Minor fixes, playing with volumetric fog again
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@@ -23,8 +23,10 @@ CurrentExp = 0
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ExpToNextLevel = 10
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CurrentLevel = 1
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CurrentAttack = 8
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CurrentDefense = 12
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BonusAttack = 0
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MaxAttack = 8
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CurrentDefense = 12
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BonusDefense = 0
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MaxDefense = 12
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Luck = 0.05
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@@ -419,12 +421,8 @@ texture = ExtResource("7_8hi2n")
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.225891, 1.46089, -0.122746)
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light_size = 0.319
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spot_range = 11.4821
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spot_attenuation = -0.67
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spot_angle = 70.0
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spot_angle_attenuation = 2.0
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spot_range = 41.809
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spot_attenuation = 0.22
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.52838, 0.471719)
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omni_range = 78.167
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omni_attenuation = -0.156
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