Minor fixes, playing with volumetric fog again

This commit is contained in:
2025-02-13 18:03:45 -08:00
parent 19915d7d6e
commit 08d6ad3573
4 changed files with 94 additions and 9 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=3 uid="uid://33ek675mfb5n"]
[gd_scene load_steps=14 format=3 uid="uid://33ek675mfb5n"]
[ext_resource type="Script" uid="uid://chftlu4proh3d" path="res://src/game/Game.cs" id="1_ytcii"]
[ext_resource type="Shader" uid="uid://dmjxo4k2rx1an" path="res://src/app/App.gdshader" id="2_6ifxs"]
@@ -21,6 +21,12 @@ shader_parameter/scale_resolution = false
shader_parameter/target_resolution_scale = 4
shader_parameter/enable_recolor = false
[sub_resource type="Environment" id="Environment_ss4mk"]
volumetric_fog_enabled = true
volumetric_fog_density = 0.3499
volumetric_fog_albedo = Color(0.0338533, 0.0338533, 0.0338533, 1)
volumetric_fog_sky_affect = 0.12
[node name="Game" type="Node3D"]
process_mode = 3
script = ExtResource("1_ytcii")
@@ -60,6 +66,9 @@ process_mode = 1
unique_name_in_owner = true
wait_time = 30.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="SubViewportContainer/SubViewport/PauseContainer"]
environment = SubResource("Environment_ss4mk")
[node name="InGameUI" parent="." instance=ExtResource("5_lxtnp")]
unique_name_in_owner = true