Minor fixes, playing with volumetric fog again
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://33ek675mfb5n"]
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[gd_scene load_steps=14 format=3 uid="uid://33ek675mfb5n"]
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[ext_resource type="Script" uid="uid://chftlu4proh3d" path="res://src/game/Game.cs" id="1_ytcii"]
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[ext_resource type="Script" uid="uid://chftlu4proh3d" path="res://src/game/Game.cs" id="1_ytcii"]
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[ext_resource type="Shader" uid="uid://dmjxo4k2rx1an" path="res://src/app/App.gdshader" id="2_6ifxs"]
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[ext_resource type="Shader" uid="uid://dmjxo4k2rx1an" path="res://src/app/App.gdshader" id="2_6ifxs"]
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@@ -21,6 +21,12 @@ shader_parameter/scale_resolution = false
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shader_parameter/target_resolution_scale = 4
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shader_parameter/target_resolution_scale = 4
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shader_parameter/enable_recolor = false
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shader_parameter/enable_recolor = false
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[sub_resource type="Environment" id="Environment_ss4mk"]
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.3499
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volumetric_fog_albedo = Color(0.0338533, 0.0338533, 0.0338533, 1)
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volumetric_fog_sky_affect = 0.12
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[node name="Game" type="Node3D"]
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[node name="Game" type="Node3D"]
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process_mode = 3
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process_mode = 3
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script = ExtResource("1_ytcii")
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script = ExtResource("1_ytcii")
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@@ -60,6 +66,9 @@ process_mode = 1
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unique_name_in_owner = true
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unique_name_in_owner = true
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wait_time = 30.0
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wait_time = 30.0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="SubViewportContainer/SubViewport/PauseContainer"]
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environment = SubResource("Environment_ss4mk")
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[node name="InGameUI" parent="." instance=ExtResource("5_lxtnp")]
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[node name="InGameUI" parent="." instance=ExtResource("5_lxtnp")]
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unique_name_in_owner = true
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unique_name_in_owner = true
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File diff suppressed because one or more lines are too long
@@ -224,6 +224,7 @@ shadow_mesh = SubResource("ArrayMesh_20cpy")
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resource_name = "Material.092"
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resource_name = "Material.092"
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transparency = 4
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transparency = 4
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cull_mode = 2
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("6_qjp0o")
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albedo_texture = ExtResource("6_qjp0o")
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[sub_resource type="ArrayMesh" id="ArrayMesh_dmdo7"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_dmdo7"]
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@@ -23,8 +23,10 @@ CurrentExp = 0
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ExpToNextLevel = 10
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ExpToNextLevel = 10
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CurrentLevel = 1
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CurrentLevel = 1
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CurrentAttack = 8
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CurrentAttack = 8
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CurrentDefense = 12
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BonusAttack = 0
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MaxAttack = 8
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MaxAttack = 8
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CurrentDefense = 12
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BonusDefense = 0
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MaxDefense = 12
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MaxDefense = 12
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Luck = 0.05
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Luck = 0.05
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@@ -419,12 +421,8 @@ texture = ExtResource("7_8hi2n")
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.225891, 1.46089, -0.122746)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.225891, 1.46089, -0.122746)
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light_size = 0.319
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light_size = 0.319
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spot_range = 11.4821
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spot_range = 41.809
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spot_attenuation = -0.67
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spot_attenuation = 0.22
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spot_angle = 70.0
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spot_angle_attenuation = 2.0
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.52838, 0.471719)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.52838, 0.471719)
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omni_range = 78.167
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omni_attenuation = -0.156
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