Select fix
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@@ -25,8 +25,6 @@ texture = ExtResource("3_7s65g")
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expand_mode = 1
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[node name="NewGame" type="Control" parent="."]
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z_index = 10
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z_as_relative = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -35,7 +33,6 @@ grow_horizontal = 2
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grow_vertical = 2
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[node name="Button" type="Button" parent="NewGame"]
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top_level = true
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layout_mode = 0
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offset_left = 654.0
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offset_top = 170.0
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@@ -44,7 +41,6 @@ offset_bottom = 374.0
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text = "One Player"
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[node name="Button2" type="Button" parent="NewGame"]
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top_level = true
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layout_mode = 0
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offset_left = 647.0
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offset_top = 608.0
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@@ -6,7 +6,7 @@
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[ext_resource type="Script" path="res://Scripts/FireAtPlayer.cs" id="3_qt2md"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_dm3u7"]
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size = Vector3(1.15368, 2.18529, 0.924281)
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size = Vector3(0.849075, 2.18529, 0.924281)
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[node name="RangedEnemy" type="Node3D"]
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script = ExtResource("1_01lvj")
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@@ -16,7 +16,7 @@ collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.094986, 0.430939, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0818668, 0.430939, 0)
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shape = SubResource("BoxShape3D_dm3u7")
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[node name="ranged enemy" parent="Area3D" instance=ExtResource("1_aj5wt")]
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@@ -13,7 +13,6 @@ public partial class FireAtPlayer : Timer
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var players = GetTree().GetNodesInGroup("Player");
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if (players.Any())
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{
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GD.Print("Fire at player");
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var convertedPlayers = players.Select(x => (Node3D)x);
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var target = convertedPlayers.OrderBy(x => _enemy.Position.DistanceTo(x.Position)).FirstOrDefault();
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var projectile = _fireProjectile.Instantiate<Projectile>() as EnemyBullet;
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@@ -11,5 +11,5 @@ public partial class Player : Node3D
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public Character SelectedCharacter;
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public bool IsSelectingCharacter = true;
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public bool IsSelectingCharacter = false;
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}
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@@ -8,7 +8,6 @@ public partial class RangedEnemy : BasicEnemy
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var players = GetTree().GetNodesInGroup("Player");
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if (players.Any())
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{
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GD.Print("Fire at player");
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var convertedPlayers = players.Select(x => (Node3D)x);
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var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
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var area = GetChildren().OfType<Area3D>().Single();
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