[gd_scene load_steps=6 format=3 uid="uid://si4byubqnng4"] [ext_resource type="Script" path="res://Scripts/TestBullet.cs" id="1_cavby"] [ext_resource type="Texture2D" uid="uid://borp7xvlfdcmq" path="res://Textures/Projectiles/bubble.png" id="2_n5c16"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_phgri"] albedo_color = Color(0.584314, 0.0352941, 0.141176, 1) [sub_resource type="SphereMesh" id="SphereMesh_wuk0e"] material = SubResource("StandardMaterial3D_phgri") [sub_resource type="SphereShape3D" id="SphereShape3D_rokeu"] radius = 0.8 [node name="TestBullet" type="Node3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.538645, 0) script = ExtResource("1_cavby") Cooldown = 0.5 _projectileSpeed = 15.0 [node name="RigidBody3D" type="RigidBody3D" parent="."] collision_layer = 34 collision_mask = 32 gravity_scale = 0.0 custom_integrator = true continuous_cd = true max_contacts_reported = 10 contact_monitor = true can_sleep = false [node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"] visible = false mesh = SubResource("SphereMesh_wuk0e") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0905764, 0, 0) shape = SubResource("SphereShape3D_rokeu") [node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"] pixel_size = 0.05 axis = 1 texture = ExtResource("2_n5c16") [connection signal="body_entered" from="RigidBody3D" to="." method="OnBulletHitObject"]