Fix script load

This commit is contained in:
2025-02-18 00:45:40 -08:00
parent 60ecb7d113
commit 05c05ef102
6 changed files with 11 additions and 11 deletions

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@@ -1,9 +1,9 @@
@startuml AppLogic @startuml AppLogic
state "AppLogic State" as GameJamDungeon_AppLogic_State { state "AppLogic State" as GameJamDungeon_AppLogic_State {
state "InGame" as GameJamDungeon_AppLogic_State_InGame
state "MainMenu" as GameJamDungeon_AppLogic_State_MainMenu
state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene
state "InGame" as GameJamDungeon_AppLogic_State_InGame
state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen
state "MainMenu" as GameJamDungeon_AppLogic_State_MainMenu
} }
GameJamDungeon_AppLogic_State_InGame --> GameJamDungeon_AppLogic_State_MainMenu : GameOver GameJamDungeon_AppLogic_State_InGame --> GameJamDungeon_AppLogic_State_MainMenu : GameOver

View File

@@ -1,12 +1,12 @@
@startuml EnemyLogic @startuml EnemyLogic
state "EnemyLogic State" as GameJamDungeon_EnemyLogic_State { state "EnemyLogic State" as GameJamDungeon_EnemyLogic_State {
state "Alive" as GameJamDungeon_EnemyLogic_State_Alive { state "Alive" as GameJamDungeon_EnemyLogic_State_Alive {
state "Idle" as GameJamDungeon_EnemyLogic_State_Idle
state "Activated" as GameJamDungeon_EnemyLogic_State_Activated { state "Activated" as GameJamDungeon_EnemyLogic_State_Activated {
state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking
state "FollowPlayer" as GameJamDungeon_EnemyLogic_State_FollowPlayer state "FollowPlayer" as GameJamDungeon_EnemyLogic_State_FollowPlayer
state "Patrolling" as GameJamDungeon_EnemyLogic_State_Patrolling state "Patrolling" as GameJamDungeon_EnemyLogic_State_Patrolling
state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking
} }
state "Idle" as GameJamDungeon_EnemyLogic_State_Idle
} }
state "Defeated" as GameJamDungeon_EnemyLogic_State_Defeated state "Defeated" as GameJamDungeon_EnemyLogic_State_Defeated
} }

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@@ -2,12 +2,12 @@
state "GameLogic State" as GameJamDungeon_GameLogic_State { state "GameLogic State" as GameJamDungeon_GameLogic_State {
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "Playing" as GameJamDungeon_GameLogic_State_Playing { state "Playing" as GameJamDungeon_GameLogic_State_Playing {
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
state "Paused" as GameJamDungeon_GameLogic_State_Paused state "Paused" as GameJamDungeon_GameLogic_State_Paused
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
} }
state "Quit" as GameJamDungeon_GameLogic_State_Quit state "Quit" as GameJamDungeon_GameLogic_State_Quit
} }

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@@ -19,7 +19,7 @@
[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="16_ymrc7"] [ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="16_ymrc7"]
[ext_resource type="Texture2D" uid="uid://del2dfj3etokd" path="res://src/map/dungeon/textures/BLOCKED-DOOR_REGULAR.png" id="17_c2x10"] [ext_resource type="Texture2D" uid="uid://del2dfj3etokd" path="res://src/map/dungeon/textures/BLOCKED-DOOR_REGULAR.png" id="17_c2x10"]
[ext_resource type="Texture2D" uid="uid://bkvegamuqdsdd" path="res://src/map/dungeon/models/Set A/18. Corridor A/CORRIDOR test_FLOOR1.jpg" id="18_r3pjb"] [ext_resource type="Texture2D" uid="uid://bkvegamuqdsdd" path="res://src/map/dungeon/models/Set A/18. Corridor A/CORRIDOR test_FLOOR1.jpg" id="18_r3pjb"]
[ext_resource type="Script" path="res://src/map/dungeon/corridor/remove_unused_doors.gd" id="19_3q8wp"] [ext_resource type="Script" uid="uid://yl7wyeo5m725" path="res://src/map/dungeon/code/remove_unused_doors.gd" id="19_3q8wp"]
[ext_resource type="Script" uid="uid://c6s8hvdj3u3aq" path="res://src/map/dungeon/code/MinimapManager.cs" id="20_cs7my"] [ext_resource type="Script" uid="uid://c6s8hvdj3u3aq" path="res://src/map/dungeon/code/MinimapManager.cs" id="20_cs7my"]
[ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="21_am10m"] [ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="21_am10m"]

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@@ -22,7 +22,7 @@
[ext_resource type="Texture2D" uid="uid://chqxcfjjergls" path="res://src/map/dungeon/models/Set B/38. Floor Exit B/38_A2_FLOOR_EXIT_B_inner_rock2.png" id="18_xqxm8"] [ext_resource type="Texture2D" uid="uid://chqxcfjjergls" path="res://src/map/dungeon/models/Set B/38. Floor Exit B/38_A2_FLOOR_EXIT_B_inner_rock2.png" id="18_xqxm8"]
[ext_resource type="Texture2D" uid="uid://6543whim3g5" path="res://src/map/dungeon/models/Set B/38. Floor Exit B/38_A2_FLOOR_EXIT_B_inner_rock_3.png" id="19_lfgps"] [ext_resource type="Texture2D" uid="uid://6543whim3g5" path="res://src/map/dungeon/models/Set B/38. Floor Exit B/38_A2_FLOOR_EXIT_B_inner_rock_3.png" id="19_lfgps"]
[ext_resource type="Texture2D" uid="uid://bkvegamuqdsdd" path="res://src/map/dungeon/models/Set A/18. Corridor A/CORRIDOR test_FLOOR1.jpg" id="19_p23g3"] [ext_resource type="Texture2D" uid="uid://bkvegamuqdsdd" path="res://src/map/dungeon/models/Set A/18. Corridor A/CORRIDOR test_FLOOR1.jpg" id="19_p23g3"]
[ext_resource type="Script" path="res://src/map/dungeon/corridor/remove_unused_doors.gd" id="20_ir6hy"] [ext_resource type="Script" path="res://src/map/dungeon/code/remove_unused_doors.gd" id="20_ir6hy"]
[ext_resource type="Script" uid="uid://c6s8hvdj3u3aq" path="res://src/map/dungeon/code/MinimapManager.cs" id="21_ux8yt"] [ext_resource type="Script" uid="uid://c6s8hvdj3u3aq" path="res://src/map/dungeon/code/MinimapManager.cs" id="21_ux8yt"]
[ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="22_twkyh"] [ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="22_twkyh"]

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@@ -1,11 +1,11 @@
@startuml PlayerLogic @startuml PlayerLogic
state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State { state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
state "Alive" as GameJamDungeon_PlayerLogic_State_Alive { state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
} }
state "Dead" as GameJamDungeon_PlayerLogic_State_Dead state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
} }
GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick