Buggy but playable, auto-complete on stage 6 still a bug

This commit is contained in:
2023-09-08 20:13:58 -07:00
parent 29140712f6
commit f67963b129
16 changed files with 70 additions and 36 deletions

View File

@@ -6,7 +6,7 @@
[ext_resource type="AudioStream" uid="uid://cat08h84wm5gm" path="res://Audio/SFX/ominous.wav" id="3_ov77l"] [ext_resource type="AudioStream" uid="uid://cat08h84wm5gm" path="res://Audio/SFX/ominous.wav" id="3_ov77l"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_e4v7f"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_e4v7f"]
height = 8.99869 height = 2.31583
radius = 0.154574 radius = 0.154574
[node name="TestBullet" type="Node3D" node_paths=PackedStringArray("_hitBox")] [node name="TestBullet" type="Node3D" node_paths=PackedStringArray("_hitBox")]
@@ -18,7 +18,7 @@ _hitBox = NodePath("RigidBody3D")
[node name="RigidBody3D" type="RigidBody3D" parent="."] [node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 0 collision_layer = 0
collision_mask = 2 collision_mask = 3
gravity_scale = 0.0 gravity_scale = 0.0
custom_integrator = true custom_integrator = true
continuous_cd = true continuous_cd = true

View File

@@ -142,7 +142,8 @@ public partial class GameManager : Node
projectile.QueueFree(); projectile.QueueFree();
var main = GetTree().Root.GetNode<Main>("/root/Main"); var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadNextLevel(_levelIndex++); _levelIndex++;
main.LoadNextLevel(_levelIndex);
foreach (var player in Players) foreach (var player in Players)
EmitSignal(SignalName.ReselectCharacter, player); EmitSignal(SignalName.ReselectCharacter, player);

View File

@@ -15,7 +15,7 @@ public partial class Main : Node
{ {
var sceneToLoad = Levels.ElementAt(indexToLoad); var sceneToLoad = Levels.ElementAt(indexToLoad);
CallDeferred(nameof(DeferredGoToScene), sceneToLoad); CallDeferred(nameof(DeferredGoToScene), sceneToLoad);
NumberOfPlayers = numberOfPlayers; NumberOfPlayers = numberOfPlayers;
var gameManager = GameManager.Instantiate(); var gameManager = GameManager.Instantiate();
@@ -40,21 +40,13 @@ public partial class Main : Node
{ {
var currentScene = Levels.ToList().ElementAt(currentSceneIndex); var currentScene = Levels.ToList().ElementAt(currentSceneIndex);
var nextScene = currentSceneIndex + 1; var nextScene = currentSceneIndex + 1;
CallDeferred(nameof(DeferredGoToScene), Levels.ElementAt(nextScene), currentScene); CallDeferred(nameof(DeferredGoToScene), Levels.ElementAt(nextScene));
} }
} }
private void DeferredGoToScene(PackedScene sceneToAdd) private void DeferredGoToScene(PackedScene sceneToAdd)
{ {
var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath); if (GetTree().GetFirstNodeInGroup("Level") != null)
var newScene = nextScene.Instantiate(); GetTree().GetFirstNodeInGroup("Level").QueueFree();
GetTree().Root.AddChild(newScene);
GetTree().Paused = true;
}
private void DeferredGoToScene(PackedScene sceneToAdd, PackedScene sceneToRemove)
{
GetTree().GetFirstNodeInGroup("Level").QueueFree();
var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath); var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
var newScene = nextScene.Instantiate(); var newScene = nextScene.Instantiate();
GetTree().Root.AddChild(newScene); GetTree().Root.AddChild(newScene);

