diff --git a/Zennysoft.Game.Ma/src/data_viewer/DataViewer.tscn b/Zennysoft.Game.Ma/src/data_viewer/DataViewer.tscn index 7f08a6c6..a13b8e1f 100644 --- a/Zennysoft.Game.Ma/src/data_viewer/DataViewer.tscn +++ b/Zennysoft.Game.Ma/src/data_viewer/DataViewer.tscn @@ -1,8 +1,8 @@ -[gd_scene load_steps=21 format=3 uid="uid://c7wjbgbrdivol"] +[gd_scene load_steps=22 format=3 uid="uid://c7wjbgbrdivol"] [ext_resource type="Script" uid="uid://bgaflnnur26vk" path="res://src/data_viewer/DataViewer.cs" id="1_1qako"] [ext_resource type="Theme" uid="uid://daxuhpmyxwxck" path="res://src/ui/inventory_menu/InventoryDialogueSelectionStyle.tres" id="2_bef6s"] -[ext_resource type="Texture2D" uid="uid://iwcftnraw2k0" path="res://src/map/assets/Sarcophagus/sarco altar_greeen2.png" id="3_3wl4s"] +[ext_resource type="Texture2D" uid="uid://bg7elvikjtl36" path="res://src/map/assets/Sarcophagus/sarco altar_greeen2.png" id="3_3wl4s"] [ext_resource type="PackedScene" uid="uid://c16i1gmg6yu5a" path="res://src/data_viewer/DataViewerRepository.tscn" id="3_ejdn0"] [ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/02. michael/MichaelModelView.tscn" id="4_bef6s"] [ext_resource type="PackedScene" uid="uid://dcm53j3rncxdm" path="res://src/enemy/enemy_types/06. chariot/ChariotModelView.tscn" id="5_vk1lh"] @@ -24,6 +24,9 @@ shading_mode = 0 albedo_texture = ExtResource("3_3wl4s") +[sub_resource type="Environment" id="Environment_3wl4s"] +background_mode = 1 + [node name="DataViewer" type="Control"] layout_mode = 3 anchors_preset = 15 @@ -92,14 +95,11 @@ unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.82023e-08, 0, 3.1233) [node name="CSGCylinder3D" type="CSGCylinder3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.47154, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.84891, 0) radius = 1.5 height = 5.46951 material = SubResource("StandardMaterial3D_dvixg") -[node name="SpotLight3D" type="SpotLight3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport"] -transform = Transform3D(1, 0, 0, 0, 0.0417012, 0.99913, 0, -0.99913, 0.0417012, 0, 4.88492, 0) - [node name="RightPanel" type="Panel" parent="CenterContainer/VBoxContainer/HBoxContainer"] custom_minimum_size = Vector2(390, 0) layout_mode = 2 @@ -160,3 +160,12 @@ Activate: △ (E)" [node name="DataViewerRepository" parent="." instance=ExtResource("3_ejdn0")] unique_name_in_owner = true ModelRepository = Array[PackedScene]([ExtResource("5_vk1lh"), ExtResource("4_bef6s"), ExtResource("6_hpkd1"), ExtResource("8_dvixg"), ExtResource("9_utjpw"), ExtResource("10_ylptw"), ExtResource("11_fm7p5"), ExtResource("12_5hrw6"), ExtResource("13_5hrw6"), ExtResource("14_3wl4s"), ExtResource("15_37gx6"), ExtResource("16_alsxp"), ExtResource("17_qov77"), ExtResource("18_sxd8s"), ExtResource("19_gkucd")]) + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_3wl4s") + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.31977, 0.947495, 0, -0.947495, -0.31977, 0, 6.05742, -1.13242) +light_energy = 8.943 +spot_range = 9.00889 +spot_attenuation = 3.45 diff --git a/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs b/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs index d5fa3041..861d1e72 100644 --- a/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs +++ b/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs @@ -44,153 +44,153 @@ public partial class EnemyModelView2D : Node3D, IEnemyModelView public void PlayPrimaryAttackAnimation() { - switch (_currentDirection) - { - case DirectionType.FORWARD: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_ATTACK); - break; - case DirectionType.RIGHT: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_ATTACK_RIGHT); - break; - case DirectionType.LEFT: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_ATTACK_LEFT); - break; - case DirectionType.BACKWARD: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_ATTACK_BACK); - break; - } + switch (_currentDirection) + { + case DirectionType.FORWARD: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_ATTACK); + break; + case DirectionType.RIGHT: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_ATTACK_RIGHT); + break; + case DirectionType.LEFT: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_ATTACK_LEFT); + break; + case DirectionType.BACKWARD: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_ATTACK_BACK); + break; + } } public void PlaySecondaryAttackAnimation() { - switch (_currentDirection) - { - case DirectionType.FORWARD: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(SECONDARY_ATTACK); - break; - case DirectionType.RIGHT: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(SECONDARY_ATTACK_RIGHT); - break; - case DirectionType.LEFT: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(SECONDARY_ATTACK_LEFT); - break; - case DirectionType.BACKWARD: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(SECONDARY_ATTACK_BACK); - break; - } + switch (_currentDirection) + { + case DirectionType.FORWARD: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(SECONDARY_ATTACK); + break; + case DirectionType.RIGHT: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(SECONDARY_ATTACK_RIGHT); + break; + case DirectionType.LEFT: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(SECONDARY_ATTACK_LEFT); + break; + case DirectionType.BACKWARD: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(SECONDARY_ATTACK_BACK); + break; + } } public void PlayPrimarySkillAnimation() { - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_SKILL); + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_SKILL); } public void PlayHitAnimation() { - LoadShader("res://src/vfx/shaders/DamageHit.gdshader"); - var tweener = GetTree().CreateTween(); - tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f); + LoadShader("res://src/vfx/shaders/DamageHit.gdshader"); + var tweener = GetTree().CreateTween(); + tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f); } public void PlayDeathAnimation() { - LoadShader("res://src/vfx/shaders/PixelMelt.gdshader"); - var tweener = GetTree().CreateTween(); - tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f); - tweener.TweenCallback(Callable.From(QueueFree)); + LoadShader("res://src/vfx/shaders/PixelMelt.gdshader"); + var tweener = GetTree().CreateTween(); + tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f); + tweener.TweenCallback(Callable.From(QueueFree)); } public virtual void PlayIdleAnimation() { - switch (_currentDirection) - { - case DirectionType.FORWARD: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_FORWARD); - break; - case DirectionType.RIGHT: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_RIGHT); - break; - case DirectionType.LEFT: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_LEFT); - break; - case DirectionType.BACKWARD: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_BACK); - break; - } + switch (_currentDirection) + { + case DirectionType.FORWARD: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_FORWARD); + break; + case DirectionType.RIGHT: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_RIGHT); + break; + case DirectionType.LEFT: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_LEFT); + break; + case DirectionType.BACKWARD: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_BACK); + break; + } } public virtual void PlayWalkAnimation() { - switch (_currentDirection) - { - case DirectionType.FORWARD: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_FORWARD_WALK); - break; - case DirectionType.RIGHT: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_RIGHT_WALK); - break; - case DirectionType.LEFT: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_LEFT_WALK); - break; - case DirectionType.BACKWARD: - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_BACK_WALK); - break; - } + switch (_currentDirection) + { + case DirectionType.FORWARD: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_FORWARD_WALK); + break; + case DirectionType.RIGHT: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_RIGHT_WALK); + break; + case DirectionType.LEFT: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_LEFT_WALK); + break; + case DirectionType.BACKWARD: + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE_BACK_WALK); + break; + } } private DirectionType GetEnemyDirection( - Basis enemyBasis, - Vector3 cameraDirection, - float rotateUpperThreshold, - float rotateLowerThreshold) + Basis enemyBasis, + Vector3 cameraDirection, + float rotateUpperThreshold, + float rotateLowerThreshold) { - var enemyForwardDirection = enemyBasis.Z; - var enemyLeftDirection = enemyBasis.X; + var enemyForwardDirection = enemyBasis.Z; + var enemyLeftDirection = enemyBasis.X; - var leftDotProduct = enemyLeftDirection.Dot(cameraDirection); - var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection); + var leftDotProduct = enemyLeftDirection.Dot(cameraDirection); + var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection); - // Check if forward facing. If the dot product is -1, the enemy is facing the camera. - if (forwardDotProduct < -rotateUpperThreshold) - return DirectionType.FORWARD; + // Check if forward facing. If the dot product is -1, the enemy is facing the camera. + if (forwardDotProduct < -rotateUpperThreshold) + return DirectionType.FORWARD; - // Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera. - else if (forwardDotProduct > rotateUpperThreshold) - return DirectionType.BACKWARD; - else - { - // If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored). - if (leftDotProduct > 0) - return DirectionType.RIGHT; + // Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera. + else if (forwardDotProduct > rotateUpperThreshold) + return DirectionType.BACKWARD; + else + { + // If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored). + if (leftDotProduct > 0) + return DirectionType.RIGHT; - // Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning. - if (Mathf.Abs(forwardDotProduct) < rotateLowerThreshold) - return DirectionType.LEFT; - } + // Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning. + if (Mathf.Abs(forwardDotProduct) < rotateLowerThreshold) + return DirectionType.LEFT; + } - return _currentDirection; + return _currentDirection; } private void LoadShader(string shaderPath) { - var shader = GD.Load(shaderPath); - var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); - foreach (var sprite in sprites) - { - sprite.Material = new ShaderMaterial(); - var shaderMaterial = (ShaderMaterial)sprite.Material; - shaderMaterial.Shader = shader; - } + var shader = GD.Load(shaderPath); + var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); + foreach (var sprite in sprites) + { + sprite.Material = new ShaderMaterial(); + var shaderMaterial = (ShaderMaterial)sprite.Material; + shaderMaterial.Shader = shader; + } } private void SetShaderValue(float shaderValue) { - var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); - foreach (var sprite in sprites) - { - var shaderMaterial = (ShaderMaterial)sprite.Material; - shaderMaterial.SetShaderParameter("progress", shaderValue); - } + var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); + foreach (var sprite in sprites) + { + var shaderMaterial = (ShaderMaterial)sprite.Material; + shaderMaterial.SetShaderParameter("progress", shaderValue); + } } } diff --git a/Zennysoft.Game.Ma/src/enemy/EnemyModelView3D.cs b/Zennysoft.Game.Ma/src/enemy/EnemyModelView3D.cs index 4d4ff709..abb61863 100644 --- a/Zennysoft.Game.Ma/src/enemy/EnemyModelView3D.cs +++ b/Zennysoft.Game.Ma/src/enemy/EnemyModelView3D.cs @@ -28,74 +28,74 @@ public partial class EnemyModelView3D : Node3D, IEnemyModelView public void PlayPrimaryAttackAnimation() { - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_ATTACK); + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_ATTACK); } public void PlaySecondaryAttackAnimation() { - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(SECONDARY_ATTACK); + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(SECONDARY_ATTACK); } public void PlayPrimarySkillAnimation() { - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_SKILL); + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(PRIMARY_SKILL); } public void PlayHitAnimation() { - var tweener = CreateTween(); - ChangeMaterial(); - tweener.TweenMethod(Callable.From((float x) => SetTransparency(x)), 0.0f, 0.5f, 0.3f); - tweener.TweenCallback(Callable.From(ClearDamageEffect)); + var tweener = CreateTween(); + ChangeMaterial(); + tweener.TweenMethod(Callable.From((float x) => SetTransparency(x)), 0.0f, 0.5f, 0.3f); + tweener.TweenCallback(Callable.From(ClearDamageEffect)); } public void PlayDeathAnimation() { - LoadShader("res://src/enemy/EnemyDie.tres"); - var tweener = CreateTween(); - tweener.TweenMethod(Callable.From((float x) => SetTransparency(x)), 0.0f, 1.0f, 0.8f); - tweener.TweenCallback(Callable.From(QueueFree)); + LoadShader("res://src/enemy/EnemyDie.tres"); + var tweener = CreateTween(); + tweener.TweenMethod(Callable.From((float x) => SetTransparency(x)), 0.0f, 1.0f, 0.8f); + tweener.TweenCallback(Callable.From(QueueFree)); } public void PlayWalkAnimation() { - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(WALK); + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(WALK); } public void PlayIdleAnimation() { - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE); + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Travel(IDLE); } private void ChangeMaterial() { - var material = new StandardMaterial3D - { - AlbedoColor = Color.FromHsv(0, 1, 1, 1) - }; - MeshInstance.MaterialOverride = (Material)material.Duplicate(); + var material = new StandardMaterial3D + { + AlbedoColor = Color.FromHsv(0, 1, 1, 1) + }; + MeshInstance.MaterialOverride = (Material)material.Duplicate(); } private void LoadShader(string shaderPath) { - var shader = GD.Load(shaderPath); - MeshInstance.MaterialOverride = shader; + var shader = GD.Load(shaderPath); + MeshInstance.MaterialOverride = shader; } private void ClearDamageEffect() { - MeshInstance.MaterialOverride = null; - MeshInstance.Transparency = 0; + MeshInstance.MaterialOverride = null; + MeshInstance.Transparency = 0; } private void SetTransparency(float transparencyAmount) { - MeshInstance.Transparency = transparencyAmount; + MeshInstance.Transparency = transparencyAmount; } public override void _ExitTree() { - AnimationTree.Get(PARAMETERS_PLAYBACK).As().Stop(); + AnimationTree.Get(PARAMETERS_PLAYBACK).As().Stop(); } public void SetCurrentDirection(Basis enemyBasis, Vector3 cameraDirection) diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn index 0e32ea59..0ed8829e 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn @@ -1106,6 +1106,7 @@ EnemyLoreInfo = SubResource("Resource_ivy74") transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) pixel_size = 0.003 billboard = 2 +shaded = true alpha_cut = 1 texture_filter = 0 render_priority = 100 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn index add8d255..1ab3b1bb 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn @@ -1250,6 +1250,7 @@ EnemyLoreInfo = SubResource("Resource_gby04") [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.086869, 0) billboard = 2 +shaded = true alpha_cut = 1 texture_filter = 0 render_priority = 100 @@ -1305,7 +1306,7 @@ libraries = { } [node name="Michael Attack VFX" type="AnimatedSprite3D" parent="."] -transform = Transform3D(0.72, 0, 0, 0, 0.72, 0, 0, 0, 0.72, -0.129818, 0.274447, 0) -modulate = Color(0.978023, 0.306734, 1, 1) +transform = Transform3D(0.72, 0, 0, 0, 0.72, 0, 0, 0, 0.72, -0.129818, 0.274447, 0.532815) +modulate = Color(0.977, 0.31, 1, 0.741176) billboard = 2 sprite_frames = SubResource("SpriteFrames_suy1t") diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn index e530c408..ba0e31bd 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=216 format=3 uid="uid://bup8c4x1na3aw"] +[gd_scene load_steps=289 format=3 uid="uid://bup8c4x1na3aw"] [ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_718m1"] [ext_resource type="Script" uid="uid://dlsgyx4i1jmp3" path="res://src/enemy/EnemyLoreInfo.cs" id="2_krqul"] @@ -193,6 +193,7 @@ [ext_resource type="Texture2D" uid="uid://cvivq23738fvf" path="res://src/enemy/enemy_types/03. filth_eater/animations/Filth Side Attacks Frames/ATTACK 2 SIDE/frame_072_delay-0.01s.png" id="189_uqsli"] [ext_resource type="Texture2D" uid="uid://bxijhjyqvfrip" path="res://src/enemy/enemy_types/03. filth_eater/animations/Filth Side Attacks Frames/ATTACK 2 SIDE/frame_073_delay-0.01s.png" id="190_wg32o"] [ext_resource type="PackedScene" uid="uid://diaxvpmwgl65u" path="res://src/enemy/TwoAttacksEnemyAnimationTree.tscn" id="193_krqul"] +[ext_resource type="Texture2D" uid="uid://d0q5jru1am4v0" path="res://src/vfx/Enemy/FILTH_BLAST.png" id="194_pyy2h"] [sub_resource type="Resource" id="Resource_pyy2h"] script = ExtResource("2_krqul") @@ -1072,6 +1073,18 @@ tracks/3/keys = { "update": 1, "values": [false] } +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("OmniLight3D:light_energy") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [1.0] +} [sub_resource type="Animation" id="Animation_b1kem"] resource_name = "idle_back" @@ -1578,6 +1591,28 @@ tracks/2/keys = { "update": 1, "values": [true, false, true] } +tracks/3/type = "animation" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("attack VFX/attack VFX animplayer") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"clips": PackedStringArray("[stop]", "attack", "[stop]"), +"times": PackedFloat32Array(0, 0.833333, 3.16667) +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("OmniLight3D:light_energy") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0.833333, 1.91667, 2, 2.16667), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [0.0, 10.0, 500.0, 0.0] +} [sub_resource type="Animation" id="Animation_7a6is"] resource_name = "secondary_attack_back" @@ -1747,13 +1782,536 @@ _data = { &"secondary_attack_right": SubResource("Animation_smxxh") } +[sub_resource type="AtlasTexture" id="AtlasTexture_smxxh"] +atlas = ExtResource("194_pyy2h") +region = Rect2(0, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7a6is"] +atlas = ExtResource("194_pyy2h") +region = Rect2(200, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_u5xjp"] +atlas = ExtResource("194_pyy2h") +region = Rect2(400, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_5cwnl"] +atlas = ExtResource("194_pyy2h") +region = Rect2(600, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_e0gee"] +atlas = ExtResource("194_pyy2h") +region = Rect2(800, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_mno7m"] +atlas = ExtResource("194_pyy2h") +region = Rect2(1000, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4h5gj"] +atlas = ExtResource("194_pyy2h") +region = Rect2(1200, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_e5pq0"] +atlas = ExtResource("194_pyy2h") +region = Rect2(1400, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wka7s"] +atlas = ExtResource("194_pyy2h") +region = Rect2(1600, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_8jscc"] +atlas = ExtResource("194_pyy2h") +region = Rect2(1800, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7vrs0"] +atlas = ExtResource("194_pyy2h") +region = Rect2(2000, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_20678"] +atlas = ExtResource("194_pyy2h") +region = Rect2(2200, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_k6da7"] +atlas = ExtResource("194_pyy2h") +region = Rect2(2400, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_at0n1"] +atlas = ExtResource("194_pyy2h") +region = Rect2(2600, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_svg22"] +atlas = ExtResource("194_pyy2h") +region = Rect2(2800, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_s7lar"] +atlas = ExtResource("194_pyy2h") +region = Rect2(3000, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_akobn"] +atlas = ExtResource("194_pyy2h") +region = Rect2(3200, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_bsqna"] +atlas = ExtResource("194_pyy2h") +region = Rect2(3400, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_gol4k"] +atlas = ExtResource("194_pyy2h") +region = Rect2(3600, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_p4ilm"] +atlas = ExtResource("194_pyy2h") +region = Rect2(3800, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_k83sm"] +atlas = ExtResource("194_pyy2h") +region = Rect2(4000, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_kcq25"] +atlas = ExtResource("194_pyy2h") +region = Rect2(4200, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_01v4k"] +atlas = ExtResource("194_pyy2h") +region = Rect2(4400, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jltoa"] +atlas = ExtResource("194_pyy2h") +region = Rect2(4600, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_oimc0"] +atlas = ExtResource("194_pyy2h") +region = Rect2(4800, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xcm4a"] +atlas = ExtResource("194_pyy2h") +region = Rect2(5000, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ddwwq"] +atlas = ExtResource("194_pyy2h") +region = Rect2(5200, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_n4eka"] +atlas = ExtResource("194_pyy2h") +region = Rect2(5400, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ec8sv"] +atlas = ExtResource("194_pyy2h") +region = Rect2(5600, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_g2s00"] +atlas = ExtResource("194_pyy2h") +region = Rect2(5800, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_yqxd5"] +atlas = ExtResource("194_pyy2h") +region = Rect2(6000, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_maccb"] +atlas = ExtResource("194_pyy2h") +region = Rect2(6200, 0, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_5xhee"] +atlas = ExtResource("194_pyy2h") +region = Rect2(0, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_503vp"] +atlas = ExtResource("194_pyy2h") +region = Rect2(200, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7y3hb"] +atlas = ExtResource("194_pyy2h") +region = Rect2(400, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_h8dgw"] +atlas = ExtResource("194_pyy2h") +region = Rect2(600, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nvud8"] +atlas = ExtResource("194_pyy2h") +region = Rect2(800, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nsjll"] +atlas = ExtResource("194_pyy2h") +region = Rect2(1000, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_rwn6o"] +atlas = ExtResource("194_pyy2h") +region = Rect2(1200, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_rqeru"] +atlas = ExtResource("194_pyy2h") +region = Rect2(1400, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_5qfjk"] +atlas = ExtResource("194_pyy2h") +region = Rect2(1600, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_uyx05"] +atlas = ExtResource("194_pyy2h") +region = Rect2(1800, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_6io2i"] +atlas = ExtResource("194_pyy2h") +region = Rect2(2000, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7jav2"] +atlas = ExtResource("194_pyy2h") +region = Rect2(2200, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_c1hmo"] +atlas = ExtResource("194_pyy2h") +region = Rect2(2400, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wtri2"] +atlas = ExtResource("194_pyy2h") +region = Rect2(2600, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_y5ohj"] +atlas = ExtResource("194_pyy2h") +region = Rect2(2800, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_w8af6"] +atlas = ExtResource("194_pyy2h") +region = Rect2(3000, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ak6p5"] +atlas = ExtResource("194_pyy2h") +region = Rect2(3200, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nynd4"] +atlas = ExtResource("194_pyy2h") +region = Rect2(3400, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_vfi4o"] +atlas = ExtResource("194_pyy2h") +region = Rect2(3600, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_kejqa"] +atlas = ExtResource("194_pyy2h") +region = Rect2(3800, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_vpc4y"] +atlas = ExtResource("194_pyy2h") +region = Rect2(4000, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xjjqp"] +atlas = ExtResource("194_pyy2h") +region = Rect2(4200, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_8cq68"] +atlas = ExtResource("194_pyy2h") +region = Rect2(4400, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_0k8xt"] +atlas = ExtResource("194_pyy2h") +region = Rect2(4600, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2luu3"] +atlas = ExtResource("194_pyy2h") +region = Rect2(4800, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jn2d1"] +atlas = ExtResource("194_pyy2h") +region = Rect2(5000, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_04ae7"] +atlas = ExtResource("194_pyy2h") +region = Rect2(5200, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_awkol"] +atlas = ExtResource("194_pyy2h") +region = Rect2(5400, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dmujc"] +atlas = ExtResource("194_pyy2h") +region = Rect2(5600, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xec7a"] +atlas = ExtResource("194_pyy2h") +region = Rect2(5800, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_0q7dy"] +atlas = ExtResource("194_pyy2h") +region = Rect2(6000, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_yxfm3"] +atlas = ExtResource("194_pyy2h") +region = Rect2(6200, 200, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7qpsm"] +atlas = ExtResource("194_pyy2h") +region = Rect2(0, 400, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_djpuk"] +atlas = ExtResource("194_pyy2h") +region = Rect2(200, 400, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_r8qv3"] +atlas = ExtResource("194_pyy2h") +region = Rect2(400, 400, 200, 200) + +[sub_resource type="AtlasTexture" id="AtlasTexture_28t7p"] +atlas = ExtResource("194_pyy2h") +region = Rect2(600, 400, 200, 200) + +[sub_resource type="SpriteFrames" id="SpriteFrames_fwra5"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_smxxh") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7a6is") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_u5xjp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_5cwnl") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_e0gee") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_mno7m") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4h5gj") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_e5pq0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_wka7s") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_8jscc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7vrs0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_20678") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_k6da7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_at0n1") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_svg22") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_s7lar") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_akobn") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_bsqna") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_gol4k") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_p4ilm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_k83sm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_kcq25") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_01v4k") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jltoa") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_oimc0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xcm4a") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ddwwq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_n4eka") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ec8sv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_g2s00") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_yqxd5") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_maccb") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_5xhee") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_503vp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7y3hb") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_h8dgw") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_nvud8") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_nsjll") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_rwn6o") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_rqeru") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_5qfjk") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_uyx05") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_6io2i") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7jav2") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_c1hmo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_wtri2") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_y5ohj") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_w8af6") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ak6p5") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_nynd4") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vfi4o") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_kejqa") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vpc4y") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xjjqp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_8cq68") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_0k8xt") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2luu3") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jn2d1") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_04ae7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_awkol") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_dmujc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xec7a") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_0q7dy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_yxfm3") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7qpsm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_djpuk") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_r8qv3") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_28t7p") +}], +"loop": true, +"name": &"default", +"speed": 40.0 +}] + +[sub_resource type="Animation" id="Animation_4i1f6"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} + +[sub_resource type="Animation" id="Animation_nmlvd"] +resource_name = "attack" +length = 2.26667 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1.33333), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 67] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_g2tr6"] +_data = { +&"RESET": SubResource("Animation_4i1f6"), +&"attack": SubResource("Animation_nmlvd") +} + [node name="EnemyModelView" type="Node3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.97683, 0) script = ExtResource("1_718m1") EnemyLoreInfo = SubResource("Resource_pyy2h") [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.0862446, 0) billboard = 2 +shaded = true alpha_cut = 1 texture_filter = 0 render_priority = 100 @@ -1774,6 +2332,7 @@ render_target_update_mode = 4 [node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] unique_name_in_owner = true position = Vector2(150, 150) +rotation = 0.0174533 sprite_frames = SubResource("SpriteFrames_673a4") animation = &"idle_back_walk" @@ -1797,3 +2356,19 @@ libraries = { [node name="AnimationTree" parent="." instance=ExtResource("193_krqul")] unique_name_in_owner = true + +[node name="attack VFX" type="AnimatedSprite3D" parent="."] +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, -0.0228448, 0.423145, 0) +billboard = 1 +render_priority = 101 +sprite_frames = SubResource("SpriteFrames_fwra5") + +[node name="attack VFX animplayer" type="AnimationPlayer" parent="attack VFX"] +libraries = { +&"": SubResource("AnimationLibrary_g2tr6") +} + +[node name="OmniLight3D" type="OmniLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.546972) +light_color = Color(0.837456, 0.93601, 0.775258, 1) +omni_attenuation = 0.2 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn index 71122ebe..c88567b8 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn @@ -989,7 +989,7 @@ tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), -"update": 1, +"update": 0, "values": [0, 24] } @@ -1624,12 +1624,14 @@ _data = { } [node name="EnemyModelView" type="Node3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31442, 0) script = ExtResource("1_oh25a") [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) pixel_size = 0.005 billboard = 1 +shaded = true alpha_cut = 1 texture_filter = 0 render_priority = 100 @@ -1644,13 +1646,12 @@ offset_bottom = 40.0 disable_3d = true transparent_bg = true handle_input_locally = false -size = Vector2i(300, 300) render_target_update_mode = 4 [node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] unique_name_in_owner = true texture_filter = 1 -position = Vector2(150, 150) +position = Vector2(256, 254) sprite_frames = SubResource("SpriteFrames_sobol") animation = &"idle_front" @@ -1676,8 +1677,10 @@ libraries = { unique_name_in_owner = true [node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."] -transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, -0.0335064, -0.0871174, 0) +transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, -0.0335064, -0.0871174, -0.40289) +modulate = Color(1, 1, 1, 0.72549) billboard = 2 +texture_filter = 1 sprite_frames = SubResource("SpriteFrames_4o5f2") [node name="Secondary Animation Player" type="AnimationPlayer" parent="."] diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0001.