Add rescued items spawn to overworld

This commit is contained in:
2025-10-06 22:22:07 -07:00
parent 06608fe435
commit 1545ec73b0
6 changed files with 19 additions and 47 deletions

View File

@@ -6,7 +6,7 @@ namespace Zennysoft.Game.Ma;
public interface IEnemyLogic : ILogicBlock<EnemyLogic.State>;
[Meta, Id("enemy_logic")]
[LogicBlock(typeof(State), Diagram = true)]
[LogicBlock(typeof(State), Diagram = false)]
public partial class EnemyLogic : LogicBlock<EnemyLogic.State>, IEnemyLogic
{
public override Transition GetInitialState() => To<State.Idle>();

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@@ -1,31 +0,0 @@
@startuml EnemyLogic
state "EnemyLogic State" as Zennysoft_Game_Ma_EnemyLogic_State {
state "Alive" as Zennysoft_Game_Ma_EnemyLogic_State_Alive {
state "Activated" as Zennysoft_Game_Ma_EnemyLogic_State_Activated {
state "Attacking" as Zennysoft_Game_Ma_EnemyLogic_State_Attacking
state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer
state "Patrolling" as Zennysoft_Game_Ma_EnemyLogic_State_Patrolling
}
state "Idle" as Zennysoft_Game_Ma_EnemyLogic_State_Idle
}
state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
}
Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Attacking : AttackTimer
Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Attacking : StartAttacking
Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Defeated : EnemyDefeated
Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer : Alerted
Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Idle : StopMoving
Zennysoft_Game_Ma_EnemyLogic_State_Attacking --> Zennysoft_Game_Ma_EnemyLogic_State_Idle : StopMoving
Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer --> Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer : PhysicsTick
Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer --> Zennysoft_Game_Ma_EnemyLogic_State_Idle : LostPlayer
Zennysoft_Game_Ma_EnemyLogic_State_Idle --> Zennysoft_Game_Ma_EnemyLogic_State_Patrolling : StartPatrol
Zennysoft_Game_Ma_EnemyLogic_State_Patrolling --> Zennysoft_Game_Ma_EnemyLogic_State_Idle : StopMoving
Zennysoft_Game_Ma_EnemyLogic_State_Patrolling --> Zennysoft_Game_Ma_EnemyLogic_State_Patrolling : PatrolToRandomSpot
Zennysoft_Game_Ma_EnemyLogic_State_Patrolling --> Zennysoft_Game_Ma_EnemyLogic_State_Patrolling : PhysicsTick
Zennysoft_Game_Ma_EnemyLogic_State_Alive : OnAttackTimer → TakeAction
Zennysoft_Game_Ma_EnemyLogic_State_Alive : OnEnemyDefeated → Defeated
[*] --> Zennysoft_Game_Ma_EnemyLogic_State_Idle
@enduml

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@@ -1,6 +1,5 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Zennysoft.Game.Ma;
using Godot;
using System.Collections.Generic;
using System.Linq;
@@ -54,10 +53,4 @@ public partial class RescuedItems : Node3D
Game.RescuedItems.Items.Clear();
}
public void OnSpawnItemsEntered(Node3D body)
{
GD.Print("Spawn items");
SpawnRescuedItems();
}
}

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@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://tc5kdfoggrng"]
[ext_resource type="Script" path="res://src/item_rescue/RescuedItems.cs" id="1_m08l5"]
[ext_resource type="Script" uid="uid://cav0todblih41" path="res://src/item_rescue/RescuedItems.cs" id="1_m08l5"]
[node name="Rescued Items" type="Node3D"]
script = ExtResource("1_m08l5")

View File

@@ -16,6 +16,8 @@ public partial class Overworld : Node3D, IDungeonFloor
[Node] private Area3D Exit { get; set; } = default!;
[Node] private RescuedItems RescuedItems { get; set; } = default!;
public ImmutableList<IDungeonRoom> Rooms => [];
public bool FloorIsLoaded { get; set; }
@@ -24,6 +26,7 @@ public partial class Overworld : Node3D, IDungeonFloor
{
Show();
Exit.AreaEntered += Exit_AreaEntered;
RescuedItems.SpawnRescuedItems();
FloorIsLoaded = true;
}

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@@ -1,4 +1,4 @@
[gd_scene load_steps=590 format=4 uid="uid://dvnc26rebk6o0"]
[gd_scene load_steps=591 format=4 uid="uid://dvnc26rebk6o0"]
[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"]
[ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"]
@@ -140,6 +140,7 @@
[ext_resource type="PackedScene" uid="uid://cjj6wabswtkk1" path="res://src/npc/Caretaker/Caretaker.tscn" id="80_8isf0"]
[ext_resource type="CompressedTexture2DArray" uid="uid://c0kjnbpgaa6bs" path="res://src/map/assets/caustics.png" id="84_r86sn"]
[ext_resource type="Texture2D" uid="uid://cbsdc4uthojov" path="res://src/map/assets/waternormal2.jpg" id="85_0u0mt"]
[ext_resource type="PackedScene" uid="uid://tc5kdfoggrng" path="res://src/item_rescue/RescuedItems.tscn" id="141_b6pah"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o2o3t"]
resource_name = "Material"
@@ -17825,5 +17826,11 @@ height = 5.18228
cone = true
material = SubResource("ShaderMaterial_l0fgw")
[node name="Item Transport" type="Node3D" parent="."]
[node name="RescuedItems" parent="Item Transport" instance=ExtResource("141_b6pah")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -349.863, 9.41853, 131.703)
[editable path="Actors/Clalo"]
[editable path="Actors/Caretaker of Saints"]