Fix spawn location and on hit
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@@ -24,10 +24,14 @@ public partial class GameManager : Node
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{
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var player = playerScene.Instantiate();
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Players = Players.Append((Player)player);
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GD.Print("Players added");
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}
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}
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public void OnHandleCharacterSelectUI(Player player)
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{
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EmitSignal(SignalName.ReselectCharacter, player);
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}
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public void SetToNextCharacter(Player player) => _characterIndex = (++_characterIndex) % player.PlayableCharacters.Count();
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public void SetToPreviousCharacter(Player player) => _characterIndex = _characterIndex == 0 ? player.PlayableCharacters.Count() - 1 : --_characterIndex;
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