Refactor
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@@ -7,10 +7,10 @@ public partial class Projectile : Node3D
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[Export]
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public AudioStream _soundEffect;
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public Controls ParentCharacter;
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public Character ParentCharacter;
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[Export]
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private float _projectileSpeed = 1f;
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protected float _projectileSpeed = 1f;
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public override void _Ready()
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{
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