Fish witch and test level implemented

This commit is contained in:
2023-09-02 02:28:37 -07:00
parent 8d5ca74330
commit 829db1adb9
18 changed files with 2115 additions and 36 deletions

View File

@@ -12,7 +12,7 @@ material = SubResource("StandardMaterial3D_phgri")
[node name="TestBullet" type="Node3D"]
script = ExtResource("1_cavby")
_projectileSpeed = 5.0
_projectileSpeed = 50.0
[node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 2
@@ -22,10 +22,8 @@ continuous_cd = true
contact_monitor = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
mesh = SubResource("SphereMesh_wuk0e")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
shape = SubResource("SphereShape3D_rokeu")