Try new perspective for character, minor projectile fixes
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@@ -11,11 +11,13 @@ material = SubResource("StandardMaterial3D_5vpcx")
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[sub_resource type="SphereShape3D" id="SphereShape3D_o6kys"]
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[node name="ShotgunBullet" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.73894, 0)
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script = ExtResource("1_binxs")
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_projectileSpeed = 50.0
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Cooldown = 0.5
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_projectileSpeed = 15.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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transform = Transform3D(0.996195, 0, -0.0871557, 0, 1, 0, 0.0871557, 0, 0.996195, -1.27456, 0, 0)
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transform = Transform3D(0.99863, 0, -0.052336, 0, 1, 0, 0.052336, 0, 0.99863, -1.27456, 0, 0)
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collision_layer = 2
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collision_mask = 0
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gravity_scale = 0.0
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@@ -31,7 +33,7 @@ skeleton = NodePath("../..")
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shape = SubResource("SphereShape3D_o6kys")
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[node name="RigidBody3D2" type="RigidBody3D" parent="."]
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transform = Transform3D(0.996195, 0, 0.0871557, 0, 1, 0, -0.0871557, 0, 0.996195, 1.32, 0, 0)
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transform = Transform3D(0.99863, 0, 0.052336, 0, 1, 0, -0.052336, 0, 0.99863, 1.32, 0, 0)
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collision_layer = 2
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collision_mask = 0
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gravity_scale = 0.0
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