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GameJam2023/Enemies/Attacks/EnemyBullet.tscn

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[gd_scene load_steps=6 format=3 uid="uid://rlxnnw4yay7e"]
[ext_resource type="Script" path="res://Enemies/Attacks/EnemyBullet.cs" id="1_rv13r"]
[ext_resource type="Texture2D" uid="uid://dd71tdgrgic46" path="res://Textures/Projectiles/LB ORB.png" id="2_6l2aj"]
[ext_resource type="AudioStream" uid="uid://cfj82os5p8i4p" path="res://Audio/SFX/shooting.wav" id="2_q6wdf"]
[ext_resource type="AudioStream" uid="uid://cat08h84wm5gm" path="res://Audio/SFX/ominous.wav" id="3_ov77l"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_e4v7f"]
height = 2.31583
radius = 0.154574
[node name="TestBullet" type="Node3D" node_paths=PackedStringArray("_hitBox")]
script = ExtResource("1_rv13r")
Cooldown = 3.0
_soundEffect = ExtResource("2_q6wdf")
_onHitSfx = ExtResource("3_ov77l")
_hitBox = NodePath("RigidBody3D")
[node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 0
collision_mask = 3
gravity_scale = 0.0
custom_integrator = true
continuous_cd = true
max_contacts_reported = 10
contact_monitor = true
can_sleep = false
lock_rotation = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0.0111055, 1.02602, 0)
shape = SubResource("CylinderShape3D_e4v7f")
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D/CollisionShape3D"]
transform = Transform3D(0.08, 0, 0, 0, 0.08, 0, 0, 0, 0.08, -0.390424, 0, 0.436329)
centered = false
axis = 1
texture = ExtResource("2_6l2aj")
[node name="TTL" type="Timer" parent="."]
process_callback = 0
wait_time = 0.8
autostart = true
[connection signal="body_entered" from="RigidBody3D" to="." method="OnProjectileHit"]