Fix multiplayer
This commit is contained in:
@@ -1,6 +1,6 @@
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[gd_scene load_steps=27 format=3 uid="uid://bgkqfamdiwrrw"]
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[ext_resource type="Script" path="res://Scripts/Character.cs" id="1_yxmbs"]
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[ext_resource type="Script" path="res://Scripts/Character1.cs" id="1_ah2xl"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4qqwi"]
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resource_name = "Material.006"
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@@ -603,7 +603,7 @@ size = Vector3(0.822782, 0.527059, 0.80108)
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size = Vector3(1.19222, 2.13872, 1.37879)
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[node name="Megami" type="CharacterBody3D"]
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script = ExtResource("1_yxmbs")
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script = ExtResource("1_ah2xl")
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[node name="Pivot" type="Node3D" parent="."]
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=7 format=3 uid="uid://b38hcomu4tpm5"]
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[ext_resource type="Script" path="res://Scripts/Character.cs" id="1_gro0b"]
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[ext_resource type="Script" path="res://Scripts/Character1.cs" id="1_ug7pg"]
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[ext_resource type="PackedScene" uid="uid://cyn2wn6ffsnu7" path="res://Scenes/Weapons/Single.tscn" id="2_y0wmm"]
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[ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Scenes/Weapons/ShotgunBullet.tscn" id="3_p4fqi"]
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[ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Models/Characters/fwitch.gltf" id="4_mtwuo"]
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@@ -15,7 +15,7 @@ height = 1.67894
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[node name="Pisces" type="CharacterBody3D" groups=["Player"]]
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transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0, 0)
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script = ExtResource("1_gro0b")
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script = ExtResource("1_ug7pg")
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_fireProjectile = ExtResource("2_y0wmm")
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_altFireProjectile = ExtResource("3_p4fqi")
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=7 format=3 uid="uid://iempdafdn6ct"]
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[ext_resource type="Script" path="res://Scripts/Character.cs" id="1_mn5ui"]
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[ext_resource type="Script" path="res://Scripts/Character1.cs" id="1_mn5ui"]
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[ext_resource type="PackedScene" uid="uid://dyhimd6qec8fu" path="res://Scenes/Characters/ScorpioAnimated.tscn" id="2_pahgr"]
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[ext_resource type="PackedScene" uid="uid://cxnek5wgpxbft" path="res://Scenes/Weapons/CutterShot.tscn" id="2_uayjr"]
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[ext_resource type="PackedScene" uid="uid://cwt4rum7tvyvb" path="res://Scenes/Weapons/CutterShotAltFire.tscn" id="3_tw078"]
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629
Scenes/Characters/P2Megami.tscn
Normal file
629
Scenes/Characters/P2Megami.tscn
Normal file
File diff suppressed because one or more lines are too long
39
Scenes/Characters/P2PiscesWitch.tscn
Normal file
39
Scenes/Characters/P2PiscesWitch.tscn
Normal file
@@ -0,0 +1,39 @@
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[gd_scene load_steps=7 format=3 uid="uid://dfanwejjy3iue"]
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[ext_resource type="Script" path="res://Scripts/Character2.cs" id="1_n3jg5"]
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[ext_resource type="PackedScene" uid="uid://bwkp1ff25acp1" path="res://Scenes/Weapons/SingleShot.tscn" id="2_gw1od"]
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[ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Scenes/Weapons/ShotgunBullet.tscn" id="3_00thi"]
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[ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Models/Characters/fwitch.gltf" id="4_hwtlk"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ayco3"]
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radius = 0.980738
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height = 3.77708
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fqik1"]
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radius = 0.704872
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height = 1.67894
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[node name="Pisces" type="CharacterBody3D" groups=["Player"]]
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transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0, 0)
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script = ExtResource("1_n3jg5")
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_fireProjectile = ExtResource("2_gw1od")
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_altFireProjectile = ExtResource("3_00thi")
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[node name="Pivot" type="Node3D" parent="."]
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[node name="fwitch" parent="Pivot" instance=ExtResource("4_hwtlk")]
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[node name="Area3D" type="Area3D" parent="Pivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 0, 0)
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collision_layer = 16
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collision_mask = 4100
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/Area3D"]
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transform = Transform3D(0.999665, -0.0258978, -7.10543e-15, 0.0258978, 0.999665, 0, 0, 0, 1, -0.0242356, 2.05297, -0.302385)
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shape = SubResource("CapsuleShape3D_ayco3")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.06805, -0.211049)
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shape = SubResource("CapsuleShape3D_fqik1")
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[connection signal="body_entered" from="Pivot/Area3D" to="." method="OnHit"]
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38
Scenes/Characters/P2PlayerScorpio.tscn
Normal file
38
Scenes/Characters/P2PlayerScorpio.tscn
Normal file
@@ -0,0 +1,38 @@
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[gd_scene load_steps=7 format=3 uid="uid://cg6hdoeq70ke8"]
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[ext_resource type="Script" path="res://Scripts/Character2.cs" id="1_5q5l0"]
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[ext_resource type="PackedScene" uid="uid://cxnek5wgpxbft" path="res://Scenes/Weapons/CutterShot.tscn" id="2_iw8b0"]
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[ext_resource type="PackedScene" uid="uid://cwt4rum7tvyvb" path="res://Scenes/Weapons/CutterShotAltFire.tscn" id="3_61xde"]
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[ext_resource type="PackedScene" uid="uid://dyhimd6qec8fu" path="res://Scenes/Characters/ScorpioAnimated.tscn" id="4_c22td"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_wqp0e"]
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size = Vector3(0.822782, 0.527059, 0.80108)
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[sub_resource type="BoxShape3D" id="BoxShape3D_f8aaj"]
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size = Vector3(0.822782, 0.527059, 0.80108)
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[node name="PlayerScorpio" type="CharacterBody3D" groups=["Player"]]
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collision_layer = 0
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collision_mask = 4097
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script = ExtResource("1_5q5l0")
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_fireProjectile = ExtResource("2_iw8b0")
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_altFireProjectile = ExtResource("3_61xde")
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[node name="Pivot" type="Node3D" parent="."]
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[node name="scoprion" parent="Pivot" instance=ExtResource("4_c22td")]
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[node name="Area3D" type="Area3D" parent="Pivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 0, 0)
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collision_layer = 16
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collision_mask = 4100
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/Area3D"]
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transform = Transform3D(0.999665, -0.0258978, -7.10543e-15, 0.0258978, 0.999665, 0, 0, 0, 1, 0, 0, 0)
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shape = SubResource("BoxShape3D_wqp0e")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0761452, 0)
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shape = SubResource("BoxShape3D_f8aaj")
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[connection signal="body_entered" from="Pivot/Area3D" to="." method="OnHit"]
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@@ -35,10 +35,5 @@ script = ExtResource("7_4n1rc")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -0.504317, 0.863519, 0, -0.863519, -0.504317, 0, 19.9508, 0)
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[node name="Player1" parent="." node_paths=PackedStringArray("SpawnPoint") instance=ExtResource("4_3fl70")]
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SpawnPoint = NodePath("../P1SpawnPoint")
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[node name="Player2" parent="." node_paths=PackedStringArray("SpawnPoint") instance=ExtResource("8_sixv3")]
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SpawnPoint = NodePath("../P2SpawnPoint")
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[connection signal="ReselectCharacter" from="." to="StageGUI" method="OnCharacterSelect"]
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[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnCharacterSelected"]
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@@ -1,10 +1,10 @@
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[gd_scene load_steps=6 format=3 uid="uid://xcmspevaqcrc"]
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_ctl2x"]
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[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Scenes/Characters/PiscesWitch.tscn" id="2_7c6mk"]
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[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Scenes/Characters/P1PiscesWitch.tscn" id="2_7c6mk"]
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[ext_resource type="Script" path="res://Scripts/SpawnPoint.cs" id="2_mkhuu"]
