Files
GameJam2023/Player/Base/Player.cs
GameJammer 54b044142d fun stuff
2023-09-14 14:17:27 -07:00

38 lines
769 B
C#

using Godot;
using Godot.Collections;
using System.Collections.Generic;
public partial class Player : Node3D
{
[Export]
public SpawnPoint SpawnPoint;
[Export]
public Array<PackedScene> PlayableCharacterScenes;
[Export]
public PlayerInput PlayerInput;
[Export]
public int PlayerNumber;
public List<PackedScene> CharactersLeftOnStage = new List<PackedScene>();
public List<PackedScene> CharactersExited = new List<PackedScene>();
public Character SelectedCharacter;
public bool IsSelectingCharacter = false;
public int CharacterIndex = 0;
public bool GameOver = false;
public override void _Ready()
{
foreach (var character in PlayableCharacterScenes)
{
CharactersLeftOnStage.Add(character);
}
}
}