -0.230472, 0.973062, 3.42727e-07, 0.347822, -2.98023e-08) bones/10/enabled = true bones/10/position = Vector3(3.42727e-07, 0.347822, -2.98023e-08) -bones/10/rotation = Quaternion(-0.019315, -0.0501023, -0.0934554, 0.994174) +bones/10/rotation = Quaternion(-0.019315, -0.0501023, -0.0934555, 0.994174) bones/10/scale = Vector3(1, 1, 1) bones/11/name = "Bone.011" bones/11/parent = 10 bones/11/rest = Transform3D(0.999927, -0.00348298, -0.0115384, 0.00625, 0.968404, 0.249308, 0.0103055, -0.249362, 0.968355, 2.08616e-07, 0.23661, 1.93715e-07) bones/11/enabled = true bones/11/position = Vector3(2.08616e-07, 0.23661, 1.93715e-07) -bones/11/rotation = Quaternion(-0.333722, -0.122333, 0.122729, 0.926608) +bones/11/rotation = Quaternion(-0.333723, -0.122333, 0.122729, 0.926607) bones/11/scale = Vector3(1, 1, 1) bones/12/name = "Bone.012" bones/12/parent = 11 @@ -1547,7 +1571,7 @@ bones/13/parent = 1 bones/13/rest = Transform3D(0.924678, -0.380194, -0.0205531, 0.380732, 0.922777, 0.0593806, -0.00361027, -0.0627332, 0.998024, 5.40167e-08, 0.416929, 1.78814e-07) bones/13/enabled = true bones/13/position = Vector3(5.40167e-08, 0.416929, 1.78814e-07) -bones/13/rotation = Quaternion(0.166639, -0.0472119, 0.100274, 0.979769) +bones/13/rotation = Quaternion(-0.0218501, 0.224031, 0.236137, 0.945289) bones/13/scale = Vector3(1, 1, 1) bones/14/name = "Bone.014" bones/14/parent = 13 @@ -1561,7 +1585,7 @@ bones/15/parent = 14 bones/15/rest = Transform3D(0.991898, -0.123696, -0.0289438, 0.124233, 0.89688, 0.424467, -0.0265457, -0.424624, 0.904981, 2.10945e-07, 0.248162, 2.38419e-07) bones/15/enabled = true bones/15/position = Vector3(2.10945e-07, 0.248162, 2.38419e-07) -bones/15/rotation = Quaternion(-0.465696, -0.245851, 0.18627, 0.829451) +bones/15/rotation = Quaternion(-0.465696, -0.24585, 0.18627, 0.829451) bones/15/scale = Vector3(1, 1, 1) bones/16/name = "Bone.016" bones/16/parent = 15 @@ -1575,7 +1599,7 @@ bones/17/parent = 1 bones/17/rest = Transform3D(0.731155, -0.681922, -0.0198745, 0.682036, 0.729995, 0.0439837, -0.0154852, -0.045714, 0.998834, 5.40167e-08, 0.416929, 1.78814e-07) bones/17/enabled = true bones/17/position = Vector3(5.40167e-08, 0.416929, 1.78814e-07) -bones/17/rotation = Quaternion(0.230268, -0.166533, 0.213782, 0.934634) +bones/17/rotation = Quaternion(0.094853, 0.140219, 0.344745, 0.923305) bones/17/scale = Vector3(1, 1, 0.999999) bones/18/name = "Bone.018" bones/18/parent = 17 @@ -1602,8 +1626,8 @@ bones/21/name = "Bone.021" bones/21/parent = -1 bones/21/rest = Transform3D(0.769842, -0.636234, 0.0505046, 0.0970479, 0.038481, -0.994536, 0.630814, 0.770536, 0.0913694, 3.03019, -0.0704418, -3.30826) bones/21/enabled = true -bones/21/position = Vector3(2.24155, -0.165342, -3.74551) -bones/21/rotation = Quaternion(0.761057, 0.153103, -0.0122826, 0.630239) +bones/21/position = Vector3(2.37565, -0.461888, -3.45993) +bones/21/rotation = Quaternion(0.541897, 0.478804, 0.337294, 0.602767) bones/21/scale = Vector3(1, 1, 1) [node name="CHEST_008" type="MeshInstance3D" parent="ARM5/5_ R MELEE ARM/Skeleton3D"] @@ -1611,7 +1635,7 @@ mesh = SubResource("ArrayMesh_mat8l") skin = SubResource("Skin_em6a3") [node name="BoneAttachment3D" type="BoneAttachment3D" parent="ARM5/5_ R MELEE ARM/Skeleton3D"] -transform = Transform3D(-0.989844, 0.114542, 0.0841942, 0.0296215, -0.413076, 0.910214, 0.139037, 0.903464, 0.405489, 2.41459, -0.587328, 0.782677) +transform = Transform3D(-0.97588, -0.17167, -0.134861, 0.0797697, -0.855447, 0.511709, -0.203211, 0.488609, 0.848508, 2.00074, -0.317732, 1.2842) bone_name = "Bone.018" bone_idx = 18 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm9.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm9.tscn index 8ed31c8c..a636ab7e 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm9.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/Arm9.tscn @@ -911,6 +911,21 @@ animations = [{ "speed": 22.0 }] +[sub_resource type="Animation" id="Animation_s3yws"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [127] +} + [sub_resource type="Animation" id="Animation_5xmpi"] resource_name = "Status Effector" length = 3.54546 @@ -928,21 +943,6 @@ tracks/0/keys = { "values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127] } -[sub_resource type="Animation" id="Animation_s3yws"] -length = 0.001 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath(".:frame") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [127] -} - [sub_resource type="AnimationLibrary" id="AnimationLibrary_jqymh"] _data = { &"RESET": SubResource("Animation_s3yws"), @@ -1525,155 +1525,155 @@ bones/0/name = "Bone" bones/0/parent = -1 bones/0/rest = Transform3D(0.664239, -0.5079, 0.548475, 0.747327, 0.467912, -0.471764, -0.0170288, 0.723254, 0.690372, 1.32537, -1.1447, -1.67359) bones/0/enabled = true -bones/0/position = Vector3(1.50346, -1.11789, -1.58854) -bones/0/rotation = Quaternion(0.480259, 0.287146, 0.568896, 0.602708) +bones/0/position = Vector3(1.44441, -1.07471, -1.44808) +bones/0/rotation = Quaternion(0.0761007, 0.580784, 0.656085, 0.475868) bones/0/scale = Vector3(1, 1, 1) bones/1/name = "Bone.001" bones/1/parent = 0 bones/1/rest = Transform3D(0.997342, -0.0728411, -0.00159727, 0.0728464, 0.996536, 0.0401251, -0.00133102, -0.0401348, 0.999193, 4.76837e-07, 1.85949, -3.57628e-07) bones/1/enabled = true bones/1/position = Vector3(4.76837e-07, 1.85949, -3.57628e-07) -bones/1/rotation = Quaternion(0.269705, -0.692986, 0.200978, 0.637681) +bones/1/rotation = Quaternion(-0.0295522, -0.00909152, 0.0390719, 0.998758) bones/1/scale = Vector3(1, 1, 1) bones/2/name = "Bone.002" bones/2/parent = 1 bones/2/rest = Transform3D(0.175377, 0.963955, 0.200084, -0.983796, 0.179283, -0.00142535, -0.0372456, -0.196592, 0.979778, 2.38419e-07, 0.416929, 0) bones/2/enabled = true bones/2/position = Vector3(2.38419e-07, 0.416929, 0) -bones/2/rotation = Quaternion(-0.0640561, 0.077752, -0.637424, 0.763899) +bones/2/rotation = Quaternion(-0.0719204, 0.0813511, -0.638381, 0.762023) bones/2/scale = Vector3(1, 1, 1) bones/3/name = "Bone.003" bones/3/parent = 2 bones/3/rest = Transform3D(0.795965, -0.570793, -0.20158, 0.584249, 0.811523, 0.00907775, 0.158406, -0.124999, 0.97943, -3.57628e-07, 0.298125, 