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[ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Scenes/Characters/PlayerScorpio.tscn" id="3_mtqa2"]
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[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Scenes/Characters/Megami.tscn" id="4_1xs5f"]
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[ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Scenes/Characters/P1PlayerScorpio.tscn" id="3_mtqa2"]
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[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Scenes/Characters/P1Megami.tscn" id="4_1xs5f"]
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[node name="Player1" type="Node3D" node_paths=PackedStringArray("SpawnPoint")]
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script = ExtResource("1_ctl2x")
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@@ -2,14 +2,14 @@
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_k788q"]
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[ext_resource type="Script" path="res://Scripts/SpawnPoint.cs" id="1_xs6nn"]
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[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Scenes/Characters/PiscesWitch.tscn" id="2_ehwtn"]
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[ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Scenes/Characters/PlayerScorpio.tscn" id="3_eamga"]
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[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Scenes/Characters/Megami.tscn" id="4_uj8bq"]
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[ext_resource type="PackedScene" uid="uid://dfanwejjy3iue" path="res://Scenes/Characters/P2PiscesWitch.tscn" id="2_w2id2"]
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[ext_resource type="PackedScene" uid="uid://cg6hdoeq70ke8" path="res://Scenes/Characters/P2PlayerScorpio.tscn" id="3_8owb2"]
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[ext_resource type="PackedScene" uid="uid://dk65etf7r8bm6" path="res://Scenes/Characters/P2Megami.tscn" id="4_w8v7n"]
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[node name="Player2" type="Node3D" node_paths=PackedStringArray("SpawnPoint")]
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script = ExtResource("1_k788q")
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SpawnPoint = NodePath("Marker3D")
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PlayableCharacters = Array[PackedScene]([ExtResource("2_ehwtn"), ExtResource("3_eamga"), ExtResource("4_uj8bq")])
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PlayableCharacters = Array[PackedScene]([ExtResource("2_w2id2"), ExtResource("3_8owb2"), ExtResource("4_w8v7n")])
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[node name="Marker3D" type="Marker3D" parent="."]
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script = ExtResource("1_xs6nn")
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@@ -124,4 +124,13 @@ offset_right = 336.0
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offset_bottom = 889.0
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text = "Character select"
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[connection signal="pressed" from="CharacterSelect/Button" to="." method="OnCharacterSelect"]
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[node name="Button2" type="Button" parent="CharacterSelect"]
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layout_mode = 0
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offset_left = 1589.0
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offset_top = 785.0
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offset_right = 1861.0
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offset_bottom = 900.0
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text = "Character select"
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[connection signal="pressed" from="CharacterSelect/Button" to="." method="OnFirstPlayerCharacterSelect"]
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[connection signal="pressed" from="CharacterSelect/Button2" to="." method="OnSecondPlayerCharacterSelect"]
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@@ -1,85 +1,5 @@
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using Godot;
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using Godot;
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public partial class Character : CharacterBody3D
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{
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[Export]
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private PackedScene _fireProjectile;
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[Export]
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private PackedScene _altFireProjectile;
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[Export]
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private float _speed = 3.0f;
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public bool CanShoot { get; private set; }
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private GameManager _gameManager;
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public override void _Ready()
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{
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CanShoot = true;
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_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
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}
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public override void _PhysicsProcess(double delta)
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{
