Refactor
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38
Player/Base/Player.cs
Normal file
38
Player/Base/Player.cs
Normal file
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using Godot;
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using Godot.Collections;
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public partial class Player : Node3D
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{
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[Export]
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public SpawnPoint SpawnPoint;
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[Export]
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public Array<PackedScene> PlayableCharacterScenes;
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[Export]
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public PlayerInput PlayerInput;
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[Export]
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public int PlayerNumber;
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public Array<Character> CharactersLeftOnStage = new Array<Character>();
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public Array<Character> CharactersExited = new Array<Character>();
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public Character SelectedCharacter;
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public bool IsSelectingCharacter = false;
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public int CharacterIndex = 0;
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public bool GameOver = false;
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public override void _Ready()
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{
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foreach (var character in PlayableCharacterScenes)
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{
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var instance = (Character)character.Instantiate();
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instance.Initialize(this);
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CharactersLeftOnStage.Add(instance);
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}
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}
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}
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