32 lines
797 B
C#
32 lines
797 B
C#
using Godot;
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using System.Linq;
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public partial class AreaExit : Node3D
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{
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[Export]
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private int _levelIndex;
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private GameManager _gameManager;
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public override void _Ready()
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{
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_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
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}
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private void OnExitEntered(Node3D node)
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{
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if (node.GetType() == typeof(Character1))
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_gameManager.RemoveCharacterAndAddToExit((Character1)node);
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if (node.GetType() == typeof(Character2))
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_gameManager.RemoveCharacterAndAddToExit((Character2)node);
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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if (!_gameManager.Players.ElementAt(0).CharactersLeftOnStage.Any())
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{
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_gameManager.OnLevelClear();
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main.LoadNextLevel(_levelIndex);
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}
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}
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}
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