Fix capricorn projectile bug

This commit is contained in:
2023-09-08 12:46:23 -07:00
parent 9256c0a09e
commit f7008b40ff
21 changed files with 161 additions and 279 deletions

View File

@@ -37,8 +37,7 @@ tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00512208, 0, 0.096)
collision_layer = 4
collision_mask = 0
collision_layer = 12
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
@@ -71,8 +70,7 @@ tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Left Shot/PathFollow3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03827, 0, 0.0309103)
collision_layer = 4
collision_mask = 0
collision_layer = 12
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
@@ -105,8 +103,7 @@ tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Right Shot/PathFollow3D"]
transform = Transform3D(-1, 0, -0.00159994, 0, 1, 0, 0.00159994, 0, -1, -0.06, 0, 0.096)
collision_layer = 4
collision_mask = 0
collision_layer = 12
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000

View File

@@ -35,8 +35,7 @@ loop = false
tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"]
collision_layer = 4
collision_mask = 0
collision_layer = 12
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1

View File

@@ -1,10 +0,0 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://oumrfd17ec03"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kfsqs"]
[resource]
resource_name = "Material.005"
next_pass = SubResource("ShaderMaterial_kfsqs")
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.534363, 0.329744, 0.899993, 1)