Update stuff
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@@ -11,7 +11,6 @@ public partial class EnemyBullet : Projectile
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public new void OnProjectileHit(Node node)
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{
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SetPhysicsProcess(false);
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_hitBox.QueueFree();
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if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
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{
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@@ -19,9 +18,6 @@ public partial class EnemyBullet : Projectile
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character.Call(Character.MethodName.OnHit, node);
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}
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var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
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if (!sfxPlayer.Playing)
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sfxPlayer.Play();
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QueueFree();
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}
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}
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