Fix multiplayer
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@@ -7,8 +7,8 @@ public partial class GameManager : Node
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{
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[Signal]
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public delegate void OnGameOverEventHandler();
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public bool IsSelectingCharacter = true;
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[Signal]
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public delegate void ReselectCharacterEventHandler(Player player);
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private bool _gameOver = false;
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private int _characterIndex = 0;
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@@ -40,7 +40,6 @@ public partial class GameManager : Node
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public void OnCharacterSelected(Player player)
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{
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GD.Print("Instancing...");
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GD.Print(player.PlayableCharacters.Count());
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var selectedCharacter = player.PlayableCharacters[_characterIndex].Instantiate();
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player.SelectedCharacter = selectedCharacter as Character;
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GetTree().Root.AddChild(player.SelectedCharacter);
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@@ -52,15 +51,15 @@ public partial class GameManager : Node
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player.PlayableCharacters.Remove(player.PlayableCharacters.ElementAt(_characterIndex));
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player.SelectedCharacter?.QueueFree();
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_characterIndex = 0;
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if (player.PlayableCharacters.Count() > 0)
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EmitSignal(SignalName.ReselectCharacter, player);
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}
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public void SetGameOver(bool isGameOver)
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{
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_gameOver = isGameOver;
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if (isGameOver)
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{
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EmitSignal(SignalName.OnGameOver);
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}
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}
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public bool IsGameOver => _gameOver;
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