Add new rooms, update NPCs
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@@ -30,7 +30,7 @@
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[ext_resource type="Texture2D" uid="uid://da42up4mv46kj" path="res://src/map/dungeon/models/Set A/16. Seshat's Room/16_A1_SESHATS_ROOM_claude-monet.jpg" id="24_t8nkf"]
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[ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="25_25af7"]
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[ext_resource type="Texture2D" uid="uid://b5hbvxvxl8gn6" path="res://src/map/dungeon/models/Set A/16. Seshat's Room/16_A1_SESHATS_ROOM_Single-Peacock-Feather-Transparent-Free-PNG.png" id="25_77sl0"]
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[ext_resource type="Texture2D" uid="uid://bt1n54xtem20m" path="res://src/npc/Seshat/seshat.png" id="31_1cfoy"]
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[ext_resource type="PackedScene" uid="uid://1g7jw72deonb" path="res://src/npc/Seshat/Seshat.tscn" id="31_1cfoy"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qg4wx"]
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resource_name = "Material.024"
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@@ -1283,8 +1283,5 @@ skeleton = NodePath("../..")
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[node name="NPC" type="Node3D" parent="."]
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[node name="Sprite3D" type="Sprite3D" parent="NPC"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.967271, 0.0981301, -0.047853)
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pixel_size = 0.005
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billboard = 2
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texture = ExtResource("31_1cfoy")
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[node name="Seshat" parent="NPC" instance=ExtResource("31_1cfoy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.958967, 0.520607, -0.0598352)
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