made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,

This commit is contained in:
Pal
2025-10-03 04:43:45 -07:00
parent 3bcb747473
commit 122d0e7794
974 changed files with 17043 additions and 1315 deletions

View File

@@ -21,51 +21,51 @@ public partial class MonsterRoom : DungeonRoom
public override void _Ready()
{
SpawnItems();
SpawnItems();
}
public void SpawnEnemies(Godot.Collections.Dictionary<EnemyType, float> enemyInfo)
{
var rng = new RandomNumberGenerator();
rng.Randomize();
var enemySpawnPoints = EnemySpawnPoints.GetChildren();
var numberOfEnemiesToSpawn = rng.RandiRange(1, enemySpawnPoints.Count);
var rng = new RandomNumberGenerator();
rng.Randomize();
var enemySpawnPoints = EnemySpawnPoints.GetChildren();
var numberOfEnemiesToSpawn = rng.RandiRange(1, enemySpawnPoints.Count);
foreach (var spawnPoint in enemySpawnPoints.Cast<Marker3D>())
{
if (numberOfEnemiesToSpawn <= 0)
break;
numberOfEnemiesToSpawn--;
foreach (var spawnPoint in enemySpawnPoints.Cast<Marker3D>())
{
if (numberOfEnemiesToSpawn <= 0)
break;
numberOfEnemiesToSpawn--;
var index = rng.RandWeighted([.. enemyInfo.Values]);
var selectedEnemy = enemyInfo.ElementAt((int)index);
var instantiatedEnemy = EnemyTypeToEnemyConverter.Convert(selectedEnemy.Key);
instantiatedEnemy.Position = new Vector3(spawnPoint.Position.X, 1.75f, spawnPoint.Position.Z);
AddChild(instantiatedEnemy);
}
var index = rng.RandWeighted([.. enemyInfo.Values]);
var selectedEnemy = enemyInfo.ElementAt((int)index);
var instantiatedEnemy = EnemyTypeToEnemyConverter.Convert(selectedEnemy.Key);
instantiatedEnemy.Position = new Vector3(spawnPoint.Position.X, 1.75f, spawnPoint.Position.Z);
AddChild(instantiatedEnemy);
}
}
private void SpawnItems()
{
if (ItemSpawnPoints == null)
return;
if (ItemSpawnPoints == null)
return;
var itemSpawnPoints = ItemSpawnPoints.GetChildren();
var rng = new RandomNumberGenerator();
rng.Randomize();
var numberOfItemsToSpawn = rng.RandiRange(1, itemSpawnPoints.Count);
itemSpawnPoints.Shuffle();
var database = new ItemDatabase();
foreach (var spawnPoint in itemSpawnPoints.Cast<Marker3D>())
{
if (numberOfItemsToSpawn <= 0)
break;
numberOfItemsToSpawn--;
var itemSpawnPoints = ItemSpawnPoints.GetChildren();
var rng = new RandomNumberGenerator();
rng.Randomize();
var numberOfItemsToSpawn = rng.RandiRange(1, itemSpawnPoints.Count);
itemSpawnPoints.Shuffle();
var database = new ItemDatabase();
foreach (var spawnPoint in itemSpawnPoints.Cast<Marker3D>())
{
if (numberOfItemsToSpawn <= 0)
break;
numberOfItemsToSpawn--;
var selectedItem = database.PickItem<InventoryItem>();
var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
duplicated.Position = new Vector3(spawnPoint.Position.X, -1.5f, spawnPoint.Position.Z);
AddChild(duplicated);
}
var selectedItem = database.PickItem<InventoryItem>();
var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
duplicated.Position = new Vector3(spawnPoint.Position.X, -1.5f, spawnPoint.Position.Z);
AddChild(duplicated);
}
}
}