Compare commits
33 Commits
CleanupAtt
...
7599d3a665
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| d536aa2014 |
14
Animations/ProjectileAnimations.tscn
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@@ -0,0 +1,14 @@
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||||
[gd_scene load_steps=3 format=3 uid="uid://dykvpgrjto227"]
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||||
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||||
[sub_resource type="Animation" id="Animation_7sp5o"]
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resource_name = "ProjectileAnimation"
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||||
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_1g8r3"]
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_data = {
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"ProjectileAnimation": SubResource("Animation_7sp5o")
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}
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||||
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[node name="AnimationPlayer" type="AnimationPlayer"]
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libraries = {
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"": SubResource("AnimationLibrary_1g8r3")
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||||
}
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||||
BIN
Audio/BGM/BossTheme.ogg
Normal file
19
Audio/BGM/BossTheme.ogg.import
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@@ -0,0 +1,19 @@
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||||
[remap]
|
||||
|
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importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
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uid="uid://cb3wcnvvmogkh"
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path="res://.godot/imported/BossTheme.ogg-459b51256339e59464889a4669185554.oggvorbisstr"
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[deps]
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||||
|
||||
source_file="res://Audio/BGM/BossTheme.ogg"
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dest_files=["res://.godot/imported/BossTheme.ogg-459b51256339e59464889a4669185554.oggvorbisstr"]
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||||
|
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[params]
|
||||
|
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@@ -1,24 +0,0 @@
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[remap]
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||||
|
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bwm5jsh1qw5ji"
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path="res://.godot/imported/BossTheme.wav-e1d9235ed1dfe32d95040c26231a00d8.sample"
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[deps]
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||||
|
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source_file="res://Audio/BGM/BossTheme.wav"
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dest_files=["res://.godot/imported/BossTheme.wav-e1d9235ed1dfe32d95040c26231a00d8.sample"]
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|
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[params]
|
||||
|
||||
force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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||||
edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Audio/BGM/GameOverTheme.ogg
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19
Audio/BGM/GameOverTheme.ogg.import
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@@ -0,0 +1,19 @@
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[remap]
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||||
|
||||
importer="oggvorbisstr"
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||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://bjiskpj5g86sr"
|
||||
path="res://.godot/imported/GameOverTheme.ogg-4305545c9f4c8e8c96ca0f12024e0581.oggvorbisstr"
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[deps]
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||||
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source_file="res://Audio/BGM/GameOverTheme.ogg"
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dest_files=["res://.godot/imported/GameOverTheme.ogg-4305545c9f4c8e8c96ca0f12024e0581.oggvorbisstr"]
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[params]
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||||
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@@ -1,24 +0,0 @@
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[remap]
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||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://c7etbj4eoq6rr"
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||||
path="res://.godot/imported/GameOverTheme.wav-37e0b0b93f022836cc778593b4f056ec.sample"
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||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Audio/BGM/GameOverTheme.wav"
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||||
dest_files=["res://.godot/imported/GameOverTheme.wav-37e0b0b93f022836cc778593b4f056ec.sample"]
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||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
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||||
force/max_rate_hz=44100
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||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
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||||
edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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||||
BIN
Audio/BGM/LevelTheme.ogg
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19
Audio/BGM/LevelTheme.ogg.import
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@@ -0,0 +1,19 @@
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[remap]
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||||
|
||||
importer="oggvorbisstr"
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||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://bti387lu4dnfp"
|
||||
path="res://.godot/imported/LevelTheme.ogg-59eab2762fa29514e6a1603812a098df.oggvorbisstr"
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||||
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||||
[deps]
|
||||
|
||||
source_file="res://Audio/BGM/LevelTheme.ogg"
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||||
dest_files=["res://.godot/imported/LevelTheme.ogg-59eab2762fa29514e6a1603812a098df.oggvorbisstr"]
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[params]
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||||
|
||||
loop=true
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loop_offset=0.0
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bpm=0.0
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||||
beat_count=0
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||||
bar_beats=4
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||||
@@ -1,24 +0,0 @@
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||||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://3lvsaxunketk"
|
||||
path="res://.godot/imported/LevelTheme.wav-0adc52373875aad0f2b6a0ceca863b1b.sample"
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||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Audio/BGM/LevelTheme.wav"
|
||||
dest_files=["res://.godot/imported/LevelTheme.wav-0adc52373875aad0f2b6a0ceca863b1b.sample"]
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||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
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||||
edit/loop_begin=0
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||||
edit/loop_end=-1
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||||
compress/mode=0
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||||
BIN
Audio/BGM/OpeningTheme.ogg
Normal file
19
Audio/BGM/OpeningTheme.ogg.import
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@@ -0,0 +1,19 @@
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||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://c1cot3ppc44rn"
|
||||
path="res://.godot/imported/OpeningTheme.ogg-3e12ca3ad85ca7dd71d6f3b774212a5d.oggvorbisstr"
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||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Audio/BGM/OpeningTheme.ogg"
|
||||
dest_files=["res://.godot/imported/OpeningTheme.ogg-3e12ca3ad85ca7dd71d6f3b774212a5d.oggvorbisstr"]
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||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
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||||
@@ -1,24 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://cs41ommggsoqi"
|
||||
path="res://.godot/imported/OpeningTheme.wav-f9606623f23e32b407720479cfc1eee6.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Audio/BGM/OpeningTheme.wav"
|
||||
dest_files=["res://.godot/imported/OpeningTheme.wav-f9606623f23e32b407720479cfc1eee6.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
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||||
compress/mode=0
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||||
BIN
Audio/BGM/TitleTheme.ogg
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19
Audio/BGM/TitleTheme.ogg.import
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@@ -0,0 +1,19 @@
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||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://dgskdjt8opeep"
|
||||
path="res://.godot/imported/TitleTheme.ogg-955f1f76f6a13fdf046575d6a1db7cdb.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Audio/BGM/TitleTheme.ogg"
|
||||
dest_files=["res://.godot/imported/TitleTheme.ogg-955f1f76f6a13fdf046575d6a1db7cdb.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -1,24 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://8yc2gpk1bx52"
|
||||
path="res://.godot/imported/TitleTheme.wav-8b62c6f931f7176b0b575a94602130c7.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Audio/BGM/TitleTheme.wav"
|
||||
dest_files=["res://.godot/imported/TitleTheme.wav-8b62c6f931f7176b0b575a94602130c7.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
||||
@@ -3,12 +3,12 @@
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://cdps3mfvdxdud"
|
||||
path="res://.godot/imported/Select.wav-7133743fa12346242cba11b6ff8e2589.sample"
|
||||
path="res://.godot/imported/select.wav-2635c7b58e339437700447f3d280ad9e.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Audio/SFX/Select.wav"
|
||||
dest_files=["res://.godot/imported/Select.wav-7133743fa12346242cba11b6ff8e2589.sample"]
|
||||
source_file="res://Audio/SFX/select.wav"
|
||||
dest_files=["res://.godot/imported/select.wav-2635c7b58e339437700447f3d280ad9e.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
|
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@@ -1,10 +0,0 @@
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using Godot;
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|
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public partial class EnemyBullet : Projectile
|
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{
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|
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public override void _PhysicsProcess(double delta)
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{
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TranslateObjectLocal(new Vector3(0, 0, -Speed * (float)delta));
|
||||
}
|
||||
}
|
||||
@@ -1,48 +1,54 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://rlxnnw4yay7e"]
|
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[gd_scene load_steps=5 format=3 uid="uid://rlxnnw4yay7e"]
|
||||
|
||||
[ext_resource type="Script" path="res://Enemies/Attacks/EnemyBullet.cs" id="1_rv13r"]
|
||||
[ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_ex3g8"]
|
||||
[ext_resource type="Texture2D" uid="uid://dd71tdgrgic46" path="res://Textures/Projectiles/LB ORB.png" id="2_6l2aj"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_phgri"]
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||||
albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
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||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_wuk0e"]
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||||
material = SubResource("StandardMaterial3D_phgri")
|
||||
[sub_resource type="Curve3D" id="Curve3D_eve6n"]
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||||
_data = {
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -3),
|
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"tilts": PackedFloat32Array(0, 0)
|
||||
}
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point_count = 2
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_e4v7f"]
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radius = 0.4
|
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height = 7.0
|
||||
radius = 0.154574
|
||||
|
||||
[node name="TestBullet" type="Node3D"]
|
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script = ExtResource("1_rv13r")
|
||||
_projectileSpeed = 3.0
|
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[node name="EnemyBullet" type="Path3D"]
|
||||
curve = SubResource("Curve3D_eve6n")
|
||||
script = ExtResource("1_ex3g8")
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D" parent="."]
|
||||
collision_layer = 4
|
||||
collision_mask = 0
|
||||
[node name="PathFollow3D" type="PathFollow3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
loop = false
|
||||
tilt_enabled = false
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D" parent="PathFollow3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
gravity_scale = 0.0
|
||||
custom_integrator = true
|
||||
continuous_cd = true
|
||||
max_contacts_reported = 10
|
||||
contact_monitor = true
|
||||
can_sleep = false
|
||||
lock_rotation = true
|
||||
freeze = true
|
||||
freeze_mode = 1
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.02602, 0)
|
||||
visible = false
|
||||
mesh = SubResource("SphereMesh_wuk0e")
|
||||
skeleton = NodePath("../..")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0111055, 1.02602, 0)
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="PathFollow3D/RigidBody3D"]
|
||||
transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0.0111055, 1.02602, 0)
|
||||
shape = SubResource("CylinderShape3D_e4v7f")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
|
||||
transform = Transform3D(0.08, 0, 0, 0, 0.08, 0, 0, 0, 0.08, -0.379318, 1.02602, 0.436329)
|
||||
[node name="Sprite3D" type="Sprite3D" parent="PathFollow3D/RigidBody3D/CollisionShape3D"]
|
||||
transform = Transform3D(0.08, 0, 0, 0, 0.08, 0, 0, 0, 0.08, -0.390424, 0, 0.436329)
|
||||
centered = false
|
||||
axis = 1
|
||||
texture = ExtResource("2_6l2aj")
|
||||
|
||||
[node name="TTL" type="Timer" parent="."]
|
||||
[node name="TTL" type="Timer" parent="PathFollow3D"]
|
||||
process_callback = 0
|
||||
wait_time = 0.8
|
||||
autostart = true
|
||||
|
||||
[connection signal="body_entered" from="PathFollow3D/RigidBody3D" to="." method="OnPlayerHit"]
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
using Godot;
|
||||
using System.Linq;
|
||||
using Godot;
|
||||
|
||||
public partial class FireAtPlayer : Timer
|
||||
{
|
||||
[Export]
|
||||
private Area3D _enemy;
|
||||
private BasicEnemy _enemy;
|
||||
[Export]
|
||||
private PackedScene _fireProjectile;
|
||||
[Export]
|
||||
private double _distanceToPlayer = 3;
|
||||
|
||||
public void OnFireAtPlayer()
|
||||
{
|
||||
@@ -15,15 +17,13 @@ public partial class FireAtPlayer : Timer
|
||||
{
|
||||
var convertedPlayers = players.Select(x => (Node3D)x);
|
||||
var target = convertedPlayers.OrderBy(x => _enemy.Position.DistanceTo(x.Position)).FirstOrDefault();
|
||||
var projectile = _fireProjectile.Instantiate<Projectile>() as EnemyBullet;
|
||||
projectile.Rotation = _enemy.Rotation;
|
||||
projectile.Position = _enemy.Position;
|
||||
GetParent().AddChild(projectile);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDied()
|
||||
if (_enemy.Position.DistanceTo(target.Position) < _distanceToPlayer)
|
||||
{
|
||||
Stop();
|
||||
var projectile = _fireProjectile.Instantiate<Projectile>();
|
||||
projectile.Rotation = new Vector3(0, _enemy.Rotation.Y, 0);
|
||||
projectile.Position = _enemy.Position;
|
||||
AddChild(projectile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
26
Enemies/Attacks/GodCircuitAttacks/GodCircuitAttacks.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using System.Linq;
|
||||
|
||||
public partial class GodCircuitAttacks : Timer
|
||||
{
|
||||
[Export]
|
||||
public Array<PackedScene> _attacks;
|
||||
|
||||
private int _currentAttack = 0;
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (GetTree().GetFirstNodeInGroup("Player") != null)
|
||||
Paused = false;
|
||||
else
|
||||
Paused = true;
|
||||
}
|
||||
|
||||
public void OnTimeout()
|
||||
{
|
||||
_currentAttack = GD.RandRange(0, _attacks.Count - 1);
|
||||
var attack = _attacks.ElementAt(_currentAttack).Instantiate();
|
||||
AddChild(attack);
|
||||
}
|
||||
}
|
||||
47
Enemies/Attacks/GodCircuitAttacks/LaserAttack.tscn
Normal file
@@ -0,0 +1,47 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://uwia12i7yykb"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_4wsx3"]
|
||||
[ext_resource type="Texture2D" uid="uid://blhihtd4vmbrg" path="res://Textures/Projectiles/Layer 7.png" id="1_odish"]
|
||||
|
||||
[sub_resource type="Curve3D" id="Curve3D_5bny4"]
|
||||
_data = {
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -8),
|
||||
"tilts": PackedFloat32Array(0, 0)
|
||||
}
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_54g6d"]
|
||||
size = Vector3(1, 4.3194, 1.42031)
|
||||
|
||||
[node name="Laser Attack" type="Path3D"]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -3, 0, 1.5)
|
||||
curve = SubResource("Curve3D_5bny4")
|
||||
script = ExtResource("1_4wsx3")
|
||||
_projectileSpeed = 3.0
|
||||
|
||||
[node name="PathFollow3D" type="PathFollow3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
rotation_mode = 0
|
||||
loop = false
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D" parent="PathFollow3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.944978)
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
continuous_cd = true
|
||||
max_contacts_reported = 5
|
||||
contact_monitor = true
|
||||
can_sleep = false
|
||||
freeze = true
|
||||
freeze_mode = 1
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="PathFollow3D/RigidBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.38419e-07, 0, 1.78244)
|
||||
shape = SubResource("BoxShape3D_54g6d")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="PathFollow3D/RigidBody3D/CollisionShape3D"]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
|
||||
axis = 1
|
||||
texture = ExtResource("1_odish")
|
||||
|
||||
[connection signal="body_entered" from="PathFollow3D/RigidBody3D" to="." method="OnPlayerHit"]
|
||||
46
Enemies/Attacks/GodCircuitAttacks/OrbAttack.tscn
Normal file
@@ -0,0 +1,46 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cerac64r5jewa"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_cveok"]
|
||||
[ext_resource type="Texture2D" uid="uid://cpvq0rru8k7l5" path="res://Textures/Projectiles/Layer 3.png" id="1_p5wrg"]
|
||||
|
||||
[sub_resource type="Curve3D" id="Curve3D_h1xf0"]
|
||||
_data = {
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 1, -5, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0),
|
||||
"tilts": PackedFloat32Array(0, 0, 0, 0, 0)
|
||||
}
|
||||
point_count = 5
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_o3ugd"]
|
||||
radius = 0.25
|
||||
|
||||
[node name="Orb Attack" type="Path3D"]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -3, 0, 1.5)
|
||||
curve = SubResource("Curve3D_h1xf0")
|
||||
script = ExtResource("1_cveok")
|
||||
_projectileSpeed = 1.5
|
||||
|
||||
[node name="PathFollow3D" type="PathFollow3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
rotation_mode = 0
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D" parent="PathFollow3D"]
|
||||
transform = Transform3D(1, 0, 7.10543e-15, 0, 1, 0, -7.10543e-15, 0, 1, 0, 0, 0)
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
continuous_cd = true
|
||||
max_contacts_reported = 5
|
||||
contact_monitor = true
|
||||
can_sleep = false
|
||||
freeze = true
|
||||
freeze_mode = 1
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="PathFollow3D/RigidBody3D"]
|
||||
transform = Transform3D(1, 0, 7.10543e-15, 0, 1, 0, -7.10543e-15, 0, 1, 0, 0, 0)
|
||||
shape = SubResource("CylinderShape3D_o3ugd")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="PathFollow3D/RigidBody3D/CollisionShape3D"]
|
||||
transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0)
|
||||
axis = 1
|
||||
texture = ExtResource("1_p5wrg")
|
||||
|
||||
[connection signal="body_entered" from="PathFollow3D/RigidBody3D" to="." method="OnPlayerHit"]
|
||||
@@ -1,30 +1,189 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://brbshysbgd47q"]
|
||||
[gd_scene load_steps=16 format=3 uid="uid://brbshysbgd47q"]
|
||||
|
||||
[ext_resource type="Script" path="res://Enemies/Scripts/GodCircuit.cs" id="1_gyfww"]
|
||||
[ext_resource type="PackedScene" uid="uid://cigdj84f0m3jd" path="res://Levels/Models/Stage10/god circuit stage 1.glb" id="1_w12q0"]
|
||||
[ext_resource type="Texture2D" uid="uid://b41ur7kyd8vdl" path="res://Levels/Models/Stage10/god circuit stage 1_image.png" id="2_2fhjk"]
|
||||
[ext_resource type="Shader" path="res://Levels/Scenes/Door.gdshader" id="3_05w5o"]
|
||||
[ext_resource type="AudioStream" uid="uid://crto2nljfvqnm" path="res://Audio/SFX/midboss hurt.wav" id="4_kc3iq"]
|
||||
[ext_resource type="Script" path="res://Enemies/Attacks/GodCircuitAttacks/GodCircuitAttacks.cs" id="5_hp00m"]
|
||||
[ext_resource type="PackedScene" uid="uid://uwia12i7yykb" path="res://Enemies/Attacks/GodCircuitAttacks/LaserAttack.tscn" id="6_frlsw"]
|
||||
[ext_resource type="PackedScene" uid="uid://cerac64r5jewa" path="res://Enemies/Attacks/GodCircuitAttacks/OrbAttack.tscn" id="7_1t6n0"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_l1qm4"]
|
||||
size = Vector3(2.64724, 5.07315, 0.653787)
|
||||
[sub_resource type="Animation" id="Animation_n85p2"]
|
||||
resource_name = "OnHit"
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("StaticBody3D/god circuit stage 1/Cube:layers")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [1, 0, 1]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("StaticBody3D/god circuit stage 1/Cube2:layers")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [0, 1, 0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("AudioStreamPlayer:playing")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
|
||||
[node name="God Circuit" type="Node3D"]
|
||||
[sub_resource type="Animation" id="Animation_47f75"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("StaticBody3D/god circuit stage 1/Cube:layers")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [1]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("StaticBody3D/god circuit stage 1/Cube2:layers")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("AudioStreamPlayer:playing")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qiwcq"]
|
||||
_data = {
|
||||
"OnHit": SubResource("Animation_n85p2"),
|
||||
"RESET": SubResource("Animation_47f75")
|
||||
}
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_n2erm"]
|
||||
size = Vector3(2.89997, 1, 5.5749)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7b0kx"]
|
||||
resource_name = "Material.001"
|
||||
cull_mode = 2
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_texture = ExtResource("2_2fhjk")
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_f3cka"]
|
||||
_surfaces = [{
|
||||
"aabb": AABB(-1, -1, -1, 2.66138, 0.649563, 5.00824),
|
||||
"format": 4097,
|
||||
"index_count": 36,
|
||||
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|
||||
"name": "Material.001",
|
||||
"primitive": 3,
|
||||
"vertex_count": 8,
|
||||
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|
||||
}]
|
||||
blend_shape_mode = 0
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_vv6dc"]
|
||||
resource_name = "god circuit stage 1_Cube_001"
|
||||
_surfaces = [{
|
||||
"aabb": AABB(-1, -1, -1, 2.66138, 0.649563, 5.00824),
|
||||
"attribute_data": PackedByteArray(0, 124, 90, 63, 49, 24, 1, 63, 0, 0, 0, 62, 0, 0, 128, 62, 72, 98, 91, 63, 194, 196, 208, 62, 207, 12, 103, 63, 49, 24, 1, 63, 170, 9, 117, 63, 194, 196, 208, 62, 63, 130, 124, 63, 128, 33, 235, 59, 0, 124, 90, 63, 196, 14, 233, 62, 0, 0, 0, 62, 0, 0, 0, 63, 86, 189, 87, 63, 192, 129, 255, 62, 207, 12, 103, 63, 196, 14, 233, 62, 120, 203, 105, 63, 192, 129, 255, 62, 52, 130, 124, 63, 189, 41, 126, 63, 0, 0, 192, 62, 0, 0, 128, 62, 72, 98, 91, 63, 196, 9, 2, 63, 152, 41, 82, 63, 206, 91, 210, 62, 170, 9, 117, 63, 196, 9, 2, 63, 32, 56, 40, 60, 128, 33, 235, 59, 212, 104, 106, 63, 206, 91, 210, 62, 0, 0, 192, 62, 0, 0, 0, 63, 86, 189, 87, 63, 122, 101, 219, 62, 152, 41, 82, 63, 34, 109, 1, 63, 120, 203, 105, 63, 122, 101, 219, 62, 64, 54, 40, 60, 189, 41, 126, 63, 212, 104, 106, 63, 34, 109, 1, 63),
|
||||
"format": 4119,
|
||||
"index_count": 36,
|
||||
"index_data": PackedByteArray(0, 0, 9, 0, 3, 0, 0, 0, 6, 0, 9, 0, 8, 0, 21, 0, 10, 0, 8, 0, 19, 0, 21, 0, 20, 0, 17, 0, 23, 0, 20, 0, 14, 0, 17, 0, 13, 0, 4, 0, 15, 0, 13, 0, 2, 0, 4, 0, 7, 0, 12, 0, 18, 0, 7, 0, 1, 0, 12, 0, 22, 0, 5, 0, 11, 0, 22, 0, 16, 0, 5, 0),
|
||||
"material": SubResource("StandardMaterial3D_7b0kx"),
|
||||
"name": "Material.001",
|
||||
"primitive": 3,
|
||||
"vertex_count": 24,
|
||||
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|
||||
}]
|
||||
blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_f3cka")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_aqrc7"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("3_05w5o")
|
||||
|
||||
[node name="God Circuit" type="Node3D" node_paths=PackedStringArray("_animationPlayer")]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.877012, 0.480468, 0, -0.480468, 0.877012, 0, 1.29734, 0)
|
||||
script = ExtResource("1_gyfww")
|
||||
_animationPlayer = NodePath("AnimationPlayer")
|
||||
|
||||
[node name="god circuit stage 1" parent="." instance=ExtResource("1_w12q0")]
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_qiwcq")
|
||||
}
|
||||
|
||||
[node name="Area3D" type="Area3D" parent="god circuit stage 1"]
|
||||
[node name="StaticBody3D" type="RigidBody3D" parent="."]
