Select fix

This commit is contained in:
2023-09-04 11:43:54 -07:00
parent e27fe40420
commit a6a8f5e893
5 changed files with 3 additions and 9 deletions

View File

@@ -8,7 +8,6 @@ public partial class RangedEnemy : BasicEnemy
var players = GetTree().GetNodesInGroup("Player");
if (players.Any())
{
GD.Print("Fire at player");
var convertedPlayers = players.Select(x => (Node3D)x);
var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
var area = GetChildren().OfType<Area3D>().Single();