This commit is contained in:
2023-09-06 14:43:12 -07:00
parent f8cca640a6
commit d536aa2014
41 changed files with 2747 additions and 1011 deletions

View File

@@ -7,96 +7,49 @@ public partial class CharacterSelectUpdateService : Control
{
base._Ready();
}
public void OnCapricornP1Selected()
public void OnCapricornSelected(Player player)
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/CapBG");
var node = GetNode<TextureRect>($"P{player.PlayerNumber}/CapBG");
node.Show();
}
public void OnPiscesP1Selected()
public void OnPiscesSelected(Player player)
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/PiscesBG");
var node = GetNode<TextureRect>($"P{player.PlayerNumber}/PiscesBG");
node.Show();
}
public void OnSagP1Selected()
public void OnSagittariusSelected(Player player)
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/SagBG");
var node = GetNode<TextureRect>($"P{player.PlayerNumber}/SagBG");
node.Show();
}
public void OnScorpioP1Selected()
public void OnScorpioSelected(Player player)
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/ScorpioBG");
var node = GetNode<TextureRect>($"P{player.PlayerNumber}/ScorpioBG");
node.Show();
}
public void OnCapricornP2Selected()
public void OnPlayerGameOver(Player player)
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/CapBG");
node.Show();
}
public void OnPiscesP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/PiscesBG");
node.Show();
}
public void OnSagP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/SagBG");
node.Show();
}
public void OnScorpioP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/ScorpioBG");
node.Show();
}
public void OnP1GameOver()
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
}
public void OnP2GameOver()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
}

26
UI/GameOverService.cs Normal file
View File

@@ -0,0 +1,26 @@
using Godot;
public partial class GameOverService : Node
{
private GameManager _gameManager;
public override void _EnterTree()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
public void OnGameOver(Player[] players)
{
GetNode<Control>("GameOver").Show();
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.wav");
bgmPlayer.PlayBGM();
foreach (var player in players)
{
if (Input.IsActionJustPressed(player.PlayerInput.Fire()))
{
GetNode<Control>("GameOver").Hide(); GetTree().ReloadCurrentScene();
}
}
}
}

