Update projectile textures
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://cwt4rum7tvyvb"]
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[ext_resource type="Script" path="res://Scripts/CutterShot.cs" id="1_7xtlh"]
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[ext_resource type="Texture2D" uid="uid://brjwf2sf3s170" path="res://Textures/Projectiles/cutter.png" id="2_a0jul"]
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[ext_resource type="Texture2D" uid="uid://cdryxdasvun4r" path="res://Textures/Projectiles/Projectile_Scorpio.png" id="2_6mabu"]
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[sub_resource type="Curve3D" id="Curve3D_5hmi4"]
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_data = {
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@@ -16,7 +16,7 @@ height = 8.481
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[node name="CutterShot" type="Node3D" node_paths=PackedStringArray("_pathFollow", "_sprite")]
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script = ExtResource("1_7xtlh")
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_pathFollow = NodePath("Path3D/PathFollow3D")
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_sprite = NodePath("Path3D/PathFollow3D/RigidBody3D/Sprite3D")
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_sprite = NodePath("")
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Cooldown = 0.3
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_projectileSpeed = 3.0
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@@ -42,11 +42,12 @@ can_sleep = false
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transform = Transform3D(0.999999, 0, 5.96046e-08, 0, 1, 0, -5.96046e-08, 0, 0.999999, 0, 0, 0)
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shape = SubResource("CylinderShape3D_mgm2i")
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[node name="Sprite3D" type="Sprite3D" parent="Path3D/PathFollow3D/RigidBody3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
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[node name="Sprite3D" type="Sprite3D" parent="Path3D/PathFollow3D/RigidBody3D/CollisionShape3D"]
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transform = Transform3D(0.156513, 0, 0.124514, 0, 0.2, 0, -0.124514, 0, 0.156513, 0, 0, 0)
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pixel_size = 0.03
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axis = 1
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double_sided = false
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texture = ExtResource("2_a0jul")
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texture = ExtResource("2_6mabu")
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[node name="TTL" type="Timer" parent="."]
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process_callback = 0
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