using Godot; using Godot.Collections; using System.Collections.Generic; public partial class Player : Node3D { [Export] public SpawnPoint SpawnPoint; [Export] public Array PlayableCharacterScenes; [Export] public PlayerInput PlayerInput; [Export] public int PlayerNumber; public List CharactersLeftOnStage = new List(); public List CharactersExited = new List(); public Character SelectedCharacter; public bool IsSelectingCharacter = false; public int CharacterIndex = 0; public bool GameOver = false; public override void _Ready() { foreach (var character in PlayableCharacterScenes) { CharactersLeftOnStage.Add(character); } } }