Fish witch and test level implemented
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=6 format=3 uid="uid://b38hcomu4tpm5"]
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[ext_resource type="Script" path="res://Scripts/TestCharacter.cs" id="1_hddqi"]
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[ext_resource type="PackedScene" uid="uid://dtyujwnb6w3kv" path="res://Models/TestModels/link.gltf" id="1_rwdbt"]
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[ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Scenes/ShotgunBullet.tscn" id="3_5h4r7"]
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[ext_resource type="PackedScene" uid="uid://si4byubqnng4" path="res://Scenes/TestBullet.tscn" id="3_ojvu2"]
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[ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Models/Characters/fwitch.gltf" id="4_n3637"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fqik1"]
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radius = 0.152487
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@@ -11,7 +11,7 @@ height = 0.456443
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[node name="Character" type="CharacterBody3D"]
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script = ExtResource("1_hddqi")
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_speed = 2.0
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_speed = 10.0
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_fireProjectile = ExtResource("3_ojvu2")
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_altFireProjectile = ExtResource("3_5h4r7")
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@@ -21,5 +21,4 @@ shape = SubResource("CapsuleShape3D_fqik1")
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[node name="Pivot" type="Node3D" parent="."]
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[node name="link" parent="Pivot" instance=ExtResource("1_rwdbt")]
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transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
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[node name="fwitch" parent="Pivot" instance=ExtResource("4_n3637")]
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