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://vwrw05ob2caq"] [gd_scene load_steps=15 format=3 uid="uid://vwrw05ob2caq"]
[ext_resource type="Script" path="res://GameLogic/Main.cs" id="1_g4hua"] [ext_resource type="Script" path="res://GameLogic/Main.cs" id="1_g4hua"]
[ext_resource type="PackedScene" uid="uid://btl5fdyjewnwc" path="res://Levels/Scenes/Level3.tscn" id="2_0yhby"] [ext_resource type="PackedScene" uid="uid://btl5fdyjewnwc" path="res://Levels/Scenes/Level3.tscn" id="2_0yhby"]
@@ -14,6 +14,9 @@
[ext_resource type="PackedScene" uid="uid://0hdnmilwrsq6" path="res://Levels/Scenes/Level10.tscn" id="11_o275c"] [ext_resource type="PackedScene" uid="uid://0hdnmilwrsq6" path="res://Levels/Scenes/Level10.tscn" id="11_o275c"]
[ext_resource type="PackedScene" uid="uid://cxj6yeddshy16" path="res://GameLogic/GameManager.tscn" id="11_wiyvp"] [ext_resource type="PackedScene" uid="uid://cxj6yeddshy16" path="res://GameLogic/GameManager.tscn" id="11_wiyvp"]
[sub_resource type="BoxShape3D" id="BoxShape3D_kph2u"]
size = Vector3(5, 20, 27.822)
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
script = ExtResource("1_g4hua") script = ExtResource("1_g4hua")
Levels = Array[PackedScene]([ExtResource("2_jq3qe"), ExtResource("3_nhrqr"), ExtResource("2_0yhby"), ExtResource("5_xj47l"), ExtResource("6_xmedq"), ExtResource("7_58n7x"), ExtResource("8_pcp3p"), ExtResource("9_n1hja"), ExtResource("10_rs7ve"), ExtResource("11_o275c")]) Levels = Array[PackedScene]([ExtResource("2_jq3qe"), ExtResource("3_nhrqr"), ExtResource("2_0yhby"), ExtResource("5_xj47l"), ExtResource("6_xmedq"), ExtResource("7_58n7x"), ExtResource("8_pcp3p"), ExtResource("9_n1hja"), ExtResource("10_rs7ve"), ExtResource("11_o275c")])
@@ -28,3 +31,11 @@ max_polyphony = 10
[node name="Debug Camera" type="Camera3D" parent="."] [node name="Debug Camera" type="Camera3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, -5.69087e-08, 0.759112, 0.65096, 6.63637e-08, 0.65096, -0.759112, 1.40462, 6.10678, -6.91273) transform = Transform3D(-1, 0, -8.74228e-08, -5.69087e-08, 0.759112, 0.65096, 6.63637e-08, 0.65096, -0.759112, 1.40462, 6.10678, -6.91273)
visible = false visible = false
[node name="StaticBody3D2" type="StaticBody3D" parent="."]
collision_layer = 2
collision_mask = 0
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D2"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 6.58237)
shape = SubResource("BoxShape3D_kph2u")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://basequfmpg04f"] [gd_scene load_steps=15 format=3 uid="uid://basequfmpg04f"]
[ext_resource type="Script" path="res://Levels/Scripts/Level.cs" id="1_rkcp4"] [ext_resource type="Script" path="res://Levels/Scripts/Level.cs" id="1_rkcp4"]
[ext_resource type="PackedScene" uid="uid://dvhuxo7h0opvm" path="res://Levels/Models/Stage2/stage_2Collisions.tscn" id="2_gsn0b"] [ext_resource type="PackedScene" uid="uid://dvhuxo7h0opvm" path="res://Levels/Models/Stage2/stage_2Collisions.tscn" id="2_gsn0b"]
@@ -21,6 +21,18 @@ size = Vector3(5, 20, 27.822)
[sub_resource type="BoxShape3D" id="BoxShape3D_xtojv"] [sub_resource type="BoxShape3D" id="BoxShape3D_xtojv"]
size = Vector3(5, 20, 27.822) size = Vector3(5, 20, 27.822)
[sub_resource type="BoxShape3D" id="BoxShape3D_15sb2"]
size = Vector3(1, 1.0878, 0.909629)
[sub_resource type="BoxShape3D" id="BoxShape3D_3fmyi"]
size = Vector3(1.01672, 1.53478, 5.31772)
[sub_resource type="BoxShape3D" id="BoxShape3D_d3tdv"]
size = Vector3(1.01556, 1.80238, 7.12857)
[sub_resource type="BoxShape3D" id="BoxShape3D_0w4r5"]
size = Vector3(2.51995, 1.80782, 1)
[node name="Level2" type="Node3D" groups=["Level"]] [node name="Level2" type="Node3D" groups=["Level"]]
process_mode = 3 process_mode = 3
script = ExtResource("1_rkcp4") script = ExtResource("1_rkcp4")
@@ -97,4 +109,20 @@ shape = SubResource("BoxShape3D_xkc5v")
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 9.03101) transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 9.03101)
shape = SubResource("BoxShape3D_xtojv") shape = SubResource("BoxShape3D_xtojv")
[node name="CollisionShape3D5" type="CollisionShape3D" parent="Collisions"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.510721, 0.196356, -3.73385)
shape = SubResource("BoxShape3D_15sb2")
[node name="CollisionShape3D6" type="CollisionShape3D" parent="Collisions"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.539914, 0, 0.307289)
shape = SubResource("BoxShape3D_3fmyi")
[node name="CollisionShape3D7" type="CollisionShape3D" parent="Collisions"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.11957, 0, -0.622127)
shape = SubResource("BoxShape3D_d3tdv")
[node name="CollisionShape3D8" type="CollisionShape3D" parent="Collisions"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.26565, -0.141602, 2.921)
shape = SubResource("BoxShape3D_0w4r5")
[connection signal="body_entered" from="Area3D2" to="." method="OnExitEntered"] [connection signal="body_entered" from="Area3D2" to="." method="OnExitEntered"]

