Update projectile textures
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://bq40xbqibrk1y"]
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[ext_resource type="Script" path="res://Scripts/ShotgunBullet.cs" id="1_0khuu"]
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[ext_resource type="Texture2D" uid="uid://borp7xvlfdcmq" path="res://Textures/Projectiles/bubble.png" id="2_wjqcr"]
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[ext_resource type="Texture2D" uid="uid://crlvrwo2l11ja" path="res://Textures/Projectiles/Projectile_Pisces_MultiAttack.png" id="2_a612r"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_eme14"]
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radius = 0.3
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@@ -19,7 +19,7 @@ Cooldown = 0.5
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_projectileSpeed = 15.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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transform = Transform3D(0.99863, 0, -0.052336, 0, 1, 0, 0.052336, 0, 0.99863, -0.508974, 0, 0)
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transform = Transform3D(0.99863, 0, -0.052336, 0, 1, 0, 0.052336, 0, 0.99863, -0.334469, 0, 0)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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@@ -29,14 +29,16 @@ contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("CylinderShape3D_eme14")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D/CollisionShape3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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axis = 1
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texture = ExtResource("2_wjqcr")
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texture = ExtResource("2_a612r")
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[node name="RigidBody3D2" type="RigidBody3D" parent="."]
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transform = Transform3D(0.99863, 0, 0.052336, 0, 1, 0, -0.052336, 0, 0.99863, 0.647, 0, 0)
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transform = Transform3D(0.99863, 0, 0.052336, 0, 1, 0, -0.052336, 0, 0.99863, 0.463951, 0, 0)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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@@ -46,14 +48,16 @@ contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("CylinderShape3D_752q2")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D2"]
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D2/CollisionShape3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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axis = 1
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texture = ExtResource("2_wjqcr")
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texture = ExtResource("2_a612r")
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[node name="RigidBody3D3" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.592052)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600076, 0, -0.345734)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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@@ -63,11 +67,12 @@ contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D3"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("CylinderShape3D_ebbqv")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D3"]
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D3/CollisionShape3D"]
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axis = 1
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texture = ExtResource("2_wjqcr")
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texture = ExtResource("2_a612r")
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[node name="TTL" type="Timer" parent="."]
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process_callback = 0
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