2.98023e-07) bones/3/enabled = true bones/3/position = Vector3(-3.57628e-07, 0.298125, 2.98023e-07) -bones/3/rotation = Quaternion(-0.0171263, 0.20846, 0.596138, 0.775159) +bones/3/rotation = Quaternion(-0.0343943, -0.0947545, 0.308816, 0.945765) bones/3/scale = Vector3(1, 1, 1) bones/4/name = "Bone.004" bones/4/parent = 3 bones/4/rest = Transform3D(0.989609, -0.143491, 0.00920793, 0.143738, 0.98559, -0.0891698, 0.00371984, 0.0895667, 0.995974, -1.19209e-07, 0.217615, 0) bones/4/enabled = true bones/4/position = Vector3(-1.19209e-07, 0.217615, 0) -bones/4/rotation = Quaternion(0.0449486, 0.00138374, 0.0722015, 0.996376) +bones/4/rotation = Quaternion(0.0492356, 0.00166527, 0.0777992, 0.995751) bones/4/scale = Vector3(1, 1, 1) bones/5/name = "Bone.005" bones/5/parent = 1 bones/5/rest = Transform3D(0.891187, 0.451267, 0.0463142, -0.453483, 0.888891, 0.0650071, -0.0118327, -0.0789361, 0.99681, 2.38419e-07, 0.416929, 0) bones/5/enabled = true bones/5/position = Vector3(2.38419e-07, 0.416929, 0) -bones/5/rotation = Quaternion(0.129214, 0.138554, -0.250075, 0.94951) +bones/5/rotation = Quaternion(-0.0403386, 0.0153167, -0.231738, 0.971821) bones/5/scale = Vector3(1, 1, 1) bones/6/name = "Bone.006" bones/6/parent = 5 bones/6/rest = Transform3D(0.945561, -0.313247, -0.0882632, 0.323946, 0.931929, 0.162995, 0.0311974, -0.182714, 0.982671, 2.38419e-07, 0.366571, 2.38419e-07) bones/6/enabled = true bones/6/position = Vector3(2.38419e-07, 0.366571, 2.38419e-07) -bones/6/rotation = Quaternion(0.0499056, 0.0577422, 0.166757, 0.98304) +bones/6/rotation = Quaternion(-0.0950728, -0.0313817, 0.162122, 0.981679) bones/6/scale = Vector3(1, 1, 1) bones/7/name = "Bone.007" bones/7/parent = 6 bones/7/rest = Transform3D(0.999951, -0.00959863, -0.00243464, 0.00990257, 0.968864, 0.247396, -1.58236e-05, -0.247408, 0.968911, -3.57628e-07, 0.229155, -4.76837e-07) bones/7/enabled = true bones/7/position = Vector3(-3.57628e-07, 0.229155, -4.76837e-07) -bones/7/rotation = Quaternion(0.0575827, 0.0373355, 0.0621415, 0.995705) +bones/7/rotation = Quaternion(-0.132188, 0.000839738, 0.00616819, 0.991205) bones/7/scale = Vector3(1, 1, 1) bones/8/name = "Bone.008" bones/8/parent = 7 bones/8/rest = Transform3D(0.996094, -0.0359844, -0.080632, 0.0483362, 0.986431, 0.156901, 0.0738919, -0.160186, 0.984317, -1.19209e-07, 0.142665, 5.96046e-08) bones/8/enabled = true bones/8/position = Vector3(-1.19209e-07, 0.142665, 5.96046e-08) -bones/8/rotation = Quaternion(0.0824967, 0.046503, 0.048199, 0.994338) +bones/8/rotation = Quaternion(-0.0890698, -0.0370641, 0.0234891, 0.995058) bones/8/scale = Vector3(1, 1, 1) bones/9/name = "Bone.009" bones/9/parent = 1 bones/9/rest = Transform3D(0.998888, 0.0470345, 0.00320965, -0.0471423, 0.997098, 0.0597765, -0.000388783, -0.0598614, 0.998207, 2.38419e-07, 0.416929, 0) bones/9/enabled = true bones/9/position = Vector3(2.38419e-07, 0.416929, 0) -bones/9/rotation = Quaternion(0.147167, 0.100092, -0.0847344, 0.980379) +bones/9/rotation = Quaternion(-0.0358375, 0.00272252, -0.0229573, 0.99909) bones/9/scale = Vector3(1, 1, 1) bones/10/name = "Bone.010" bones/10/parent = 9 bones/10/rest = Transform3D(0.999465, -0.0299688, -0.013087, 0.0321776, 0.972617, 0.230175, 0.00583061, -0.230473, 0.973061, 1.19209e-07, 0.347821, -4.76837e-07) bones/10/enabled = true bones/10/position = Vector3(1.19209e-07, 0.347821, -4.76837e-07) -bones/10/rotation = Quaternion(0.053228, 0.0746767, 0.00667618, 0.995764) +bones/10/rotation = Quaternion(-0.122209, -0.00642284, 0.01608, 0.992353) bones/10/scale = Vector3(1, 1, 1) bones/11/name = "Bone.011" bones/11/parent = 10 bones/11/rest = Transform3D(0.999927, -0.00347542, -0.0115401, 0.00624306, 0.968405, 0.249306, 0.010309, -0.24936, 0.968356, -1.19209e-07, 0.23661, -3.57628e-07) bones/11/enabled = true bones/11/position = Vector3(-1.19209e-07, 0.23661, -3.57628e-07) -bones/11/rotation = Quaternion(0.0992458, 0.0796155, 0.0233246, 0.991599) +bones/11/rotation = Quaternion(-0.132223, -0.00380595, 0.00393668, 0.991205) bones/11/scale = Vector3(1, 1, 1) bones/12/name = "Bone.012" bones/12/parent = 11 bones/12/rest = Transform3D(0.997952, 0.0219231, -0.0600952, -0.0135757, 0.990623, 0.135945, 0.062512, -0.13485, 0.988892, -7.15256e-07, 0.172989, -3.57628e-07) bones/12/enabled = true bones/12/position = Vector3(-7.15256e-07, 0.172989, -3.57628e-07) -bones/12/rotation = Quaternion(-0.000140711, -0.0196264, 0.00962047, 0.999761) +bones/12/rotation = Quaternion(-0.0737158, -0.0295527, -0.00709329, 0.996816) bones/12/scale = Vector3(1, 1, 1) bones/13/name = "Bone.013" bones/13/parent = 1 bones/13/rest = Transform3D(0.924677, -0.380196, -0.0205531, 0.380734, 0.922776, 0.0593795, -0.00360998, -0.0627321, 0.998024, 2.38419e-07, 0.416929, 0) bones/13/enabled = true bones/13/position = Vector3(2.38419e-07, 0.416929, 0) -bones/13/rotation = Quaternion(0.148092, 0.079972, 0.0678906, 0.983394) +bones/13/rotation = Quaternion(-0.0333686, -0.0036831, 0.194081, 0.980411) bones/13/scale = Vector3(1, 1, 1) bones/14/name = "Bone.014" bones/14/parent = 13 bones/14/rest = Transform3D(0.961502, 0.268959, 0.0563536, -0.274785, 0.938956, 0.207013, 0.00276419, -0.214528, 0.976714, -4.76837e-07, 0.369994, 1.19209e-07) bones/14/enabled = true bones/14/position = Vector3(-4.76837e-07, 0.369994, 1.19209e-07) -bones/14/rotation = Quaternion(0.0770979, 0.043556, -0.154022, 0.984092) +bones/14/rotation = Quaternion(-0.109453, 0.0144274, -0.137861, 0.98428) bones/14/scale = Vector3(1, 1, 1) bones/15/name = "Bone.015" bones/15/parent = 14 bones/15/rest = Transform3D(0.991898, -0.123694, -0.0289441, 0.12423, 0.896878, 0.424473, -0.0265452, -0.42463, 0.904978, 4.17233e-07, 0.248162, 0) bones/15/enabled = true bones/15/position = Vector3(4.17233e-07, 0.248162, 0) -bones/15/rotation = Quaternion(-0.035696, 0.05163, 0.00454078, 0.998018) +bones/15/rotation = Quaternion(-0.2229, 0.000510598, 0.064302, 0.972718) bones/15/scale = Vector3(1, 1, 1) bones/16/name = "Bone.016" bones/16/parent = 15 bones/16/rest = Transform3D(0.985406, 0.151262, 0.0780701, -0.133163, 0.970709, -0.199978, -0.106032, 0.186663, 0.976685, -8.9407e-08, 0.160424, -8.34465e-07) bones/16/enabled = true bones/16/position = Vector3(-8.9407e-08, 0.160424, -8.34465e-07) -bones/16/rotation = Quaternion(0.245228, 0.069256, 0.0181332, 0.966819) +bones/16/rotation = Quaternion(0.0952832, 0.046847, -0.0714507, 0.991777) bones/16/scale = Vector3(1, 1, 1) bones/17/name = "Bone.017" bones/17/parent = 1 bones/17/rest = Transform3D(0.731154, -0.681923, -0.0198735, 0.682037, 0.729994, 0.0439834, -0.0154858, -0.0457131, 0.998835, 2.38419e-07, 0.416929, 0) bones/17/enabled = true bones/17/position = Vector3(2.38419e-07, 0.416929, 0) -bones/17/rotation = Quaternion(0.160465, 0.065235, 0.206058, 0.963086) +bones/17/rotation = Quaternion(-0.0273007, 0.000857824, 0.367859, 0.929481) bones/17/scale = Vector3(1, 1, 1) bones/18/name = "Bone.018" bones/18/parent = 17 bones/18/rest = Transform3D(0.857942, 0.502854, 0.105233, -0.513705, 0.842316, 0.163129, -0.00660948, -0.194014, 0.980976, -5.96046e-07, 0.400228, -7.15256e-07) bones/18/enabled = true bones/18/position = Vector3(-5.96046e-07, 0.400228, -7.15256e-07) -bones/18/rotation = Quaternion(0.089797, 0.0204962, -0.310183, 0.946204) +bones/18/rotation = Quaternion(-0.0960279, 0.0306086, -0.264964, 0.958977) bones/18/scale = Vector3(1, 1, 1) bones/19/name = "Bone.019" bones/19/parent = 18 bones/19/rest = Transform3D(0.998612, 0.039929, -0.0343581, -0.0385066, 0.998412, 0.0411099, 0.035945, -0.0397298, 0.998564, 2.08616e-07, 0.196712, -2.38419e-07) bones/19/enabled = true bones/19/position = Vector3(2.08616e-07, 0.196712, -2.38419e-07) -bones/19/rotation = Quaternion(0.0252089, -0.0122544, -0.0179748, 0.999445) +bones/19/rotation = Quaternion(-0.0243731, -0.0180625, -0.0204339, 0.999331) bones/19/scale = Vector3(1, 1, 1) bones/20/name = "Bone.020" bones/20/parent = 19 bones/20/rest = Transform3D(0.986969, -0.15974, -0.0193679, 0.158639, 0.945818, 0.283305, -0.0269365, -0.282686, 0.958834, 3.57628e-07, 0.127214, 0) bones/20/enabled = true bones/20/position = Vector3(3.57628e-07, 0.127214, 0) -bones/20/rotation = Quaternion(0.0673192, 0.0388333, 0.0543491, 0.995493) +bones/20/rotation = Quaternion(-0.143455, 0.00191832, 0.0806953, 0.98636) bones/20/scale = Vector3(1, 1, 1) bones/21/name = "Bone.021" bones/21/parent = -1 bones/21/rest = Transform3D(0.638395, -0.466665, -0.612108, -0.416251, 0.459614, -0.784532, 0.647446, 0.755632, 0.0991659, 2.29161, -2.09633, -3.23813) bones/21/enabled = true -bones/21/position = Vector3(2.51366, -0.290783, -3.19491) -bones/21/rotation = Quaternion(0.682495, 0.0301727, 0.483686, 0.547119) +bones/21/position = Vector3(2.51503, -1.40955, -3.18659) +bones/21/rotation = Quaternion(0.497122, 0.108774, 0.414594, 0.75442) bones/21/scale = Vector3(1, 1, 1) [node name="CHEST" type="MeshInstance3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D"] @@ -1681,7 +1681,7 @@ mesh = SubResource("ArrayMesh_auq5d") skin = SubResource("Skin_h0kek") [node name="BoneAttachment3D" type="BoneAttachment3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D"] -transform = Transform3D(0.856971, -0.16644, 0.487749, 0.0506018, -0.914667, -0.40103, 0.512875, 0.368352, -0.77542, 0.384461, -2.15682, 0.537859) +transform = Transform3D(-0.700074, -0.690981, 0.180118, 0.68537, -0.579414, 0.441077, -0.200413, 0.432234, 0.879209, -0.0462436, -0.993866, 0.974356) bone_name = "Bone.015" bone_idx = 15 diff --git a/Zennysoft.Game.Ma/src/player/Player.tscn b/Zennysoft.Game.Ma/src/player/Player.tscn index ef8eea71..8cb663c5 100644 --- a/Zennysoft.Game.Ma/src/player/Player.tscn +++ b/Zennysoft.Game.Ma/src/player/Player.tscn @@ -369,7 +369,7 @@ script = ExtResource("1_xcol5") _playerStatResource = SubResource("Resource_bj1ma") [node name="PlayerGeometryCollision" type="CollisionShape3D" parent="."] -transform = Transform3D(-0.0242399, 0.00507889, 0.999693, 0.000123113, 0.999987, -0.00507739, -0.999706, 0, -0.0242402, 0, 1.06447, -0.153069) +transform = Transform3D(-0.0242399, 0.00507889, 0.999693, 0.000123113, 0.999987, -0.00507739, -0.999706, 0, -0.0242402, 0, 1.06447, 0.00162865) shape = SubResource("CapsuleShape3D_dw45s") [node name="HealthTimer" type="Timer" parent="."] @@ -399,24 +399,24 @@ flip_v = true [node name="Camera" type="Node3D" parent="."] [node name="Camera3D" type="Camera3D" parent="Camera"] -transform = Transform3D(1, 6.69834e-05, 0.000118448, -6.06525e-05, 0.998614, -0.052638, -0.000121811, 0.052638, 0.998614, 0.003, 1.4, 0.462) +transform = Transform3D(1, 6.69803e-05, 0.000118449, -6.06525e-05, 0.998614, -0.052638, -0.000121811, 0.052638, 0.998614, 0.003, 1.4, -0.0095706) cull_mask = 1048569 doppler_tracking = 1 fov = 52.0 far = 9000.0 [node name="player_model" type="Node3D" parent="Camera"] -transform = Transform3D(-0.015, 0, -2.26494e-09, 0, 0.015, 0, 2.26494e-09, 0, -0.015, 0, -0.268445, 0.826517) +transform = Transform3D(-0.015, 0, -2.26494e-09, 0, 0.015, 0, 2.26494e-09, 0, -0.015, 0, -0.268445, -0.00941753) [node name="Lights" type="Node3D" parent="Camera"] [node name="OmniLight3D" type="OmniLight3D" parent="Camera/Lights"] -transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, 0.0645475, 1.59919, 2.57452) -light_energy = 1.692 +transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, -0.109951, 1.37487, -0.0100155) +visible = false light_bake_mode = 1 shadow_enabled = true -omni_range = 16.18 -omni_attenuation = 1.76 +omni_range = 1.0 +omni_attenuation = 2.0 [node name="Minimap" type="Node3D" parent="."] @@ -440,6 +440,7 @@ collision_mask = 2048 script = ExtResource("2_lb3qc") [node name="HitboxCollision" type="CollisionShape3D" parent="Collision/Hitbox"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.989787) shape = SubResource("BoxShape3D_wedu3") disabled = true @@ -450,7 +451,7 @@ collision_layer = 448 collision_mask = 452 [node name="CollisionShape3D" type="CollisionShape3D" parent="Collision/CollisionDetector"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0479561, 0.509249, -0.25133) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0479561, 0.509249, 0.0101219) shape = SubResource("BoxShape3D_hs4wf") [node name="WallCheck" type="RigidBody3D" parent="Collision"] @@ -467,5 +468,5 @@ contact_monitor = true max_contacts_reported = 100 [node name="CollisionShape3D" type="CollisionShape3D" parent="Collision/WallCheck"] -transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, -1.51238, 