Update projectile textures
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://cyn2wn6ffsnu7"]
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[ext_resource type="Script" path="res://Scripts/SingleShot.cs" id="1_18l5k"]
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[ext_resource type="Texture2D" uid="uid://uatt2w2jsoan" path="res://Scenes/Weapons/LB HEDRON.png" id="1_nmsa0"]
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[ext_resource type="Texture2D" uid="uid://kecmkchurnin" path="res://Textures/Projectiles/Projectile_Pisces_SingleAttack.png" id="2_d8lwd"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_njobr"]
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radius = 0.3
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@@ -21,14 +21,14 @@ contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.644825, 0)
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.644825, 0)
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shape = SubResource("CylinderShape3D_njobr")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
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transform = Transform3D(0.07, 0, 0, 0, 0.07, 0, 0, 0, 0.07, -0.244938, 1.29552, 0.266473)
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D/CollisionShape3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.31565, 0.765425, 0.303541)
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centered = false
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axis = 1
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texture = ExtResource("1_nmsa0")
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texture = ExtResource("2_d8lwd")
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[node name="TTL" type="Timer" parent="."]
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process_callback = 0
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