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0001.png index a5fec6ac..e56232e2 100644 Binary files a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0001.png and b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0001.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0004.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0004.png index bec6746e..4279d0bc 100644 Binary files a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0004.png and b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0004.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0007.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0007.png index 52e01440..751b811c 100644 Binary files a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0007.png and b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0007.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/animations/ATTACK1/SARA BACK/0010.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. 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a/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/BallosModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/BallosModelView.tscn index 3834a762..57132e32 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/BallosModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/BallosModelView.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=286 format=3 uid="uid://c5xijwxkg4pf6"] +[gd_scene load_steps=328 format=3 uid="uid://c5xijwxkg4pf6"] [ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_ueqp5"] [ext_resource type="Texture2D" uid="uid://bgkx485uy065" path="res://src/enemy/enemy_types/05. ballos/animations/WALK BACK/1.png" id="3_b3ny6"] @@ -94,6 +94,7 @@ [ext_resource type="Texture2D" uid="uid://cuiwtl48d2rgo" path="res://src/enemy/enemy_types/05. ballos/animations/Ballos Side Attack Frames/ATTACK 2 SIDE/frame_23_delay-0.01s.png" id="72_3ev0n"] [ext_resource type="Texture2D" uid="uid://jsknxkujml8k" path="res://src/enemy/enemy_types/05. ballos/animations/Ballos Side Attack Frames/ATTACK 2 BACK/frame_11_delay-0.01s.png" id="72_4q1uq"] [ext_resource type="Texture2D" uid="uid://cejae00ramgdn" path="res://src/enemy/enemy_types/05. ballos/animations/Ballos Side Attack Frames/ATTACK 2 SIDE/frame_24_delay-0.01s.png" id="73_o6ljw"] +[ext_resource type="Texture2D" uid="uid://dh0upso5h2agw" path="res://src/vfx/Enemy/ballos_SPELL.png" id="95_o6ljw"] [sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"] viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport") @@ -321,6 +322,9 @@ animations = [{ }, { "duration": 1.0, "texture": ExtResource("61_3db2k") +}, { +"duration": 1.0, +"texture": ExtResource("51_wcevu") }], "loop": true, "name": &"secondary_attack", @@ -362,6 +366,9 @@ animations = [{ }, { "duration": 1.0, "texture": ExtResource("72_4q1uq") +}, { +"duration": 1.0, +"texture": ExtResource("62_cyiv5") }], "loop": true, "name": &"secondary_attack_back", @@ -888,7 +895,7 @@ tracks/2/keys = { [sub_resource type="Animation" id="Animation_airxj"] resource_name = "secondary_attack" -length = 0.916675 +length = 1.08334 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false @@ -909,10 +916,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0, 0.916666), +"times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0, 11] +"values": [0, 12] } tracks/2/type = "value" tracks/2/imported = false @@ -926,6 +933,16 @@ tracks/2/keys = { "update": 1, "values": [true, false, true] } +tracks/3/type = "animation" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("AnimatedSprite3D/AnimationPlayer") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"clips": PackedStringArray("Attack"), +"times": PackedFloat32Array(0.0833333) +} [sub_resource type="Animation" id="Animation_n6nro"] resource_name = "secondary_attack_back" @@ -1594,13 +1611,317 @@ states/secondary_attack_left/position = Vector2(1349.83, 315) states/secondary_attack_right/node = SubResource("AnimationNodeAnimation_smxxh") states/secondary_attack_right/position = Vector2(1052, 464.749) transitions = ["idle_front_walk", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_3xv6a"), "idle_left_walk", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_0h1op"), "idle_front_walk", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_361b7"), "idle_back_walk", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_wftla"), "idle_back_walk", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_gqqkl"), "idle_left_walk", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_5cj36"), "idle_front_walk", "primary_attack", SubResource("AnimationNodeStateMachineTransition_4t05h"), "idle_back_walk", "primary_attack", SubResource("AnimationNodeStateMachineTransition_bmy1k"), "idle_left_walk", "primary_attack", SubResource("AnimationNodeStateMachineTransition_mxl7w"), "Start", "idle_front", SubResource("AnimationNodeStateMachineTransition_qq0ru"), "idle_front", "idle_back", SubResource("AnimationNodeStateMachineTransition_c54uj"), "idle_back", "idle_left", SubResource("AnimationNodeStateMachineTransition_qmo72"), "idle_left", "idle_front", SubResource("AnimationNodeStateMachineTransition_jyt1n"), "idle_left", "idle_back", SubResource("AnimationNodeStateMachineTransition_5un2v"), "idle_back", "idle_front", SubResource("AnimationNodeStateMachineTransition_2x3nl"), "idle_front", "idle_left", SubResource("AnimationNodeStateMachineTransition_6a5nw"), "idle_back", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_0jqty"), "idle_front", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_yjcrh"), "idle_back", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_2ybyh"), "idle_left", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_n454k"), "idle_back_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_vrcjv"), "idle_back_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_h1yxw"), "idle_back_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_kg6hd"), "idle_back", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_25i3y"), "idle_left", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_5g722"), "idle_front", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_a6y4x"), "idle_left_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_7y7m4"), "idle_left_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_ldcvv"), "idle_left_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_aalmk"), "idle_front_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_2le5t"), "idle_front_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_4nmgu"), "idle_front_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_mw5r6"), "idle_front", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_jbtxi"), "idle_left", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_mjxlk"), "idle_back", "primary_attack", SubResource("AnimationNodeStateMachineTransition_al2xs"), "idle_front", "primary_attack", SubResource("AnimationNodeStateMachineTransition_irq32"), "primary_attack", "idle_front", SubResource("AnimationNodeStateMachineTransition_2khaq"), "idle_left", "primary_attack", SubResource("AnimationNodeStateMachineTransition_k7x0x"), "idle_right", "idle_front", SubResource("AnimationNodeStateMachineTransition_ivy74"), "idle_front", "idle_right", SubResource("AnimationNodeStateMachineTransition_x7uye"), "idle_right", "idle_left", SubResource("AnimationNodeStateMachineTransition_djeua"), "idle_left", "idle_right", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "idle_right", "idle_back", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "idle_back", "idle_right", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "idle_right", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_7hf3j"), "idle_right", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_jwlar"), "idle_right", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_fdoul"), "idle_front_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_kpotx"), "idle_back_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_lfuuf"), "idle_left_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_dfvqa"), "idle_right", "primary_attack", SubResource("AnimationNodeStateMachineTransition_dnvt3"), "idle_front_walk", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_at0w8"), "idle_right_walk", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_afod7"), "idle_right_walk", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_dwhw7"), "idle_left_walk", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_qjloj"), "idle_right_walk", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_7uqwg"), "idle_back_walk", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_k4jom"), "idle_right_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_ku0f8"), "idle_left", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_fwynu"), "idle_right_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_t7vd7"), "idle_back", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_tv4ou"), "idle_right_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_0b3yx"), "idle_front", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_ysi80"), "idle_right_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_ktp1h"), "idle_right", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_1cx5a"), "idle_right_walk", "primary_attack", SubResource("AnimationNodeStateMachineTransition_fn67p"), "primary_attack_left", "primary_attack", SubResource("AnimationNodeStateMachineTransition_6qb08"), "primary_attack", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_5ap7h"), "primary_attack_back", "primary_attack", SubResource("AnimationNodeStateMachineTransition_dde6r"), "primary_attack_right", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_5a80x"), "primary_attack_back", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_cwnal"), "primary_attack_right", "primary_attack", SubResource("AnimationNodeStateMachineTransition_ik0ko"), "primary_attack", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_7h3pp"), "primary_attack_right", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_te4ac"), "primary_attack_left", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_skhgh"), "primary_attack_left", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_j8po0"), "primary_attack_back", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_cvb6o"), "primary_attack_left", "idle_left", SubResource("AnimationNodeStateMachineTransition_qrpvt"), "primary_attack_right", "idle_right", SubResource("AnimationNodeStateMachineTransition_obci0"), "primary_attack_back", "idle_back", SubResource("AnimationNodeStateMachineTransition_cuv27"), "idle_front", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_ach2p"), "idle_right", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_8cyro"), "idle_back", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_4fl8s"), "idle_left", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_ykv10"), "idle_front_walk", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_hbwwn"), "idle_right_walk", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_gcl0k"), "idle_left_walk", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_o3f25"), "idle_back_walk", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_r7yhf"), "idle_right", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_516bs"), "idle_front", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_wiojf"), "idle_left", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_fgvwe"), "idle_back", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_1lijp"), "idle_front_walk", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_3pd83"), "idle_right_walk", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_wyiwg"), "idle_back_walk", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_l1dx6"), "idle_left_walk", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_57oo3"), "idle_right", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_tpmfr"), "idle_front", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_8hjrx"), "idle_back", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_ouq20"), "idle_left", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_1a3du"), "idle_front_walk", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_ymlkb"), "idle_right_walk", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_7u4wg"), "idle_left_walk", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_oatu2"), "idle_back_walk", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_ynkt4"), "secondary_attack", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_7a6is"), "secondary_attack_right", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_u5xjp"), "secondary_attack", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_5cwnl"), "secondary_attack_left", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_e0gee"), "secondary_attack", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_mno7m"), "secondary_attack_back", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_4h5gj"), "secondary_attack_left", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_e5pq0"), "secondary_attack_back", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_wka7s"), "secondary_attack_back", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_8jscc"), "secondary_attack_right", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_7vrs0"), "secondary_attack_left", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_20678"), "secondary_attack_right", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_k6da7"), "idle_front", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_eslbn"), "idle_front", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_krqul"), "idle_front", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_pyy2h"), "idle_front", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_smxxh"), "idle_right", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_at0n1"), "idle_right", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_svg22"), "idle_right", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_s7lar"), "idle_right", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_akobn"), "idle_left", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_bsqna"), "idle_left", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_gol4k"), "idle_left", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_p4ilm"), "idle_left", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_k83sm"), "idle_back", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_kcq25"), "idle_back", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_01v4k"), "idle_back", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_jltoa"), "idle_back", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_oimc0"), "idle_front_walk", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_xcm4a"), "idle_front_walk", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_ddwwq"), "idle_front_walk", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_n4eka"), "idle_front_walk", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_ec8sv"), "idle_left_walk", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_g2s00"), "idle_left_walk", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_yqxd5"), "idle_left_walk", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_maccb"), "idle_left_walk", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_5xhee"), "idle_back_walk", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_503vp"), "idle_back_walk", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_7y3hb"), "idle_back_walk", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_h8dgw"), "idle_back_walk", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_nvud8"), "idle_right_walk", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_nsjll"), "idle_right_walk", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_rwn6o"), "idle_right_walk", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_rqeru"), "idle_right_walk", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_5qfjk"), "secondary_attack", "idle_front", SubResource("AnimationNodeStateMachineTransition_uyx05"), "secondary_attack_right", "idle_right", SubResource("AnimationNodeStateMachineTransition_6io2i"), "secondary_attack_left", "idle_left", SubResource("AnimationNodeStateMachineTransition_7jav2"), "secondary_attack_back", "idle_back", SubResource("AnimationNodeStateMachineTransition_c1hmo"), "primary_attack", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_yu2km")] -graph_offset = Vector2(-543.982, 78.0408) +graph_offset = Vector2(-196.982, -40.9592) + +[sub_resource type="AtlasTexture" id="AtlasTexture_cyiv5"] +atlas = ExtResource("95_o6ljw") +region = Rect2(0, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_n6nro"] +atlas = ExtResource("95_o6ljw") +region = Rect2(512, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_6dkk2"] +atlas = ExtResource("95_o6ljw") +region = Rect2(1024, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_i3hgg"] +atlas = ExtResource("95_o6ljw") +region = Rect2(1536, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ktg2j"] +atlas = ExtResource("95_o6ljw") +region = Rect2(2048, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_eawrp"] +atlas = ExtResource("95_o6ljw") +region = Rect2(2560, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ey0a6"] +atlas = ExtResource("95_o6ljw") +region = Rect2(3072, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nm21a"] +atlas = ExtResource("95_o6ljw") +region = Rect2(3584, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qhytg"] +atlas = ExtResource("95_o6ljw") +region = Rect2(4096, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_52r3r"] +atlas = ExtResource("95_o6ljw") +region = Rect2(4608, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4q1uq"] +atlas = ExtResource("95_o6ljw") +region = Rect2(5120, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_t5a8m"] +atlas = ExtResource("95_o6ljw") +region = Rect2(5632, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_3c83d"] +atlas = ExtResource("95_o6ljw") +region = Rect2(6144, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_my1tv"] +atlas = ExtResource("95_o6ljw") +region = Rect2(6656, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_8xbn0"] +atlas = ExtResource("95_o6ljw") +region = Rect2(7168, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ice28"] +atlas = ExtResource("95_o6ljw") +region = Rect2(7680, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_yxvs8"] +atlas = ExtResource("95_o6ljw") +region = Rect2(8192, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jk3i6"] +atlas = ExtResource("95_o6ljw") +region = Rect2(8704, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_h4bl6"] +atlas = ExtResource("95_o6ljw") +region = Rect2(9216, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tfnvq"] +atlas = ExtResource("95_o6ljw") +region = Rect2(9728, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_cwbmd"] +atlas = ExtResource("95_o6ljw") +region = Rect2(10240, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_vvh4o"] +atlas = ExtResource("95_o6ljw") +region = Rect2(10752, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_50hsm"] +atlas = ExtResource("95_o6ljw") +region = Rect2(11264, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_drcph"] +atlas = ExtResource("95_o6ljw") +region = Rect2(11776, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_cec5e"] +atlas = ExtResource("95_o6ljw") +region = Rect2(12288, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2isdh"] +atlas = ExtResource("95_o6ljw") +region = Rect2(12800, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ymy02"] +atlas = ExtResource("95_o6ljw") +region = Rect2(13312, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_th3ra"] +atlas = ExtResource("95_o6ljw") +region = Rect2(13824, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_yp83d"] +atlas = ExtResource("95_o6ljw") +region = Rect2(14336, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_5nh6o"] +atlas = ExtResource("95_o6ljw") +region = Rect2(14848, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_g1ldv"] +atlas = ExtResource("95_o6ljw") +region = Rect2(15360, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qeube"] +atlas = ExtResource("95_o6ljw") +region = Rect2(15872, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_06pqa"] +atlas = ExtResource("95_o6ljw") +region = Rect2(0, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jw227"] +atlas = ExtResource("95_o6ljw") +region = Rect2(512, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_arpg0"] +atlas = ExtResource("95_o6ljw") +region = Rect2(1024, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qpxxl"] +atlas = ExtResource("95_o6ljw") +region = Rect2(1536, 512, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2324i"] +atlas = ExtResource("95_o6ljw") +region = Rect2(2048, 512, 512, 512) + +[sub_resource type="SpriteFrames" id="SpriteFrames_ikty0"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_cyiv5") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_n6nro") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_6dkk2") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_i3hgg") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ktg2j") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_eawrp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ey0a6") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_nm21a") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qhytg") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_52r3r") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4q1uq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_t5a8m") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_3c83d") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_my1tv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_8xbn0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ice28") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_yxvs8") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jk3i6") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_h4bl6") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tfnvq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_cwbmd") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vvh4o") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_50hsm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_drcph") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_cec5e") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2isdh") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ymy02") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_th3ra") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_yp83d") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_5nh6o") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_g1ldv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qeube") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_06pqa") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jw227") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_arpg0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qpxxl") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2324i") +}], +"loop": true, +"name": &"default", +"speed": 24.0 +}] + +[sub_resource type="Animation" id="Animation_en26y"] +resource_name = "Attack" +length = 1.23334 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.7), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 36] +} + +[sub_resource type="Animation" id="Animation_efra4"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_tamk8"] +_data = { +&"Attack": SubResource("Animation_en26y"), +&"RESET": SubResource("Animation_efra4") +} [node name="EnemyModelView" type="Node3D"] script = ExtResource("1_ueqp5") [node name="Sprite3D" type="Sprite3D" parent="."] -transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 1.24865, 0) billboard = 2 alpha_cut = 1 texture_filter = 0 @@ -1648,3 +1969,12 @@ unique_name_in_owner = true root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeStateMachine_3ev0n") anim_player = NodePath("../AnimationPlayer") + +[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.101011, 1.67041, 0) +sprite_frames = SubResource("SpriteFrames_ikty0") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="AnimatedSprite3D"] +libraries = { +&"": SubResource("AnimationLibrary_tamk8") +} diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn index 412016a7..ef9c24c3 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn @@ -6440,7 +6440,7 @@ states/left/position = Vector2(819, 372) states/right/node = SubResource("AnimationNodeAnimation_n737b") states/right/position = Vector2(1160, 5) transitions = ["appear_front", "appear_right", SubResource("AnimationNodeStateMachineTransition_u86rl"), "appear_front", "appear_back", SubResource("AnimationNodeStateMachineTransition_uflom"), "appear_front", "appear_left", SubResource("AnimationNodeStateMachineTransition_n737b"), "appear_left", "appear_front", SubResource("AnimationNodeStateMachineTransition_1ebmq"), "appear_left", "appear_right", SubResource("AnimationNodeStateMachineTransition_rei16"), "appear_left", "appear_back", SubResource("AnimationNodeStateMachineTransition_36car"), "appear_back", "appear_left", SubResource("AnimationNodeStateMachineTransition_8ibrv"), "appear_back", "appear_front", SubResource("AnimationNodeStateMachineTransition_nryy0"), "appear_back", "appear_right", SubResource("AnimationNodeStateMachineTransition_wiqwp"), "appear_right", "appear_back", SubResource("AnimationNodeStateMachineTransition_h78qd"), "appear_right", "appear_front", SubResource("AnimationNodeStateMachineTransition_puo0m"), "appear_right", "appear_left", SubResource("AnimationNodeStateMachineTransition_0wf03"), "appear_front", "front", SubResource("AnimationNodeStateMachineTransition_vx836"), "appear_left", "left", SubResource("AnimationNodeStateMachineTransition_61mt4"), "appear_back", "back", SubResource("AnimationNodeStateMachineTransition_mle3q"), "appear_right", "right", SubResource("AnimationNodeStateMachineTransition_ov0ka"), "appear_front", "right", SubResource("AnimationNodeStateMachineTransition_6l842"), "appear_front", "left", SubResource("AnimationNodeStateMachineTransition_4a52m"), "appear_front", "back", SubResource("AnimationNodeStateMachineTransition_853at"), "appear_right", "front", SubResource("AnimationNodeStateMachineTransition_7747u"), "appear_right", "left", SubResource("AnimationNodeStateMachineTransition_j68mp"), "appear_right", "back", SubResource("AnimationNodeStateMachineTransition_f7875"), "appear_left", "front", SubResource("AnimationNodeStateMachineTransition_fwqgi"), "appear_left", "right", SubResource("AnimationNodeStateMachineTransition_ja5r0"), "appear_left", "back", SubResource("AnimationNodeStateMachineTransition_fx8qk"), "appear_back", "front", SubResource("AnimationNodeStateMachineTransition_4aent"), "appear_back", "left", SubResource("AnimationNodeStateMachineTransition_ofalu"), "appear_back", "right", SubResource("AnimationNodeStateMachineTransition_26a75"), "front", "left", SubResource("AnimationNodeStateMachineTransition_xw806"), "front", "back", SubResource("AnimationNodeStateMachineTransition_lh6fm"), "front", "right", SubResource("AnimationNodeStateMachineTransition_r80ld"), "right", "front", SubResource("AnimationNodeStateMachineTransition_b04nj"), "right", "left", SubResource("AnimationNodeStateMachineTransition_fcn2i"), "right", "back", SubResource("AnimationNodeStateMachineTransition_7dqih"), "back", "right", SubResource("AnimationNodeStateMachineTransition_lg1l0"), "back", "left", SubResource("AnimationNodeStateMachineTransition_8chr7"), "back", "front", SubResource("AnimationNodeStateMachineTransition_wk5wj"), "left", "back", SubResource("AnimationNodeStateMachineTransition_yuqg3"), "left", "front", SubResource("AnimationNodeStateMachineTransition_fo1ps"), "left", "right", SubResource("AnimationNodeStateMachineTransition_fqmmj"), "Start", "appear_front", SubResource("AnimationNodeStateMachineTransition_rqgr1"), "Start", "appear_right", SubResource("AnimationNodeStateMachineTransition_mmslw"), "Start", "appear_left", SubResource("AnimationNodeStateMachineTransition_w35hd"), "Start", "appear_back", SubResource("AnimationNodeStateMachineTransition_voekp")] -graph_offset = Vector2(0, -78.9347) +graph_offset = Vector2(-30, -158.935) [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iu7fp"] animation = &"activate" @@ -7057,7 +7057,7 @@ states/secondary_attack_left/position = Vector2(593.91, 963.276) states/secondary_attack_right/node = SubResource("AnimationNodeAnimation_c4hes") states/secondary_attack_right/position = Vector2(837.91, 842.505) transitions = ["Start", "idle_front", SubResource("AnimationNodeStateMachineTransition_xefhe"), "idle_front", "idle_left", SubResource("AnimationNodeStateMachineTransition_egi8d"), "idle_left", "idle_front", SubResource("AnimationNodeStateMachineTransition_a1snv"), "idle_left", "idle_right", SubResource("AnimationNodeStateMachineTransition_iimic"), "idle_right", "idle_left", SubResource("AnimationNodeStateMachineTransition_k1tfc"), "idle_right", "idle_back", SubResource("AnimationNodeStateMachineTransition_hwkca"), "idle_back", "idle_right", SubResource("AnimationNodeStateMachineTransition_r2ugc"), "idle_back", "idle_front", SubResource("AnimationNodeStateMachineTransition_k41o4"), "idle_front", "idle_back", SubResource("AnimationNodeStateMachineTransition_sxeow"), "idle_right", "idle_front", SubResource("AnimationNodeStateMachineTransition_fkigs"), "idle_front", "idle_right", SubResource("AnimationNodeStateMachineTransition_rdelm"), "idle_back", "idle_left", SubResource("AnimationNodeStateMachineTransition_k2rj8"), "idle_left", "idle_back", SubResource("AnimationNodeStateMachineTransition_6vf6u"), "idle_front", "activate", SubResource("AnimationNodeStateMachineTransition_500at"), "idle_right", "activate", SubResource("AnimationNodeStateMachineTransition_26gkg"), "idle_left", "activate", SubResource("AnimationNodeStateMachineTransition_teoyo"), "idle_back", "activate", SubResource("AnimationNodeStateMachineTransition_bjs4f"), "idle_front", "activate_right", SubResource("AnimationNodeStateMachineTransition_eey64"), "idle_left", "activate_right", SubResource("AnimationNodeStateMachineTransition_c4hes"), "idle_right", "activate_right", SubResource("AnimationNodeStateMachineTransition_aaqv4"), "idle_back", "activate_right", SubResource("AnimationNodeStateMachineTransition_1mlv0"), "idle_front", "activate_left", SubResource("AnimationNodeStateMachineTransition_6x5wg"), "idle_right", "activate_left", SubResource("AnimationNodeStateMachineTransition_th40a"), "idle_left", "activate_left", SubResource("AnimationNodeStateMachineTransition_dvmwi"), "idle_back", "activate_left", SubResource("AnimationNodeStateMachineTransition_go8vw"), "idle_front", "activate_back", SubResource("AnimationNodeStateMachineTransition_1281t"), "idle_left", "activate_back", SubResource("AnimationNodeStateMachineTransition_7dedr"), "idle_right", "activate_back", SubResource("AnimationNodeStateMachineTransition_078l6"), "idle_back", "activate_back", SubResource("AnimationNodeStateMachineTransition_k12jw"), "activate", "activate_left", SubResource("AnimationNodeStateMachineTransition_kfycr"), "activate_left", "activate", SubResource("AnimationNodeStateMachineTransition_1jh8t"), "activate", "activate_right", SubResource("AnimationNodeStateMachineTransition_pvf47"), "activate_right", "activate", SubResource("AnimationNodeStateMachineTransition_5xpnt"), "activate", "activate_back", SubResource("AnimationNodeStateMachineTransition_6axv0"), "activate_back", "activate", SubResource("AnimationNodeStateMachineTransition_dcv7d"), "activate_right", "activate_back", SubResource("AnimationNodeStateMachineTransition_lkdjs"), "activate_back", "activate_right", SubResource("AnimationNodeStateMachineTransition_j5kbm"), "activate_back", "activate_left", SubResource("AnimationNodeStateMachineTransition_66sam"), "activate_left", "activate_back", SubResource("AnimationNodeStateMachineTransition_fl524"), "activate_left", "activate_right", SubResource("AnimationNodeStateMachineTransition_v004k"), "activate_right", "activate_left", SubResource("AnimationNodeStateMachineTransition_r2oho"), "idle_front_walk", "activate", SubResource("AnimationNodeStateMachineTransition_p284v"), "idle_front_walk", "activate_left", SubResource("AnimationNodeStateMachineTransition_mfpbe"), "idle_front_walk", "activate_back", SubResource("AnimationNodeStateMachineTransition_ia36k"), "idle_front_walk", "activate_right", SubResource("AnimationNodeStateMachineTransition_q7pyq"), "idle_right_walk", "activate", SubResource("AnimationNodeStateMachineTransition_6sesg"), "idle_right_walk", "activate_left", SubResource("AnimationNodeStateMachineTransition_n65tb"), "idle_right_walk", "activate_right", SubResource("AnimationNodeStateMachineTransition_broll"), "idle_right_walk", "activate_back", SubResource("AnimationNodeStateMachineTransition_1rd1t"), "idle_left_walk", "activate", SubResource("AnimationNodeStateMachineTransition_feuce"), "idle_left_walk", "activate_right", SubResource("AnimationNodeStateMachineTransition_5hahr"), "idle_left_walk", "activate_left", SubResource("AnimationNodeStateMachineTransition_i68oy"), "idle_left_walk", "activate_back", SubResource("AnimationNodeStateMachineTransition_5ttbr"), "idle_back_walk", "activate", SubResource("AnimationNodeStateMachineTransition_qp0gy"), "idle_back_walk", "activate_right", SubResource("AnimationNodeStateMachineTransition_uv4tm"), "idle_back_walk", "activate_left", SubResource("AnimationNodeStateMachineTransition_gvqxe"), "idle_back_walk", "activate_back", SubResource("AnimationNodeStateMachineTransition_8ug3s"), "idle_front_walk", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_iu7fp"), "idle_left_walk", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_f7k3w"), "idle_front_walk", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_bhhf1"), "idle_right_walk", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_ol7va"), "idle_front_walk", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_nx828"), "idle_back_walk", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_y4e1v"), "idle_left_walk", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_38q07"), "idle_back_walk", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_1gahh"), "idle_back_walk", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_502ta"), "idle_right_walk", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_1wxjc"), "idle_right_walk", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_rge1f"), "idle_left_walk", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_e32u6"), "activate", "activated_idle_front", SubResource("AnimationNodeStateMachineTransition_6xk6j"), "activate_right", "activated_idle_right", SubResource("AnimationNodeStateMachineTransition_em8yi"), "activate_back", "activated_idle_back", SubResource("AnimationNodeStateMachineTransition_hu8qf"), "activate_left", "activated_idle_left", SubResource("AnimationNodeStateMachineTransition_48vgg"), "activated_idle_front", "activated_idle_left", SubResource("AnimationNodeStateMachineTransition_wao36"), "activated_idle_left", "activated_idle_front", SubResource("AnimationNodeStateMachineTransition_a4nyl"), "activated_idle_front", "activated_idle_right", SubResource("AnimationNodeStateMachineTransition_u87vu"), "activated_idle_right", "activated_idle_front", SubResource("AnimationNodeStateMachineTransition_tx1nf"), "activated_idle_front", "activated_idle_back", SubResource("AnimationNodeStateMachineTransition_iws7d"), "activated_idle_back", "activated_idle_front", SubResource("AnimationNodeStateMachineTransition_v3qv3"), "activated_idle_left", "activated_idle_right", SubResource("AnimationNodeStateMachineTransition_6uj5d"), "activated_idle_right", "activated_idle_left", SubResource("AnimationNodeStateMachineTransition_0n1sd"), "activated_idle_back", "activated_idle_right", SubResource("AnimationNodeStateMachineTransition_hp5d0"), "activated_idle_right", "activated_idle_back", SubResource("AnimationNodeStateMachineTransition_uoqyf"), "activated_idle_back", "activated_idle_left", SubResource("AnimationNodeStateMachineTransition_7i45u"), "activated_idle_left", "activated_idle_back", SubResource("AnimationNodeStateMachineTransition_biopm"), "activated_idle_front", "primary_attack", SubResource("AnimationNodeStateMachineTransition_3157w"), "primary_attack", "activated_idle_front", SubResource("AnimationNodeStateMachineTransition_m3rpl"), "primary_attack", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_yhkdo"), "primary_attack_right", "primary_attack", SubResource("AnimationNodeStateMachineTransition_762xv"), "primary_attack_right", "activated_idle_right", SubResource("AnimationNodeStateMachineTransition_pev4b"), "primary_attack", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_8m5jy"), "primary_attack_left", "primary_attack", SubResource("AnimationNodeStateMachineTransition_rb010"), "primary_attack", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_7pmjs"), "primary_attack_back", "primary_attack", SubResource("AnimationNodeStateMachineTransition_yu4kp"), "primary_attack_right", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_7wjx4"), "primary_attack_back", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_c1utv"), "primary_attack_right", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_6ln36"), "primary_attack_left", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_fs3hm"), "primary_attack_back", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_pmmbk"), "primary_attack_left", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_w6xpf"), "primary_attack_left", "activated_idle_left", SubResource("AnimationNodeStateMachineTransition_7tups"), "primary_attack_back", "activated_idle_back", SubResource("AnimationNodeStateMachineTransition_w2h7p"), "activated_idle_front", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_yhfu6"), "activated_idle_right", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_tt3l5"), "activated_idle_left", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_aed01"), "activated_idle_back", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_pfme0"), "secondary_attack", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_8c1ax"), "secondary_attack_right", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_tbcup"), "secondary_attack", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_7qbtf"), "secondary_attack_back", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_r33qc"), "secondary_attack_right", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_gulub"), "secondary_attack_left", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_24hxf"), "secondary_attack", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_a68bd"), "secondary_attack_left", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_oft5r"), "secondary_attack_left", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_5x5mg"), "secondary_attack_back", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_4uwuv"), "secondary_attack_back", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_grmlw"), "secondary_attack_right", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_2ug2s"), "secondary_attack", "activated_idle_front", SubResource("AnimationNodeStateMachineTransition_njfum"), "secondary_attack_right", "activated_idle_right", SubResource("AnimationNodeStateMachineTransition_sssux"), "secondary_attack_left", "activated_idle_left", SubResource("AnimationNodeStateMachineTransition_tk4gl"), "secondary_attack_back", "activated_idle_back", SubResource("AnimationNodeStateMachineTransition_ief5o"), "activated_idle_right", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_dmvyt"), "activated_idle_back", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_umemc"), "idle_front_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_16a8e"), "idle_front", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_8g5ok"), "idle_left", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_1064b"), "idle_right", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_vkfds"), "idle_back", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_wwik1"), "idle_front_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_c3so3"), "idle_front_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_g0qna"), "idle_front_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_hxy40"), "idle_left_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_32cdq"), "idle_left_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_3x5fk"), "idle_left_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_5duvr"), "idle_left_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_t2646"), "idle_front", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_t2d7k"), "idle_left", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_ig27o"), "idle_back", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_behrq"), "idle_right", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_86buh"), "idle_right_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_p70s4"), "idle_right_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_jrkfh"), "idle_right_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_mud4o"), "idle_right_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_vxyya"), "idle_front", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_jj0f0"), "idle_right", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_28bos"), "idle_back", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_ylf7i"), "idle_left", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_btfu3"), "idle_back_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_yl7ba"), "idle_front", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_katqq"), "idle_back_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_50tti"), "idle_left", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_3uias"), "idle_back_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_e82ix"), "idle_back", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_fxpqr"), "idle_back_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_t50im"), "idle_right", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_pf5g7"), "activated_idle_left", "idle_left", SubResource("AnimationNodeStateMachineTransition_0qxo1"), "activated_idle_front", "idle_front", SubResource("AnimationNodeStateMachineTransition_q68rh"), "activated_idle_right", "idle_right", SubResource("AnimationNodeStateMachineTransition_ou1lf"), "activated_idle_back", "idle_back", SubResource("AnimationNodeStateMachineTransition_qbpj5"), "activated_idle_back", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_jd70t"), "activated_idle_left", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_ihqjo")] -graph_offset = Vector2(-227.431, 502.354) +graph_offset = Vector2(-31.431, 282.354) [sub_resource type="AtlasTexture" id="AtlasTexture_t2d7k"] atlas = ExtResource("972_5duvr") @@ -7540,6 +7540,9 @@ region = Rect2(3072, 1024, 512, 512) animations = [{ "frames": [{ "duration": 1.0, +"texture": null +}, { +"duration": 1.0, "texture": SubResource("AtlasTexture_n3k46") }, { "duration": 1.0, @@ -7759,7 +7762,7 @@ script = ExtResource("1_ol7va") EnemyLoreInfo = SubResource("Resource_500at") [node name="Sprite3D" type="Sprite3D" parent="."] -transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 2, 0) +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 3.13673, 0) billboard = 2 alpha_cut = 1 texture_filter = 0 @@ -7839,9 +7842,9 @@ tree_root = SubResource("AnimationNodeStateMachine_61mt4") anim_player = NodePath("../AnimationPlayer") [node name="Attack 1" type="AnimatedSprite3D" parent="."] -transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 0, 1.3314, 0) +transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 0, 2.57675, 0) sprite_frames = SubResource("SpriteFrames_nb6b0") [node name="Attack 2" type="AnimatedSprite3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.14893, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.67787, 0) sprite_frames = SubResource("SpriteFrames_i4gi3") diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn index ea2b84ca..b909b66e 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn @@ -1843,8 +1843,9 @@ script = ExtResource("1_h27bt") EnemyLoreInfo = SubResource("Resource_f45wt") [node name="Sprite3D" type="Sprite3D" parent="."] -transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.545209, 0) billboard = 2 +shaded = true texture_filter = 0 render_priority = 100 texture = SubResource("ViewportTexture_h1kaf") diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn index bc227341..b5c6fe8d 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn @@ -1847,8 +1847,9 @@ script = ExtResource("1_a8qtn") EnemyLoreInfo = SubResource("Resource_f45wt") [node name="Sprite3D" type="Sprite3D" parent="."] -transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.487989, 0) billboard = 2 +shaded = true texture_filter = 0 render_priority = 100 texture = SubResource("ViewportTexture_h1kaf") diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn index 06cf71e5..5a049098 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn @@ -1847,8 +1847,9 @@ script = ExtResource("1_s0qsg") EnemyLoreInfo = SubResource("Resource_f45wt") [node name="Sprite3D" type="Sprite3D" parent="."] -transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.561663, 0) billboard = 2 +shaded = true texture_filter = 0 render_priority = 100 texture = SubResource("ViewportTexture_h1kaf") diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn index 35b0b6d3..14bef123 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn @@ -2564,7 +2564,7 @@ script = ExtResource("1_wl7dh") EnemyLoreInfo = SubResource("Resource_f45wt") [node name="Sprite3D" type="Sprite3D" parent="."] -transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.530475, 0) billboard = 2 texture_filter = 0 render_priority = 100 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/EdenPillarModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/EdenPillarModelView.tscn index 6d04ae2d..6a4cd3f8 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/EdenPillarModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/EdenPillarModelView.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=20 format=4 uid="uid://cktycana6xxtp"] +[gd_scene load_steps=22 format=4 uid="uid://cktycana6xxtp"] [ext_resource type="Texture2D" uid="uid://cvst7yhbw0sxt" path="res://src/enemy/enemy_types/10. Eden Pillar/model/PILLAR EXPORT 1_ENEMY_PILLAR_TEXTURE2.jpg" id="1_1kpl1"] [ext_resource type="Script" uid="uid://ckv5dmrw6pvn6" path="res://src/enemy/EnemyModelView3D.cs" id="1_11eq8"] @@ -6,7 +6,9 @@ [ext_resource type="Material" uid="uid://brwu51ylevbmg" path="res://src/enemy/BossHit.tres" id="2_xf2ga"] [ext_resource type="Texture2D" uid="uid://by7k6crx6fmpv" path="res://src/enemy/enemy_types/10. Eden Pillar/model/PILLAR EXPORT 1_floral_single_tile.jpg" id="3_oxjs8"] [ext_resource type="Texture2D" uid="uid://cc1tenm6p3pca" path="res://src/enemy/enemy_types/10. Eden Pillar/model/PILLAR EXPORT 1_ENEMY_PILLAR_TEXTURE.jpg" id="4_xf2ga"] -[ext_resource type="Texture2D" uid="uid://bydfevqfagpq8" path="res://src/enemy/enemy_types/10. Eden Pillar/model/PILLAR EXPORT 1_concrete_0025_height_1k.png" id="5_qhmtu"] +[ext_resource type="Texture2D" uid="uid://dr00lfoot6sga" path="res://src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_ao_1k.jpg" id="6_qhmtu"] +[ext_resource type="Texture2D" uid="uid://c8h2xdl26rwag" path="res://src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_opengl_1k.png" id="7_mi284"] +[ext_resource type="Texture2D" uid="uid://pk8elb7eytp3" path="res://src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_roughness_1k.jpg" id="8_6jr7s"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_drix8"] resource_name = "DARKER" @@ -36,8 +38,13 @@ albedo_texture = ExtResource("3_oxjs8") resource_name = "MAIN" cull_mode = 2 albedo_texture = ExtResource("4_xf2ga") +roughness_texture = ExtResource("8_6jr7s") normal_enabled = true -normal_texture = ExtResource("5_qhmtu") +normal_scale = 2.48 +normal_texture = ExtResource("7_mi284") +ao_enabled = true +ao_light_affect = 0.33 +ao_texture = ExtResource("6_qhmtu") [sub_resource type="ArrayMesh" id="ArrayMesh_pocxj"] _surfaces = [{ @@ -288,7 +295,7 @@ script = ExtResource("1_11eq8") [node name="MeshInstance" type="MeshInstance3D" parent="."] unique_name_in_owner = true -transform = Transform3D(0, 0.629497, 0.347758, -0.719167, 0, 0, 0, -0.347758, 0.629497, -0.00582695, 3.70608, -0.0565475) +transform = Transform3D(-2.29567e-08, 0.525188, 0.290134, -0.6, -2.62268e-08, 0, 1.26821e-08, -0.290134, 0.525188, -0.00582695, 4.44911, -0.0565475) mesh = SubResource("ArrayMesh_8pgwy") skeleton = NodePath("") diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_ao_1k.jpg b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_ao_1k.jpg new file mode 100644 index 00000000..e1be148d Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_ao_1k.jpg differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_ao_1k.jpg.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_ao_1k.jpg.import new file mode 100644 index 00000000..2a975e07 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_ao_1k.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dr00lfoot6sga" +path="res://.godot/imported/concrete_0025_ao_1k.jpg-2fda91e11f808464b23362daef80ff87.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_ao_1k.jpg" +dest_files=["res://.godot/imported/concrete_0025_ao_1k.jpg-2fda91e11f808464b23362daef80ff87.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_directx_1k.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_directx_1k.png new file mode 100644 index 00000000..c53bc2ee Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_directx_1k.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_directx_1k.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_directx_1k.png.import new file mode 100644 index 00000000..9675354f --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_directx_1k.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bi1jbm6b6suu0" +path="res://.godot/imported/concrete_0025_normal_directx_1k.png-9b22ee616710568b5d38ebfa363fe622.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_directx_1k.png" +dest_files=["res://.godot/imported/concrete_0025_normal_directx_1k.png-9b22ee616710568b5d38ebfa363fe622.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=1 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=1 +roughness/src_normal="res://src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_directx_1k.png" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_opengl_1k.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_opengl_1k.png new file mode 100644 index 00000000..150ea781 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_opengl_1k.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_opengl_1k.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_opengl_1k.png.import new file mode 100644 index 00000000..95663965 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/model/concrete_0025_normal_opengl_1k.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c8h2xdl26rwag" +path="res://.godot/imported/concrete_0025_normal_opengl_1k.png-638500a55642774bd55a4709128af093.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/10. 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+}, { +"duration": 1.0, +"texture": ExtResource("119_fkrs5") +}, { +"duration": 1.0, +"texture": ExtResource("120_iiehx") +}, { +"duration": 1.0, +"texture": ExtResource("121_64fow") +}, { +"duration": 1.0, +"texture": ExtResource("122_2rdeu") +}, { +"duration": 1.0, +"texture": ExtResource("123_fqop1") +}, { +"duration": 1.0, +"texture": ExtResource("124_0ls8v") +}, { +"duration": 1.0, +"texture": ExtResource("125_wnc4w") +}, { +"duration": 1.0, +"texture": ExtResource("126_6638t") +}, { +"duration": 1.0, +"texture": ExtResource("127_3i75y") +}, { +"duration": 1.0, +"texture": ExtResource("128_knt02") +}, { +"duration": 1.0, +"texture": ExtResource("129_0ctqp") }], "loop": true, "name": &"idle_front", @@ -482,34 +935,91 @@ animations = [{ }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("12_aopqt") +"texture": ExtResource("179_niws5") }, { "duration": 1.0, -"texture": ExtResource("13_7tyb7") +"texture": ExtResource("180_s6k5e") }, { "duration": 1.0, -"texture": ExtResource("14_oiwkc") +"texture": ExtResource("181_vbdn2") }, { "duration": 1.0, -"texture": ExtResource("15_knsoq") +"texture": ExtResource("182_6nsck") }, { "duration": 1.0, -"texture": ExtResource("16_jpr3v") +"texture": ExtResource("183_ey1io") }, { "duration": 1.0, -"texture": ExtResource("17_bpr6j") +"texture": ExtResource("184_tchh5") }, { "duration": 1.0, -"texture": ExtResource("18_86yns") +"texture": ExtResource("185_55kpy") }, { "duration": 1.0, -"texture": ExtResource("19_iseje") +"texture": ExtResource("186_pr3jq") }, { "duration": 1.0, -"texture": ExtResource("20_sef8c") +"texture": ExtResource("187_bjjek") }, { "duration": 1.0, -"texture": ExtResource("21_kaxcp") +"texture": ExtResource("188_g47bw") +}, { +"duration": 1.0, +"texture": ExtResource("189_31qxj") +}, { +"duration": 1.0, +"texture": ExtResource("190_sfq0a") +}, { +"duration": 1.0, +"texture": ExtResource("191_kge6e") +}, { +"duration": 1.0, +"texture": ExtResource("192_6aas3") +}, { +"duration": 1.0, 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"duration": 1.0, -"texture": ExtResource("66_ahxoj") +"texture": ExtResource("208_tggfs") }, { "duration": 1.0, -"texture": ExtResource("67_8btxj") +"texture": ExtResource("209_3yadt") }, { "duration": 1.0, -"texture": ExtResource("68_dtx7l") +"texture": ExtResource("210_3b7ai") }, { "duration": 1.0, -"texture": ExtResource("69_gdvvu") +"texture": ExtResource("211_ve11f") }, { "duration": 1.0, -"texture": ExtResource("70_ienjw") +"texture": ExtResource("212_bo2bp") }, { "duration": 1.0, -"texture": ExtResource("71_jkapc") +"texture": ExtResource("213_clfnl") }, { "duration": 1.0, -"texture": ExtResource("72_hwumg") +"texture": ExtResource("214_0pum8") }, { "duration": 1.0, -"texture": ExtResource("73_5yppm") +"texture": ExtResource("215_vwlpl") }, { "duration": 1.0, -"texture": ExtResource("74_06pwv") +"texture": ExtResource("216_l1ir8") }, { "duration": 1.0, -"texture": ExtResource("75_vcm10") +"texture": ExtResource("217_j5so5") }, { "duration": 1.0, -"texture": ExtResource("76_j10ct") +"texture": ExtResource("218_5rro0") }, { "duration": 1.0, -"texture": ExtResource("77_xeyuf") +"texture": ExtResource("219_ykxpm") }, { "duration": 1.0, -"texture": ExtResource("78_fq04q") +"texture": ExtResource("220_6ikgy") }, { "duration": 1.0, -"texture": ExtResource("79_0nolq") +"texture": ExtResource("221_umcw6") }, { "duration": 1.0, -"texture": ExtResource("80_vfndh") +"texture": ExtResource("222_w38pl") }, { "duration": 1.0, -"texture": ExtResource("81_dcsn3") +"texture": ExtResource("223_428gt") }, { "duration": 1.0, -"texture": ExtResource("82_bbvvj") +"texture": ExtResource("224_q066v") }, { "duration": 1.0, -"texture": ExtResource("83_hr76a") +"texture": ExtResource("225_vsbtg") }, { "duration": 1.0, -"texture": ExtResource("84_8wv2p") +"texture": ExtResource("226_gt24l") }, { "duration": 1.0, -"texture": ExtResource("85_p8buv") +"texture": ExtResource("227_pjr2h") }, { "duration": 1.0, -"texture": ExtResource("86_agi37") +"texture": ExtResource("228_hlh43") }, { "duration": 1.0, -"texture": ExtResource("87_40il2") +"texture": ExtResource("229_10f6n") }, { "duration": 1.0, -"texture": ExtResource("88_afkid") +"texture": ExtResource("230_tnkq4") }, { "duration": 1.0, -"texture": ExtResource("89_m1xax") +"texture": ExtResource("231_kwnpp") }, { "duration": 1.0, -"texture": ExtResource("90_caexs") +"texture": ExtResource("232_8twok") }, { "duration": 1.0, -"texture": ExtResource("91_4lsnp") +"texture": ExtResource("233_ty4do") }, { "duration": 1.0, -"texture": ExtResource("92_3dw7o") +"texture": ExtResource("234_doobi") }, { "duration": 1.0, -"texture": ExtResource("93_3kbuv") +"texture": ExtResource("235_xgpec") }, { "duration": 1.0, -"texture": ExtResource("94_x45se") +"texture": ExtResource("236_kuq7w") }, { "duration": 1.0, -"texture": ExtResource("95_sy5uq") +"texture": ExtResource("237_0ylr2") }, { "duration": 1.0, -"texture": ExtResource("96_3gjhx") +"texture": ExtResource("238_2cvlb") }, { "duration": 1.0, -"texture": ExtResource("97_k22ox") +"texture": ExtResource("239_ra2b7") }, { "duration": 1.0, -"texture": ExtResource("98_bhnyk") +"texture": ExtResource("240_g1ib5") }, { "duration": 1.0, -"texture": ExtResource("99_0tu8q") +"texture": ExtResource("241_sylm4") }, { "duration": 1.0, -"texture": ExtResource("100_kgod1") +"texture": ExtResource("242_b2qny") }, { "duration": 1.0, -"texture": ExtResource("101_3g47g") +"texture": ExtResource("243_f5f8h") }, { "duration": 1.0, -"texture": ExtResource("102_omwvc") +"texture": ExtResource("244_hscq4") }, { "duration": 1.0, -"texture": ExtResource("103_ohe0w") +"texture": ExtResource("245_5wfq2") }, { "duration": 1.0, -"texture": ExtResource("104_ua5dv") +"texture": ExtResource("246_fg5ik") }, { "duration": 1.0, -"texture": ExtResource("105_g76wy") +"texture": ExtResource("247_8x6tb") }, { "duration": 1.0, -"texture": ExtResource("106_b11yi") +"texture": ExtResource("248_78h87") }, { "duration": 1.0, -"texture": ExtResource("107_pxq2b") 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ExtResource("264_k7knw") +}, { +"duration": 1.0, +"texture": ExtResource("265_cvkw4") +}, { +"duration": 