1.03938, -0.250428) +transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, -1.51238, 1.03938, -0.0105059) shape = SubResource("CapsuleShape3D_es4xk") diff --git a/Zennysoft.Game.Ma/src/vfx/Laser.gdshader b/Zennysoft.Game.Ma/src/vfx/Laser.gdshader new file mode 100644 index 00000000..ae20dc8e --- /dev/null +++ b/Zennysoft.Game.Ma/src/vfx/Laser.gdshader @@ -0,0 +1,78 @@ +/* + +LineRendering solution + +create a MeshInstance3D +set the mesh as a quad (default settings) +set texture (a vertical gradient with alpha looks best) + +the quad is stretched into position based on the parameters and rotation, you can also set the default axis (default +y) + +modified from: +https://godotshaders.com/shader/billboard-sprite3d-hitflash-godot-4-x/ + +*/ + +shader_type spatial; +render_mode unshaded; // optional + +uniform sampler2D albedo: hint_default_white; // the laser texture, a vertical gradient is suggested + +uniform float line_width = 1.0; +uniform float line_length = 1.0; // set this larger to stretch the line + +uniform bool correct_uv = true; // correct the uv stretching + +uniform vec2 uv_offset_animation = vec2(0, 1); // (optional) scroll the texture, it could look like a moving beam + +uniform vec3 default_axis = vec3(0.0, 1.0, 0.0); // default axis the line follows before rotation (rotate the nodes transform) + +uniform vec4 color: source_color = vec4(1.0); // modulate the color + +uniform float brightness = 1.0; // make extra bright, good for lasers + + +void vertex() { + + VERTEX += vec3(0,0.5,0); // correction for quad to make it stretch correctly + + VERTEX.y *= line_length; // stretch the lines length + VERTEX.x *= line_width; // thin or fat line + + vec3 _target_position = normalize((MODEL_MATRIX * vec4(default_axis.x, default_axis.y, default_axis.z, 0.0)).xyz); + + // this is the same as a the y-billboard code but we can set any vector as the direction + // as a consequence of the matrix, it also stretches the line! + MODELVIEW_MATRIX = VIEW_MATRIX * + mat4( + vec4(normalize(cross(_target_position, INV_VIEW_MATRIX[2].xyz)), 0.0), + vec4(_target_position.x, _target_position.y, _target_position.z, 0.0), + vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, _target_position)), + 0.0 + ), + MODEL_MATRIX[3]); + + //cargo code? i probabally don't need this unless we try to use normal maps + //MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX); +} + +void fragment() { + + vec2 uv = UV; + + if (correct_uv){ + uv.y *= line_length; + } + + uv += uv_offset_animation * TIME; // scrolls the texture + + vec4 _color = texture(albedo, uv); + _color *= color; + _color.r *= brightness; + _color.g *= brightness; + _color.b *= brightness; + + + ALBEDO = vec3(_color.r, _color.g, _color.b); + ALPHA = _color.a; +} \ No newline at end of file diff --git a/Zennysoft.Game.Ma/src/vfx/Laser.gdshader.uid b/Zennysoft.Game.Ma/src/vfx/Laser.gdshader.uid new file mode 100644 index 00000000..63ff27ed --- /dev/null +++ b/Zennysoft.Game.Ma/src/vfx/Laser.gdshader.uid @@ -0,0 +1 @@ +uid://bkvpd1uvliv44