Fix capricorn projectile bug

This commit is contained in:
2023-09-08 12:46:23 -07:00
parent 9256c0a09e
commit f7008b40ff
21 changed files with 161 additions and 279 deletions

View File

@@ -37,8 +37,7 @@ tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00512208, 0, 0.096)
collision_layer = 4
collision_mask = 0
collision_layer = 12
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
@@ -71,8 +70,7 @@ tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Left Shot/PathFollow3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03827, 0, 0.0309103)
collision_layer = 4
collision_mask = 0
collision_layer = 12
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
@@ -105,8 +103,7 @@ tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Right Shot/PathFollow3D"]
transform = Transform3D(-1, 0, -0.00159994, 0, 1, 0, 0.00159994, 0, -1, -0.06, 0, 0.096)
collision_layer = 4
collision_mask = 0
collision_layer = 12
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000

View File

@@ -35,8 +35,7 @@ loop = false
tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"]
collision_layer = 4
collision_mask = 0
collision_layer = 12
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1