Fix capricorn projectile bug
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@@ -37,8 +37,7 @@ tilt_enabled = false
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[node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00512208, 0, 0.096)
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collision_layer = 4
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collision_mask = 0
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collision_layer = 12
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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@@ -71,8 +70,7 @@ tilt_enabled = false
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[node name="Hitbox" type="RigidBody3D" parent="Left Shot/PathFollow3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03827, 0, 0.0309103)
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collision_layer = 4
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collision_mask = 0
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collision_layer = 12
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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@@ -105,8 +103,7 @@ tilt_enabled = false
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[node name="Hitbox" type="RigidBody3D" parent="Right Shot/PathFollow3D"]
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transform = Transform3D(-1, 0, -0.00159994, 0, 1, 0, 0.00159994, 0, -1, -0.06, 0, 0.096)
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collision_layer = 4
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collision_mask = 0
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collision_layer = 12
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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@@ -35,8 +35,7 @@ loop = false
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tilt_enabled = false
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[node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"]
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collision_layer = 4
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collision_mask = 0
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collision_layer = 12
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1
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@@ -1,10 +0,0 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://oumrfd17ec03"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kfsqs"]
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[resource]
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resource_name = "Material.005"
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next_pass = SubResource("ShaderMaterial_kfsqs")
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cull_mode = 2
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.534363, 0.329744, 0.899993, 1)
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