Fish witch and test level implemented
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@@ -12,7 +12,7 @@ material = SubResource("StandardMaterial3D_phgri")
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[node name="TestBullet" type="Node3D"]
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script = ExtResource("1_cavby")
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_projectileSpeed = 5.0
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_projectileSpeed = 50.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 2
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@@ -22,10 +22,8 @@ continuous_cd = true
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contact_monitor = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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mesh = SubResource("SphereMesh_wuk0e")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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shape = SubResource("SphereShape3D_rokeu")
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