|
||||
transform = Transform3D(-1, 7.54979e-08, -7.54979e-08, -7.54979e-08, 0, 1, 7.54979e-08, 1, 0, 0, 0, 0)
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
collision_mask = 72
|
||||
continuous_cd = true
|
||||
max_contacts_reported = 1
|
||||
contact_monitor = true
|
||||
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|
||||
freeze = true
|
||||
freeze_mode = 1
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="god circuit stage 1/Area3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.93109, 1.49955, -2.35288)
|
||||
shape = SubResource("BoxShape3D_l1qm4")
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 4.30333e-22, 0, 1, 0.317906, -0.678684, 1.59406)
|
||||
shape = SubResource("BoxShape3D_n2erm")
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="god circuit stage 1"]
|
||||
collision_layer = 4096
|
||||
collision_mask = 0
|
||||
[node name="Timer" type="Timer" parent="StaticBody3D"]
|
||||
wait_time = 5.0
|
||||
autostart = true
|
||||
script = ExtResource("5_hp00m")
|
||||
_attacks = Array[PackedScene]([ExtResource("7_1t6n0"), ExtResource("6_frlsw")])
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="god circuit stage 1/StaticBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.93109, 1.49955, -2.35288)
|
||||
shape = SubResource("BoxShape3D_l1qm4")
|
||||
[node name="god circuit stage 1" type="Node3D" parent="StaticBody3D"]
|
||||
transform = Transform3D(-1, -7.54979e-08, 7.54979e-08, 7.54979e-08, 0, 1, -7.54979e-08, 1, 0, 0, 0, 0)
|
||||
|
||||
[connection signal="body_entered" from="god circuit stage 1/Area3D" to="." method="OnHit"]
|
||||
[node name="Cube" type="MeshInstance3D" parent="StaticBody3D/god circuit stage 1"]
|
||||
transform = Transform3D(-1, 7.54979e-08, -7.54979e-08, -7.54979e-08, 0, 1, 7.54979e-08, 1, 0, 0, 0, 0)
|
||||
mesh = SubResource("ArrayMesh_vv6dc")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="Cube2" type="MeshInstance3D" parent="StaticBody3D/god circuit stage 1"]
|
||||
transform = Transform3D(-1, 7.54979e-08, -7.54979e-08, -7.54979e-08, 0, 1, 7.54979e-08, 1, 0, 0, 0, 0)
|
||||
layers = 0
|
||||
material_override = SubResource("ShaderMaterial_aqrc7")
|
||||
mesh = SubResource("ArrayMesh_vv6dc")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("4_kc3iq")
|
||||
|
||||
[connection signal="body_entered" from="StaticBody3D" to="." method="OnHit"]
|
||||
[connection signal="timeout" from="StaticBody3D/Timer" to="StaticBody3D/Timer" method="OnTimeout"]
|
||||
|
||||
3
Enemies/GodCircuitHit.tres
Normal file
@@ -0,0 +1,3 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://d2081rstlyl4w"]
|
||||
|
||||
[resource]
|
||||
@@ -5,10 +5,7 @@ public partial class HealthPoints : Node
|
||||
[Export]
|
||||
public long MaximumHP { get; protected set; }
|
||||
|
||||
public long CurrentHP { get; protected set; }
|
||||
|
||||
[Export]
|
||||
private TextureProgressBar _healthBar;
|
||||
public long CurrentHP { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -20,9 +17,4 @@ public partial class HealthPoints : Node
|
||||
CurrentHP -= damage;
|
||||
GD.Print(CurrentHP);
|
||||
}
|
||||
|
||||
public void UpdateHealthbar()
|
||||
{
|
||||
_healthBar.Value = CurrentHP;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
public partial class HealthbarProgress : TextureProgressBar
|
||||
{
|
||||
public void UpdateBar(long amount, long full)
|
||||
public void UpdateBar(long amount)
|
||||
{
|
||||
Value = amount;
|
||||
}
|
||||
|
||||
336
Enemies/Models/DISSAPPEARING ENEMY.gltf
Normal file
32
Enemies/Models/DISSAPPEARING ENEMY.gltf.import
Normal file
@@ -0,0 +1,32 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://dr6vgrhs3joil"
|
||||
path="res://.godot/imported/DISSAPPEARING ENEMY.gltf-b34d11058e00cbb005301d0c8ab6a98b.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Enemies/Models/DISSAPPEARING ENEMY.gltf"
|
||||
dest_files=["res://.godot/imported/DISSAPPEARING ENEMY.gltf-b34d11058e00cbb005301d0c8ab6a98b.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -2,6 +2,9 @@
|
||||
|
||||
public partial class BasicEnemy : Node3D
|
||||
{
|
||||
[Export]
|
||||
private HealthPoints _hp;
|
||||
|
||||
protected GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
@@ -10,9 +13,27 @@ public partial class BasicEnemy : Node3D
|
||||
}
|
||||
|
||||
public void OnEnemyHit(Node3D node)
|
||||
{
|
||||
if (node is Character)
|
||||
return;
|
||||
|
||||
_hp.TakeDamage(1);
|
||||
|
||||
if (_hp.CurrentHP <= 0)
|
||||
{
|
||||
var currentLevel = (Level)GetTree().GetFirstNodeInGroup("Level");
|
||||
currentLevel.OnEnemyDefeated(this);
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPlayerHit(Node3D node)
|
||||
{
|
||||
if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
|
||||
{
|
||||
GD.Print("Collision with player at " + node.GlobalPosition + "by " + Name);
|
||||
GD.Print("Player hit: " + character.Name);
|
||||
character.Call(Character.MethodName.OnHit, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,40 @@ using Godot;
|
||||
|
||||
public partial class GodCircuit : Node3D
|
||||
{
|
||||
[Export]
|
||||
private AnimationPlayer _animationPlayer;
|
||||
|
||||
[Signal]
|
||||
public delegate void OnEnemyBossHitEventHandler(long damage);
|
||||
|
||||
private void OnHit(Node3D node)
|
||||
{
|
||||
if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
|
||||
{
|
||||
GD.Print("Player hit: " + character.Name);
|
||||
character.Call(Character.MethodName.OnHit, node);
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.Print("Hit");
|
||||
_animationPlayer.Play("OnHit");
|
||||
var hpComponent = GetNode<HealthPoints>("HP Component");
|
||||
hpComponent.TakeDamage(800000);
|
||||
hpComponent.UpdateHealthbar();
|
||||
EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
|
||||
|
||||
if (hpComponent.CurrentHP <= 0)
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBossOrbDestroyed()
|
||||
{
|
||||
var hpComponent = GetNode<HealthPoints>("HP Component");
|
||||
_animationPlayer.Play("OnHit");
|
||||
hpComponent.TakeDamage(30000000);
|
||||
EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
|
||||
|
||||
if (hpComponent.CurrentHP <= 0)
|
||||
