46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using System.Collections.Immutable;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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[Meta(typeof(IAutoNode))]
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public partial class Overworld : Node3D, IDungeonFloor
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{
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public override void _Notification(int what) => this.Notify(what);
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[Dependency] protected IGame Game => this.DependOn<IGame>();
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[Node] public Marker3D PlayerSpawnPoint { get; set; } = default!;
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[Node] private Area3D Exit { get; set; } = default!;
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[Node] private RescuedItems RescuedItems { get; set; } = default!;
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public ImmutableList<IDungeonRoom> Rooms => [];
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public bool FloorIsLoaded { get; set; }
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public void InitializeDungeon()
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{
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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RescuedItems.SpawnRescuedItems();
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FloorIsLoaded = true;
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}
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private void Exit_AreaEntered(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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ExitReached();
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}
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public void ExitReached() => Game.FloorExitReached();
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public Transform3D GetPlayerSpawnPoint()
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{
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return PlayerSpawnPoint.GlobalTransform;
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}
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}
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