Fix script load
This commit is contained in:
@@ -1,9 +1,9 @@
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@startuml AppLogic
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@startuml AppLogic
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state "AppLogic State" as GameJamDungeon_AppLogic_State {
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state "AppLogic State" as GameJamDungeon_AppLogic_State {
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state "InGame" as GameJamDungeon_AppLogic_State_InGame
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state "MainMenu" as GameJamDungeon_AppLogic_State_MainMenu
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state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene
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state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene
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state "InGame" as GameJamDungeon_AppLogic_State_InGame
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state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen
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state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen
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state "MainMenu" as GameJamDungeon_AppLogic_State_MainMenu
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}
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}
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GameJamDungeon_AppLogic_State_InGame --> GameJamDungeon_AppLogic_State_MainMenu : GameOver
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GameJamDungeon_AppLogic_State_InGame --> GameJamDungeon_AppLogic_State_MainMenu : GameOver
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@@ -1,12 +1,12 @@
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@startuml EnemyLogic
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@startuml EnemyLogic
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state "EnemyLogic State" as GameJamDungeon_EnemyLogic_State {
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state "EnemyLogic State" as GameJamDungeon_EnemyLogic_State {
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state "Alive" as GameJamDungeon_EnemyLogic_State_Alive {
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state "Alive" as GameJamDungeon_EnemyLogic_State_Alive {
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state "Idle" as GameJamDungeon_EnemyLogic_State_Idle
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state "Activated" as GameJamDungeon_EnemyLogic_State_Activated {
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state "Activated" as GameJamDungeon_EnemyLogic_State_Activated {
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state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking
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state "FollowPlayer" as GameJamDungeon_EnemyLogic_State_FollowPlayer
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state "FollowPlayer" as GameJamDungeon_EnemyLogic_State_FollowPlayer
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state "Patrolling" as GameJamDungeon_EnemyLogic_State_Patrolling
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state "Patrolling" as GameJamDungeon_EnemyLogic_State_Patrolling
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state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking
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}
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}
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state "Idle" as GameJamDungeon_EnemyLogic_State_Idle
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}
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}
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state "Defeated" as GameJamDungeon_EnemyLogic_State_Defeated
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state "Defeated" as GameJamDungeon_EnemyLogic_State_Defeated
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}
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}
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@@ -2,12 +2,12 @@
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state "GameLogic State" as GameJamDungeon_GameLogic_State {
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state "GameLogic State" as GameJamDungeon_GameLogic_State {
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state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
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state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
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state "Playing" as GameJamDungeon_GameLogic_State_Playing {
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state "Playing" as GameJamDungeon_GameLogic_State_Playing {
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state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
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state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
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state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
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state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
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state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
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state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
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state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
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state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
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state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
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state "Paused" as GameJamDungeon_GameLogic_State_Paused
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state "Paused" as GameJamDungeon_GameLogic_State_Paused
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state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
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}
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}
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state "Quit" as GameJamDungeon_GameLogic_State_Quit
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state "Quit" as GameJamDungeon_GameLogic_State_Quit
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}
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}
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@@ -19,7 +19,7 @@
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[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="16_ymrc7"]
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[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="16_ymrc7"]
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[ext_resource type="Texture2D" uid="uid://del2dfj3etokd" path="res://src/map/dungeon/textures/BLOCKED-DOOR_REGULAR.png" id="17_c2x10"]
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[ext_resource type="Texture2D" uid="uid://del2dfj3etokd" path="res://src/map/dungeon/textures/BLOCKED-DOOR_REGULAR.png" id="17_c2x10"]
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[ext_resource type="Texture2D" uid="uid://bkvegamuqdsdd" path="res://src/map/dungeon/models/Set A/18. Corridor A/CORRIDOR test_FLOOR1.jpg" id="18_r3pjb"]
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[ext_resource type="Texture2D" uid="uid://bkvegamuqdsdd" path="res://src/map/dungeon/models/Set A/18. Corridor A/CORRIDOR test_FLOOR1.jpg" id="18_r3pjb"]
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[ext_resource type="Script" path="res://src/map/dungeon/corridor/remove_unused_doors.gd" id="19_3q8wp"]
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[ext_resource type="Script" uid="uid://yl7wyeo5m725" path="res://src/map/dungeon/code/remove_unused_doors.gd" id="19_3q8wp"]
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[ext_resource type="Script" uid="uid://c6s8hvdj3u3aq" path="res://src/map/dungeon/code/MinimapManager.cs" id="20_cs7my"]
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[ext_resource type="Script" uid="uid://c6s8hvdj3u3aq" path="res://src/map/dungeon/code/MinimapManager.cs" id="20_cs7my"]
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[ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="21_am10m"]
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[ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="21_am10m"]
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@@ -22,7 +22,7 @@
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[ext_resource type="Texture2D" uid="uid://chqxcfjjergls" path="res://src/map/dungeon/models/Set B/38. Floor Exit B/38_A2_FLOOR_EXIT_B_inner_rock2.png" id="18_xqxm8"]
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[ext_resource type="Texture2D" uid="uid://chqxcfjjergls" path="res://src/map/dungeon/models/Set B/38. Floor Exit B/38_A2_FLOOR_EXIT_B_inner_rock2.png" id="18_xqxm8"]
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[ext_resource type="Texture2D" uid="uid://6543whim3g5" path="res://src/map/dungeon/models/Set B/38. Floor Exit B/38_A2_FLOOR_EXIT_B_inner_rock_3.png" id="19_lfgps"]
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[ext_resource type="Texture2D" uid="uid://6543whim3g5" path="res://src/map/dungeon/models/Set B/38. Floor Exit B/38_A2_FLOOR_EXIT_B_inner_rock_3.png" id="19_lfgps"]
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[ext_resource type="Texture2D" uid="uid://bkvegamuqdsdd" path="res://src/map/dungeon/models/Set A/18. Corridor A/CORRIDOR test_FLOOR1.jpg" id="19_p23g3"]
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[ext_resource type="Texture2D" uid="uid://bkvegamuqdsdd" path="res://src/map/dungeon/models/Set A/18. Corridor A/CORRIDOR test_FLOOR1.jpg" id="19_p23g3"]
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[ext_resource type="Script" path="res://src/map/dungeon/corridor/remove_unused_doors.gd" id="20_ir6hy"]
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[ext_resource type="Script" path="res://src/map/dungeon/code/remove_unused_doors.gd" id="20_ir6hy"]
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[ext_resource type="Script" uid="uid://c6s8hvdj3u3aq" path="res://src/map/dungeon/code/MinimapManager.cs" id="21_ux8yt"]
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[ext_resource type="Script" uid="uid://c6s8hvdj3u3aq" path="res://src/map/dungeon/code/MinimapManager.cs" id="21_ux8yt"]
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[ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="22_twkyh"]
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[ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="22_twkyh"]
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@@ -1,11 +1,11 @@
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@startuml PlayerLogic
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@startuml PlayerLogic
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state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
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state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
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state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
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state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
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state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
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state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
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state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
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state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
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state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
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}
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}
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state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
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state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
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state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
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}
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}
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GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick
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GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick
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