Fix music loop

This commit is contained in:
2023-09-06 19:55:00 -07:00
parent 7733032397
commit 5405c33192
9 changed files with 85 additions and 92 deletions

View File

@@ -18,7 +18,7 @@ force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

View File

@@ -18,7 +18,7 @@ force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

View File

@@ -18,7 +18,7 @@ force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_mode=1
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

View File

@@ -18,7 +18,7 @@ force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

View File

@@ -102,7 +102,6 @@ libraries = {
}
[node name="Area3D" type="Area3D" parent="." index="4"]
disable_mode = 2
collision_layer = 8
collision_mask = 8
script = ExtResource("2_4y188")

View File

@@ -20,8 +20,7 @@ collision_layer = 0
collision_mask = 16
[node name="Exit Portal" parent="Area3D2" instance=ExtResource("2_sq8bv")]
transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, -0.0428823, 0, 3.24448)
_levelIndex = 1
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -0.0428823, 0, 3.24448)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.51823)

View File

@@ -16,11 +16,17 @@ public partial class AreaExit : Node3D
private void OnExitEntered(Node3D node)
{
if (node is Character character)
{
_gameManager.RemoveCharacterAndAddToExit(character.OwnerPlayer);
Character incoming = null;
if (node is Character nodeCharacter)
incoming = nodeCharacter;
else if (node.GetParent().GetParent() is Character parentedNode)
incoming = parentedNode;
GD.Print($"Exit reached by {character.Name}");
if (incoming != null)
{
_gameManager.RemoveCharacterAndAddToExit(incoming.OwnerPlayer);
GD.Print($"Exit reached by {incoming.Name}");
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
_gameManager.OnLevelClear();

View File

@@ -12,15 +12,16 @@ _data = {
point_count = 2
[sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"]
radius = 0.419241
height = 9.57027
radius = 0.57027
[node name="MegamiBeam" type="Node3D" node_paths=PackedStringArray("_pathFollow")]
script = ExtResource("1_a146o")
_pathFollow = NodePath("Path3D/PathFollow3D")
_soundEffect = ExtResource("2_vvcho")
Cooldown = 3.0
_soundEffect = ExtResource("2_vvcho")
_projectileSpeed = 3.0
_soundEffect = ExtResource("2_vvcho")
[node name="Path3D" type="Path3D" parent="."]
top_level = true

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