Add rescued items spawn to overworld
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@@ -16,27 +16,30 @@ public partial class Overworld : Node3D, IDungeonFloor
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[Node] private Area3D Exit { get; set; } = default!;
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[Node] private RescuedItems RescuedItems { get; set; } = default!;
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public ImmutableList<IDungeonRoom> Rooms => [];
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public bool FloorIsLoaded { get; set; }
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public void InitializeDungeon()
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{
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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FloorIsLoaded = true;
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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RescuedItems.SpawnRescuedItems();
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FloorIsLoaded = true;
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}
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private void Exit_AreaEntered(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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ExitReached();
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if (area.GetOwner() is IPlayer)
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ExitReached();
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}
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public void ExitReached() => Game.FloorExitReached();
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public Transform3D GetPlayerSpawnPoint()
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{
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return PlayerSpawnPoint.GlobalTransform;
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return PlayerSpawnPoint.GlobalTransform;
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}
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}
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