View File

@@ -599,7 +599,7 @@ shape = SubResource("BoxShape3D_yew2s")
[node name="Door Hitbox" type="Area3D" parent="Door/StaticBody3D"] [node name="Door Hitbox" type="Area3D" parent="Door/StaticBody3D"]
transform = Transform3D(1, -2.84217e-14, -1.27055e-21, 2.84217e-14, 1, 2.98023e-08, 4.26326e-14, 2.98023e-08, 1, 5.0822e-21, -1.19209e-07, -3.55271e-15) transform = Transform3D(1, -2.84217e-14, -1.27055e-21, 2.84217e-14, 1, 2.98023e-08, 4.26326e-14, 2.98023e-08, 1, 5.0822e-21, -1.19209e-07, -3.55271e-15)
collision_mask = 0 collision_mask = 32
[node name="CollisionShape3D5" type="CollisionShape3D" parent="Door/StaticBody3D/Door Hitbox"] [node name="CollisionShape3D5" type="CollisionShape3D" parent="Door/StaticBody3D/Door Hitbox"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.571146, 0.810928, 0.294388) transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.571146, 0.810928, 0.294388)

View File

@@ -68,7 +68,6 @@ public partial class Character : CharacterBody3D
private async void Fire() private async void Fire()
{ {
GD.Print("Firing projectile at " + GlobalPosition);
var projectile = _fireProjectile.Instantiate<Node3D>(); var projectile = _fireProjectile.Instantiate<Node3D>();
projectile.Position = Position; projectile.Position = Position;
GetParent().AddChild(projectile); GetParent().AddChild(projectile);

View File

@@ -30,7 +30,6 @@ public partial class Projectile : Node3D
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
GD.Print("Projectile is at " + GlobalPosition);
var pathFollow = GetNode<PathFollow3D>("PathFollow3D"); var pathFollow = GetNode<PathFollow3D>("PathFollow3D");
pathFollow.Progress += Speed * (float)delta; pathFollow.Progress += Speed * (float)delta;
if (pathFollow.ProgressRatio > 0.98f) if (pathFollow.ProgressRatio > 0.98f)

View File

@@ -46,7 +46,7 @@ loop = false
tilt_enabled = false tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Forward Shot/PathFollow3D"] [node name="Hitbox" type="RigidBody3D" parent="Forward Shot/PathFollow3D"]
collision_layer = 12 collision_layer = 44
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true continuous_cd = true
max_contacts_reported = 1 max_contacts_reported = 1
@@ -79,7 +79,7 @@ loop = false
tilt_enabled = false tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"] [node name="Hitbox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"]
collision_layer = 12 collision_layer = 44
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true continuous_cd = true
max_contacts_reported = 1 max_contacts_reported = 1