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if (!_gameManager.IsSelectingCharacter)
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{
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Velocity = CalculateCharacterMovement(delta);
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MoveAndSlide();
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}
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (Input.IsActionJustPressed("exit"))
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GetTree().Quit();
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if (!_gameManager.IsSelectingCharacter)
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{
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if (Input.IsActionJustPressed($"p1_fire") && CanShoot)
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Fire();
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if (Input.IsActionJustPressed($"p1_altfire") && CanShoot)
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AltFire();
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}
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}
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private Vector3 CalculateCharacterMovement(double delta)
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{
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var velocity = Velocity;
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var inputDir = Input.GetVector($"p1_left", $"p1_right", $"p1_up", $"p1_down");
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var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
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if (direction != Vector3.Zero)
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{
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velocity.X = direction.X * _speed;
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velocity.Z = direction.Z * _speed;
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GetNode<Node3D>("Pivot").LookAt(Position + direction, Vector3.Up);
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}
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else
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{
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velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
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velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
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}
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return velocity;
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}
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private async void Fire()
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{
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var projectile = _fireProjectile.Instantiate<Projectile>();
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projectile.Position = Position + new Vector3(0f, 1f, 0f);
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GetParent().AddChild(projectile);
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CanShoot = false;
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await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
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CanShoot = true;
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}
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private async void AltFire()
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{
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var projectile = _altFireProjectile.Instantiate<Projectile>();
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projectile.Position = Position + new Vector3(0f, 1f, 0f);
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GetParent().AddChild(projectile);
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CanShoot = false;
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await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
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CanShoot = true;
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}
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||||
}
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||||
}
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||||
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79
Scripts/Character1.cs
Normal file
79
Scripts/Character1.cs
Normal file
@@ -0,0 +1,79 @@
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using Godot;
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public partial class Character1 : Character
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{
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[Export]
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||||
private PackedScene _fireProjectile;
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||||
[Export]
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||||
private PackedScene _altFireProjectile;
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||||
|
||||
[Export]
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||||
private float _speed = 3.0f;
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||||
|
||||
public bool CanShoot { get; private set; }
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||||
|
||||
private GameManager _gameManager;
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||||
|
||||
public override void _Ready()
|
||||
{
|
||||
CanShoot = true;
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||||
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
||||
}
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||||