1.0, +"texture": ExtResource("266_k3ihw") +}, { +"duration": 1.0, +"texture": ExtResource("267_x3raq") +}, { +"duration": 1.0, +"texture": ExtResource("268_v3b40") +}, { +"duration": 1.0, +"texture": ExtResource("269_64tmx") +}, { +"duration": 1.0, +"texture": ExtResource("270_gmuv8") +}, { +"duration": 1.0, +"texture": ExtResource("271_qru73") +}, { +"duration": 1.0, +"texture": ExtResource("272_vjyjo") +}, { +"duration": 1.0, +"texture": ExtResource("273_vf1w5") +}, { +"duration": 1.0, +"texture": ExtResource("274_nwwwd") +}, { +"duration": 1.0, +"texture": ExtResource("275_gxeo4") +}, { +"duration": 1.0, +"texture": ExtResource("276_rorqa") +}, { +"duration": 1.0, +"texture": ExtResource("277_5uyjy") +}, { +"duration": 1.0, +"texture": ExtResource("278_7yet0") +}, { +"duration": 1.0, +"texture": ExtResource("279_qou20") +}, { +"duration": 1.0, +"texture": ExtResource("280_cu57h") +}, { +"duration": 1.0, +"texture": ExtResource("281_dtyqu") }], "loop": true, "name": &"idle_left", -"speed": 5.0 +"speed": 12.0 }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("22_v8ihm") +"texture": ExtResource("282_eeh15") }, { "duration": 1.0, -"texture": ExtResource("23_24l4q") +"texture": ExtResource("283_th2tf") }, { "duration": 1.0, -"texture": ExtResource("24_pag74") +"texture": ExtResource("284_3i2wl") }, { "duration": 1.0, -"texture": ExtResource("25_f3amy") +"texture": ExtResource("285_yq8fv") }, { "duration": 1.0, -"texture": ExtResource("26_m17vu") +"texture": ExtResource("286_d58kl") }, { "duration": 1.0, -"texture": ExtResource("27_gqwha") +"texture": ExtResource("287_qn3h8") }, { "duration": 1.0, -"texture": ExtResource("28_ed52e") +"texture": ExtResource("288_p8u5a") }, { "duration": 1.0, -"texture": ExtResource("29_6i2ly") +"texture": ExtResource("289_cx651") }, { "duration": 1.0, -"texture": ExtResource("30_0p7hh") +"texture": ExtResource("290_nbaqs") }, { "duration": 1.0, -"texture": ExtResource("31_suv82") +"texture": ExtResource("291_urvfq") +}, { +"duration": 1.0, +"texture": ExtResource("292_cyw5y") +}, { +"duration": 1.0, +"texture": ExtResource("293_pfrwj") +}, { +"duration": 1.0, +"texture": ExtResource("294_d31c4") +}, { +"duration": 1.0, +"texture": ExtResource("295_wb4qa") +}, { +"duration": 1.0, +"texture": ExtResource("296_m50kb") +}, { +"duration": 1.0, +"texture": ExtResource("297_garrr") +}, { +"duration": 1.0, +"texture": ExtResource("298_do4py") +}, { +"duration": 1.0, +"texture": ExtResource("299_twetu") +}, { +"duration": 1.0, +"texture": ExtResource("300_3svoe") +}, { +"duration": 1.0, +"texture": ExtResource("301_edtow") +}, { +"duration": 1.0, +"texture": ExtResource("302_hve2q") +}, { +"duration": 1.0, +"texture": ExtResource("303_xj7n5") +}, { +"duration": 1.0, +"texture": ExtResource("304_x1svv") +}, { +"duration": 1.0, +"texture": ExtResource("305_uvied") +}, { +"duration": 1.0, +"texture": ExtResource("306_yt0fh") +}, { +"duration": 1.0, +"texture": ExtResource("307_d00lf") +}, { +"duration": 1.0, +"texture": ExtResource("308_f4wd4") +}, { +"duration": 1.0, +"texture": ExtResource("309_ll6t4") +}, { +"duration": 1.0, +"texture": ExtResource("310_bxsc3") }], "loop": true, "name": &"idle_left_walk", @@ -689,11 +1346,225 @@ animations = [{ }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("164_ft48v") +"texture": ExtResource("311_sqnea") +}, { +"duration": 1.0, +"texture": ExtResource("312_xv4dm") +}, { +"duration": 1.0, +"texture": ExtResource("313_xu6og") +}, { +"duration": 1.0, +"texture": ExtResource("314_6c478") +}, { +"duration": 1.0, +"texture": ExtResource("315_4u8tl") +}, { +"duration": 1.0, +"texture": ExtResource("316_i4hng") +}, { +"duration": 1.0, +"texture": ExtResource("317_o820o") +}, { +"duration": 1.0, +"texture": ExtResource("318_4mion") +}, { +"duration": 1.0, +"texture": ExtResource("319_tprvc") +}, { +"duration": 1.0, +"texture": ExtResource("320_rwxhx") +}, { +"duration": 1.0, +"texture": ExtResource("321_8g66o") +}, { +"duration": 1.0, +"texture": ExtResource("322_lxemu") +}, { +"duration": 1.0, +"texture": ExtResource("323_ffnnw") +}, { +"duration": 1.0, +"texture": ExtResource("324_5ji2o") +}, { +"duration": 1.0, +"texture": ExtResource("325_titq5") +}, { +"duration": 1.0, +"texture": ExtResource("326_qw5wu") +}, { +"duration": 1.0, +"texture": ExtResource("327_fttji") +}, { +"duration": 1.0, +"texture": ExtResource("328_fmesm") +}, { +"duration": 1.0, +"texture": ExtResource("329_r57c7") +}, { +"duration": 1.0, +"texture": ExtResource("330_j3phb") +}, { +"duration": 1.0, +"texture": ExtResource("331_rq6aq") +}, { +"duration": 1.0, +"texture": ExtResource("332_rehda") +}, { +"duration": 1.0, +"texture": ExtResource("333_fsbol") }], "loop": true, "name": &"primary_attack", -"speed": 5.0 +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("334_uofcw") +}, { +"duration": 1.0, +"texture": ExtResource("335_cig0n") +}, { +"duration": 1.0, +"texture": ExtResource("336_yvyii") +}, { +"duration": 1.0, +"texture": ExtResource("337_jriq0") +}, { +"duration": 1.0, +"texture": ExtResource("338_t0d4r") +}, { +"duration": 1.0, +"texture": ExtResource("339_bvtkc") +}, { +"duration": 1.0, +"texture": ExtResource("340_c7fi5") +}, { +"duration": 1.0, +"texture": ExtResource("341_rapyg") +}, { +"duration": 1.0, +"texture": ExtResource("342_y0rel") +}, { +"duration": 1.0, +"texture": ExtResource("343_vbtxj") +}, { +"duration": 1.0, +"texture": ExtResource("344_lgwan") +}, { +"duration": 1.0, +"texture": ExtResource("345_s7gy0") +}, { +"duration": 1.0, +"texture": ExtResource("346_um2ux") +}, { +"duration": 1.0, +"texture": ExtResource("347_updgq") +}, { +"duration": 1.0, +"texture": ExtResource("348_n4fci") +}, { +"duration": 1.0, +"texture": ExtResource("349_royrc") +}, { +"duration": 1.0, +"texture": ExtResource("350_p5m2u") +}, { +"duration": 1.0, +"texture": ExtResource("351_eg4ov") +}, { +"duration": 1.0, +"texture": ExtResource("352_evrtr") +}, { +"duration": 1.0, +"texture": ExtResource("353_vm7l1") +}, { +"duration": 1.0, +"texture": ExtResource("354_2oob2") +}, { +"duration": 1.0, +"texture": ExtResource("355_q67it") +}, { +"duration": 1.0, +"texture": ExtResource("356_0mpnp") +}], +"loop": true, +"name": &"primary_attack_back", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("357_pvtsr") +}, { +"duration": 1.0, +"texture": ExtResource("358_5r5ym") +}, { +"duration": 1.0, +"texture": ExtResource("359_hm48k") +}, { +"duration": 1.0, +"texture": ExtResource("360_u06dv") +}, { +"duration": 1.0, +"texture": ExtResource("361_rsix7") +}, { +"duration": 1.0, +"texture": ExtResource("362_u0sgc") +}, { +"duration": 1.0, +"texture": ExtResource("363_aoy0b") +}, { +"duration": 1.0, +"texture": ExtResource("364_7rk13") +}, { +"duration": 1.0, +"texture": ExtResource("365_guuc6") +}, { +"duration": 1.0, +"texture": ExtResource("366_415ck") +}, { +"duration": 1.0, +"texture": ExtResource("367_et6ja") +}, { +"duration": 1.0, +"texture": ExtResource("368_1ggq3") +}, { +"duration": 1.0, +"texture": ExtResource("369_dcnqk") +}, { +"duration": 1.0, +"texture": ExtResource("370_l25be") +}, { +"duration": 1.0, +"texture": ExtResource("371_fw7wx") +}, { +"duration": 1.0, +"texture": ExtResource("372_t8t66") +}, { +"duration": 1.0, +"texture": ExtResource("373_ijhgd") +}, { +"duration": 1.0, +"texture": ExtResource("374_0wyno") +}, { +"duration": 1.0, +"texture": ExtResource("375_4rwrr") +}, { +"duration": 1.0, +"texture": ExtResource("376_512ag") +}, { +"duration": 1.0, +"texture": ExtResource("377_vhvtu") +}, { +"duration": 1.0, +"texture": ExtResource("378_8y0ta") +}, { +"duration": 1.0, +"texture": ExtResource("379_j8o33") +}], +"loop": true, +"name": &"primary_attack_left", +"speed": 12.0 }] [sub_resource type="BoxShape3D" id="BoxShape3D_l4fpo"] @@ -723,7 +1594,7 @@ tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, -"values": [&"idle_front_walk"] +"values": [&"idle_front"] } tracks/2/type = "value" tracks/2/imported = false @@ -752,7 +1623,7 @@ tracks/3/keys = { [sub_resource type="Animation" id="Animation_xt8vr"] resource_name = "idle_back" -length = 3.58334 +length = 6.16667 loop_mode = 1 step = 0.0833333 tracks/0/type = "value" @@ -774,10 +1645,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0, 3.58333), +"times": PackedFloat32Array(0, 6.08333), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0, 43] +"values": [0, 73] } tracks/2/type = "value" tracks/2/imported = false @@ -794,7 +1665,7 @@ tracks/2/keys = { [sub_resource type="Animation" id="Animation_yaauq"] resource_name = "idle_back_walk" -length = 0.750008 +length = 2.41667 loop_mode = 1 step = 0.0833333 tracks/0/type = "value" @@ -816,10 +1687,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0, 0.75), +"times": PackedFloat32Array(0, 2.33333), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0, 9] +"values": [0, 28] } tracks/2/type = "value" tracks/2/imported = false @@ -836,7 +1707,7 @@ tracks/2/keys = { [sub_resource type="Animation" id="Animation_0p21q"] resource_name = "idle_front" -length = 3.58334 +length = 6.16667 loop_mode = 1 step = 0.0833333 tracks/0/type = "value" @@ -858,10 +1729,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0, 3.58333), +"times": PackedFloat32Array(0, 6.08333), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0, 43] +"values": [0, 73] } tracks/2/type = "value" tracks/2/imported = false @@ -878,7 +1749,7 @@ tracks/2/keys = { [sub_resource type="Animation" id="Animation_r8ie6"] resource_name = "idle_front_walk" -length = 0.750008 +length = 2.41667 loop_mode = 1 step = 0.0833333 tracks/0/type = "value" @@ -900,10 +1771,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0, 0.75), +"times": PackedFloat32Array(0, 2.33333), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0, 9] +"values": [0, 28] } tracks/2/type = "value" tracks/2/imported = false @@ -920,7 +1791,7 @@ tracks/2/keys = { [sub_resource type="Animation" id="Animation_ft48v"] resource_name = "idle_left" -length = 3.58334 +length = 6.16667 loop_mode = 1 step = 0.0833333 tracks/0/type = "value" @@ -942,10 +1813,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0, 3.58333), +"times": PackedFloat32Array(0, 6.08333), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0, 43] +"values": [0, 73] } tracks/2/type = "value" tracks/2/imported = false @@ -962,7 +1833,7 @@ tracks/2/keys = { [sub_resource type="Animation" id="Animation_yh3w6"] resource_name = "idle_left_walk" -length = 0.750008 +length = 2.41667 loop_mode = 1 step = 0.0833333 tracks/0/type = "value" @@ -984,10 +1855,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0, 0.75), +"times": PackedFloat32Array(0, 2.33333), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0, 9] +"values": [0, 28] } tracks/2/type = "value" tracks/2/imported = false @@ -1004,7 +1875,7 @@ tracks/2/keys = { [sub_resource type="Animation" id="Animation_rq052"] resource_name = "idle_right" -length = 3.58334 +length = 6.16667 loop_mode = 1 step = 0.0833333 tracks/0/type = "value" @@ -1026,10 +1897,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0, 3.58333), +"times": PackedFloat32Array(0, 6.08333), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0, 43] +"values": [0, 73] } tracks/2/type = "value" tracks/2/imported = false @@ -1046,7 +1917,7 @@ tracks/2/keys = { [sub_resource type="Animation" id="Animation_fab8g"] resource_name = "idle_right_walk" -length = 0.750008 +length = 2.41667 loop_mode = 1 step = 0.0833333 tracks/0/type = "value" @@ -1068,10 +1939,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0, 0.75), +"times": PackedFloat32Array(0, 2.33333), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [0, 9] +"values": [0, 28] } tracks/2/type = "value" tracks/2/imported = false @@ -1088,6 +1959,7 @@ tracks/2/keys = { [sub_resource type="Animation" id="Animation_lulp4"] resource_name = "primary_attack" +length = 1.91667 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false @@ -1108,10 +1980,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [0] +"times": PackedFloat32Array(0, 1.83333), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 22] } tracks/2/type = "value" tracks/2/imported = false @@ -1120,7 +1992,7 @@ tracks/2/path = NodePath("Hitbox/CollisionShape3D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { -"times": PackedFloat32Array(0, 0.335728, 0.749375), +"times": PackedFloat32Array(0, 0.75, 1.5), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [true, false, true] @@ -1137,9 +2009,20 @@ tracks/3/keys = { "update": 1, "values": [false] } +tracks/4/type = "animation" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("Attack VFX/VFX Animation Player") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"clips": PackedStringArray("[stop]", "ATTACK VFX", "[stop]"), +"times": PackedFloat32Array(0, 0.666667, 1.66667) +} [sub_resource type="Animation" id="Animation_7g4jy"] resource_name = "primary_attack_back" +length = 1.91667 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false @@ -1151,7 +2034,7 @@ tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, -"values": [&"primary_attack"] +"values": [&"primary_attack_back"] } tracks/1/type = "value" tracks/1/imported = false @@ -1160,10 +2043,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [0] +"times": PackedFloat32Array(0, 1.83333), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 22] } tracks/2/type = "value" tracks/2/imported = false @@ -1172,10 +2055,10 @@ tracks/2/path = NodePath("Hitbox/CollisionShape3D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { -"times": PackedFloat32Array(0, 0.335728, 0.749375), +"times": PackedFloat32Array(0, 0.75, 1.5), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, -"values": [true, false, true] +"values": [true, true, true] } tracks/3/type = "value" tracks/3/imported = false @@ -1192,6 +2075,7 @@ tracks/3/keys = { [sub_resource type="Animation" id="Animation_wc21g"] resource_name = "primary_attack_left" +length = 1.91667 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false @@ -1203,7 +2087,7 @@ tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, -"values": [&"primary_attack"] +"values": [&"primary_attack_left"] } tracks/1/type = "value" tracks/1/imported = false @@ -1212,10 +2096,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [0] +"times": PackedFloat32Array(0, 1.83333), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 22] } tracks/2/type = "value" tracks/2/imported = false @@ -1224,7 +2108,7 @@ tracks/2/path = NodePath("Hitbox/CollisionShape3D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { -"times": PackedFloat32Array(0, 0.335728, 0.749375), +"times": PackedFloat32Array(0, 0.75, 1.41667), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [true, false, true] @@ -1244,6 +2128,7 @@ tracks/3/keys = { [sub_resource type="Animation" id="Animation_w7rrw"] resource_name = "primary_attack_right" +length = 1.91667 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false @@ -1255,7 +2140,7 @@ tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, -"values": [&"primary_attack"] +"values": [&"primary_attack_left"] } tracks/1/type = "value" tracks/1/imported = false @@ -1264,10 +2149,10 @@ tracks/1/path = NodePath("Sprite3D/SubViewportContainer/SubViewport/AnimatedSpri tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), +"times": PackedFloat32Array(0, 1.83333), +"transitions": PackedFloat32Array(1, 1), "update": 1, -"values": [0] +"values": [0, 22] } tracks/2/type = "value" tracks/2/imported = false @@ -1276,7 +2161,7 @@ tracks/2/path = NodePath("Hitbox/CollisionShape3D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { -"times": PackedFloat32Array(0, 0.335728, 0.749375), +"times": PackedFloat32Array(0, 0.335728, 1.75), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [true, false, true] @@ -1291,7 +2176,7 @@ tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, -"values": [false] +"values": [true] } [sub_resource type="Animation" id="Animation_b727r"] @@ -2034,9 +2919,260 @@ states/secondary_attack_left/position = Vector2(1349.83, 315) states/secondary_attack_right/node = SubResource("AnimationNodeAnimation_smxxh") states/secondary_attack_right/position = Vector2(1052, 464.749) transitions = ["idle_front_walk", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_3xv6a"), "idle_left_walk", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_0h1op"), "idle_front_walk", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_361b7"), "idle_back_walk", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_wftla"), "idle_back_walk", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_gqqkl"), "idle_left_walk", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_5cj36"), "idle_front_walk", "primary_attack", SubResource("AnimationNodeStateMachineTransition_4t05h"), "idle_back_walk", "primary_attack", SubResource("AnimationNodeStateMachineTransition_bmy1k"), "idle_left_walk", "primary_attack", SubResource("AnimationNodeStateMachineTransition_mxl7w"), "Start", "idle_front", SubResource("AnimationNodeStateMachineTransition_qq0ru"), "idle_front", "idle_back", SubResource("AnimationNodeStateMachineTransition_c54uj"), "idle_back", "idle_left", SubResource("AnimationNodeStateMachineTransition_qmo72"), "idle_left", "idle_front", SubResource("AnimationNodeStateMachineTransition_jyt1n"), "idle_left", "idle_back", SubResource("AnimationNodeStateMachineTransition_5un2v"), "idle_back", "idle_front", SubResource("AnimationNodeStateMachineTransition_2x3nl"), "idle_front", "idle_left", SubResource("AnimationNodeStateMachineTransition_6a5nw"), "idle_back", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_0jqty"), "idle_front", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_yjcrh"), "idle_back", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_2ybyh"), "idle_left", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_n454k"), "idle_back_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_vrcjv"), "idle_back_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_h1yxw"), "idle_back_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_kg6hd"), "idle_back", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_25i3y"), "idle_left", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_5g722"), "idle_front", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_a6y4x"), "idle_left_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_7y7m4"), "idle_left_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_ldcvv"), "idle_left_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_aalmk"), "idle_front_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_2le5t"), "idle_front_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_4nmgu"), "idle_front_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_mw5r6"), "idle_front", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_jbtxi"), "idle_left", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_mjxlk"), "idle_back", "primary_attack", SubResource("AnimationNodeStateMachineTransition_al2xs"), "idle_front", "primary_attack", SubResource("AnimationNodeStateMachineTransition_irq32"), "primary_attack", "idle_front", SubResource("AnimationNodeStateMachineTransition_2khaq"), "idle_left", "primary_attack", SubResource("AnimationNodeStateMachineTransition_k7x0x"), "idle_right", "idle_front", SubResource("AnimationNodeStateMachineTransition_ivy74"), "idle_front", "idle_right", SubResource("AnimationNodeStateMachineTransition_x7uye"), "idle_right", "idle_left", SubResource("AnimationNodeStateMachineTransition_djeua"), "idle_left", "idle_right", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "idle_right", "idle_back", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "idle_back", "idle_right", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "idle_right", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_7hf3j"), "idle_right", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_jwlar"), "idle_right", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_fdoul"), "idle_front_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_kpotx"), "idle_back_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_lfuuf"), "idle_left_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_dfvqa"), "idle_right", "primary_attack", SubResource("AnimationNodeStateMachineTransition_dnvt3"), "idle_front_walk", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_at0w8"), "idle_right_walk", "idle_front_walk", SubResource("AnimationNodeStateMachineTransition_afod7"), "idle_right_walk", "idle_left_walk", SubResource("AnimationNodeStateMachineTransition_dwhw7"), "idle_left_walk", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_qjloj"), "idle_right_walk", "idle_back_walk", SubResource("AnimationNodeStateMachineTransition_7uqwg"), "idle_back_walk", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_k4jom"), "idle_right_walk", "idle_left", SubResource("AnimationNodeStateMachineTransition_ku0f8"), "idle_left", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_fwynu"), "idle_right_walk", "idle_back", SubResource("AnimationNodeStateMachineTransition_t7vd7"), "idle_back", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_tv4ou"), "idle_right_walk", "idle_front", SubResource("AnimationNodeStateMachineTransition_0b3yx"), "idle_front", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_ysi80"), "idle_right_walk", "idle_right", SubResource("AnimationNodeStateMachineTransition_ktp1h"), "idle_right", "idle_right_walk", SubResource("AnimationNodeStateMachineTransition_1cx5a"), "idle_right_walk", "primary_attack", SubResource("AnimationNodeStateMachineTransition_fn67p"), "primary_attack_left", "primary_attack", SubResource("AnimationNodeStateMachineTransition_6qb08"), "primary_attack", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_5ap7h"), "primary_attack_back", "primary_attack", SubResource("AnimationNodeStateMachineTransition_dde6r"), "primary_attack_right", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_5a80x"), "primary_attack_back", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_cwnal"), "primary_attack_right", "primary_attack", SubResource("AnimationNodeStateMachineTransition_ik0ko"), "primary_attack", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_7h3pp"), "primary_attack_right", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_te4ac"), "primary_attack_left", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_skhgh"), "primary_attack_left", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_j8po0"), "primary_attack_back", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_cvb6o"), "primary_attack_left", "idle_left", SubResource("AnimationNodeStateMachineTransition_qrpvt"), "primary_attack_right", "idle_right", SubResource("AnimationNodeStateMachineTransition_obci0"), "primary_attack_back", "idle_back", SubResource("AnimationNodeStateMachineTransition_cuv27"), "idle_front", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_ach2p"), "idle_right", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_8cyro"), "idle_back", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_4fl8s"), "idle_left", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_ykv10"), "idle_front_walk", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_hbwwn"), "idle_right_walk", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_gcl0k"), "idle_left_walk", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_o3f25"), "idle_back_walk", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_r7yhf"), "idle_right", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_516bs"), "idle_front", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_wiojf"), "idle_left", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_fgvwe"), "idle_back", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_1lijp"), "idle_front_walk", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_3pd83"), "idle_right_walk", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_wyiwg"), "idle_back_walk", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_l1dx6"), "idle_left_walk", "primary_attack_right", SubResource("AnimationNodeStateMachineTransition_57oo3"), "idle_right", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_tpmfr"), "idle_front", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_8hjrx"), "idle_back", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_ouq20"), "idle_left", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_1a3du"), "idle_front_walk", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_ymlkb"), "idle_right_walk", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_7u4wg"), "idle_left_walk", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_oatu2"), "idle_back_walk", "primary_attack_back", SubResource("AnimationNodeStateMachineTransition_ynkt4"), "secondary_attack", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_7a6is"), "secondary_attack_right", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_u5xjp"), "secondary_attack", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_5cwnl"), "secondary_attack_left", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_e0gee"), "secondary_attack", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_mno7m"), "secondary_attack_back", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_4h5gj"), "secondary_attack_left", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_e5pq0"), "secondary_attack_back", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_wka7s"), "secondary_attack_back", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_8jscc"), "secondary_attack_right", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_7vrs0"), "secondary_attack_left", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_20678"), "secondary_attack_right", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_k6da7"), "idle_front", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_eslbn"), "idle_front", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_krqul"), "idle_front", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_pyy2h"), "idle_front", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_smxxh"), "idle_right", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_at0n1"), "idle_right", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_svg22"), "idle_right", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_s7lar"), "idle_right", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_akobn"), "idle_left", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_bsqna"), "idle_left", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_gol4k"), "idle_left", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_p4ilm"), "idle_left", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_k83sm"), "idle_back", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_kcq25"), "idle_back", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_01v4k"), "idle_back", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_jltoa"), "idle_back", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_oimc0"), "idle_front_walk", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_xcm4a"), "idle_front_walk", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_ddwwq"), "idle_front_walk", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_n4eka"), "idle_front_walk", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_ec8sv"), "idle_left_walk", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_g2s00"), "idle_left_walk", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_yqxd5"), "idle_left_walk", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_maccb"), "idle_left_walk", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_5xhee"), "idle_back_walk", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_503vp"), "idle_back_walk", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_7y3hb"), "idle_back_walk", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_h8dgw"), "idle_back_walk", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_nvud8"), "idle_right_walk", "secondary_attack", SubResource("AnimationNodeStateMachineTransition_nsjll"), "idle_right_walk", "secondary_attack_left", SubResource("AnimationNodeStateMachineTransition_rwn6o"), "idle_right_walk", "secondary_attack_right", SubResource("AnimationNodeStateMachineTransition_rqeru"), "idle_right_walk", "secondary_attack_back", SubResource("AnimationNodeStateMachineTransition_5qfjk"), "secondary_attack", "idle_front", SubResource("AnimationNodeStateMachineTransition_uyx05"), "secondary_attack_right", "idle_right", SubResource("AnimationNodeStateMachineTransition_6io2i"), "secondary_attack_left", "idle_left", SubResource("AnimationNodeStateMachineTransition_7jav2"), "secondary_attack_back", "idle_back", SubResource("AnimationNodeStateMachineTransition_c1hmo"), "primary_attack", "primary_attack_left", SubResource("AnimationNodeStateMachineTransition_yu2km")] -graph_offset = Vector2(-285.573, -110.919) +graph_offset = Vector2(-394.573, -407.919) + +[sub_resource type="AtlasTexture" id="AtlasTexture_iv5px"] +atlas = ExtResource("381_moqrm") +region = Rect2(0, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xpffw"] +atlas = ExtResource("381_moqrm") +region = Rect2(512, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_u5hly"] +atlas = ExtResource("381_moqrm") +region = Rect2(1024, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_y7ljc"] +atlas = ExtResource("381_moqrm") +region = Rect2(1536, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_08dxp"] +atlas = ExtResource("381_moqrm") +region = Rect2(2048, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_yk2s3"] +atlas = ExtResource("381_moqrm") +region = Rect2(2560, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_uixm7"] +atlas = ExtResource("381_moqrm") +region = Rect2(3072, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_mb5pg"] +atlas = ExtResource("381_moqrm") +region = Rect2(3584, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_f0372"] +atlas = ExtResource("381_moqrm") +region = Rect2(4096, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_gvl34"] +atlas = ExtResource("381_moqrm") +region = Rect2(4608, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_olfsm"] +atlas = ExtResource("381_moqrm") +region = Rect2(5120, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_f1vvk"] +atlas = ExtResource("381_moqrm") +region = Rect2(5632, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_mhdbq"] +atlas = ExtResource("381_moqrm") +region = Rect2(6144, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2m5nf"] +atlas = ExtResource("381_moqrm") +region = Rect2(6656, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_llpqb"] +atlas = ExtResource("381_moqrm") +region = Rect2(7168, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_lo3qv"] +atlas = ExtResource("381_moqrm") +region = Rect2(7680, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_3rx7m"] +atlas = ExtResource("381_moqrm") +region = Rect2(8192, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2olwx"] +atlas = ExtResource("381_moqrm") +region = Rect2(8704, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_kr00r"] +atlas = ExtResource("381_moqrm") +region = Rect2(9216, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_uu5uc"] +atlas = ExtResource("381_moqrm") +region = Rect2(9728, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nswxq"] +atlas = ExtResource("381_moqrm") +region = Rect2(10240, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_g7ixp"] +atlas = ExtResource("381_moqrm") +region = Rect2(10752, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_8hk84"] +atlas = ExtResource("381_moqrm") +region = Rect2(11264, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ib4sy"] +atlas = ExtResource("381_moqrm") +region = Rect2(11776, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_kbe7h"] +atlas = ExtResource("381_moqrm") +region = Rect2(12288, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4i4k4"] +atlas = ExtResource("381_moqrm") +region = Rect2(12800, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2l15w"] +atlas = ExtResource("381_moqrm") +region = Rect2(13312, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_gl216"] +atlas = ExtResource("381_moqrm") +region = Rect2(13824, 0, 512, 512) + +[sub_resource type="AtlasTexture" id="AtlasTexture_lc6ky"] +atlas = ExtResource("381_moqrm") +region = Rect2(14336, 0, 512, 512) + +[sub_resource type="SpriteFrames" id="SpriteFrames_ie7uh"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_iv5px") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xpffw") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_u5hly") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_y7ljc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_08dxp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_yk2s3") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_uixm7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_mb5pg") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_f0372") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_gvl34") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_olfsm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_f1vvk") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_mhdbq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2m5nf") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_llpqb") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_lo3qv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_3rx7m") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2olwx") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_kr00r") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_uu5uc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_nswxq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_g7ixp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_8hk84") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ib4sy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_kbe7h") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4i4k4") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2l15w") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_gl216") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_lc6ky") +}, { +"duration": 1.0, +"texture": null +}], +"loop": false, +"name": &"default", +"speed": 24.0 +}] + +[sub_resource type="Animation" id="Animation_v8s5q"] +resource_name = "ATTACK VFX" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(-5.96046e-08, 0.966667), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 29] +} + +[sub_resource type="Animation" id="Animation_jd3bx"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [23] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_yuosm"] +_data = { +&"ATTACK VFX": SubResource("Animation_v8s5q"), +&"RESET": SubResource("Animation_jd3bx") +} [node name="EnemyModelView" type="Node3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.83885, 0) script = ExtResource("1_h8pla") [node name="Sprite3D" type="Sprite3D" parent="."] @@ -2049,20 +3185,20 @@ texture = SubResource("ViewportTexture_h1kaf") [node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"] visibility_layer = 0 -offset_right = 40.0 -offset_bottom = 40.0 +offset_right = 400.0 +offset_bottom = 428.0 [node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"] disable_3d = true transparent_bg = true handle_input_locally = false -size = Vector2i(400, 400) render_target_update_mode = 4 [node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] unique_name_in_owner = true +position = Vector2(55, 53) sprite_frames = SubResource("SpriteFrames_mlptn") -animation = &"idle_front_walk" +animation = &"idle_front" offset = Vector2(200, 200) [node name="Hitbox" type="Area3D" parent="."] @@ -2088,3 +3224,16 @@ unique_name_in_owner = true root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeStateMachine_3ev0n") anim_player = NodePath("../AnimationPlayer") + +[node name="Attack VFX" type="AnimatedSprite3D" parent="."] +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0.733219) +modulate = Color(1, 1, 1, 0.788235) +billboard = 1 +texture_filter = 0 +sprite_frames = SubResource("SpriteFrames_ie7uh") + +[node name="VFX Animation Player" type="AnimationPlayer" parent="Attack VFX"] +active = false +libraries = { +&"": SubResource("AnimationLibrary_yuosm") +} diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldOfHeaven.cs b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldOfHeaven.cs index e973ad95..ddd5e165 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldOfHeaven.cs +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldOfHeaven.cs @@ -26,60 +26,60 @@ public partial class ShieldOfHeaven : FollowsPlayerEnemy, IHasPrimaryAttack, IHa public void OnReady() { - SetPhysicsProcess(true); - ((EnemyModelView2D)_enemyModelView).Hitbox.AreaEntered += Hitbox_AreaEntered; + SetPhysicsProcess(true); + ((EnemyModelView2D)_enemyModelView).Hitbox.AreaEntered += Hitbox_AreaEntered; } public void OnPhysicsProcess(double delta) { - _enemyLogic.Input(new EnemyLogic.Input.PhysicsTick(delta)); - FollowPlayerAndAttack(_enemyLogic, GlobalPosition, _player.CurrentPosition); - _navigationAgentClient.CalculateVelocity(GlobalPosition, true); - base._PhysicsProcess(delta); + _enemyLogic.Input(new EnemyLogic.Input.PhysicsTick(delta)); + FollowPlayerAndAttack(_enemyLogic, GlobalPosition, _player.CurrentPosition); + _navigationAgentClient.CalculateVelocity(GlobalPosition, true); + base._PhysicsProcess(delta); } public override void TakeAction() { - var rng = new RandomNumberGenerator(); - var options = new List() { PrimaryAttack, SecondaryAttack }; - var selection = rng.RandWeighted([0.875f, 0.125f]); - options[(int)selection].Invoke(); + var rng = new RandomNumberGenerator(); + var options = new List() { PrimaryAttack, SecondaryAttack }; + var selection = rng.RandWeighted([0.875f, 0.125f]); + options[(int)selection].Invoke(); } public override void Die() { - _navigationAgentClient.Stop(); - base.Die(); + _navigationAgentClient.Stop(); + base.Die(); } public void PrimaryAttack() { - _enemyModelView.PlayPrimaryAttackAnimation(); + _enemyModelView.PlayPrimaryAttackAnimation(); } public void SecondaryAttack() { - _enemyModelView.PlaySecondaryAttackAnimation(); + _enemyModelView.PlaySecondaryAttackAnimation(); } public override void SetTarget(Vector3 target) => _navigationAgentClient.SetTarget(target); public void Patrol() { - var rng = new RandomNumberGenerator(); - rng.Randomize(); - var randomizedSpot = new Vector3(rng.RandfRange(-5.0f, 5.0f), 0, rng.RandfRange(-5.0f, 5.0f)); - _enemyLogic.Input(new EnemyLogic.Input.PatrolToRandomSpot(GlobalPosition + randomizedSpot)); - _enemyLogic.Input(new EnemyLogic.Input.StartPatrol()); + var rng = new RandomNumberGenerator(); + rng.Randomize(); + var randomizedSpot = new Vector3(rng.RandfRange(-5.0f, 5.0f), 0, rng.RandfRange(-5.0f, 5.0f)); + _enemyLogic.Input(new EnemyLogic.Input.PatrolToRandomSpot(GlobalPosition + randomizedSpot)); + _enemyLogic.Input(new EnemyLogic.Input.StartPatrol()); } private void Hitbox_AreaEntered(Area3D area) { - var target = area.GetOwner(); - if (target is IPlayer player) - { - var damage = _enemyStatResource.CurrentAttack * PrimaryAttackElementalDamageBonus; - player.TakeDamage(damage, PrimaryAttackElementalType, BattleExtensions.IsCriticalHit(_enemyStatResource.Luck)); - } + var target = area.GetOwner(); + if (target is IPlayer player) + { + var damage = _enemyStatResource.CurrentAttack * PrimaryAttackElementalDamageBonus; + player.TakeDamage(damage, PrimaryAttackElementalType, BattleExtensions.IsCriticalHit(_enemyStatResource.Luck)); + } } } diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0001.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0001.png new file mode 100644 index 00000000..24618b95 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0001.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0001.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0001.png.import new file mode 100644 index 00000000..2d981a7c --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0001.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://84q0tgxv4jya" +path="res://.godot/imported/0001.png-789b1c8a7478271a48c7c7b5be660b55.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Back/0004.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0004.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0004.png.import new file mode 100644 index 00000000..970ba177 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0004.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ck2ndymg15q1o" +path="res://.godot/imported/0004.png-a8777fe3530877d8d08dd9e9c814cceb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Back/0007.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0007.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0007.png.import new file mode 100644 index 00000000..8ce5c182 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0007.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cgnykt551mfy3" +path="res://.godot/imported/0007.png-9843c1e0a2739f5a5ca3b52c992123ea.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Back/0010.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0010.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0010.png.import new file mode 100644 index 00000000..9cfddf81 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0010.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://3psf5wkv73bw" +path="res://.godot/imported/0010.png-071e805de91d64ef823a3898395d3230.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Back/0013.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0013.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0013.png.import new file mode 100644 index 00000000..e0604b6a --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0013.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cwyyx30dhph1u" +path="res://.godot/imported/0013.png-8afc216c57cafeac73f2587af6662a9c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Back/0058.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0058.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0058.png.import new file mode 100644 index 00000000..d398aa5d --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0058.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://n4bkuj5ryket" +path="res://.godot/imported/0058.png-eafc95239073a473ab44ea3ba905a391.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Back/0064.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0064.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0064.png.import new file mode 100644 index 00000000..870a3e5d --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0064.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://58srs3o0vps3" +path="res://.godot/imported/0064.png-6e52f141dcd5c9bcf3b692ac8b7227a1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Back/0067.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0067.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0067.png.import new file mode 100644 index 00000000..cb60e81e --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Back/0067.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://df2ap84ht1ipr" +path="res://.godot/imported/0067.png-a103cfefc149cca7bb8d36f8c22e032a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Front/0052.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0052.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0052.png.import new file mode 100644 index 00000000..defb74ec --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0052.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dgo465hvg24ve" +path="res://.godot/imported/0052.png-3d9fb7f41e55f12deba2bad4626017c8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Front/0058.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0058.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0058.png.import new file mode 100644 index 00000000..4217381a --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0058.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://daqjg2pvj2smo" +path="res://.godot/imported/0058.png-94029974aac30c9c3e4710f4dfc82f35.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Front/0061.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0061.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0061.png.import new file mode 100644 index 00000000..e75d8bc6 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0061.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://lm06ouivc6g3" +path="res://.godot/imported/0061.png-7d14f24516f374b1b22a0c0c37c49122.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Front/0064.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0064.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0064.png.import new file mode 100644 index 00000000..d3ba1759 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Front/0064.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://i7s61y8sd1l3" +path="res://.godot/imported/0064.png-0155d072053a4f350d0c55a71d683bfc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Side/0055.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0055.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0055.png.import new file mode 100644 index 00000000..6a6a23e8 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0055.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bvrk2mphk3g6a" +path="res://.godot/imported/0055.png-207cc03f0f0103619def32bd0182c774.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Side/0058.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0058.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0058.png.import new file mode 100644 index 00000000..9f95bee1 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0058.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dnmvaq0q8fo6v" +path="res://.godot/imported/0058.png-b9036a87e5e0201fe40a1b574fbfdaf2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Side/0061.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0061.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0061.png.import new file mode 100644 index 00000000..4c7f4731 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0061.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://doaxai7xgsuup" +path="res://.godot/imported/0061.png-b7b580850fe7bf86215d35c224c0bf87.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Side/0064.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0064.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0064.png.import new file mode 100644 index 00000000..e20eed14 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0064.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cqc00haogiwgo" +path="res://.godot/imported/0064.png-959a779f32e6ebfe33ebef30c60558e1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Attack Side/0067.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0067.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0067.png.import new file mode 100644 index 00000000..c956bddc --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Attack Side/0067.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://lfbfhixmoo7t" +path="res://.godot/imported/0067.png-26eb1e0964c0e61f72b694cd9ca0121a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0049.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0049.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0049.png.import new file mode 100644 index 00000000..1788faf7 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0049.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ccv8qe3axdwrb" +path="res://.godot/imported/0049.png-8d7566c01cf06f33e78cd636610a1891.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0052.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0052.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0052.png.import new file mode 100644 index 00000000..60588067 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0052.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://7wo81ao4rinf" +path="res://.godot/imported/0052.png-be56828d46c75577370556fa8b9c3b5c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0055.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0055.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0055.png.import new file mode 100644 index 00000000..feda5254 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0055.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c11c22a418a5b" +path="res://.godot/imported/0055.png-eb5eb9ac62d01a35329055b93139395c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0058.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0058.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0058.png.import new file mode 100644 index 00000000..8620c947 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0058.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckoak1bnhelk7" +path="res://.godot/imported/0058.png-12515c39ee64a0dc04a77372eaf62929.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0061.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0061.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0061.png.import new file mode 100644 index 00000000..380505d1 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0061.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://smijodn6hfo6" +path="res://.godot/imported/0061.png-1a8c456ed236818782f1c013d2996ef5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0064.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0064.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0064.png.import new file mode 100644 index 00000000..8bf86cab --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0064.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rb1oatg1by8m" +path="res://.godot/imported/0064.png-88d206b5255b34e3ab8fa87b56384c36.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0118.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0118.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0118.png.import new file mode 100644 index 00000000..34d5f9e1 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0118.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bt27q2tur2jjc" +path="res://.godot/imported/0118.png-6f27cd3c993441e1b4cb4ddf9b177a05.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0121.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0121.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0121.png.import new file mode 100644 index 00000000..1ac14b91 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0121.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cqam21evblvgq" +path="res://.godot/imported/0121.png-5f32c099d8e5ccd66f261f0cae1366b1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0124.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0124.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0124.png.import new file mode 100644 index 00000000..421160b9 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0124.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c65un3ssd0p7w" +path="res://.godot/imported/0124.png-75de67f6fe5d380a1a27650b44f9eb91.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0127.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0127.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0127.png.import new file mode 100644 index 00000000..23d73de9 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0127.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://beqiqhdg7a8us" +path="res://.godot/imported/0127.png-4837a525773cc392d6c41b7067007cd8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0130.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0130.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0130.png.import new file mode 100644 index 00000000..401a1ce2 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0130.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://re560gn7aysv" +path="res://.godot/imported/0130.png-03605a669e256c45bd0cd3dea3d2fd7d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0133.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0133.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0133.png.import new file mode 100644 index 00000000..ed6c558b --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0133.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b72megr0cw33o" +path="res://.godot/imported/0133.png-8428a726edf0ad846a11da046f40c7db.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0136.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0136.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0136.png.import new file mode 100644 index 00000000..c8e1fd5d --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0136.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://blb200jtawoil" +path="res://.godot/imported/0136.png-713e8335c998af80467472be4a7b7e35.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0139.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0139.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0139.png.import new file mode 100644 index 00000000..da1f8b45 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0139.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bwmtto3e2urlb" +path="res://.godot/imported/0139.png-682c33d79db9f26bbdd56d07a0c39c55.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0142.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0142.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0142.png.import new file mode 100644 index 00000000..ed991df7 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0142.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dtpt8huomil7p" +path="res://.godot/imported/0142.png-2b556a1bb96d6792ebf8aafc83d775f8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0145.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0145.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0145.png.import new file mode 100644 index 00000000..61e75d48 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0145.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dvbjhchepi5ti" +path="res://.godot/imported/0145.png-9216f6b8efd80800db6f984862166df5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0187.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0187.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0187.png.import new file mode 100644 index 00000000..ff160f6b --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0187.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dapcql5vs6r1i" +path="res://.godot/imported/0187.png-ebf81c1dbb68916b561ac10b49e36026.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0190.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0190.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0190.png.import new file mode 100644 index 00000000..2ac0cf38 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0190.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://do8anyvn6e740" +path="res://.godot/imported/0190.png-c21fd94041186f0e39b54ecfea8396d7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0193.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0193.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0193.png.import new file mode 100644 index 00000000..1726f602 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0193.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://1nk1lqicnfyv" +path="res://.godot/imported/0193.png-65bebf7fdc568ef62adde70ed979884e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0196.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0196.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0196.png.import new file mode 100644 index 00000000..cdf227ff --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0196.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b5km64lxviolm" +path="res://.godot/imported/0196.png-d24bd4740372245a59dfdd37adcc1f42.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0199.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0199.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0199.png.import new file mode 100644 index 00000000..5a27e9c0 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0199.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cahcifka5lwxm" +path="res://.godot/imported/0199.png-312c741af86e589f00f632807139e5f6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0202.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0202.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0202.png.import new file mode 100644 index 00000000..4b3aa54f --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0202.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://3gcbwd41wq5h" +path="res://.godot/imported/0202.png-06e51441f77946f8434ff904c0d7df2c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0205.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0205.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0205.png.import new file mode 100644 index 00000000..347f4b42 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0205.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://3wvaumcpiln7" +path="res://.godot/imported/0205.png-9e5e42995c2796a1d27bedbf8faef74f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0208.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0208.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0208.png.import new file mode 100644 index 00000000..825d01b4 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0208.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cokog8321jbnu" +path="res://.godot/imported/0208.png-54346b43be36463aa3f9c2c778e1a795.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Back/0211.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0211.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0211.png.import new file mode 100644 index 00000000..24ab2d2c --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Back/0211.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ca1i66ybkhd6h" +path="res://.godot/imported/0211.png-00fdf44b61708f9c8eae10e0905e0b4d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0103.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0103.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0103.png.import new file mode 100644 index 00000000..d513d3dc --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0103.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bemcxhuguhy7x" +path="res://.godot/imported/0103.png-80539b51e5a96af8eebad3c7c1888008.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0106.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0106.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0106.png.import new file mode 100644 index 00000000..d470e2f0 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0106.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://btx2f4brqadsw" +path="res://.godot/imported/0106.png-99288d0d614e471eae6e508a3eb58282.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0109.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0109.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0109.png.import new file mode 100644 index 00000000..979ec7e0 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0109.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cky7x5xvv78hs" +path="res://.godot/imported/0109.png-70fa8901f704fe15f88a15825616735d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0112.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0112.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0112.png.import new file mode 100644 index 00000000..14c91cc0 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0112.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://lklkc5xnj5c4" +path="res://.godot/imported/0112.png-1e66d573769ffd6bb76e02933dd7e5a7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0115.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0115.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0115.png.import new file mode 100644 index 00000000..f44d2b7c --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0115.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://0k5j8eklctd0" +path="res://.godot/imported/0115.png-57a6cb3199578455ab612e90428726bd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0118.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0118.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0118.png.import new file mode 100644 index 00000000..1f8a2060 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0118.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bcp2dcvelkcms" +path="res://.godot/imported/0118.png-0371fef7d06cec668ae6cccaef61123d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0121.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0121.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0121.png.import new file mode 100644 index 00000000..e035074e --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0121.