hpComponent.CurrentHP = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,9 @@ public partial class MeleeEnemy : BasicEnemy
|
||||
{
|
||||
[Export]
|
||||
private float _speed = 0.4f;
|
||||
private bool _targetingPlayer = false;
|
||||
[Export]
|
||||
private double _distanceToPlayer = 3;
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
@@ -13,8 +16,12 @@ public partial class MeleeEnemy : BasicEnemy
|
||||
{
|
||||
var convertedPlayers = players.Select(x => (Node3D)x);
|
||||
var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
|
||||
if (_targetingPlayer || Position.DistanceTo(target.Position) < _distanceToPlayer)
|
||||
{
|
||||
Position = Position.MoveToward(target.Position, _speed * (float)delta);
|
||||
LookAt(-target.Position, Vector3.Up);
|
||||
_targetingPlayer = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,8 +10,8 @@ public partial class RangedEnemy : BasicEnemy
|
||||
{
|
||||
var convertedPlayers = players.Select(x => (Node3D)x);
|
||||
var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
|
||||
var area = GetChildren().OfType<Area3D>().Single();
|
||||
area.LookAt(target.Position, Vector3.Up);
|
||||
LookAt(target.Position, Vector3.Up);
|
||||
Rotation = new Vector3(0, Rotation.Y, Rotation.Z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.0.4">
|
||||
<Project Sdk="Godot.NET.Sdk/4.1.1">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
@@ -8,6 +8,7 @@
|
||||
<EmbeddedResource Remove="Scenes\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Player\Sagittarius\Attacks\" />
|
||||
<Folder Include="Textures\Models\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
14
GameJam2023.csproj.old.5
Normal file
@@ -0,0 +1,14 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.1.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="Scenes\**" />
|
||||
<EmbeddedResource Remove="Scenes\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Player\Sagittarius\Attacks\" />
|
||||
<Folder Include="Textures\Models\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -6,169 +6,150 @@ using System.Linq;
|
||||
public partial class GameManager : Node
|
||||
{
|
||||
[Signal]
|
||||
public delegate void OnGameOverEventHandler();
|
||||
public delegate void OnPlayerGameOverEventHandler();
|
||||
[Signal]
|
||||
public delegate void ReselectCharacterEventHandler(PlayerManager player);
|
||||
public delegate void ReselectCharacterEventHandler(Player player);
|
||||
[Signal]
|
||||
public delegate void ClearPlayerBGEventHandler(Array<Player> players);
|
||||
|
||||
[Export]
|
||||
private Array<PackedScene> PlayerScenes;
|
||||
|
||||
public Array<Controls> P1CharactersOut = new Array<Controls>();
|
||||
public Array<Controls> P2CharactersOut = new Array<Controls>();
|
||||
|
||||
public IEnumerable<PlayerManager> Players = new List<PlayerManager>();
|
||||
public IEnumerable<Player> Players = new List<Player>();
|
||||
|
||||
private int _levelIndex;
|
||||
|
||||
public bool IsGameOverScreenOn = false;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
var main = GetTree().Root.GetNode<Main>("/root/Main");
|
||||
for (var i = 0; i < main.NumberOfPlayers; i++)
|
||||
{
|
||||
var player = PlayerScenes[i].Instantiate();
|
||||
Players = Players.Append((PlayerManager)player);
|
||||
Players = Players.Append((Player)player);
|
||||
GetTree().Root.AddChild(player);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnAllEnemiesDefeated()
|
||||
{
|
||||
GD.Print("All enemies defeated");
|
||||
OnLevelClear();
|
||||
}
|
||||
|
||||
public void OnHandleCharacterSelectUI(PlayerManager player)
|
||||
public void OnHandleCharacterSelectUI(Player player)
|
||||
{
|
||||
EmitSignal(SignalName.ReselectCharacter, player);
|
||||
}
|
||||
|
||||
public void SetToNextCharacter(PlayerManager player)
|
||||
public void SetToNextCharacter(Player player)
|
||||
{
|
||||
player._characterIndex = (++player._characterIndex) % player.CharactersLeftOnStage.Count();
|
||||
GD.Print(player.CharactersLeftOnStage.ElementAt(player._characterIndex));
|
||||
player.CharacterIndex = (++player.CharacterIndex) % player.CharactersLeftOnStage.Count();
|
||||
GD.Print(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
|
||||
}
|
||||
|
||||
public void SetToPreviousCharacter(PlayerManager player)
|
||||
public void SetToPreviousCharacter(Player player)
|
||||
{
|
||||
player._characterIndex = player._characterIndex == 0 ? player.CharactersLeftOnStage.Count() - 1 : --player._characterIndex;
|
||||
player.CharacterIndex = player.CharacterIndex == 0 ? player.CharactersLeftOnStage.Count() - 1 : --player.CharacterIndex;
|
||||
}
|
||||
|
||||
public void ResetPlayerPosition(PlayerManager player)
|
||||
public void ResetPlayerPosition(Player player)
|
||||
{
|
||||
player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
|
||||
GD.Print(player.CharactersLeftOnStage.ElementAt(player._characterIndex));
|
||||
GD.Print(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
|
||||
}
|
||||
|
||||
public void OnCharacterSelected(PlayerManager player)
|
||||
public void OnCharacterSelected(Player player)
|
||||
{
|
||||
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
|
||||
var audioStream = ResourceLoader.Load<AudioStream>("Audio/SFX/Select.wav");
|
||||
sfxPlayer.Stream = audioStream;
|
||||
sfxPlayer.Play();
|
||||
GD.Print("Instancing...");
|
||||
var names = player.CharactersLeftOnStage.Select(x => x.Name).ToArray();
|
||||
GD.Print(names);
|
||||
if (player.CharactersLeftOnStage.Any())
|
||||
{
|
||||
var selectedCharacter = player.CharactersLeftOnStage[player._characterIndex];
|
||||
player.SelectedCharacter = selectedCharacter;
|
||||
GetTree().Root.AddChild(player.SelectedCharacter);
|
||||
var character = player.CharactersLeftOnStage[player.CharacterIndex];
|
||||
var instance = (Character)character.Instantiate();
|
||||
instance.Initialize(player);
|
||||
player.SelectedCharacter = instance;
|
||||
player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
|
||||
GetTree().Root.AddChild(player.SelectedCharacter);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveCharacter(P1Controls character)
|
||||
public void RemoveCharacter(Player player)
|
||||
{
|
||||
Players.ElementAt(0).CharactersLeftOnStage.Remove(character);