View File

@@ -46,7 +46,7 @@ loop = false
tilt_enabled = false tilt_enabled = false
[node name="HitBox" type="RigidBody3D" parent="Forward Shot/PathFollow3D"] [node name="HitBox" type="RigidBody3D" parent="Forward Shot/PathFollow3D"]
collision_layer = 12 collision_layer = 44
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true continuous_cd = true
max_contacts_reported = 1 max_contacts_reported = 1
@@ -80,7 +80,7 @@ tilt_enabled = false
[node name="HitBox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"] [node name="HitBox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"]
transform = Transform3D(0.999999, 0, 0.00207308, 0, 1, 0, -0.00207308, 0, 0.999999, 0.00236542, -1, -0.53373) transform = Transform3D(0.999999, 0, 0.00207308, 0, 1, 0, -0.00207308, 0, 0.999999, 0.00236542, -1, -0.53373)
collision_layer = 12 collision_layer = 44
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true continuous_cd = true
max_contacts_reported = 1 max_contacts_reported = 1

View File

@@ -37,7 +37,7 @@ tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"] [node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00512208, 0, 0.096) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00512208, 0, 0.096)
collision_layer = 12 collision_layer = 44
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true continuous_cd = true
max_contacts_reported = 1000 max_contacts_reported = 1000
@@ -64,13 +64,13 @@ _onHitSfx = ExtResource("4_2g102")
_hitBox = NodePath("PathFollow3D/Hitbox") _hitBox = NodePath("PathFollow3D/Hitbox")
[node name="PathFollow3D" type="PathFollow3D" parent="Left Shot"] [node name="PathFollow3D" type="PathFollow3D" parent="Left Shot"]
transform = Transform3D(0.999998, 0, -0.00159998, 0, 1, 0, 0.00159998, 0, 0.999998, 0, 0, 0) transform = Transform3D(0.999998, 0, -0.0016, 0, 1, 0, 0.0016, 0, 0.999998, 0, 0, 0)
loop = false loop = false
tilt_enabled = false tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Left Shot/PathFollow3D"] [node name="Hitbox" type="RigidBody3D" parent="Left Shot/PathFollow3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03827, 0, 0.0309103) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03827, 0, 0.0309103)
collision_layer = 12 collision_layer = 44
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true continuous_cd = true
max_contacts_reported = 1000 max_contacts_reported = 1000
@@ -97,13 +97,13 @@ _onHitSfx = ExtResource("4_2g102")
_hitBox = NodePath("PathFollow3D/Hitbox") _hitBox = NodePath("PathFollow3D/Hitbox")
[node name="PathFollow3D" type="PathFollow3D" parent="Right Shot"] [node name="PathFollow3D" type="PathFollow3D" parent="Right Shot"]
transform = Transform3D(0.999998, 0, -0.00159997, 0, 1, 0, 0.00159997, 0, 0.999998, 0, 0, 0) transform = Transform3D(0.999998, 0, -0.0016, 0, 1, 0, 0.0016, 0, 0.999998, 0, 0, 0)
loop = false loop = false
tilt_enabled = false tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Right Shot/PathFollow3D"] [node name="Hitbox" type="RigidBody3D" parent="Right Shot/PathFollow3D"]
transform = Transform3D(-1, 0, -0.00159994, 0, 1, 0, 0.00159994, 0, -1, -0.06, 0, 0.096) transform = Transform3D(-1, 0, -0.00159994, 0, 1, 0, 0.00159994, 0, -1, -0.06, 0, 0.096)
collision_layer = 12 collision_layer = 44
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true continuous_cd = true
max_contacts_reported = 1000 max_contacts_reported = 1000

View File

@@ -36,7 +36,7 @@ tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"] [node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.92646, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.92646, 0)
collision_layer = 12 collision_layer = 44
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true continuous_cd = true
max_contacts_reported = 1 max_contacts_reported = 1

View File

@@ -31,13 +31,13 @@ _hitBox = NodePath("PathFollow3D/Beam")
HasRotation = true HasRotation = true
[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"] [node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
transform = Transform3D(0.999993, 0, 0, 0, 0.970138, -0.242535, 0, 0.242534, 0.970141, 0, 1, -1) transform = Transform3D(0.999818, 0.00777275, 0.0169926, 4.65658e-10, 0.909374, -0.415969, -0.0186858, 0.415894, 0.909219, 0, 1, -1)
loop = false loop = false
tilt_enabled = false tilt_enabled = false
[node name="Beam" type="RigidBody3D" parent="Path3D/PathFollow3D"] [node name="Beam" type="RigidBody3D" parent="Path3D/PathFollow3D"]
transform = Transform3D(1, 0, 0, 0, -1, -1.50996e-07, 0, 1.50996e-07, -1, 0, 0, 0) transform = Transform3D(1, 0, 0, 0, -1, -1.50996e-07, 0, 1.50996e-07, -1, 0, 0, 0)
collision_layer = 12 collision_layer = 44
collision_mask = 0 collision_mask = 0
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true continuous_cd = true