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bsjvsddfsmcch" +path="res://.godot/imported/0121.png-ff18259b02fe3b4680a666b5be6c366a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0124.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0124.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0124.png.import new file mode 100644 index 00000000..1b6d6dca --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0124.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dwswlxei2tavt" +path="res://.godot/imported/0124.png-d8e221d271692f7aa1954692fb59e684.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0127.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0127.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0127.png.import new file mode 100644 index 00000000..066978d0 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0127.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://benowkt10tbkt" +path="res://.godot/imported/0127.png-032e07abe3a85451c0332cdfb485bcb5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0130.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0130.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0130.png.import new file mode 100644 index 00000000..49ac0b74 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0130.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cqxkyb6ath535" +path="res://.godot/imported/0130.png-7181185fd76e25ec6eb127b4a483e5c8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0133.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0133.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0133.png.import new file mode 100644 index 00000000..2ae01629 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0133.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://borcatjd07ndo" +path="res://.godot/imported/0133.png-a398b3401786d13dfcfb50580f5fd7c6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0172.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0172.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0172.png.import new file mode 100644 index 00000000..6d225b3f --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0172.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cypdfnd5xmf0g" +path="res://.godot/imported/0172.png-a79e6de58227dfa960d30acd7585002d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0175.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0175.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0175.png.import new file mode 100644 index 00000000..8eb2aec6 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0175.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c1tbsj8h4yu8q" +path="res://.godot/imported/0175.png-516a8db2abd9345e75d12550a2845e54.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0178.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0178.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0178.png.import new file mode 100644 index 00000000..9599f999 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0178.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c7i03t1da8qjy" +path="res://.godot/imported/0178.png-7b38f5b6ddfcfcb1a91f260b61827127.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0181.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0181.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0181.png.import new file mode 100644 index 00000000..194e2fbe --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0181.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b3kt2t2ahdn2a" +path="res://.godot/imported/0181.png-d512346f95301c99ccb138c3f2ad57c8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0184.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0184.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0184.png.import new file mode 100644 index 00000000..7c1363ce --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0184.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c1su71dyjut30" +path="res://.godot/imported/0184.png-b8f4b768483dd09a316e0ea85221c202.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0187.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0187.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0187.png.import new file mode 100644 index 00000000..ad63fafb --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0187.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dr0ow8cbbdgxf" +path="res://.godot/imported/0187.png-963ae00da00d4e970f45a908f1d93539.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0190.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0190.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0190.png.import new file mode 100644 index 00000000..0565a861 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0190.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dedweqdxurqt" +path="res://.godot/imported/0190.png-9d7db3b1b33012afbe24db4fd04d1ade.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Front/0193.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0193.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0193.png.import new file mode 100644 index 00000000..6c40d72f --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Front/0193.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmm2wh48blir0" +path="res://.godot/imported/0193.png-c75d2fa5468c1e44c055d5c9cca53ff5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0019.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0019.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0019.png.import new file mode 100644 index 00000000..37e0d09f --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0019.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cu2dg8n2pijra" +path="res://.godot/imported/0019.png-fac815fcc819f183838aa4d717996d51.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0022.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0022.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0022.png.import new file mode 100644 index 00000000..5265f784 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0022.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b6157mwo8x483" +path="res://.godot/imported/0022.png-5d4c83d55c64bf2ed01f279489734125.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0025.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0025.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0025.png.import new file mode 100644 index 00000000..da06332d --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0025.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://buofdx8xytsp1" +path="res://.godot/imported/0025.png-b1efe98f718d0a9988b00d6798694f35.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0028.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0028.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0028.png.import new file mode 100644 index 00000000..388afd75 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0028.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cdgpnhh4lcwfv" +path="res://.godot/imported/0028.png-c09127144ed3fe91c10bf2e1f061313f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0031.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0031.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0031.png.import new file mode 100644 index 00000000..ba7b164b --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0031.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmv3dvsrkycyi" +path="res://.godot/imported/0031.png-ef7c63efdba947e429b8231fc392cd07.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0034.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0034.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0034.png.import new file mode 100644 index 00000000..f2a775ce --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0034.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cteawnwnvtptb" +path="res://.godot/imported/0034.png-4a92050bdc30713bdb8fbe3a45dbaebc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0037.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0037.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0037.png.import new file mode 100644 index 00000000..c5b4defb --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0037.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://xiaf18g1f4ex" +path="res://.godot/imported/0037.png-14253169b01f12ee08e3d0a42db9470e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0040.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0040.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0040.png.import new file mode 100644 index 00000000..0c0d9619 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0040.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1whvgo3bwmy4" +path="res://.godot/imported/0040.png-d40ef339a9f3695a00ef1d489f89580f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0043.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0043.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0043.png.import new file mode 100644 index 00000000..788a4b98 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0043.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c3qo0mtu574qa" +path="res://.godot/imported/0043.png-467cfcffd7ad8f1b7f888aef85279d89.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0046.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0046.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0046.png.import new file mode 100644 index 00000000..1201baf3 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0046.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ctcpil7nkfiek" +path="res://.godot/imported/0046.png-c14d95488f62805908ebfeb108161b5c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0049.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0049.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0049.png.import new file mode 100644 index 00000000..adaf97cb --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0049.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bn44f0k7bnjeb" +path="res://.godot/imported/0049.png-1304cea67d3c8976d870ea2b1e5dccbf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0052.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0052.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0052.png.import new file mode 100644 index 00000000..16924f5c --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0052.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dcuigf0g3kjyr" +path="res://.godot/imported/0052.png-35c44275430a504126c228b904f81593.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0088.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0088.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0088.png.import new file mode 100644 index 00000000..754512ae --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0088.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://vq6cy2oxmwhi" +path="res://.godot/imported/0088.png-9455fd26db74420e24df12e2f6b2723b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0091.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0091.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0091.png.import new file mode 100644 index 00000000..e8f173e7 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0091.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c8riw7d0en03i" +path="res://.godot/imported/0091.png-9540de030a9f692cbb767d7bd301e720.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0094.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0094.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0094.png.import new file mode 100644 index 00000000..d1f4993e --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0094.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d3cofiwei5o4q" +path="res://.godot/imported/0094.png-65f0bd830d48179fc9270ab2f130451d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0097.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0097.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0097.png.import new file mode 100644 index 00000000..1b1317d8 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0097.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://djxjg40g48fk" +path="res://.godot/imported/0097.png-1a4741116a428d8156f9298037551498.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0100.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0100.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0100.png.import new file mode 100644 index 00000000..5e2d73fa --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0100.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b5hlsverc058e" +path="res://.godot/imported/0100.png-89599a9496a48d8d959d8163017254cb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0103.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0103.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0103.png.import new file mode 100644 index 00000000..31e84657 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0103.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c3fkkpx7qi87x" +path="res://.godot/imported/0103.png-fb3b37251a0aff2ff7490ebd49dd83af.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0106.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0106.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0106.png.import new file mode 100644 index 00000000..aeb3ed34 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0106.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bmiv8ddrwjwn0" +path="res://.godot/imported/0106.png-21be921afe526587949126fa4238e223.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0109.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0109.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0109.png.import new file mode 100644 index 00000000..ec28c335 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0109.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ycxqglht0d1k" +path="res://.godot/imported/0109.png-fa939c41821b537ed8f6c18b1fa1845d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0112.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0112.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0112.png.import new file mode 100644 index 00000000..ac5e13ad --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0112.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cxltgucrwa2rn" +path="res://.godot/imported/0112.png-fbffc08fe9d6f22d9d4e636e085f86e7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0118.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0118.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0118.png.import new file mode 100644 index 00000000..3be4fcc3 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0118.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bwx7yuyx8gmsx" +path="res://.godot/imported/0118.png-e9bf01c84d6cbe33a53b1b946ff7889f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0157.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0157.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0157.png.import new file mode 100644 index 00000000..49f18e3b --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0157.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b6a22yo4avg1b" +path="res://.godot/imported/0157.png-dc1bd81ed404fb6a8d88e01138d99390.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0160.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0160.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0160.png.import new file mode 100644 index 00000000..fc6e5447 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0160.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ctjs4xkyt35ge" +path="res://.godot/imported/0160.png-35a7ffecfe6c5556ef5e19285a3c8177.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0163.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0163.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0163.png.import new file mode 100644 index 00000000..35125f2e --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0163.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dhkxgpxb8lvb" +path="res://.godot/imported/0163.png-b8e6dce5b5827eb5cf80a6384ed0bbcb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0166.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0166.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0166.png.import new file mode 100644 index 00000000..5973ab71 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0166.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cds5c7rvb4f7c" +path="res://.godot/imported/0166.png-3239c5538e87513c84d979f6102938ef.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0169.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0169.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0169.png.import new file mode 100644 index 00000000..63c992bf --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0169.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bcdrxya256s3g" +path="res://.godot/imported/0169.png-63518b174694156349e41c6083c95217.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0172.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0172.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0172.png.import new file mode 100644 index 00000000..c7038bfe --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0172.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ow3q36ku1qqd" +path="res://.godot/imported/0172.png-b3829a295d2df0b2be041cea26320e1d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0175.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0175.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0175.png.import new file mode 100644 index 00000000..02c1808b --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0175.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxvwt6qa1wnfm" +path="res://.godot/imported/0175.png-7961ede93f2779d56460f9a3d9e73f40.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0178.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0178.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0178.png.import new file mode 100644 index 00000000..5d2b3dbe --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0178.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://idg4ffrs0beh" +path="res://.godot/imported/0178.png-2546f742f72485bb3df96ea17baf9403.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0181.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0181.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0181.png.import new file mode 100644 index 00000000..8fc3dc53 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0181.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bbrevxlu6q2ma" +path="res://.godot/imported/0181.png-f1eeb7e12de7b626b7d8483f0412724e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0184.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0184.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0184.png.import new file mode 100644 index 00000000..19e81380 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0184.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rmwjti4214jc" +path="res://.godot/imported/0184.png-03d1a7348ecf7e7c2334f0238a262dcf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Idle Side/0187.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0187.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0187.png.import new file mode 100644 index 00000000..084e5bdd --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Idle Side/0187.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bmgm3pyjabo5w" +path="res://.godot/imported/0187.png-01e3a5e6e8ab3101ac02b19c8172b2d3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0004.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0004.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0004.png.import new file mode 100644 index 00000000..e80c64e1 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0004.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://h80bcx8skas0" +path="res://.godot/imported/0004.png-4e34763fe27d54a6da73633cf75d7b15.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0007.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0007.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0007.png.import new file mode 100644 index 00000000..a67f7828 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0007.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c3no08rtyltp6" +path="res://.godot/imported/0007.png-1fedf9db82cd4be9691ce9ac0cc7f0a6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0010.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0010.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0010.png.import new file mode 100644 index 00000000..c24d9aa8 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0010.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cbv3pmwnnooyu" +path="res://.godot/imported/0010.png-d9f946a40002b3f771a2a582a977f6fa.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0013.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0013.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0013.png.import new file mode 100644 index 00000000..8326927f --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0013.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c57wymb74tvwa" +path="res://.godot/imported/0013.png-786b23a0e7c3c72040046808ceb044a5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0016.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0016.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0016.png.import new file mode 100644 index 00000000..b28c1d04 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0016.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ih3cffjj5nih" +path="res://.godot/imported/0016.png-dd5e2a7887177679514173fda31c9b7b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0019.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0019.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0019.png.import new file mode 100644 index 00000000..11412691 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0019.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://uujch86f3geh" +path="res://.godot/imported/0019.png-bc5323b57bdb3699498d0bfd669a3aaf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0022.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0022.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0022.png.import new file mode 100644 index 00000000..dd043af9 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0022.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b8jowqc2y04il" +path="res://.godot/imported/0022.png-193c068941c0140c1dfe9aa22df92ef2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0025.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0025.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0025.png.import new file mode 100644 index 00000000..309c6fe3 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0025.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://blytlr3pcnqkr" +path="res://.godot/imported/0025.png-8f47ad74becd717dad0cc6597f39a238.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0028.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0028.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0028.png.import new file mode 100644 index 00000000..cf38b5fc --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0028.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://38ugfoegesvd" +path="res://.godot/imported/0028.png-b4e0a9068b2af25eec2a5cdd9315b3f2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0031.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0031.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0031.png.import new file mode 100644 index 00000000..79d08225 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0031.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bui4kydldq8u5" +path="res://.godot/imported/0031.png-1e8a9a7de7876e9de674287e8cc33868.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0034.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0034.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0034.png.import new file mode 100644 index 00000000..44ce5ece --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0034.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b801y6s380okv" +path="res://.godot/imported/0034.png-e18fdee3f0e178039ed989e294e68ceb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Back/0049.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0049.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0049.png.import new file mode 100644 index 00000000..ca9da693 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Back/0049.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dqg83q0n3wdp2" +path="res://.godot/imported/0049.png-6edeba83dd6e1bbf42d6eb3d8dc32faa.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Front/0025.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Front/0025.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Front/0025.png.import new file mode 100644 index 00000000..5add5a27 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Front/0025.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c05vo5ro3dacn" +path="res://.godot/imported/0025.png-e660769e218e9dce5c3c5af6558abd10.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Front/0031.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Front/0031.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Front/0031.png.import new file mode 100644 index 00000000..9a8bf2c2 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Front/0031.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cab7kptfo56tq" +path="res://.godot/imported/0031.png-05502ea2b875d910290064d1f03747cd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Side/0010.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0010.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0010.png.import new file mode 100644 index 00000000..0da27fbc --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0010.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dg4838kdmce5c" +path="res://.godot/imported/0010.png-d83d8d8e847e844d6633bfb041f16e7e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Side/0013.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0013.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0013.png.import new file mode 100644 index 00000000..bcc0dc50 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0013.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bfwstikb42juq" +path="res://.godot/imported/0013.png-f776a51a9a0c9f40ae7a4efc7604474f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Side/0016.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0016.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0016.png.import new file mode 100644 index 00000000..d84e95fa --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0016.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bc3sc0gfo1vbw" +path="res://.godot/imported/0016.png-b2ec7867ffd86962eb45399e133a6829.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Side/0019.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0019.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0019.png.import new file mode 100644 index 00000000..49ed790a --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0019.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bl50xytaxt60t" +path="res://.godot/imported/0019.png-31686ad70252de3de9a844e1138dfd89.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Side/0022.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0022.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0022.png.import new file mode 100644 index 00000000..d9e2a7ef --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0022.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cudg4gflhikhs" +path="res://.godot/imported/0022.png-869be8848ce46c34781069713d1e1a27.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Side/0025.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0025.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0025.png.import new file mode 100644 index 00000000..647281bf --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0025.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cyph4nfr5hek3" +path="res://.godot/imported/0025.png-ee83f31e77c1c27550c9f7d5da051831.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Side/0028.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0028.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0028.png.import new file mode 100644 index 00000000..6283c6f4 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0028.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b7i0mjivlawd1" +path="res://.godot/imported/0028.png-c2c430375e0eb6bc71fb5ae51de2831c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Side/0031.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0031.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0031.png.import new file mode 100644 index 00000000..05b889e1 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0031.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://kendb0bgyxer" +path="res://.godot/imported/0031.png-50d17b733f25841cfcb55f018154bc96.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Side/0034.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0034.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0034.png.import new file mode 100644 index 00000000..074024ad --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0034.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dk6x6cc7mymwt" +path="res://.godot/imported/0034.png-b0e46e5c13eb0d5150f071da46d0ddb4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Side/0076.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0076.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0076.png.import new file mode 100644 index 00000000..5ffb0bdc --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0076.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bopb8blrsm8we" +path="res://.godot/imported/0076.png-3c2acefa7d8cdc931f0a05eb2b9b62ed.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. 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Shield of Heaven/animations/New/Walk Side/0079.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0079.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0079.png.import new file mode 100644 index 00000000..41c7e00f --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0079.