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GameJam2023/Scenes/TestBullet.tscn
2023-09-02 21:05:56 -07:00

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[gd_scene load_steps=6 format=3 uid="uid://si4byubqnng4"]
[ext_resource type="Script" path="res://Scripts/TestBullet.cs" id="1_cavby"]
[ext_resource type="Texture2D" uid="uid://borp7xvlfdcmq" path="res://Textures/Projectiles/bubble.png" id="2_n5c16"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_phgri"]
albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
[sub_resource type="SphereMesh" id="SphereMesh_wuk0e"]
material = SubResource("StandardMaterial3D_phgri")
[sub_resource type="SphereShape3D" id="SphereShape3D_rokeu"]
radius = 0.8
[node name="TestBullet" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.538645, 0)
script = ExtResource("1_cavby")
Cooldown = 0.5
_projectileSpeed = 15.0
[node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 34
collision_mask = 32
gravity_scale = 0.0
custom_integrator = true
continuous_cd = true
max_contacts_reported = 10
contact_monitor = true
can_sleep = false
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
visible = false
mesh = SubResource("SphereMesh_wuk0e")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0905764, 0, 0)
shape = SubResource("SphereShape3D_rokeu")
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
pixel_size = 0.05
axis = 1
texture = ExtResource("2_n5c16")
[connection signal="body_entered" from="RigidBody3D" to="." method="OnBulletHitObject"]