Update projectile textures
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://cxnek5wgpxbft"]
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[ext_resource type="Script" path="res://Scripts/CutterShot.cs" id="1_inha4"]
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[ext_resource type="Texture2D" uid="uid://brjwf2sf3s170" path="res://Textures/Projectiles/cutter.png" id="1_v8p6h"]
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[ext_resource type="Texture2D" uid="uid://cdryxdasvun4r" path="res://Textures/Projectiles/Projectile_Scorpio.png" id="2_tqxh6"]
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[sub_resource type="Curve3D" id="Curve3D_5hmi4"]
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_data = {
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@@ -44,9 +44,10 @@ shape = SubResource("CylinderShape3D_mgm2i")
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[node name="Sprite3D" type="Sprite3D" parent="Path3D/PathFollow3D/RigidBody3D"]
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transform = Transform3D(0.156513, 0, 0.124514, 0, 0.2, 0, -0.124514, 0, 0.156513, 0, 0, 0)
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pixel_size = 0.03
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axis = 1
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double_sided = false
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texture = ExtResource("1_v8p6h")
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texture = ExtResource("2_tqxh6")
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[node name="TTL" type="Timer" parent="."]
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process_callback = 0
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