|
||||
ResetPlayerPosition(player);
|
||||
|
||||
GetTree().Root.RemoveChild(character);
|
||||
player.CharactersLeftOnStage.RemoveAt(player.CharacterIndex);
|
||||
if (player.SelectedCharacter is not null)
|
||||
GetTree().Root.RemoveChild(player.SelectedCharacter);
|
||||
|
||||
GD.Print(Players.ElementAt(0).CharactersLeftOnStage.Select(x => x.Name).ToArray());
|
||||
player.CharacterIndex = 0;
|
||||
if (player.CharactersLeftOnStage.Any())
|
||||
EmitSignal(SignalName.ReselectCharacter, player);
|
||||
|
||||
Players.ElementAt(0)._characterIndex = 0;
|
||||
if (Players.ElementAt(0).CharactersLeftOnStage.Any())
|
||||
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
|
||||
if (!player.CharactersExited.Any() && !player.CharactersLeftOnStage.Any())
|
||||
SetGameOver(player, true);
|
||||
|
||||
if (!P1CharactersOut.Any() && !Players.ElementAt(0).CharactersLeftOnStage.Any())
|
||||
SetGameOver(Players.ElementAt(0), true);
|
||||
|
||||
if (Players.Count() == 2 && !P2CharactersOut.Any() && !Players.ElementAt(1).CharactersLeftOnStage.Any())
|
||||
SetGameOver(Players.ElementAt(1), true);
|
||||
if (Players.All(x => !x.CharactersLeftOnStage.Any()) && Players.Any(x => x.CharactersExited.Any()))
|
||||
OnLevelClear();
|
||||
}
|
||||
|
||||
public void RemoveCharacter(P2Controls character)
|
||||
public void RemoveCharacterAndAddToExit(Player player)
|
||||
{
|
||||
Players.ElementAt(1).CharactersLeftOnStage.Remove(character);
|
||||
|
||||
GetTree().Root.RemoveChild(character);
|
||||
|
||||
GD.Print(Players.ElementAt(1).CharactersLeftOnStage.Select(x => x.Name).ToArray());
|
||||
|
||||
Players.ElementAt(1)._characterIndex = 0;
|
||||
if (Players.ElementAt(1).CharactersLeftOnStage.Any())
|
||||
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1));
|
||||
ResetPlayerPosition(player);
|
||||
player.CharactersExited.Add(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
|
||||
RemoveCharacter(player);
|
||||
}
|
||||
|
||||
public void RemoveCharacterAndAddToExit(P1Controls character)
|
||||
{
|
||||
P1CharactersOut.Add(character);
|
||||
Players.ElementAt(0).CharactersLeftOnStage.Remove(character);
|
||||
|
||||
GetTree().Root.RemoveChild(character);
|
||||
|
||||
GD.Print(Players.ElementAt(0).CharactersLeftOnStage.Select(x => x.Name).ToArray());
|
||||
|
||||
Players.ElementAt(0)._characterIndex = 0;
|
||||
if (Players.ElementAt(0).CharactersLeftOnStage.Any())
|
||||
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
|
||||
}
|
||||
|
||||
public void RemoveCharacterAndAddToExit(P2Controls character)
|
||||
{
|
||||
P2CharactersOut.Add(character);
|
||||
Players.ElementAt(1).CharactersLeftOnStage.Remove(character);
|
||||
|
||||
GetTree().Root.RemoveChild(character);
|
||||
|
||||
Players.ElementAt(1)._characterIndex = 0;
|
||||
if (Players.ElementAt(1).CharactersLeftOnStage.Any())
|
||||
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1));
|
||||
}
|
||||
|
||||
public void SetGameOver(PlayerManager player, bool isGameOver)
|
||||
public void SetGameOver(Player player, bool isGameOver)
|
||||
{
|
||||
player.GameOver = isGameOver;
|
||||
if (isGameOver)
|
||||
EmitSignal(SignalName.OnGameOver);
|
||||
EmitSignal(SignalName.OnPlayerGameOver);
|
||||
GD.Print($"Game over for {player.Name}");
|
||||
}
|
||||
|
||||
public void ReloadGameScene()
|
||||
{
|
||||
GD.Print("Reloading scene");
|
||||
var players = GetTree().Root.GetChildren().OfType<Player>();
|
||||
foreach (var player in players)
|
||||
player.QueueFree();
|
||||
var levels = GetTree().Root.GetChildren().OfType<Level>();
|
||||
foreach (var level in levels)
|
||||
level.QueueFree();
|
||||
GetTree().ReloadCurrentScene();
|
||||
}
|
||||
|
||||
public void OnLevelClear()
|
||||
{
|
||||
Players.ElementAt(0).CharactersLeftOnStage.AddRange(P1CharactersOut);
|
||||
if (Players.Count() == 2)
|
||||
Players.ElementAt(1).CharactersLeftOnStage.AddRange(P2CharactersOut);
|
||||
var enemies = GetTree().GetNodesInGroup("Enemy").Where(x => !x.IsQueuedForDeletion());
|
||||
foreach (var enemy in enemies)
|
||||
enemy.QueueFree();
|
||||
|
||||
P1CharactersOut.Clear();
|
||||
if (Players.Count() == 2)
|
||||
P2CharactersOut.Clear();
|
||||
var playerCharacters = GetTree().GetNodesInGroup("Player");
|
||||
|
||||
Players.ElementAt(0)._characterIndex = 0;
|
||||
if (Players.Count() == 2)
|
||||
Players.ElementAt(1)._characterIndex = 0;
|
||||
|
||||
var players = GetTree().GetNodesInGroup("Player");
|
||||
foreach (var player in players)
|
||||
GetTree().Root.RemoveChild(player);
|
||||
|
||||
var projectiles = GetTree().Root.GetChildren().OfType<Projectile>();
|
||||
foreach (var projectile in projectiles)
|
||||
GetTree().Root.RemoveChild(projectile);
|
||||
|
||||
var main = GetTree().Root.GetNode<Main>("/root/Main");
|
||||
main.LoadNextLevel(_levelIndex++);
|
||||
EmitSignal(SignalName.ClearPlayerBG, 0);
|
||||
EmitSignal(SignalName.ClearPlayerBG, 1);
|
||||
|
||||
foreach (var player in Players)
|
||||
EmitSignal(SignalName.ReselectCharacter, player);
|
||||
{
|
||||
player.CharactersLeftOnStage.AddRange(player.CharactersExited);
|
||||
player.CharactersExited.Clear();
|
||||
player.CharacterIndex = 0;
|
||||
}
|
||||
|
||||
|
||||
foreach (var character in playerCharacters)
|
||||
character.GetParent().RemoveChild(character);
|
||||
|
||||
var projectiles = GetTree().GetNodesInGroup("Projectile").Where(x => !x.IsQueuedForDeletion());
|
||||
foreach (var projectile in projectiles)
|
||||
projectile.QueueFree();
|
||||
|
||||
var main = GetTree().Root.GetNode<Main>("/root/Main");
|
||||
_levelIndex++;
|
||||
main.LoadNextLevel(_levelIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,241 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cxj6yeddshy16"]
|
||||
[gd_scene load_steps=13 format=3 uid="uid://cxj6yeddshy16"]
|
||||
|
||||
[ext_resource type="Script" path="res://GameLogic/GameManager.cs" id="1_ya2kt"]
|
||||
[ext_resource type="PackedScene" uid="uid://b57xus5rqasy8" path="res://Player/Base/Player2.tscn" id="3_y1wkr"]
|
||||
[ext_resource type="PackedScene" uid="uid://xcmspevaqcrc" path="res://Player/Base/Player1.tscn" id="4_3fl70"]
|
||||
