Try new perspective for character, minor projectile fixes

This commit is contained in:
2023-09-02 07:46:19 -07:00
parent 829db1adb9
commit b6262e2b1f
12 changed files with 70 additions and 31 deletions

View File

@@ -11,11 +11,13 @@ material = SubResource("StandardMaterial3D_5vpcx")
[sub_resource type="SphereShape3D" id="SphereShape3D_o6kys"]
[node name="ShotgunBullet" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.73894, 0)
script = ExtResource("1_binxs")
_projectileSpeed = 50.0
Cooldown = 0.5
_projectileSpeed = 15.0
[node name="RigidBody3D" type="RigidBody3D" parent="."]
transform = Transform3D(0.996195, 0, -0.0871557, 0, 1, 0, 0.0871557, 0, 0.996195, -1.27456, 0, 0)
transform = Transform3D(0.99863, 0, -0.052336, 0, 1, 0, 0.052336, 0, 0.99863, -1.27456, 0, 0)
collision_layer = 2
collision_mask = 0
gravity_scale = 0.0
@@ -31,7 +33,7 @@ skeleton = NodePath("../..")
shape = SubResource("SphereShape3D_o6kys")
[node name="RigidBody3D2" type="RigidBody3D" parent="."]
transform = Transform3D(0.996195, 0, 0.0871557, 0, 1, 0, -0.0871557, 0, 0.996195, 1.32, 0, 0)
transform = Transform3D(0.99863, 0, 0.052336, 0, 1, 0, -0.052336, 0, 0.99863, 1.32, 0, 0)
collision_layer = 2
collision_mask = 0
gravity_scale = 0.0