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dftxjnv5quh3x" +path="res://.godot/imported/0079.png-b42414fbae8b0d1b47fd4c14c6f7699a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0079.png" +dest_files=["res://.godot/imported/0079.png-b42414fbae8b0d1b47fd4c14c6f7699a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0082.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0082.png new file mode 100644 index 00000000..573eec08 Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0082.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0082.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0082.png.import new file mode 100644 index 00000000..31bcb956 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0082.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://jxo577agah16" +path="res://.godot/imported/0082.png-f3a7606e01226c13747219f61d658854.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0082.png" +dest_files=["res://.godot/imported/0082.png-f3a7606e01226c13747219f61d658854.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0085.png b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0085.png new file mode 100644 index 00000000..85c2ad7f Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0085.png differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0085.png.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0085.png.import new file mode 100644 index 00000000..b2417f32 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0085.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c51meswb3woo5" +path="res://.godot/imported/0085.png-07ea7ed551c77d481f5476fb41d8022a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/12. Shield of Heaven/animations/New/Walk Side/0085.png" +dest_files=["res://.godot/imported/0085.png-07ea7ed551c77d481f5476fb41d8022a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn index a5c0846e..a8b3822e 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn @@ -1135,6 +1135,7 @@ tree_root = SubResource("AnimationNodeStateMachine_dson0") transform = Transform3D(0.37, 0, 0, 0, 0.37, 0, 0, 0, 0.37, -0.0374646, 0.291998, -1.19209e-07) modulate = Color(0.996453, 0.984302, 0.800092, 1) billboard = 2 +texture_filter = 0 sprite_frames = SubResource("SpriteFrames_e53m0") autoplay = "default" frame_progress = 0.490257 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/15. ox_face/models/metal_0073_ao_1k.jpg b/Zennysoft.Game.Ma/src/enemy/enemy_types/15. ox_face/models/metal_0073_ao_1k.jpg new file mode 100644 index 00000000..a9d64ebf Binary files /dev/null and b/Zennysoft.Game.Ma/src/enemy/enemy_types/15. ox_face/models/metal_0073_ao_1k.jpg differ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/15. ox_face/models/metal_0073_ao_1k.jpg.import b/Zennysoft.Game.Ma/src/enemy/enemy_types/15. ox_face/models/metal_0073_ao_1k.jpg.import new file mode 100644 index 00000000..f3f40bd8 --- /dev/null +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/15. ox_face/models/metal_0073_ao_1k.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://whwcwrxgu61w" +path="res://.godot/imported/metal_0073_ao_1k.jpg-bcc2582892da791a25a8c3a32a63e99e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/enemy/enemy_types/15. ox_face/models/metal_0073_ao_1k.jpg" +dest_files=["res://.godot/imported/metal_0073_ao_1k.jpg-bcc2582892da791a25a8c3a32a63e99e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/DemonWallModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/DemonWallModelView.tscn index 3b37f461..cf306ff7 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/DemonWallModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/16. demon wall/DemonWallModelView.tscn @@ -207,9 +207,8 @@ transparency = 2 alpha_scissor_threshold = 0.5 alpha_antialiasing_mode = 0 cull_mode = 2 +shading_mode = 0 albedo_texture = ExtResource("11_e82oe") -metallic = 0.816824 -roughness = 0.623909 [sub_resource type="ArrayMesh" id="ArrayMesh_8ktj0"] _surfaces = [{ diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn index 228d72c8..18b96fa3 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn @@ -2558,7 +2558,7 @@ script = ExtResource("1_vf7er") EnemyLoreInfo = ExtResource("2_ejhrk") [node name="Sprite3D" type="Sprite3D" parent="."] -transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.516636, 0) billboard = 2 texture_filter = 0 render_priority = 100 @@ -2620,7 +2620,7 @@ libraries = { autoplay = "default" [node name="OmniLight3D" type="OmniLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.434246, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.565754, 0) light_color = Color(0.607843, 1, 1, 1) [node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."] diff --git a/Zennysoft.Game.Ma/src/map/Map.cs b/Zennysoft.Game.Ma/src/map/Map.cs index 1c39ac1f..092b29f3 100644 --- a/Zennysoft.Game.Ma/src/map/Map.cs +++ b/Zennysoft.Game.Ma/src/map/Map.cs @@ -46,74 +46,74 @@ public partial class Map : Node3D, IMap public void OnResolved() { - GameChunk.AddChunk(MapChunk); + GameChunk.AddChunk(MapChunk); - this.Provide(); + this.Provide(); - InitializeMapData(); + InitializeMapData(); } public void InitializeMapData() { - CurrentFloorNumber.OnNext(0); + CurrentFloorNumber.OnNext(0); } public IDungeonRoom GetPlayersCurrentRoom() { - var rooms = CurrentFloor.Rooms; - var playersRoom = rooms.SingleOrDefault(x => x.IsPlayerInRoom); - return playersRoom; + var rooms = CurrentFloor.Rooms; + var playersRoom = rooms.SingleOrDefault(x => x.IsPlayerInRoom); + return playersRoom; } public Transform3D GetPlayerSpawnPosition() => CurrentFloor.GetPlayerSpawnPoint(); public async Task LoadFloor() { - var floor = MapOrder.GetChildren().OfType().ElementAt(CurrentFloorNumber.Value); - var sceneToLoad = LayoutToScenePathConverter.Convert(floor); - await LoadFloor(sceneToLoad); - if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorLayout dungeonFloorLayout) - dungeonFloor.SpawnEnemies(dungeonFloorLayout.EnemySpawnRates); + var floor = MapOrder.GetChildren().OfType().ElementAt(CurrentFloorNumber.Value); + var sceneToLoad = LayoutToScenePathConverter.Convert(floor); + await LoadFloor(sceneToLoad); + if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorLayout dungeonFloorLayout) + dungeonFloor.SpawnEnemies(dungeonFloorLayout.EnemySpawnRates); } public async Task LoadFloor(string sceneName) { - AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, "fade_out"); - ClearCurrentMap(); - var newFloor = await LoadNewFloor(sceneName); - AddChild(newFloor); - InitializeFloor(newFloor); - AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, ("fade_in")); + AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, "fade_out"); + ClearCurrentMap(); + var newFloor = await LoadNewFloor(sceneName); + AddChild(newFloor); + InitializeFloor(newFloor); + AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, ("fade_in")); } private void InitializeFloor(Node newFloor) { - CurrentFloor = (IDungeonFloor)newFloor; - SetupDungeonFloor(); - CurrentFloor.FloorIsLoaded = true; - CurrentFloorNumber.OnNext(CurrentFloorNumber.Value + 1); + CurrentFloor = (IDungeonFloor)newFloor; + SetupDungeonFloor(); + CurrentFloor.FloorIsLoaded = true; + CurrentFloorNumber.OnNext(CurrentFloorNumber.Value + 1); } private async Task LoadNewFloor(string sceneName) { - var sceneLoader = new SceneLoader(); - AddChild(sceneLoader); - sceneLoader.LoadSceneRequest(sceneName); - await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded); - var result = sceneLoader.LoadedScene; - sceneLoader.QueueFree(); - return result; + var sceneLoader = new SceneLoader(); + AddChild(sceneLoader); + sceneLoader.LoadSceneRequest(sceneName); + await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded); + var result = sceneLoader.LoadedScene; + sceneLoader.QueueFree(); + return result; } private void ClearCurrentMap() { - CurrentFloor?.CallDeferred(MethodName.QueueFree, []); + CurrentFloor?.CallDeferred(MethodName.QueueFree, []); } private void SetupDungeonFloor() { - CurrentFloor.InitializeDungeon(); - var transform = GetPlayerSpawnPosition(); - Player.TeleportPlayer(transform); + CurrentFloor.InitializeDungeon(); + var transform = GetPlayerSpawnPosition(); + Player.TeleportPlayer(transform); } } diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY.glb b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY.glb new file mode 100644 index 00000000..5e93787f Binary files /dev/null and b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY.glb differ diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY.glb.import b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY.glb.import new file mode 100644 index 00000000..06a2e7cf --- /dev/null +++ b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY.glb.import @@ -0,0 +1,37 @@ +[remap] + +importer="scene" +importer_version=1 +type="PackedScene" +uid="uid://6wwibo25iv0f" +path="res://.godot/imported/A1DOORWAY.glb-e34b1936c9a56eb61e54faed6176c9db.scn" + +[deps] + +source_file="res://src/map/assets/Dungeon Doors/A1DOORWAY.glb" +dest_files=["res://.godot/imported/A1DOORWAY.glb-e34b1936c9a56eb61e54faed6176c9db.scn"] + +[params] + +nodes/root_type="" +nodes/root_name="" +nodes/apply_root_scale=true +nodes/root_scale=1.0 +nodes/import_as_skeleton_bones=false +nodes/use_node_type_suffixes=true +meshes/ensure_tangents=true +meshes/generate_lods=true +meshes/create_shadow_meshes=true +meshes/light_baking=1 +meshes/lightmap_texel_size=0.2 +meshes/force_disable_compression=false +skins/use_named_skins=true +animation/import=true +animation/fps=30 +animation/trimming=false +animation/remove_immutable_tracks=true +animation/import_rest_as_RESET=false +import_script/path="" +_subresources={} +gltf/naming_version=1 +gltf/embedded_image_handling=1 diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_BLOCKED-DOOR_REGULAR.png b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_BLOCKED-DOOR_REGULAR.png new file mode 100644 index 00000000..81a1d4e3 Binary files /dev/null and b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_BLOCKED-DOOR_REGULAR.png differ diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_BLOCKED-DOOR_REGULAR.png.import b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_BLOCKED-DOOR_REGULAR.png.import new file mode 100644 index 00000000..a2054734 --- /dev/null +++ b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_BLOCKED-DOOR_REGULAR.png.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bs141dvmb0phl" +path="res://.godot/imported/A1DOORWAY_BLOCKED-DOOR_REGULAR.png-4785d8390c7561ad6e475295bd09e0d2.ctex" +metadata={ +"vram_texture": false +} +generator_parameters={ +"md5": "2b2b8f37350ce98a5a6bbe620d2c7721" +} + +[deps] + +source_file="res://src/map/assets/Dungeon Doors/A1DOORWAY_BLOCKED-DOOR_REGULAR.png" +dest_files=["res://.godot/imported/A1DOORWAY_BLOCKED-DOOR_REGULAR.png-4785d8390c7561ad6e475295bd09e0d2.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_starsigns.png b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_starsigns.png new file mode 100644 index 00000000..cd8916b5 Binary files /dev/null and b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_starsigns.png differ diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_starsigns.png.import b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_starsigns.png.import new file mode 100644 index 00000000..dcbfb3ea --- /dev/null +++ b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A1DOORWAY_starsigns.png.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c7hjr8i1d6pb5" +path="res://.godot/imported/A1DOORWAY_starsigns.png-ba25ac3c90481a4c41179dce24025df0.ctex" +metadata={ +"vram_texture": false +} +generator_parameters={ +"md5": "542ec0fde57cf70f1f2041551da596c4" +} + +[deps] + +source_file="res://src/map/assets/Dungeon Doors/A1DOORWAY_starsigns.png" +dest_files=["res://.godot/imported/A1DOORWAY_starsigns.png-ba25ac3c90481a4c41179dce24025df0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door.glb b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door.glb new file mode 100644 index 00000000..88bdaee0 Binary files /dev/null and b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door.glb differ diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door.glb.import b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door.glb.import new file mode 100644 index 00000000..9c28a320 --- /dev/null +++ b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door.glb.import @@ -0,0 +1,37 @@ +[remap] + +importer="scene" +importer_version=1 +type="PackedScene" +uid="uid://cfy7h6itq80y0" +path="res://.godot/imported/A2Door.glb-a4857795b75e7e133f79ab46613c1398.scn" + +[deps] + +source_file="res://src/map/assets/Dungeon Doors/A2Door.glb" +dest_files=["res://.godot/imported/A2Door.glb-a4857795b75e7e133f79ab46613c1398.scn"] + +[params] + +nodes/root_type="" +nodes/root_name="" +nodes/apply_root_scale=true +nodes/root_scale=1.0 +nodes/import_as_skeleton_bones=false +nodes/use_node_type_suffixes=true +meshes/ensure_tangents=true +meshes/generate_lods=true +meshes/create_shadow_meshes=true +meshes/light_baking=1 +meshes/lightmap_texel_size=0.2 +meshes/force_disable_compression=false +skins/use_named_skins=true +animation/import=true +animation/fps=30 +animation/trimming=false +animation/remove_immutable_tracks=true +animation/import_rest_as_RESET=false +import_script/path="" +_subresources={} +gltf/naming_version=1 +gltf/embedded_image_handling=1 diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_BLOCKED-DOOR_ZONE2.png b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_BLOCKED-DOOR_ZONE2.png new file mode 100644 index 00000000..50b64750 Binary files /dev/null and b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_BLOCKED-DOOR_ZONE2.png differ diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_BLOCKED-DOOR_ZONE2.png.import b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_BLOCKED-DOOR_ZONE2.png.import new file mode 100644 index 00000000..cf96f1cc --- /dev/null +++ b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_BLOCKED-DOOR_ZONE2.png.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dsih0kkdgx58e" +path="res://.godot/imported/A2Door_BLOCKED-DOOR_ZONE2.png-4634e18a3099f203e91deab8b85720f7.ctex" +metadata={ +"vram_texture": false +} +generator_parameters={ +"md5": "bd433762ddd213b0a457495147887147" +} + +[deps] + +source_file="res://src/map/assets/Dungeon Doors/A2Door_BLOCKED-DOOR_ZONE2.png" +dest_files=["res://.godot/imported/A2Door_BLOCKED-DOOR_ZONE2.png-4634e18a3099f203e91deab8b85720f7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_angkor_mural.jpg b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_angkor_mural.jpg new file mode 100644 index 00000000..a0aac6b2 Binary files /dev/null and b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_angkor_mural.jpg differ diff --git a/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_angkor_mural.jpg.import b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_angkor_mural.jpg.import new file mode 100644 index 00000000..82675e60 --- /dev/null +++ b/Zennysoft.Game.Ma/src/map/assets/Dungeon Doors/A2Door_angkor_mural.jpg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://pjdvoqlwwjpr" +path="res://.godot/imported/A2Door_angkor_mural.jpg-c4269de1d56e33e3592eb22219384ba5.ctex" +metadata={ +"vram_texture": false +} +generator_parameters={ +"md5": "7c2275a8d36a3af669c7f032593bd875" +} + +[deps] + +source_file="res://src/map/assets/Dungeon Doors/A2Door_angkor_mural.jpg" +dest_files=["res://.godot/imported/A2Door_angkor_mural.jpg-c4269de1d56e33e3592eb22219384ba5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Zennysoft.Game.Ma/src/map/dungeon/code/MonsterRoom.cs b/Zennysoft.Game.Ma/src/map/dungeon/code/MonsterRoom.cs index 41bb369c..fbfdc09f 100644 --- a/Zennysoft.Game.Ma/src/map/dungeon/code/MonsterRoom.cs +++ b/Zennysoft.Game.Ma/src/map/dungeon/code/MonsterRoom.cs @@ -21,51 +21,51 @@ public partial class MonsterRoom : DungeonRoom public override void _Ready() { - SpawnItems(); + SpawnItems(); } public void SpawnEnemies(Godot.Collections.Dictionary enemyInfo) { - var rng = new RandomNumberGenerator(); - rng.Randomize(); - var enemySpawnPoints = EnemySpawnPoints.GetChildren(); - var numberOfEnemiesToSpawn = rng.RandiRange(1, enemySpawnPoints.Count); + var rng = new RandomNumberGenerator(); + rng.Randomize(); + var enemySpawnPoints = EnemySpawnPoints.GetChildren(); + var numberOfEnemiesToSpawn = rng.RandiRange(1, enemySpawnPoints.Count); - foreach (var spawnPoint in enemySpawnPoints.Cast()) - { - if (numberOfEnemiesToSpawn <= 0) - break; - numberOfEnemiesToSpawn--; + foreach (var spawnPoint in enemySpawnPoints.Cast()) + { + if (numberOfEnemiesToSpawn <= 0) + break; + numberOfEnemiesToSpawn--; - var index = rng.RandWeighted([.. enemyInfo.Values]); - var selectedEnemy = enemyInfo.ElementAt((int)index); - var instantiatedEnemy = EnemyTypeToEnemyConverter.Convert(selectedEnemy.Key); - instantiatedEnemy.Position = new Vector3(spawnPoint.Position.X, 1.75f, spawnPoint.Position.Z); - AddChild(instantiatedEnemy); - } + var index = rng.RandWeighted([.. enemyInfo.Values]); + var selectedEnemy = enemyInfo.ElementAt((int)index); + var instantiatedEnemy = EnemyTypeToEnemyConverter.Convert(selectedEnemy.Key); + instantiatedEnemy.Position = new Vector3(spawnPoint.Position.X, 1.75f, spawnPoint.Position.Z); + AddChild(instantiatedEnemy); + } } private void SpawnItems() { - if (ItemSpawnPoints == null) - return; + if (ItemSpawnPoints == null) + return; - var itemSpawnPoints = ItemSpawnPoints.GetChildren(); - var rng = new RandomNumberGenerator(); - rng.Randomize(); - var numberOfItemsToSpawn = rng.RandiRange(1, itemSpawnPoints.Count); - itemSpawnPoints.Shuffle(); - var database = new ItemDatabase(); - foreach (var spawnPoint in itemSpawnPoints.Cast()) - { - if (numberOfItemsToSpawn <= 0) - break; - numberOfItemsToSpawn--; + var itemSpawnPoints = ItemSpawnPoints.GetChildren(); + var rng = new RandomNumberGenerator(); + rng.Randomize(); + var numberOfItemsToSpawn = rng.RandiRange(1, itemSpawnPoints.Count); + itemSpawnPoints.Shuffle(); + var database = new ItemDatabase(); + foreach (var spawnPoint in itemSpawnPoints.Cast()) + { + if (numberOfItemsToSpawn <= 0) + break; + numberOfItemsToSpawn--; - var selectedItem = database.PickItem(); - var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D; - duplicated.Position = new Vector3(spawnPoint.Position.X, -1.5f, spawnPoint.Position.Z); - AddChild(duplicated); - } + var selectedItem = database.PickItem(); + var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D; + duplicated.Position = new Vector3(spawnPoint.Position.X, -1.5f, spawnPoint.Position.Z); + AddChild(duplicated); + } } } diff --git a/Zennysoft.Game.Ma/src/map/dungeon/corridors/A - Corridor - Corner .tscn b/Zennysoft.Game.Ma/src/map/dungeon/corridors/A - Corridor - Corner .tscn index 30fb4e59..35528dd5 100644 --- a/Zennysoft.Game.Ma/src/map/dungeon/corridors/A - Corridor - Corner .tscn +++ b/Zennysoft.Game.Ma/src/map/dungeon/corridors/A - Corridor - Corner .tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=32 format=4 uid="uid://cjxrkxr0bgeh1"] +[gd_scene load_steps=26 format=4 uid="uid://cjxrkxr0bgeh1"] [ext_resource type="Texture2D" uid="uid://el3outo63d0t" path="res://src/map/dungeon/corridors/Corridor A/CORRIDOR_AREA_1_WALL TILE 1.jpg" id="1_os624"] [ext_resource type="Texture2D" uid="uid://bn54vhwu62a0i" path="res://src/map/dungeon/corridors/Corridor A/CORRIDOR_AREA_1_TILE4.png" id="2_ww810"] @@ -6,6 +6,15 @@ [ext_resource type="Texture2D" uid="uid://o8v1gyi3kf5g" path="res://src/map/dungeon/corridors/Corridor A/CORRIDOR_AREA_1_lower_corridor_lower.png" id="4_cknvp"] [ext_resource type="Texture2D" uid="uid://dm4puo81tpejk" path="res://src/map/dungeon/corridors/Corridor A/CORRIDOR_AREA_1_darkbrick.png" id="5_ir5st"] [ext_resource type="Texture2D" uid="uid://4i60kj87hstd" path="res://src/map/dungeon/corridors/Corridor A/CORRIDOR_AREA_1_concrete_0003_color_1k.png" id="6_31iq2"] +[ext_resource type="Texture2D" uid="uid://br4b2otlc2kr6" path="res://src/minimap/textures/Room Maps/corridor corner.png" id="7_ww810"] + +[sub_resource type="PlaneMesh" id="PlaneMesh_lawpv"] +size = Vector2(4, 4) + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cknvp"] +transparency = 1 +albedo_texture = ExtResource("7_ww810") +texture_filter = 0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i7oyw"] resource_name = "WALL.007" @@ -105,60 +114,6 @@ resource_name = "BOTTOM TRIM.007" cull_mode = 2 albedo_texture = ExtResource("4_cknvp") -[sub_resource type="ArrayMesh" id="ArrayMesh_o1ht3"] -_surfaces = [{ -"aabb": AABB(0, -0.635107, -2.00004, 1e-05, 2.63511, 4.00009), -"format": 34896613377, -"index_count": 6, -"index_data": PackedByteArray("AAABAAIAAAADAAEA"), -"name": "WALL.007", -"primitive": 3, -"uv_scale": Vector4(0, 0, 0, 0), -"vertex_count": 4, -"vertex_data": PackedByteArray("AAAAAAAAAAAAAP////8AAAAAAAD//wAAAAD//wAAAAA=") -}, { -"aabb": AABB(0, -2, -2.00004, 1e-05, 1.36489, 4.00009), -"format": 34896613377, -"index_count": 6, -"index_data": PackedByteArray("AAABAAIAAAADAAEA"), -"name": "BOTTOM TRIM.007", -"primitive": 3, -"uv_scale": Vector4(0, 0, 0, 0), -"vertex_count": 4, -"vertex_data": PackedByteArray("AAAAAAAAAAAAAP////8AAAAAAAD//wAAAAD//wAAAAA=") -}] -blend_shape_mode = 0 - -[sub_resource type="ArrayMesh" id="ArrayMesh_hwxql"] -resource_name = "CORRIDOR_AREA_1_Cube_001" -_surfaces = [{ -"aabb": AABB(0, -0.635107, -2.00004, 1e-05, 2.63511, 4.00009), -"attribute_data": PackedByteArray("AAD/////AAAAAAAA/////w=="), -"format": 34896613399, -"index_count": 6, -"index_data": PackedByteArray("AAABAAIAAAADAAEA"), -"material": SubResource("StandardMaterial3D_i7oyw"), -"name": "WALL.007", -"primitive": 3, -"uv_scale": Vector4(0, 0, 0, 0), -"vertex_count": 4, -"vertex_data": PackedByteArray("AAAAAAAAqioAAP////+qKgAAAAD//6oqAAD//wAAqipU1VTVVNVU1VTVVNVU1VTV") -}, { -"aabb": AABB(0, -2, -2.00004, 1e-05, 1.36489, 4.00009), -"attribute_data": PackedByteArray("//////9//3//f///////fw=="), -"format": 34896613399, -"index_count": 6, -"index_data": PackedByteArray("AAABAAIAAAADAAEA"), -"material": SubResource("StandardMaterial3D_7aclj"), -"name": "BOTTOM TRIM.007", -"primitive": 3, -"uv_scale": Vector4(2, 2, 0, 0), -"vertex_count": 4, -"vertex_data": PackedByteArray("AAAAAAAAAAAAAP////8AAAAAAAD//wAAAAD//wAAAAD/P/9//z//f/8//3//P/9/") -}] -blend_shape_mode = 0 -shadow_mesh = SubResource("ArrayMesh_o1ht3") - [sub_resource type="ArrayMesh" id="ArrayMesh_s1fn3"] _surfaces = [{ "aabb": AABB(-2.00022, -0.635107, 0, 4.00043, 2.63511, 1e-05), @@ -213,60 +168,6 @@ _surfaces = [{ blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_s1fn3") -[sub_resource type="ArrayMesh" id="ArrayMesh_jme4u"] -_surfaces = [{ -"aabb": AABB(-2.00022, -0.635107, 0, 4.00043, 2.63511, 1e-05), -"format": 34359742465, -"index_count": 6, -"index_data": PackedByteArray("AAABAAIAAAADAAEA"), -"name": "WALL.007", -"primitive": 3, -"uv_scale": Vector4(0, 0, 0, 0), -"vertex_count": 4, -"vertex_data": PackedByteArray("jAMAQFiWIr8AAACAjQMAwAEAAEAAAACAjQMAwFiWIr8AAACAjAMAQAEAAEAAAACA") -}, { -"aabb": AABB(-2.00022, -2, 0, 4.00043, 1.36489, 1e-05), -"format": 34359742465, -"index_count": 6, -"index_data": PackedByteArray("AAABAAIAAAADAAEA"), -"name": "BOTTOM TRIM.007", -"primitive": 3, -"uv_scale": Vector4(0, 0, 0, 0), -"vertex_count": 4, -"vertex_data": PackedByteArray("jAMAQAEAAMAAAACAjQMAwFiWIr8AAACAjQMAwAEAAMAAAACAjAMAQFiWIr8AAACA") -}] -blend_shape_mode = 0 - -[sub_resource type="ArrayMesh" id="ArrayMesh_mq8gu"] -resource_name = "CORRIDOR_AREA_1_Cube_003" -_surfaces = [{ -"aabb": AABB(-2.00022, -0.635107, 0, 4.00043, 2.63511, 1e-05), -"attribute_data": PackedByteArray("AAAAAAAAgD8AAIA/AAAAAAAAAAAAAAAA//9/PwAAgD8="), -"format": 34359742487, -"index_count": 6, -"index_data": PackedByteArray("AAABAAIAAAADAAEA"), -"material": SubResource("StandardMaterial3D_i7oyw"), -"name": "WALL.007", -"primitive": 3, -"uv_scale": Vector4(0, 0, 0, 0), -"vertex_count": 4, -"vertex_data": PackedByteArray("jAMAQFiWIr8AAACAjQMAwAEAAEAAAACAjQMAwFiWIr8AAACAjAMAQAEAAEAAAACA//////9/AAD//////38AAP//////fwAA//////9/AAA=") -}, { -"aabb": AABB(-2.00022, -2, 0, 4.00043, 1.36489, 1e-05), -"attribute_data": PackedByteArray("AACAPwAAgD8AAAAAAAAAALTC5rAAAIA/AACAPwAAAAA="), -"format": 34359742487, -"index_count": 6, -"index_data": PackedByteArray("AAABAAIAAAADAAEA"), -"material": SubResource("StandardMaterial3D_7aclj"), -"name": "BOTTOM TRIM.007", 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1, 2.03661, 2.00038, 0.0798717) -visible = false -mesh = SubResource("ArrayMesh_hwxql") -skeleton = NodePath("") - -[node name="CA_WALL_2" type="MeshInstance3D" parent="CORRIDOR_AREA_1"] +[node name="CA_WALL_2" type="MeshInstance3D" parent="mi_corner/CORRIDOR_AREA_1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0363922, 2.00038, -1.92017) mesh = SubResource("ArrayMesh_4j2v7") skeleton = NodePath("") -[node name="CA_WALL_3" type="MeshInstance3D" parent="CORRIDOR_AREA_1"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0363922, 2.00038, 2.07992) -visible = false -mesh = SubResource("ArrayMesh_mq8gu") -skeleton = NodePath("") - -[node name="CA_WALL_4" type="MeshInstance3D" parent="CORRIDOR_AREA_1"] +[node name="CA_WALL_4" type="MeshInstance3D" parent="mi_corner/CORRIDOR_AREA_1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.96382, 2.00038, 0.0798717) mesh = SubResource("ArrayMesh_gvl5s") skeleton = NodePath("") -[node name="CA_COLUMN_001" type="MeshInstance3D" parent="CORRIDOR_AREA_1"] +[node name="CA_COLUMN_001" type="MeshInstance3D" parent="mi_corner/CORRIDOR_AREA_1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.68276, 2.03364, 0.0798714) mesh = SubResource("ArrayMesh_xk1b4") skeleton = NodePath("") -[node name="CA_COLUMN_002" type="MeshInstance3D" parent="CORRIDOR_AREA_1"] +[node name="CA_COLUMN_002" type="MeshInstance3D" parent="mi_corner/CORRIDOR_AREA_1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75555, 2.03364, 0.0798713) mesh = SubResource("ArrayMesh_dtqp6") skeleton = NodePath("") - -[node name="END_PIECE" type="MeshInstance3D" parent="CORRIDOR_AREA_1"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.03857, 2.03368, 0.0798714) -visible = false -mesh = SubResource("ArrayMesh_284y6") -skeleton = NodePath("") diff --git a/Zennysoft.Game.Ma/src/map/dungeon/corridors/A - Corridor - Straight .tscn b/Zennysoft.Game.Ma/src/map/dungeon/corridors/A - Corridor - Straight .tscn index 99dfaf39..befd7be6 100644 --- a/Zennysoft.Game.Ma/src/map/dungeon/corridors/A - Corridor - Straight .tscn +++ b/Zennysoft.Game.Ma/src/map/dungeon/corridors/A - Corridor - Straight .tscn @@ -1,7 +1,425 @@ -[gd_scene load_steps=2 format=3 uid="uid://dfjc54vc4yc45"] +[gd_scene load_steps=26 format=4 uid="uid://dfjc54vc4yc45"] -[ext_resource type="PackedScene" uid="uid://dei0uf0yw4bh7" path="res://src/map/dungeon/corridors/Corridor A/CORRIDOR_AREA_1.glb" id="1_1lg62"] +[ext_resource type="Texture2D" uid="uid://el3outo63d0t" path="res://src/map/dungeon/corridors/Corridor A/CORRIDOR_AREA_1_WALL TILE 1.jpg" id="1_62nkf"] +[ext_resource type="Texture2D" uid="uid://bn54vhwu62a0i" path="res://src/map/dungeon/corridors/Corridor A/CORRIDOR_AREA_1_TILE4.png" id="2_4yg4k"] +[ext_resource type="Texture2D" uid="uid://smfs8hc8x1aa" path="res://src/map/dungeon/corridors/Corridor A/CORRIDOR_AREA_1_brick_corridor_corrected.png" id="3_iqgx8"] +[ext_resource type="Texture2D" uid="uid://o8v1gyi3kf5g" 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+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.157, -0.024, -1.918) + +[node name="Antechamber A" parent="." instance=ExtResource("3_cfhj4")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.33252, -0.012, 31.9863) + +[node name="BasinRoom" parent="." instance=ExtResource("4_4sygy")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.0285, -0.025, 63.8523) + +[node name="Floor Exit A" parent="." instance=ExtResource("5_hkp1m")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33.9096, -0.064, -31.904) + +[node name="Corridors" type="Node3D" parent="."] + +[node name="Node3D24" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -10.1227, 0, 42.017) + +[node name="Node3D25" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -10.1296, 0, 46.0239) + +[node name="Node3D26" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -18.0845, 0, 53.9123) + +[node name="Node3D27" parent="Corridors" instance=ExtResource("7_y0uwp")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.0845, 0, 49.9123) + +[node name="Node3D28" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.0845, 0, 49.9123) + +[node name="Node3D31" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.79, -0.00370741, -1.99336) + +[node name="Node3D32" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.79, -0.00370741, -1.99336) + +[node name="Node3D33" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 21.79, -0.00370741, -1.99336) + +[node name="Node3D34" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25.79, -0.00370741, -1.99336) + +[node name="Node3D35" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29.79, -0.00370741, -1.99336) + +[node name="Node3D36" parent="Corridors" instance=ExtResource("7_y0uwp")] +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 33.8615, -0.00370741, -1.8335) + +[node name="Node3D37" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 33.7453, -0.00370741, -5.86964) + +[node name="Node3D38" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 33.7581, -0.00370741, -9.86964) + +[node name="Node3D39" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 33.7581, -0.00370741, -13.8696) + +[node name="Node3D30" parent="Corridors" instance=ExtResource("8_nv4rm")] +transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 9.84968, -0.00370741, -1.83335) + +[node name="Node3D" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -53.8222, 0, 1.98113) + +[node name="Node3D2" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -53.8222, 0, 5.98113) + +[node name="Node3D3" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -53.8222, 0, 9.98113) + +[node name="Node3D4" parent="Corridors" instance=ExtResource("6_hsujv")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -53.8222, 0, 13.9811) + +[node name="Node3D5" parent="Corridors" instance=ExtResource("9_n5246")] +transform = Transform3D(-1, 0, -8.9407e-08, 0, 1, 0, 8.9407e-08, 0, -1, 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-albedo_texture = ExtResource("20_60mlu") -texture_filter = 0 - -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nku7m"] -albedo_texture = ExtResource("21_j6xkj") - -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m6mfk"] -albedo_texture = ExtResource("21_j6xkj") - [sub_resource type="BoxShape3D" id="BoxShape3D_7sgjq"] size = Vector3(48, 12, 28) @@ -99,93 +87,6 @@ shape = SubResource("CylinderShape3D_cvuwr") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.2021, 0, -10.6317) shape = SubResource("CylinderShape3D_cvuwr") -[node name="Doors" type="Node3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0) - -[node name="CSGBox3D" type="CSGBox3D" parent="Doors"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.056505, 5.40042, 0.0455671) -visible = false -operation = 1 -flip_faces = true -size = Vector3(48, 8, 28) - -[node name="CSGBox2" type="CSGBox3D" parent="Doors"] -transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, -14.0385, 0.00550886, -14.0182) -use_collision = true -size = Vector3(4.03174, 4.06006, 0.01) -material = SubResource("StandardMaterial3D_jgsec") - -[node name="DOOR?" type="CSGBox3D" parent="Doors/CSGBox2"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.02931, 0, 0.0686455) -material_override = SubResource("StandardMaterial3D_nku7m") -operation = 2 -size = Vector3(4, 4, 2) - -[node name="CSGBox5" type="CSGBox3D" parent="Doors"] -transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 13.9452, 0.00172218, -14.0099) -use_collision = true -size = Vector3(4.03174, 4.06006, 0.01) -material = SubResource("StandardMaterial3D_jgsec") - -[node name="DOOR?" type="CSGBox3D" parent="Doors/CSGBox5"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.945526, 0, 0.0686455) -material_override = SubResource("StandardMaterial3D_nku7m") -operation = 2 -size = Vector3(4, 4, 2) -material = SubResource("StandardMaterial3D_m6mfk") - -[node name="CSGBox6" type="CSGBox3D" parent="Doors"] -transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 13.9452, 0.0125918, 13.7419) -use_collision = true -size = Vector3(4.03174, 4.06006, 0.01) -material = SubResource("StandardMaterial3D_jgsec") - -[node name="DOOR?" type="CSGBox3D" parent="Doors/CSGBox6"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.02931, 0, 0.0686455) -material_override = SubResource("StandardMaterial3D_nku7m") -operation = 2 -size = Vector3(4, 4, 2) -material = SubResource("StandardMaterial3D_m6mfk") - -[node name="CSGBox3" type="CSGBox3D" parent="Doors"] -transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, -14.0572, -0.00592655, 13.9372) -use_collision = true -size = Vector3(4, 4, 0.01) -material = SubResource("StandardMaterial3D_jgsec") - -[node name="DOOR?" type="CSGBox3D" parent="Doors/CSGBox3"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.963427, 0, 0.0686455) -material_override = SubResource("StandardMaterial3D_nku7m") -operation = 2 -size = Vector3(4, 4, 2) -material = SubResource("StandardMaterial3D_m6mfk") - -[node name="CSGBox4" type="CSGBox3D" parent="Doors"] -transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, 23.9149, -0.0160681, -0.0246006) -use_collision = true -size = Vector3(4, 4, 0.01) -material = SubResource("StandardMaterial3D_jgsec") - -[node name="DOOR?" type="CSGBox3D" parent="Doors/CSGBox4"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.921456, -5.58794e-09, 0.0686455) -material_override = SubResource("StandardMaterial3D_nku7m") -operation = 2 -size = Vector3(4, 4, 2) -material = SubResource("StandardMaterial3D_m6mfk") - -[node name="CSGBox7" type="CSGBox3D" parent="Doors"] -transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, -24.0094, 0.00660479, -0.0359449) -use_collision = true -size = Vector3(4.05, 4.05, 0.01) -material = SubResource("StandardMaterial3D_jgsec") - -[node name="DOOR?" type="CSGBox3D" parent="Doors/CSGBox7"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.996017, -3.72529e-09, 0.0686455) -material_override = SubResource("StandardMaterial3D_nku7m") -operation = 2 -size = Vector3(4, 4, 2) -material = SubResource("StandardMaterial3D_m6mfk") - [node name="Spawn Points" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60304, -0.0507202) diff --git a/Zennysoft.Game.Ma/src/player/Player.cs b/Zennysoft.Game.Ma/src/player/Player.cs index 8336abb0..ad148824 100644 --- a/Zennysoft.Game.Ma/src/player/Player.cs +++ b/Zennysoft.Game.Ma/src/player/Player.cs @@ -93,547 +93,547 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide(Lifestyle.Singleton); - //container.Verify(); + var container = new SimpleInjector.Container(); + container.Register(Lifestyle.Singleton); + //container.Verify(); - PlayerLogic = container.GetInstance(); - PlayerLogic.Set(this as IPlayer); - PlayerLogic.Set(Settings); - PlayerLogic.Set(Stats); - PlayerLogic.Set(_gameRepo); + PlayerLogic = container.GetInstance(); + PlayerLogic.Set(this as IPlayer); + PlayerLogic.Set(Settings); + PlayerLogic.Set(Stats); + PlayerLogic.Set(_gameRepo); - _damageCalculator = new DamageCalculator(); + _damageCalculator = new DamageCalculator(); - Hitbox.AreaEntered += Hitbox_AreaEntered; - CollisionDetector.AreaEntered += CollisionDetector_AreaEntered; - AnimationPlayer.AnimationFinished += OnAnimationFinished; + Hitbox.AreaEntered += Hitbox_AreaEntered; + CollisionDetector.AreaEntered += CollisionDetector_AreaEntered; + AnimationPlayer.AnimationFinished += OnAnimationFinished; } public void OnResolved() { - Settings = new PlayerLogic.Settings() { RotationSpeed = _playerStatResource.RotationSpeed, MoveSpeed = _playerStatResource.MoveSpeed, Acceleration = _playerStatResource.Acceleration }; + Settings = new PlayerLogic.Settings() { RotationSpeed = _playerStatResource.RotationSpeed, MoveSpeed = _playerStatResource.MoveSpeed, Acceleration = _playerStatResource.Acceleration }; - PlayerChunk = new SaveChunk( - onSave: (chunk) => new PlayerData() - { - PlayerStats = Stats, - Inventory = Inventory - }, - onLoad: (chunk, data) => - { - Stats = new PlayerStats( - data.PlayerStats.CurrentHP, - data.PlayerStats.MaximumHP, - data.PlayerStats.CurrentVT, - data.PlayerStats.MaximumVT, - data.PlayerStats.CurrentAttack, - data.PlayerStats.BonusAttack, - data.PlayerStats.MaxAttack, - data.PlayerStats.CurrentDefense, - data.PlayerStats.BonusDefense, - data.PlayerStats.MaxDefense, - data.PlayerStats.CurrentExp, - data.PlayerStats.CurrentLevel, - data.PlayerStats.ExpToNextLevel, - data.PlayerStats.Luck); - Inventory = data.Inventory; - } - ); + PlayerChunk = new SaveChunk( + onSave: (chunk) => new PlayerData() + { + PlayerStats = Stats, + Inventory = Inventory + }, + onLoad: (chunk, data) => + { + Stats = new PlayerStats( + data.PlayerStats.CurrentHP, + data.PlayerStats.MaximumHP, + data.PlayerStats.CurrentVT, + data.PlayerStats.MaximumVT, + data.PlayerStats.CurrentAttack, + data.PlayerStats.BonusAttack, + data.PlayerStats.MaxAttack, + data.PlayerStats.CurrentDefense, + data.PlayerStats.BonusDefense, + data.PlayerStats.MaxDefense, + data.PlayerStats.CurrentExp, + data.PlayerStats.CurrentLevel, + data.PlayerStats.ExpToNextLevel, + data.PlayerStats.Luck); + Inventory = data.Inventory; + } + ); - PlayerBinding = PlayerLogic.Bind(); + PlayerBinding = PlayerLogic.Bind(); - PlayerBinding - .Handle((in PlayerLogic.Output.Animations.Attack output) => - { - if (PlayerIsHittingGeometry()) - { - AnimationPlayer.Play("hit_wall"); - _gameRepo.OnPlayerAttackedWall(); - } - else - { - PlayAttackAnimation(); - } - }) - .Handle((in PlayerLogic.Output.ThrowItem output) => - { - }) - .Handle((in PlayerLogic.Output.Move output) => - { - Move(output.delta); - }); + PlayerBinding + .Handle((in PlayerLogic.Output.Animations.Attack output) => + { + if (PlayerIsHittingGeometry()) + { + AnimationPlayer.Play("hit_wall"); + _gameRepo.OnPlayerAttackedWall(); + } + else + { + PlayAttackAnimation(); + } + }) + .Handle((in PlayerLogic.Output.ThrowItem output) => + { + }) + .Handle((in PlayerLogic.Output.Move output) => + { + Move(output.delta); + }); - GameChunk.AddChunk(PlayerChunk); + GameChunk.AddChunk(PlayerChunk); - PlayerLogic.Start(); - this.Provide(); + PlayerLogic.Start(); + this.Provide(); - SetProcessInput(false); - SetPhysicsProcess(false); + SetProcessInput(false); + SetPhysicsProcess(false); } public void OnReady() { - SwordSlashAnimation.Position = GetViewport().GetVisibleRect().Size / 2; + SwordSlashAnimation.Position = GetViewport().GetVisibleRect().Size / 2; } #endregion public void Activate() { - SetProcessInput(true); - SetPhysicsProcess(true); - HealthTimer.Start(); + SetProcessInput(true); + SetPhysicsProcess(true); + HealthTimer.Start(); } public void Deactivate() { - SetProcessInput(false); - SetPhysicsProcess(false); - HealthTimer.Stop(); + SetProcessInput(false); + SetPhysicsProcess(false); + HealthTimer.Stop(); } public void Attack() { - PlayerLogic.Input(new PlayerLogic.Input.Attack()); + PlayerLogic.Input(new PlayerLogic.Input.Attack()); } public void RaiseHP(int amountToRaise) { - Stats.SetMaximumHP(Stats.MaximumHP.Value + amountToRaise); - Stats.SetCurrentHP(Stats.MaximumHP.Value); - _gameRepo.AnnounceMessageInInventory($"{amountToRaise}MAXHP Up."); + Stats.SetMaximumHP(Stats.MaximumHP.Value + amountToRaise); + Stats.SetCurrentHP(Stats.MaximumHP.Value); + _gameRepo.AnnounceMessageInInventory($"{amountToRaise}MAXHP Up."); } public void HealHP(int amountToRestore) { - Stats.SetCurrentHP(Stats.CurrentHP.Value + amountToRestore); - var raiseString = amountToRestore == 1000 ? "MAX" : $"{amountToRestore}"; - _gameRepo.AnnounceMessageInInventory($"{raiseString}HP Restored."); + Stats.SetCurrentHP(Stats.CurrentHP.Value + amountToRestore); + var raiseString = amountToRestore == 1000 ? "MAX" : $"{amountToRestore}"; + _gameRepo.AnnounceMessageInInventory($"{raiseString}HP Restored."); } public void RaiseVT(int amountToRaise) { - if (Stats.CurrentVT == Stats.MaximumVT) - { - Stats.SetMaximumVT(Stats.MaximumVT.Value + amountToRaise); - Stats.SetCurrentVT(Stats.MaximumVT.Value); - _gameRepo.AnnounceMessageInInventory($"{amountToRaise}MAXVT Up."); - } + if (Stats.CurrentVT == Stats.MaximumVT) + { + Stats.SetMaximumVT(Stats.MaximumVT.Value + amountToRaise); + Stats.SetCurrentVT(Stats.MaximumVT.Value); + _gameRepo.AnnounceMessageInInventory($"{amountToRaise}MAXVT Up."); + } } public void HealVT(int amountToRestore) { - Stats.SetCurrentVT(Stats.CurrentVT.Value + amountToRestore); - var raiseString = amountToRestore == 1000 ? "MAX" : $"{amountToRestore}"; - _gameRepo.AnnounceMessageInInventory($"{raiseString}VT Restored."); + Stats.SetCurrentVT(Stats.CurrentVT.Value + amountToRestore); + var raiseString = amountToRestore == 1000 ? "MAX" : $"{amountToRestore}"; + _gameRepo.AnnounceMessageInInventory($"{raiseString}VT Restored."); } public void ModifyBonusAttack(int amount) { - Stats.SetBonusAttack(Stats.BonusAttack.Value + amount); + Stats.SetBonusAttack(Stats.BonusAttack.Value + amount); } public void ModifyBonusDefense(int amount) { - Stats.SetBonusDefense(Stats.BonusDefense.Value + amount); + Stats.SetBonusDefense(Stats.BonusDefense.Value + amount); } public void ModifyMaximumHP(int amount) { - Stats.SetMaximumHP(Stats.MaximumHP.Value + amount); + Stats.SetMaximumHP(Stats.MaximumHP.Value + amount); } public void ModifyMaximumVT(int amount) { - Stats.SetMaximumVT(Stats.MaximumVT.Value + amount); + Stats.SetMaximumVT(Stats.MaximumVT.Value + amount); } public void ModifyBonusLuck(double amount) { - Stats.SetLuck(Stats.Luck.Value + amount); + Stats.SetLuck(Stats.Luck.Value + amount); } public void Move(float delta) { - var rawInput = GlobalInputVector; - var strafeLeftInput = LeftStrafeInputVector; - var strafeRightInput = RightStrafeInputVector; + var rawInput = GlobalInputVector; + var strafeLeftInput = LeftStrafeInputVector; + var strafeRightInput = RightStrafeInputVector; - var transform = Transform; - transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis; - var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized(); - var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration; - _knockbackStrength *= 0.9f; - Transform = Transform with { Basis = transform.Basis }; - Velocity = velocity + (_knockbackDirection * _knockbackStrength); - MoveAndSlide(); + var transform = Transform; + transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis; + var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized(); + var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration; + _knockbackStrength *= 0.9f; + Transform = Transform with { Basis = transform.Basis }; + Velocity = velocity + (_knockbackDirection * _knockbackStrength); + MoveAndSlide(); } public void TeleportPlayer(Transform3D newTransform) { - Transform = newTransform; + Transform = newTransform; } public void TakeDamage(double damage, ElementType elementType, bool isCriticalHit = false) { - if (Stats.CurrentHP.Value > 0) - { - _damageCalculator.CalculateDamage(damage, elementType, Stats.CurrentDefense.Value + Stats.BonusDefense.Value, ((Armor)_equippedArmor.Value).Stats.ElementalResistanceSet); - Stats.SetCurrentHP(Stats.CurrentHP.Value - (int)damage); - } + if (Stats.CurrentHP.Value > 0) + { + _damageCalculator.CalculateDamage(damage, elementType, Stats.CurrentDefense.Value + Stats.BonusDefense.Value, ((Armor)_equippedArmor.Value).Stats.ElementalResistanceSet); + Stats.SetCurrentHP(Stats.CurrentHP.Value - (int)damage); + } } public void Knockback(float impulse) { - _knockbackStrength = impulse; - _knockbackDirection = GlobalBasis.Z.Normalized(); + _knockbackStrength = impulse; + _knockbackDirection = GlobalBasis.Z.Normalized(); } public void GainExp(double expGained) { - Stats.SetCurrentExp(Stats.CurrentExp.Value + expGained); + Stats.SetCurrentExp(Stats.CurrentExp.Value + expGained); } public void LevelUp() { - var rng = new RandomNumberGenerator(); - rng.Randomize(); - var hpIncrease = rng.RandiRange(3, 6); - Stats.SetMaximumHP(Stats.MaximumHP.Value + hpIncrease); - var nextLevel = Stats.CurrentLevel.Value + 1; - var expToNextLevel = (int)(6.5 * nextLevel + 4.5 * Mathf.Pow(nextLevel, 2) + Mathf.Pow(nextLevel, 3)); - var newCurrentExp = Mathf.Max(Stats.CurrentExp.Value - Stats.ExpToNextLevel.Value, 0); - Stats.SetCurrentLevel(nextLevel); - Stats.SetExpToNextLevel(expToNextLevel); - Stats.SetCurrentExp(newCurrentExp); + var rng = new RandomNumberGenerator(); + rng.Randomize(); + var hpIncrease = rng.RandiRange(3, 6); + Stats.SetMaximumHP(Stats.MaximumHP.Value + hpIncrease); + var nextLevel = Stats.CurrentLevel.Value + 1; + var expToNextLevel = (int)(6.5 * nextLevel + 4.5 * Mathf.Pow(nextLevel, 2) + Mathf.Pow(nextLevel, 3)); + var newCurrentExp = Mathf.Max(Stats.CurrentExp.Value - Stats.ExpToNextLevel.Value, 0); + Stats.SetCurrentLevel(nextLevel); + Stats.SetExpToNextLevel(expToNextLevel); + Stats.SetCurrentExp(newCurrentExp); } public void Die() { - EquippedWeapon.Sync -= EquippedWeapon_Sync; - EquippedArmor.Sync -= EquippedArmor_Sync; - EquippedAccessory.Sync -= EquippedAccessory_Sync; - Stats.CurrentHP.Sync -= CurrentHP_Sync; - Stats.CurrentExp.Sync -= CurrentEXP_Sync; + EquippedWeapon.Sync -= EquippedWeapon_Sync; + EquippedArmor.Sync -= EquippedArmor_Sync; + EquippedAccessory.Sync -= EquippedAccessory_Sync; + Stats.CurrentHP.Sync -= CurrentHP_Sync; + Stats.CurrentExp.Sync -= CurrentEXP_Sync; - HealthTimer.WaitTime = _healthTimerWaitTime; - HealthTimer.Timeout -= OnHealthTimerTimeout; - SwordSlashAnimation.Stop(); - SetProcessInput(false); - SetPhysicsProcess(false); - //Hitbox.AreaEntered -= Hitbox_AreaEntered; - //CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered; - //AnimationPlayer.AnimationFinished -= OnAnimationFinished; + HealthTimer.WaitTime = _healthTimerWaitTime; + HealthTimer.Timeout -= OnHealthTimerTimeout; + SwordSlashAnimation.Stop(); + SetProcessInput(false); + SetPhysicsProcess(false); + //Hitbox.AreaEntered -= Hitbox_AreaEntered; + //CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered; + //AnimationPlayer.AnimationFinished -= OnAnimationFinished; - Game.GameOver(); + Game.GameOver(); } public override void _Input(InputEvent @event) { - if (@event.IsActionPressed(GameInputs.Attack)) - Attack(); - if (@event.IsActionPressed(GameInputs.Sprint)) - Settings.MoveSpeed *= 2; - if (@event.IsActionReleased(GameInputs.Sprint)) - Settings.MoveSpeed /= 2; + if (@event.IsActionPressed(GameInputs.Attack)) + Attack(); + if (@event.IsActionPressed(GameInputs.Sprint)) + Settings.MoveSpeed *= 2; + if (@event.IsActionReleased(GameInputs.Sprint)) + Settings.MoveSpeed /= 2; } public void OnPhysicsProcess(double delta) { - PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta)); - PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform)); + PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta)); + PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform)); } public void Equip(EquipableItem equipable) { - if (equipable.ItemTag == ItemTag.MysteryItem) - { - var rerolledItem = Game.RerollItem(equipable) as EquipableItem; - Equip(rerolledItem); - return; - } + if (equipable.ItemTag == ItemTag.MysteryItem) + { + var rerolledItem = Game.RerollItem(equipable) as EquipableItem; + Equip(rerolledItem); + return; + } - if (equipable is Weapon weapon) - { - Unequip(_equippedWeapon.Value); - weapon.IsEquipped = true; - _equippedWeapon.OnNext(weapon); - } - else if (equipable is Armor armor) - { - Unequip(_equippedArmor.Value); - armor.IsEquipped = true; - _equippedArmor.OnNext(armor); - } - else if (equipable is Accessory accessory) - { - Unequip(_equippedAccessory.Value); - accessory.IsEquipped = true; - _equippedAccessory.OnNext(accessory); - } - else - throw new NotImplementedException("Item type is not supported."); + if (equipable is Weapon weapon) + { + Unequip(_equippedWeapon.Value); + weapon.IsEquipped = true; + _equippedWeapon.OnNext(weapon); + } + else if (equipable is Armor armor) + { + Unequip(_equippedArmor.Value); + armor.IsEquipped = true; + _equippedArmor.OnNext(armor); + } + else if (equipable is Accessory accessory) + { + Unequip(_equippedAccessory.Value); + accessory.IsEquipped = true; + _equippedAccessory.OnNext(accessory); + } + else + throw new NotImplementedException("Item type is not supported."); } public void Unequip(EquipableItem equipable) { - if (equipable is Weapon weapon) - { - weapon.IsEquipped = false; - ModifyBonusAttack(-weapon.Damage); - _equippedWeapon.OnNext(new Weapon()); - } - else if (equipable is Armor armor) - { - armor.IsEquipped = false; - ModifyBonusDefense(-armor.Defense); - _equippedArmor.OnNext(new Armor()); - } - else if (equipable is Accessory accessory) - { - accessory.IsEquipped = false; - ModifyMaximumHP(-accessory.MaxHPUp); - ModifyMaximumVT(-accessory.MaxVTUp); - ModifyBonusAttack(-accessory.ATKUp); - ModifyBonusDefense(-accessory.DEFUp); - ModifyBonusLuck(-accessory.LuckUp); - _equippedAccessory.OnNext(new Accessory()); - } - else - throw new NotImplementedException("Item type is not supported."); + if (equipable is Weapon weapon) + { + weapon.IsEquipped = false; + ModifyBonusAttack(-weapon.Damage); + _equippedWeapon.OnNext(new Weapon()); + } + else if (equipable is Armor armor) + { + armor.IsEquipped = false; + ModifyBonusDefense(-armor.Defense); + _equippedArmor.OnNext(new Armor()); + } + else if (equipable is Accessory accessory) + { + accessory.IsEquipped = false; + ModifyMaximumHP(-accessory.MaxHPUp); + ModifyMaximumVT(-accessory.MaxVTUp); + ModifyBonusAttack(-accessory.ATKUp); + ModifyBonusDefense(-accessory.DEFUp); + ModifyBonusLuck(-accessory.LuckUp); + _equippedAccessory.OnNext(new Accessory()); + } + else + throw new NotImplementedException("Item type is not supported."); } private static Vector3 GlobalInputVector { - get - { - var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown); - var input = new Vector3 - { - X = rawInput.X, - Z = rawInput.Y - }; - return input with { Y = 0f }; - } + get + { + var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown); + var input = new Vector3 + { + X = rawInput.X, + Z = rawInput.Y + }; + return input with { Y = 0f }; + } } private static float LeftStrafeInputVector { - get - { - return Input.GetActionStrength(GameInputs.StrafeLeft); - } + get + { + return Input.GetActionStrength(GameInputs.StrafeLeft); + } } private static float RightStrafeInputVector { - get - { - return Input.GetActionStrength(GameInputs.StrafeRight); - } + get + { + return Input.GetActionStrength(GameInputs.StrafeRight); + } } private void ThrowItem() { - var itemScene = GD.Load("res://src/items/throwable/ThrowableItem.tscn"); - var throwItem = itemScene.Instantiate(); - GetTree().Root.AddChildEx(throwItem); - throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0); - throwItem.GlobalRotation = GlobalRotation; + var itemScene = GD.Load("res://src/items/throwable/ThrowableItem.tscn"); + var throwItem = itemScene.Instantiate(); + GetTree().Root.AddChildEx(throwItem); + throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0); + throwItem.GlobalRotation = GlobalRotation; } private void PlayAttackAnimation() { - var attackSpeed = ((Weapon)EquippedWeapon.Value).AttackSpeed; - AnimationPlayer.SetSpeedScale((float)attackSpeed); - if (EquippedWeapon.Value.ItemName == "Atonement") - AnimationPlayer.Play("atonement_attack"); - else - AnimationPlayer.Play("attack"); - _gameRepo.OnPlayerAttack(); + var attackSpeed = ((Weapon)EquippedWeapon.Value).AttackSpeed; + AnimationPlayer.SetSpeedScale((float)attackSpeed); + if (EquippedWeapon.Value.ItemName == "Atonement") + AnimationPlayer.Play("atonement_attack"); + else + AnimationPlayer.Play("attack"); + _gameRepo.OnPlayerAttack(); } private void OnAnimationFinished(StringName animation) { - PlayerLogic.Input(new PlayerLogic.Input.AttackAnimationFinished()); + PlayerLogic.Input(new PlayerLogic.Input.AttackAnimationFinished()); } private void OnExitTree() { - PlayerLogic.Stop(); - PlayerBinding.Dispose(); - AnimationPlayer.AnimationFinished -= OnAnimationFinished; + PlayerLogic.Stop(); + PlayerBinding.Dispose(); + AnimationPlayer.AnimationFinished -= OnAnimationFinished; } private void OnPlayerPositionUpdated(Vector3 globalPosition) => GlobalPosition = globalPosition; private void OnHealthTimerTimeout() { - if (Stats.CurrentHP.Value <= 0) - return; + if (Stats.CurrentHP.Value <= 0) + return; - if (Stats.CurrentVT.Value > 0) - { - if (((Accessory)EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption) - { - reduceOnTick = !reduceOnTick; - } - Stats.SetCurrentHP(Stats.CurrentHP.Value + 1); - if (reduceOnTick) - Stats.SetCurrentVT(Stats.CurrentVT.Value - 1); - } - else - Stats.SetCurrentHP(Stats.CurrentHP.Value - 1); + if (Stats.CurrentVT.Value > 0) + { + if (((Accessory)EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption) + { + reduceOnTick = !reduceOnTick; + } + Stats.SetCurrentHP(Stats.CurrentHP.Value + 1); + if (reduceOnTick) + Stats.SetCurrentVT(Stats.CurrentVT.Value - 1); + } + else + Stats.SetCurrentHP(Stats.CurrentHP.Value - 1); } private void EquippedWeapon_Sync(EquipableItem obj) { - ModifyBonusAttack(((Weapon)obj).Damage); + ModifyBonusAttack(((Weapon)obj).Damage); } private void EquippedArmor_Sync(EquipableItem obj) { - ModifyBonusDefense(((Armor)obj).Defense); + ModifyBonusDefense(((Armor)obj).Defense); } private void EquippedAccessory_Sync(EquipableItem accessory) { - ModifyMaximumHP(((Accessory)accessory).MaxHPUp); - ModifyMaximumVT(((Accessory)accessory).MaxVTUp); - ModifyBonusAttack(((Accessory)accessory).ATKUp); - ModifyBonusDefense(((Accessory)accessory).DEFUp); - ModifyBonusLuck(((Accessory)accessory).LuckUp); + ModifyMaximumHP(((Accessory)accessory).MaxHPUp); + ModifyMaximumVT(((Accessory)accessory).MaxVTUp); + ModifyBonusAttack(((Accessory)accessory).ATKUp); + ModifyBonusDefense(((Accessory)accessory).DEFUp); + ModifyBonusLuck(((Accessory)accessory).LuckUp); } private void CurrentHP_Sync(int newHealth) { - if (newHealth <= 0) - Die(); + if (newHealth <= 0) + Die(); } private void CurrentEXP_Sync(double newExp) { - if (Stats.CurrentExp.Value >= Stats.ExpToNextLevel.Value) - LevelUp(); + if (Stats.CurrentExp.Value >= Stats.ExpToNextLevel.Value) + LevelUp(); } private void Hitbox_AreaEntered(Area3D area) { - var target = area.GetOwner(); - if (target is IEnemy enemy) - HitEnemy(enemy); + var target = area.GetOwner(); + if (target is IEnemy enemy) + HitEnemy(enemy); } private void HitEnemy(IEnemy enemy) { - var attackValue = Stats.CurrentAttack.Value + Stats.BonusAttack.Value; - var ignoreElementalResistance = ((Weapon)EquippedWeapon.Value).WeaponTag == WeaponTag.IgnoreAffinity; - var isCriticalHit = BattleExtensions.IsCriticalHit(Stats.Luck.Value); - var element = ((Weapon)EquippedWeapon.Value).WeaponElement; + var attackValue = Stats.CurrentAttack.Value + Stats.BonusAttack.Value; + var ignoreElementalResistance = ((Weapon)EquippedWeapon.Value).WeaponTag == WeaponTag.IgnoreAffinity; + var isCriticalHit = BattleExtensions.IsCriticalHit(Stats.Luck.Value); + var element = ((Weapon)EquippedWeapon.Value).WeaponElement; - enemy.TakeDamage( - attackValue * ((Weapon)EquippedWeapon.Value).ElementalDamageBonus, - element, - isCriticalHit, - false, - ignoreElementalResistance); + enemy.TakeDamage( + attackValue * ((Weapon)EquippedWeapon.Value).ElementalDamageBonus, + element, + isCriticalHit, + false, + ignoreElementalResistance); - if (((Weapon)EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback) - enemy.Knockback(0.3f, -CurrentBasis.Z.Normalized()); + if (((Weapon)EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback) + enemy.Knockback(0.3f, -CurrentBasis.Z.Normalized()); - _gameRepo.OnPlayerAttackedEnemy(); + _gameRepo.OnPlayerAttackedEnemy(); } private void CollisionDetector_AreaEntered(Area3D area) { - if (area.GetParent() is InventoryItem inventoryItem) - { - var isAdded = Inventory.TryAdd(inventoryItem); - if (isAdded) - { - _gameRepo.AnnounceMessageOnMainScreen($"{inventoryItem.ItemName} picked up."); - inventoryItem.QueueFree(); - } - else - _gameRepo.AnnounceMessageOnMainScreen($"Could not pick up {inventoryItem.ItemName}."); - } - if (area.GetParent() is DroppedItem droppedItem) - { - var isAdded = Inventory.TryAdd(droppedItem.Item); - if (isAdded) - { - _gameRepo.AnnounceMessageOnMainScreen($"{droppedItem.Item.ItemName} picked up."); - droppedItem.QueueFree(); - } - else - _gameRepo.AnnounceMessageOnMainScreen($"Could not pick up {droppedItem.Item.ItemName}."); - } - if (area.GetParent() is ThrownItem thrownItem) - { - var isAdded = Inventory.TryAdd(thrownItem.ItemThatIsThrown); - if (isAdded) - { - _gameRepo.AnnounceMessageOnMainScreen($"{thrownItem.ItemThatIsThrown.ItemName} picked up."); - thrownItem.QueueFree(); - } - else - _gameRepo.AnnounceMessageOnMainScreen($"Could not pick up {thrownItem.ItemThatIsThrown.ItemName}."); - } - if (area.GetParent() is Restorative restorative) - { - _gameRepo.OnRestorativePickedUp(restorative); - restorative.QueueFree(); - } + if (area.GetParent() is InventoryItem inventoryItem) + { + var isAdded = Inventory.TryAdd(inventoryItem); + if (isAdded) + { + _gameRepo.AnnounceMessageOnMainScreen($"{inventoryItem.ItemName} picked up."); + inventoryItem.QueueFree(); + } + else + _gameRepo.AnnounceMessageOnMainScreen($"Could not pick up {inventoryItem.ItemName}."); + } + if (area.GetParent() is DroppedItem droppedItem) + { + var isAdded = Inventory.TryAdd(droppedItem.Item); + if (isAdded) + { + _gameRepo.AnnounceMessageOnMainScreen($"{droppedItem.Item.ItemName} picked up."); + droppedItem.QueueFree(); + } + else + _gameRepo.AnnounceMessageOnMainScreen($"Could not pick up {droppedItem.Item.ItemName}."); + } + if (area.GetParent() is ThrownItem thrownItem) + { + var isAdded = Inventory.TryAdd(thrownItem.ItemThatIsThrown); + if (isAdded) + { + _gameRepo.AnnounceMessageOnMainScreen($"{thrownItem.ItemThatIsThrown.ItemName} picked up."); + thrownItem.QueueFree(); + } + else + _gameRepo.AnnounceMessageOnMainScreen($"Could not pick up {thrownItem.ItemThatIsThrown.ItemName}."); + } + if (area.GetParent() is Restorative restorative) + { + _gameRepo.OnRestorativePickedUp(restorative); + restorative.QueueFree(); + } } private PlayerStats InitializePlayerStats() { - var playerStats = new PlayerStats( - currentHP: new AutoProp(_playerStatResource.CurrentHP), - maximumHP: new AutoProp(_playerStatResource.MaximumHP), - currentVT: new AutoProp(_playerStatResource.CurrentVT), - maximumVT: new AutoProp(_playerStatResource.MaximumVT), - currentAttack: new AutoProp(_playerStatResource.CurrentAttack), - currentDefense: new AutoProp(_playerStatResource.CurrentDefense), - maxAttack: new AutoProp(_playerStatResource.MaxAttack), - maxDefense: new AutoProp(_playerStatResource.MaxDefense), - bonusAttack: new AutoProp(_playerStatResource.BonusAttack), - bonusDefense: new AutoProp(_playerStatResource.BonusDefense), - currentExp: new AutoProp(_playerStatResource.CurrentExp), - expToNextLevel: new AutoProp(_playerStatResource.ExpToNextLevel), - currentLevel: new AutoProp(_playerStatResource.CurrentLevel), - luck: new AutoProp(_playerStatResource.Luck)); + var playerStats = new PlayerStats( + currentHP: new AutoProp(_playerStatResource.CurrentHP), + maximumHP: new AutoProp(_playerStatResource.MaximumHP), + currentVT: new AutoProp(_playerStatResource.CurrentVT), + maximumVT: new AutoProp(_playerStatResource.MaximumVT), + currentAttack: new AutoProp(_playerStatResource.CurrentAttack), + currentDefense: new AutoProp(_playerStatResource.CurrentDefense), + maxAttack: new AutoProp(_playerStatResource.MaxAttack), + maxDefense: new AutoProp(_playerStatResource.MaxDefense), + bonusAttack: new AutoProp(_playerStatResource.BonusAttack), + bonusDefense: new AutoProp(_playerStatResource.BonusDefense), + currentExp: new AutoProp(_playerStatResource.CurrentExp), + expToNextLevel: new AutoProp(_playerStatResource.ExpToNextLevel), + currentLevel: new AutoProp(_playerStatResource.CurrentLevel), + luck: new AutoProp(_playerStatResource.Luck)); - return playerStats; + return playerStats; } private bool PlayerIsHittingGeometry() { - var collisions = WallCheck.GetCollidingBodies(); - return collisions.Count > 0; + var collisions = WallCheck.GetCollidingBodies(); + return collisions.Count > 0; } private void WallCheck_BodyEntered(Node body) { - PlayerLogic.Input(new PlayerLogic.Input.AttackAnimationFinished()); - GD.Print("Hit wall"); - AnimationPlayer.Stop(); + PlayerLogic.Input(new PlayerLogic.Input.AttackAnimationFinished()); + GD.Print("Hit wall"); + AnimationPlayer.Stop(); } }