Minor fixes, playing with volumetric fog again
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://33ek675mfb5n"]
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[gd_scene load_steps=14 format=3 uid="uid://33ek675mfb5n"]
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[ext_resource type="Script" uid="uid://chftlu4proh3d" path="res://src/game/Game.cs" id="1_ytcii"]
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[ext_resource type="Shader" uid="uid://dmjxo4k2rx1an" path="res://src/app/App.gdshader" id="2_6ifxs"]
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@@ -21,6 +21,12 @@ shader_parameter/scale_resolution = false
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shader_parameter/target_resolution_scale = 4
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shader_parameter/enable_recolor = false
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[sub_resource type="Environment" id="Environment_ss4mk"]
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.3499
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volumetric_fog_albedo = Color(0.0338533, 0.0338533, 0.0338533, 1)
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volumetric_fog_sky_affect = 0.12
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[node name="Game" type="Node3D"]
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process_mode = 3
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script = ExtResource("1_ytcii")
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@@ -60,6 +66,9 @@ process_mode = 1
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unique_name_in_owner = true
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wait_time = 30.0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="SubViewportContainer/SubViewport/PauseContainer"]
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environment = SubResource("Environment_ss4mk")
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[node name="InGameUI" parent="." instance=ExtResource("5_lxtnp")]
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unique_name_in_owner = true
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