View File

@@ -14,6 +14,7 @@ point_count = 4
[sub_resource type="CylinderShape3D" id="CylinderShape3D_mgm2i"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_mgm2i"]
height = 8.481 height = 8.481
radius = 0.304769
[node name="CutterShot" type="Node3D"] [node name="CutterShot" type="Node3D"]
@@ -29,13 +30,13 @@ _onHitSfx = ExtResource("3_32sc2")
_hitBox = NodePath("PathFollow3D/RigidBody3D") _hitBox = NodePath("PathFollow3D/RigidBody3D")
[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"] [node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
transform = Transform3D(0.95152, 0.00128604, -0.30758, 0, 0.999991, 0.00418112, 0.307583, -0.00397843, 0.951511, 0, 1, 0) transform = Transform3D(0.95152, 0.00128605, -0.30758, 1.16415e-10, 0.999991, 0.00418113, 0.307582, -0.00397844, 0.951511, 0, 1, 0)
loop = false loop = false
tilt_enabled = false tilt_enabled = false
[node name="RigidBody3D" type="RigidBody3D" parent="Path3D/PathFollow3D"] [node name="RigidBody3D" type="RigidBody3D" parent="Path3D/PathFollow3D"]
transform = Transform3D(1, 0, 2.98023e-08, 0, 1, 0, -2.98023e-08, 0, 1, 0, 0, 0) transform = Transform3D(1, 0, 2.98023e-08, 0, 1, 0, -2.98023e-08, 0, 1, 0, 0, 0)
collision_layer = 12 collision_layer = 44
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true continuous_cd = true
max_contacts_reported = 100 max_contacts_reported = 100

View File

@@ -14,6 +14,7 @@ point_count = 4
[sub_resource type="CylinderShape3D" id="CylinderShape3D_mgm2i"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_mgm2i"]
height = 8.481 height = 8.481
radius = 0.272422
[node name="CutterAlt" type="Node3D"] [node name="CutterAlt" type="Node3D"]
@@ -29,13 +30,13 @@ _onHitSfx = ExtResource("3_v1t2f")
_hitBox = NodePath("PathFollow3D/RigidBody3D") _hitBox = NodePath("PathFollow3D/RigidBody3D")
[node name="PathFollow3D" type="PathFollow3D" parent="CutterShot"] [node name="PathFollow3D" type="PathFollow3D" parent="CutterShot"]
transform = Transform3D(0.951515, -0.00127717, 0.307596, 1.16415e-10, 0.999991, 0.00415204, -0.307599, -0.00395073, 0.951506, 0, 1, 0) transform = Transform3D(0.951515, -0.00127716, 0.307596, 1.16415e-10, 0.999991, 0.00415203, -0.307599, -0.00395073, 0.951506, 0, 1, 0)
loop = false loop = false
tilt_enabled = false tilt_enabled = false
[node name="RigidBody3D" type="RigidBody3D" parent="CutterShot/PathFollow3D"] [node name="RigidBody3D" type="RigidBody3D" parent="CutterShot/PathFollow3D"]
transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 0, 0, 0) transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 0, 0, 0)
collision_layer = 12 collision_layer = 44
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true continuous_cd = true
max_contacts_reported = 100 max_contacts_reported = 100

View File

@@ -127,6 +127,8 @@ p2_altfire={
3d_physics/layer_3="EnemyHit" 3d_physics/layer_3="EnemyHit"
3d_physics/layer_4="BossHit" 3d_physics/layer_4="BossHit"
3d_physics/layer_5="Area Exit" 3d_physics/layer_5="Area Exit"
3d_physics/layer_6="BreakableObstacle"
3d_physics/layer_7="Layer 7"
3d_physics/layer_9="ProjectileToWalls" 3d_physics/layer_9="ProjectileToWalls"
[physics] [physics]