[ext_resource type="PackedScene" uid="uid://dq1gtd55p04do" path="res://UI/StageGUI.tscn" id="4_xi0i5"]
|
||||
[ext_resource type="Script" path="res://UI/StageGUI.cs" id="4_8bo7m"]
|
||||
[ext_resource type="Script" path="res://UI/GameOverService.cs" id="5_3te1o"]
|
||||
[ext_resource type="Texture2D" uid="uid://d18xmfbg47qpi" path="res://Textures/Portraits/blank-background.png" id="5_ecqoa"]
|
||||
[ext_resource type="Script" path="res://UI/CharacterSelectUpdateService.cs" id="6_8tbm6"]
|
||||
[ext_resource type="Texture2D" uid="uid://dveeywi80ux2l" path="res://UI/Game_Over.jpg" id="6_hq16y"]
|
||||
[ext_resource type="Texture2D" uid="uid://c3eubpygfvc3l" path="res://Textures/Portraits/cap-bg-char.png" id="7_jroqd"]
|
||||
[ext_resource type="Texture2D" uid="uid://1pgw8he4k5va" path="res://Textures/Portraits/pisces-bg-char.png" id="8_pvs36"]
|
||||
[ext_resource type="Texture2D" uid="uid://bacwvejc4hcou" path="res://Textures/Portraits/sag-bg-char.png" id="9_1jise"]
|
||||
[ext_resource type="Texture2D" uid="uid://o7uu4efxf36e" path="res://Textures/Portraits/scorpio-bg-char.png" id="10_mqkvb"]
|
||||
|
||||
[node name="GameManager" type="Node3D"]
|
||||
script = ExtResource("1_ya2kt")
|
||||
PlayerScenes = Array[PackedScene]([ExtResource("4_3fl70"), ExtResource("3_y1wkr")])
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, -0.527878, 10.966, 6.61121)
|
||||
projection = 1
|
||||
current = true
|
||||
size = 10.8546
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, -0.504317, 0.863519, 0, -0.863519, -0.504317, 0, 19.9508, 0)
|
||||
visible = false
|
||||
shadow_enabled = true
|
||||
shadow_bias = 0.0
|
||||
shadow_normal_bias = 0.0
|
||||
directional_shadow_mode = 0
|
||||
sky_mode = 1
|
||||
|
||||
[node name="StageGUI" parent="." instance=ExtResource("4_xi0i5")]
|
||||
[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.993572, 0.113203, 0, -0.113203, 0.993572, 0, 6.22805, 0)
|
||||
shadow_enabled = true
|
||||
shadow_bias = 0.0
|
||||
shadow_normal_bias = 0.0
|
||||
directional_shadow_mode = 0
|
||||
sky_mode = 1
|
||||
|
||||
[node name="StageGUI" type="Control" parent="."]
|
||||
process_mode = 3
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("4_8bo7m")
|
||||
metadata/_edit_horizontal_guides_ = [-342.0]
|
||||
|
||||
[node name="SidebarLeft" type="TextureRect" parent="StageGUI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_top = -540.0
|
||||
offset_right = 420.0
|
||||
offset_bottom = 540.0
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("5_ecqoa")
|
||||
|
||||
[node name="SidebarRight" type="TextureRect" parent="StageGUI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 6
|
||||
anchor_left = 1.0
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -420.0
|
||||
offset_top = -540.0
|
||||
offset_bottom = 540.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("5_ecqoa")
|
||||
|
||||
[node name="CharacterSelect" type="Control" parent="StageGUI"]
|
||||
process_mode = 3
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("6_8tbm6")
|
||||
|
||||
[node name="P1" type="Control" parent="StageGUI/CharacterSelect"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_top = -20.0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 20.0
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="CapBG" type="TextureRect" parent="StageGUI/CharacterSelect/P1"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_top = -540.0
|
||||
offset_right = 420.0
|
||||
offset_bottom = 540.0
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("7_jroqd")
|
||||
stretch_mode = 2
|
||||
|
||||
[node name="PiscesBG" type="TextureRect" parent="StageGUI/CharacterSelect/P1"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_top = -540.0
|
||||
offset_right = 420.0
|
||||
offset_bottom = 540.0
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("8_pvs36")
|
||||
stretch_mode = 2
|
||||
|
||||
[node name="SagBG" type="TextureRect" parent="StageGUI/CharacterSelect/P1"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_top = -540.0
|
||||
offset_right = 420.0
|
||||
offset_bottom = 540.0
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("9_1jise")
|
||||
stretch_mode = 2
|
||||
|
||||
[node name="ScorpioBG" type="TextureRect" parent="StageGUI/CharacterSelect/P1"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_top = -540.0
|
||||
offset_right = 420.0
|
||||
offset_bottom = 540.0
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("10_mqkvb")
|
||||
stretch_mode = 2
|
||||
|
||||
[node name="P2" type="Control" parent="StageGUI/CharacterSelect"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 6
|
||||
anchor_left = 1.0
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -40.0
|
||||
offset_top = -20.0
|
||||
offset_bottom = 20.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="CapBG" type="TextureRect" parent="StageGUI/CharacterSelect/P2"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 6
|
||||
anchor_left = 1.0
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -420.0
|
||||
offset_top = -540.0
|
||||
offset_bottom = 540.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("7_jroqd")
|
||||
|
||||
[node name="PiscesBG" type="TextureRect" parent="StageGUI/CharacterSelect/P2"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 6
|
||||
anchor_left = 1.0
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -420.0
|
||||
offset_top = -540.0
|
||||
offset_bottom = 540.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("8_pvs36")
|
||||
|
||||
[node name="SagBG" type="TextureRect" parent="StageGUI/CharacterSelect/P2"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 6
|
||||
anchor_left = 1.0
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -420.0
|
||||
offset_top = -540.0
|
||||
offset_bottom = 540.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("9_1jise")
|
||||
|
||||
[node name="ScorpioBG" type="TextureRect" parent="StageGUI/CharacterSelect/P2"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 6
|
||||
anchor_left = 1.0
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -420.0
|
||||
offset_top = -540.0
|
||||
offset_bottom = 540.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("10_mqkvb")
|
||||
|
||||
[node name="GameOver" type="Control" parent="."]