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||||
public override void _PhysicsProcess(double delta)
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||||
{
|
||||
Velocity = CalculateCharacterMovement(delta);
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||||
MoveAndSlide();
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||||
}
|
||||
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||||
public override void _UnhandledInput(InputEvent @event)
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||||
{
|
||||
if (Input.IsActionJustPressed("exit"))
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||||
GetTree().Quit();
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||||
|
||||
if (Input.IsActionJustPressed($"p1_fire") && CanShoot)
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||||
Fire();
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if (Input.IsActionJustPressed($"p1_altfire") && CanShoot)
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||||
AltFire();
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||||
}
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||||
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||||
private Vector3 CalculateCharacterMovement(double delta)
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||||
{
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||||
var velocity = Velocity;
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||||
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||||
var inputDir = Input.GetVector($"p1_left", $"p1_right", $"p1_up", $"p1_down");
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||||
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||
if (direction != Vector3.Zero)
|
||||
{
|
||||
velocity.X = direction.X * _speed;
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||||
velocity.Z = direction.Z * _speed;
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||||
GetNode<Node3D>("Pivot").LookAt(Position + direction, Vector3.Up);
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||||
}
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||||
else
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||||
{
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||||
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
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||||
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
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||||
}
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||||
return velocity;
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||||
}
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||||
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||||
private async void Fire()
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||||
{
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var projectile = _fireProjectile.Instantiate<Projectile>();
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||||
projectile.Position = Position + new Vector3(0f, 1f, 0f);
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||||
GetParent().AddChild(projectile);
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||||
CanShoot = false;
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||||
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
|
||||
CanShoot = true;
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||||
}
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||||
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||||
private async void AltFire()
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||||
{
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||||
var projectile = _altFireProjectile.Instantiate<Projectile>();
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||||
projectile.Position = Position + new Vector3(0f, 1f, 0f);
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||||
GetParent().AddChild(projectile);
|
||||
CanShoot = false;
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||||
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
|
||||
CanShoot = true;
|
||||
}
|
||||
}
|
||||
79
Scripts/Character2.cs
Normal file
79
Scripts/Character2.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using Godot;
|
||||
|
||||
public partial class Character2 : Character
|
||||
{
|
||||
[Export]
|
||||
private PackedScene _fireProjectile;
|
||||
[Export]
|
||||
private PackedScene _altFireProjectile;
|
||||
|
||||
[Export]
|
||||
private float _speed = 3.0f;
|
||||
|
||||
public bool CanShoot { get; private set; }
|
||||
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
CanShoot = true;
|
||||
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
Velocity = CalculateCharacterMovement(delta);
|
||||
MoveAndSlide();
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
if (Input.IsActionJustPressed("exit"))
|
||||
GetTree().Quit();
|
||||
|
||||
if (Input.IsActionJustPressed($"p2_fire") && CanShoot)
|
||||
Fire();
|
||||
if (Input.IsActionJustPressed($"p2_altfire") && CanShoot)
|
||||
AltFire();
|
||||
}
|
||||
|
||||
private Vector3 CalculateCharacterMovement(double delta)
|
||||
{
|
||||
var velocity = Velocity;
|
||||
|
||||
var inputDir = Input.GetVector($"p2_left", $"p2_right", $"p2_up", $"p2_down");
|
||||
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||
if (direction != Vector3.Zero)
|
||||
{
|
||||
velocity.X = direction.X * _speed;
|
||||
velocity.Z = direction.Z * _speed;
|
||||
GetNode<Node3D>("Pivot").LookAt(Position + direction, Vector3.Up);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
|
||||
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
|
||||
}
|
||||
return velocity;
|
||||
}
|
||||
|
||||
private async void Fire()
|
||||
{
|
||||
