Select fix
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@@ -8,7 +8,6 @@ public partial class RangedEnemy : BasicEnemy
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var players = GetTree().GetNodesInGroup("Player");
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if (players.Any())
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{
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GD.Print("Fire at player");
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var convertedPlayers = players.Select(x => (Node3D)x);
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var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
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var area = GetChildren().OfType<Area3D>().Single();
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