|
||||
visible = false
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
script = ExtResource("5_3te1o")
|
||||
|
||||
[node name="GameOverScreen" type="TextureRect" parent="GameOver"]
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
texture = ExtResource("6_hq16y")
|
||||
|
||||
[connection signal="ClearPlayerBG" from="." to="StageGUI/CharacterSelect" method="ClearPlayerBGs"]
|
||||
[connection signal="ReselectCharacter" from="." to="StageGUI" method="OnCharacterSelect"]
|
||||
[connection signal="CapricornSelected" from="StageGUI" to="StageGUI/CharacterSelect" method="OnCapricornSelected"]
|
||||
[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnCharacterSelected"]
|
||||
[connection signal="OnGameOver" from="StageGUI" to="GameOver" method="OnGameOver"]
|
||||
[connection signal="OnPlayerGameOver" from="StageGUI" to="StageGUI/CharacterSelect" method="ClearPlayerBGs"]
|
||||
[connection signal="PiscesSelected" from="StageGUI" to="StageGUI/CharacterSelect" method="OnPiscesSelected"]
|
||||
[connection signal="SagittariusSelected" from="StageGUI" to="StageGUI/CharacterSelect" method="OnSagittariusSelected"]
|
||||
[connection signal="ScorpioSelected" from="StageGUI" to="StageGUI/CharacterSelect" method="OnScorpioSelected"]
|
||||
[connection signal="ReloadGame" from="GameOver" to="." method="ReloadGameScene"]
|
||||
|
||||
@@ -8,9 +8,16 @@ public partial class Main : Node
|
||||
public Array<PackedScene> Levels;
|
||||
[Export]
|
||||
public PackedScene GameManager;
|
||||
[Export]
|
||||
private Label _fpsCounter;
|
||||
|
||||
public int NumberOfPlayers = 0;
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
_fpsCounter.Text = $"FPS: {Engine.GetFramesPerSecond()}";
|
||||
}
|
||||
|
||||
public void LoadLevel(int indexToLoad, int numberOfPlayers)
|
||||
{
|
||||
var sceneToLoad = Levels.ElementAt(indexToLoad);
|
||||
@@ -22,16 +29,14 @@ public partial class Main : Node
|
||||
AddChild(gameManager);
|
||||
var gameManagerInstance = (GameManager)gameManager;
|
||||
|
||||
gameManagerInstance.OnHandleCharacterSelectUI(gameManagerInstance.Players.ElementAt(0));
|
||||
if (numberOfPlayers == 2)
|
||||
gameManagerInstance.OnHandleCharacterSelectUI(gameManagerInstance.Players.ElementAt(1));
|
||||
|
||||
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
|
||||
bgmPlayer.ProcessMode = ProcessModeEnum.Always;
|
||||
bgmPlayer.SetBGMFromFilepath("Audio/BGM/LevelTheme.wav");
|
||||
bgmPlayer.SetBGMFromFilepath("Audio/BGM/LevelTheme.ogg");
|
||||
bgmPlayer.PlayBGM();
|
||||
|
||||
GetTree().Paused = true;
|
||||
var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
|
||||
animationNode.Play($"Level{indexToLoad + 1}");
|
||||
animationNode.AnimationFinished += EnableCharacterSelect;
|
||||
}
|
||||
|
||||
public void LoadNextLevel(int currentSceneIndex)
|
||||
@@ -39,25 +44,30 @@ public partial class Main : Node
|
||||
if (currentSceneIndex < Levels.Count())
|
||||
{
|
||||
var currentScene = Levels.ToList().ElementAt(currentSceneIndex);
|
||||
var nextScene = currentSceneIndex + 1;
|
||||
CallDeferred(nameof(DeferredGoToScene), Levels.ElementAt(nextScene), currentScene);
|
||||
CallDeferred(nameof(DeferredGoToScene), Levels.ElementAt(currentSceneIndex));
|
||||
var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
|
||||
animationNode.Play($"Level{currentSceneIndex + 1}");
|
||||
animationNode.AnimationFinished += EnableCharacterSelect;
|
||||
}
|
||||
}
|
||||
|
||||
private void DeferredGoToScene(PackedScene sceneToAdd)
|
||||
{
|
||||
var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
|
||||
var newScene = nextScene.Instantiate();
|
||||
GetTree().Root.AddChild(newScene);
|
||||
GetTree().Paused = true;
|
||||
}
|
||||
|
||||
private void DeferredGoToScene(PackedScene sceneToAdd, PackedScene sceneToRemove)
|
||||
{
|
||||
if (GetTree().GetFirstNodeInGroup("Level") != null)
|
||||
GetTree().GetFirstNodeInGroup("Level").QueueFree();
|
||||
var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
|
||||
var newScene = nextScene.Instantiate();
|
||||
GetTree().Root.AddChild(newScene);
|
||||
}
|
||||
|
||||
|
||||
private void EnableCharacterSelect(StringName animationName)
|
||||
{
|
||||
GD.Print("On animation finished: Enable characters");
|
||||
var gameManagerInstance = GetNode<GameManager>("GameManager");
|
||||
foreach (var player in gameManagerInstance.Players)
|
||||
gameManagerInstance.OnHandleCharacterSelectUI(player);
|
||||
GetTree().Paused = true;
|
||||
var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
|
||||
animationNode.AnimationFinished -= EnableCharacterSelect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,25 +1,56 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://vwrw05ob2caq"]
|
||||
[gd_scene load_steps=17 format=3 uid="uid://vwrw05ob2caq"]
|
||||
|
||||
[ext_resource type="Script" path="res://GameLogic/Main.cs" id="1_g4hua"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqv03pua4j8ga" path="res://Levels/Scenes/Level1.tscn" id="2_8xl51"]
|
||||
[ext_resource type="PackedScene" uid="uid://btl5fdyjewnwc" path="res://Levels/Scenes/Level3.tscn" id="2_0yhby"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqv03pua4j8ga" path="res://Levels/Scenes/Level1.tscn" id="2_jq3qe"]
|
||||
[ext_resource type="PackedScene" uid="uid://b12gq4yqc3d8i" path="res://UI/MainMenu.tscn" id="2_kvovw"]
|
||||
[ext_resource type="PackedScene" uid="uid://basequfmpg04f" path="res://Levels/Scenes/Level2.tscn" id="3_t7swd"]
|
||||
[ext_resource type="PackedScene" uid="uid://btl5fdyjewnwc" path="res://Levels/Scenes/Level3.tscn" id="4_bs7wi"]
|
||||
[ext_resource type="PackedScene" uid="uid://ctvkevnc0wxka" path="res://Levels/Scenes/Level4.tscn" id="5_n8o1o"]
|
||||
[ext_resource type="PackedScene" uid="uid://col60npvg7wr1" path="res://Levels/Scenes/Level6.tscn" id="6_pqdlv"]
|
||||
[ext_resource type="PackedScene" uid="uid://8ukphol1isp2" path="res://Levels/Scenes/Level5.tscn" id="7_8fpis"]
|
||||
[ext_resource type="PackedScene" uid="uid://bsq7edeueqyjg" path="res://Levels/Scenes/Level7.tscn" id="8_mi3pb"]
|
||||
[ext_resource type="PackedScene" uid="uid://c4xcka4ekuur8" path="res://Levels/Scenes/Level8.tscn" id="9_1ajc1"]
|
||||
[ext_resource type="PackedScene" uid="uid://djwln4at4ho44" path="res://Levels/Scenes/Level9.tscn" id="11_hkjaq"]
|
||||
[ext_resource type="PackedScene" uid="uid://basequfmpg04f" path="res://Levels/Scenes/Level2.tscn" id="3_nhrqr"]
|
||||
[ext_resource type="PackedScene" uid="uid://ctvkevnc0wxka" path="res://Levels/Scenes/Level4.tscn" id="5_xj47l"]
|
||||
[ext_resource type="PackedScene" uid="uid://col60npvg7wr1" path="res://Levels/Scenes/Level5.tscn" id="6_xmedq"]
|
||||
[ext_resource type="PackedScene" uid="uid://8ukphol1isp2" path="res://Levels/Scenes/Level6.tscn" id="7_58n7x"]
|
||||
[ext_resource type="PackedScene" uid="uid://bsq7edeueqyjg" path="res://Levels/Scenes/Level7.tscn" id="8_pcp3p"]
|
||||
[ext_resource type="PackedScene" uid="uid://c4xcka4ekuur8" path="res://Levels/Scenes/Level8.tscn" id="9_n1hja"]
|
||||
[ext_resource type="PackedScene" uid="uid://djwln4at4ho44" path="res://Levels/Scenes/Level9.tscn" id="10_rs7ve"]
|
||||
[ext_resource type="PackedScene" uid="uid://0hdnmilwrsq6" path="res://Levels/Scenes/Level10.tscn" id="11_o275c"]
|
||||
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2458
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