var projectile = _fireProjectile.Instantiate<Projectile>();
|
||||
projectile.Position = Position + new Vector3(0f, 1f, 0f);
|
||||
GetParent().AddChild(projectile);
|
||||
CanShoot = false;
|
||||
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
|
||||
CanShoot = true;
|
||||
}
|
||||
|
||||
private async void AltFire()
|
||||
{
|
||||
var projectile = _altFireProjectile.Instantiate<Projectile>();
|
||||
projectile.Position = Position + new Vector3(0f, 1f, 0f);
|
||||
GetParent().AddChild(projectile);
|
||||
CanShoot = false;
|
||||
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
|
||||
CanShoot = true;
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,8 @@ public partial class GameManager : Node
|
||||
{
|
||||
[Signal]
|
||||
public delegate void OnGameOverEventHandler();
|
||||
|
||||
public bool IsSelectingCharacter = true;
|
||||
[Signal]
|
||||
public delegate void ReselectCharacterEventHandler(Player player);
|
||||
|
||||
private bool _gameOver = false;
|
||||
private int _characterIndex = 0;
|
||||
@@ -40,7 +40,6 @@ public partial class GameManager : Node
|
||||
public void OnCharacterSelected(Player player)
|
||||
{
|
||||
GD.Print("Instancing...");
|
||||
GD.Print(player.PlayableCharacters.Count());
|
||||
var selectedCharacter = player.PlayableCharacters[_characterIndex].Instantiate();
|
||||
player.SelectedCharacter = selectedCharacter as Character;
|
||||
GetTree().Root.AddChild(player.SelectedCharacter);
|
||||
@@ -52,15 +51,15 @@ public partial class GameManager : Node
|
||||
player.PlayableCharacters.Remove(player.PlayableCharacters.ElementAt(_characterIndex));
|
||||
player.SelectedCharacter?.QueueFree();
|
||||
_characterIndex = 0;
|
||||
if (player.PlayableCharacters.Count() > 0)
|
||||
EmitSignal(SignalName.ReselectCharacter, player);
|
||||
}
|
||||
|
||||
public void SetGameOver(bool isGameOver)
|
||||
{
|
||||
_gameOver = isGameOver;
|
||||
if (isGameOver)
|
||||
{
|
||||
EmitSignal(SignalName.OnGameOver);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsGameOver => _gameOver;
|
||||
|
||||
@@ -10,4 +10,6 @@ public partial class Player : Node3D
|
||||
public Array<PackedScene> PlayableCharacters;
|
||||
|
||||
public Character SelectedCharacter;
|
||||
|
||||
public bool IsSelectingCharacter = true;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ public partial class StageGUI : Control
|
||||
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
||||
}
|
||||
|
||||
public void OnCharacterSelect()
|
||||
public void OnCharacterSelect(Player player)
|
||||
{
|
||||
if (_gameManager.IsGameOver)
|
||||
return;
|
||||
@@ -21,30 +21,71 @@ public partial class StageGUI : Control
|
||||
var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
|
||||
var wheel2 = GetNode<TextureRect>("CharacterSelect/Wheel2");
|
||||
|
||||
wheel1.FocusMode = FocusModeEnum.All;
|
||||
wheel1.GrabFocus();
|
||||
wheel1.Visible = true;
|
||||
_gameManager.IsSelectingCharacter = true;
|
||||
if (player == _gameManager.Players.ElementAt(0))
|
||||
{
|
||||
wheel1.FocusMode = FocusModeEnum.All;
|
||||
wheel1.GrabFocus();
|
||||
wheel1.Visible = true;
|
||||
}
|
||||
else if (player == _gameManager.Players.ElementAt(1))
|
||||
{
|
||||
wheel2.FocusMode = FocusModeEnum.All;
|
||||
wheel2.GrabFocus();
|
||||
wheel2.Visible = true;
|
||||
}
|
||||
player.IsSelectingCharacter = true;
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
|
||||
if (wheel1.HasFocus())
|
||||
var playersCurrentlySelecting = _gameManager.Players.Where(x => x.IsSelectingCharacter);
|
||||
foreach (var player in playersCurrentlySelecting)
|
||||
{
|
||||
if (Input.IsActionJustPressed("p1_right"))
|
||||
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(0));
|
||||
if (Input.IsActionJustPressed("p1_left"))
|
||||
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(0));
|
||||
|
||||
if (Input.IsActionJustPressed("p1_fire"))
|
||||
if (player == _gameManager.Players.ElementAt(0))
|
||||
{
|
||||
GD.Print("Selected character");
|
||||
wheel1.ReleaseFocus();
|
||||
wheel1.Hide();
|
||||
_gameManager.IsSelectingCharacter = false;
|
||||
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(0));
|
||||
if (Input.IsActionJustPressed("p1_right"))
|
||||
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(0));
|
||||
if (Input.IsActionJustPressed("p1_left"))
|
||||
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(0));
|
||||
|
||||
if (Input.IsActionJustPressed("p1_fire"))
|
||||
{
|
||||
GD.Print("Selected character");
|
||||
_gameManager.Players.ElementAt(0).IsSelectingCharacter = false;
|
||||
var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
|
||||
wheel1.Hide();
|
||||
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(0));
|
||||
}
|
||||
}
|
||||
|
||||
if (player == _gameManager.Players.ElementAt(1))
|
||||
{
|
||||
if (Input.IsActionJustPressed("p2_right"))
|
||||
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(1));
|
||||
if (Input.IsActionJustPressed("p2_left"))
|
||||
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(1));
|
||||
|
||||
if (Input.IsActionJustPressed("p2_fire"))
|
||||
{
|
||||
GD.Print("Selected character");
|
||||
_gameManager.Players.ElementAt(1).IsSelectingCharacter = false;
|
||||
var wheel2 = GetNode<TextureRect>("CharacterSelect/Wheel2");
|
||||
wheel2.Hide();
|
||||
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnFirstPlayerCharacterSelect()
|
||||
{
|
||||
var player = _gameManager.Players.ElementAt(0);
|
||||
OnCharacterSelect(player);
|
||||
}
|
||||
|
||||
private void OnSecondPlayerCharacterSelect()
|
||||
{
|
||||
var player = _gameManager.Players.ElementAt(1);
|
||||
OnCharacterSelect(player);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user