View File

@@ -4,38 +4,28 @@ using System.Linq;
public partial class StageGUI : Control
{
[Signal]
public delegate void OnCharacterSelectionMadeEventHandler(PlayerManager player);
public delegate void OnCharacterSelectionMadeEventHandler(Character player);
[Signal]
public delegate void CapricornP1SelectedEventHandler();
public delegate void CapricornSelectedEventHandler(Player player);
[Signal]
public delegate void CapricornP2SelectedEventHandler();
public delegate void PiscesSelectedEventHandler(Player player);
[Signal]
public delegate void PiscesP1SelectedEventHandler();
public delegate void SagittariusSelectedEventHandler(Player player);
[Signal]
public delegate void PiscesP2SelectedEventHandler();
public delegate void ScorpioSelectedEventHandler(Player player);
[Signal]
public delegate void SagP1SelectedEventHandler();
[Signal]
public delegate void SagP2SelectedEventHandler();
[Signal]
public delegate void ScorpioP1SelectedEventHandler();
[Signal]
public delegate void ScorpioP2SelectedEventHandler();
[Signal]
public delegate void OnP1GameOverEventHandler();
[Signal]
public delegate void OnP2GameOverEventHandler();
public delegate void OnPlayerGameOverEventHandler(Player player);
[Signal]
public delegate void OnGameOverEventHandler();
private GameManager _gameManager;
public override void _Ready()
public override void _EnterTree()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
public void OnCharacterSelect(PlayerManager player)
public void OnCharacterSelect(Player player)
{
if (player.GameOver)
return;
@@ -46,109 +36,59 @@ public partial class StageGUI : Control
public override void _Process(double delta)
{
if (_gameManager.Players.ElementAt(0).IsSelectingCharacter)
var playersSelecting = _gameManager.Players.Where(x => x.IsSelectingCharacter);
foreach (var player in playersSelecting)
{
if (Input.IsActionJustPressed("p1_right"))
if (Input.IsActionJustPressed(player.PlayerInput.Right()))
{
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(0));
ChangeBG(_gameManager.Players.ElementAt(0));
_gameManager.SetToNextCharacter(player);
ChangeBG(player);
}
if (Input.IsActionJustPressed("p1_left"))
if (Input.IsActionJustPressed(player.PlayerInput.Left()))
{
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(0));
ChangeBG(_gameManager.Players.ElementAt(0));
_gameManager.SetToPreviousCharacter(player);
ChangeBG(player);
}
if (Input.IsActionJustPressed("p1_fire"))
if (Input.IsActionJustPressed(player.PlayerInput.Fire()))
{
GD.Print("Selected character");
_gameManager.Players.ElementAt(0).IsSelectingCharacter = false;
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(0));
player.IsSelectingCharacter = false;
EmitSignal(SignalName.OnCharacterSelectionMade, player);
GetTree().Paused = false;
}
}
if (_gameManager.Players.Count() == 2 && _gameManager.Players.ElementAt(0).IsSelectingCharacter)
foreach (var player in _gameManager.Players)
{
if (Input.IsActionJustPressed("p2_right"))
{
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(1));
ChangeBG(_gameManager.Players.ElementAt(1));
}
if (Input.IsActionJustPressed("p2_left"))
{
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(1));
ChangeBG(_gameManager.Players.ElementAt(1));
}
if (Input.IsActionJustPressed("p2_fire"))
{
GD.Print("Selected character");
_gameManager.Players.ElementAt(1).IsSelectingCharacter = false;
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(1));
GetTree().Paused = false;
}
if (player.GameOver)
EmitSignal(SignalName.OnPlayerGameOver, player);
}
if (_gameManager.Players.ElementAt(0).GameOver)
EmitSignal(SignalName.OnP1GameOver);
if (_gameManager.Players.Count() == 2 && _gameManager.Players.ElementAt(0).GameOver)
EmitSignal(SignalName.OnP1GameOver);
if (_gameManager.Players.All(x => x.GameOver))
{
EmitSignal(SignalName.OnGameOver);
GetNode<Control>("GameOver").Show();
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.wav");
bgmPlayer.PlayBGM();
}
}
private void ChangeBG(PlayerManager player)
private void ChangeBG(Player player)
{
var name = player.CharactersLeftOnStage.ElementAt(player._characterIndex).Name;
var name = player.CharactersLeftOnStage.ElementAt(player.CharacterIndex).Name;
GD.Print(name);
switch (name)
{
case "CapricornP1":
EmitSignal(SignalName.CapricornP1Selected);
case "Capricorn":
EmitSignal(SignalName.CapricornSelected, player);
break;
case "CapricornP2":
EmitSignal(SignalName.CapricornP2Selected);
case "Scorpio":
EmitSignal(SignalName.ScorpioSelected, player);
break;
case "ScorpioP1":
EmitSignal(SignalName.ScorpioP1Selected);
case "Pisces":
EmitSignal(SignalName.PiscesSelected, player);
break;
case "ScorpioP2":
EmitSignal(SignalName.ScorpioP2Selected);
break;
case "PiscesP1":
EmitSignal(SignalName.PiscesP1Selected);
break;
case "PiscesP2":
EmitSignal(SignalName.PiscesP2Selected);
break;
case "MegamiP1":
EmitSignal(SignalName.SagP1Selected);
break;
case "MegamiP2":
EmitSignal(SignalName.SagP2Selected);
break;
default:
case "Sagittarius":
EmitSignal(SignalName.SagittariusSelected, player);
break;
}
}
private void OnFirstPlayerCharacterSelect()
{
var player = _gameManager.Players.ElementAt(0);
OnCharacterSelect(player);
}
private void OnSecondPlayerCharacterSelect()
{
var player = _gameManager.Players.ElementAt(1);
OnCharacterSelect(player);
}
}

View File

@@ -202,13 +202,8 @@ offset_right = 40.0
offset_bottom = 40.0
texture = ExtResource("8_o0pnh")
[connection signal="CapricornP1Selected" from="." to="CharacterSelect" method="OnCapricornP1Selected"]
[connection signal="CapricornP2Selected" from="." to="CharacterSelect" method="OnCapricornP2Selected"]
[connection signal="OnP1GameOver" from="." to="CharacterSelect" method="OnP1GameOver"]
[connection signal="OnP2GameOver" from="." to="CharacterSelect" method="OnP2GameOver"]
[connection signal="PiscesP1Selected" from="." to="CharacterSelect" method="OnPiscesP1Selected"]
[connection signal="PiscesP2Selected" from="." to="CharacterSelect" method="OnPiscesP2Selected"]
[connection signal="SagP1Selected" from="." to="CharacterSelect" method="OnSagP1Selected"]
[connection signal="SagP2Selected" from="." to="CharacterSelect" method="OnSagP2Selected"]
[connection signal="ScorpioP1Selected" from="." to="CharacterSelect" method="OnScorpioP1Selected"]
[connection signal="ScorpioP2Selected" from="." to="CharacterSelect" method="OnScorpioP2Selected"]
[connection signal="CapricornSelected" from="." to="CharacterSelect" method="OnCapricornSelected"]
[connection signal="OnPlayerGameOver" from="." to="CharacterSelect" method="OnPlayerGameOver"]
[connection signal="PiscesSelected" from="." to="CharacterSelect" method="OnPiscesSelected"]
[connection signal="SagittariusSelected" from="." to="CharacterSelect" method="OnSagittariusSelected"]
[connection signal="ScorpioSelected" from="." to="CharacterSelect" method="OnScorpioSelected"]